View Full Version : [REL] Aces' Multimod compatibility fix v1.1 beta
Aces' Multimod compatibility fix v1.1 beta release.
http://img143.imageshack.us/img143/52/acespostcards.jpg
New version 1.2 (Fully incorporates Urfisch's command room damage effects)
Download Link:
http://www.filefront.com/15959237/Aces%27%20Multimod%20compatibility%20fix%20v1.2%20 beta.rar
Okay chaps,
I have just uploaded a new beta (v1.1) for further testing. I've tried not to break anything but I'm still finding my way around some of the required file types :)
Download Link: http://www.filefront.com/15902807/Aces%27%20Multimod%20compatibility%20fix%20v1.1%20 beta.rar
Readme:
------
This small mod (Aces' Multimod compatibility fix v1.1 beta) is a development of my recent Aces' Combined SH3.SDL Files mod and combines file entries from the following popular mods to try and achieve compatability between them.
1. Lifeboats and Debris V4 (LifeBoats&Debris_v4)
2. HanSolo's Animated Sub Pen (WAC4.1 SubPen_animated_18.02.2010)
OR
thfue58/Rowi58/bigboywooly's New Wilhelmshaven plus locks for GWX (GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships _V5)
3. Anvart's Flag and Pennants and DF Antenna (GWX_DFa-Flag&Pens_2010)
4. Anvart's FuMo3o (FM30_UpDown_final)
5. Flakmonkey's New Interior (FM_NewInterior_V1.0)
6. Luca's Open Hatch in Conning Tower (Conning Tower open Hatch TestFMfood)
7. Kurtz's British Asdic Mk I Final (BritishAsdicMkIFinal)
8. Nvdrifter's Depth Charge Shake (Depthcharge Shake v2.01)
9. Urfisch's ModStrike Beta1 (Urfischs_ModStrike_Beta1)
--------------------
In addition to the above mods I have combined entries from the "cameras.dat" files from FM's Interiors, Depth Charge Shake fix (FM_NI_Fix_for_NVD_DC_Shake_001) and Brett25's Wide Angle Cameras mod (b25_wide_camera_Conning_FM).
I have incorporated mod compatibility fixes where included by the mod author. I have tested in both single missions and campaign missions.
Note: You must have the following mods enabled GWX_DFa-Flag&Pens_2010, FM30_UpDown_final, FM_NewInterior_V1.0, Conning Tower open Hatch TestFMfood, Depthcharge Shake v2.01, Urfischs_ModStrike_Beta1 to ensure correct operation.
Note: You do not have to have all (or any) of the following mods installed LifeBoats&Debris_v4, WAC4.1 SubPen_animated_18.02.2010, GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships _V5, BritishAsdicMkIFinal.
Important : Install using JSGME AFTER you install the above mods.
I have simply combined entries from these files, full credit should go to the above authors of these mods for their fantastic work.
This is a beta release please fo0r this reason the included merged "commands" config file is the "commands_eng.cfg" version, I will produce a German version after further testing before releasing the final version.
Please contact me on www.subsim.com (http://www.subsim.com/) if you have any comments and sugestions.
My thanks to all of the mod authors for their fantastic mods.
Best Regards
Aces
----
This is my current mod list in JSGME, those highlighted in yellow are relevant to this mod, those in green I am evaluating.
Officer symbol
Flags_enlighten
Dönitz Aces - Custom Emblems
Combat Radio Frequency
Hitman U-505 Compass Graphics v1.0
b25_SF_Grass_Full_V2
Buoys
Luftwaffe Buoy
Rapt0r's Das Boot Skin
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5 [Without Red Circle]
Aces' Radio Room Postcards
SOF_Scope
RL_E v2 Daily Double 0600_2300
b25_ConningTower_Mid
LifeBoats&Debris_v4
Waterstream+Exhaust Combi V2.3 for GWX3
WAC4.1 SubPen_animated_18.02.2010
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
BritishAsdicMkIFinal
Torpedo damage Final ver2.0
New Uboat Guns 1.2
SH-5 Water for GWX 3.0 V0.8 Atlantic campaign (default)
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
Subphones
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
Uber Alles Harbor Kit v0.91
TeifeMkI(German)
Aces' Multimod compatibility fix v1.1 beta
Magic1111
03-23-10, 04:47 AM
Thank you very much Aces ! :up::ping::up:
Best regards,
Magic
My pleasure Magic,
I've been working all day on something new to incorporate in the mod.
If anyone's tried the mod I'd appreciate some feedback.
Best Regards
Aces
flakmonkey
03-23-10, 02:44 PM
You deserve a medal for this, compatibility is one of the biggest headaches of modding, downoading now:up:
Thanks mate much appreciated, I've spent all day working on trying to combine your fantastic Type 7c lightmaps with Anvart's FM30 up down final and the combined water streams and exhaust mods, I've made some progress but not their yert any pointers very much apporeciated. IMO they are all on my "must haves" list.
Cheers
Aces
PS I hope that I haven't broken anything in your great Interiors mod, so far everything seems to be working alongside the other mods.
Hi chaps, my latest progress :)
http://www.subsim.com/radioroom/showthread.php?t=166046
Best Regards
Aces
After test with Aces' Multimod compatibility fix v1.1 beta I can say that the fix is good but a little incomplete because there are not the drops in the command room and you don't see the fire with smoke inside the control room when it is damaged like you can say here in the original topic of Urfish:wah:
http://www.subsim.com/radioroom/show...4&postcount=19 (http://www.subsim.com/radioroom/showpost.php?p=1199184&postcount=19)
Can You also import these effects?:hmmm:
Thank for your help:salute:
Ciao Desga
Thanks for the feedback much appreciated.
I see the water droplets! but I've not seem the smoke, I'll have another look.
Best Regards
Aces
Aces I hope that you don't think that I'm boring but I have made other two test:
The first was with normal installation like you explain in your first post, while the second test using your mod but without your NSS_Uboat7_CR.dat, io ho lasciato the urfish-NSS_Uboat7_CR.dat . By this method I know that I lost the movements of periscope, and the movements of the doors between CR and RR and between CR and other rooms but with this modification I could see that in the machine-room the diesel engine works well, and I see also another time the drops and the the fire and the smoke in the command room!
So by these tests I think that the problem of fire and drops is not your cameras.dat because this one is perfect but the problem is in your NSS_Uboat7_CR.dat
I am not a modder but for example if i open your NSS_Uboat7_CR.dat I see that there are not the nodes of drops .If you see the screenshhot of urfish-NSS_Uboat7_CR.dat you can see them here ...but I don't know where is the nodes of flames and the eletric sparks in the command room
http://img100.imageshack.us/img100/6017/torr.jpg (http://img100.imageshack.us/i/torr.jpg/)
these photo shows your mod with file with urfish-NSS_Uboat7_CR.dat
http://img169.imageshack.us/img169/517/fire1u.jpg (http://img169.imageshack.us/i/fire1u.jpg/)http://img710.imageshack.us/img710/2525/fire2d.jpg (http://img710.imageshack.us/i/fire2d.jpg/)
Really I don't want that you think that I'm boring:cry:
Thank for your answer!!
Ciao Desga:up:
Hi mate,
Thanks for the info, I've made some progress today.
I will post more news as I have it.
Best Regards
Aces
Aces can you also ask to URFISH where are the nodes corresponding to electric sparks ?
I see the sparks that are generated by these two points corresponding to the electrical areas :up:
first area under the fire...
http://img694.imageshack.us/img694/7660/scin2.jpg (http://img694.imageshack.us/i/scin2.jpg/)
and second area second area electrical contacts
http://img682.imageshack.us/img682/935/scint.jpg (http://img682.imageshack.us/i/scint.jpg/)
thank mate
Desga:salute:
Aces' Multimod compatibility fix v1.2 beta release.
http://img143.imageshack.us/img143/52/acespostcards.jpg
Hi chaps just uploaded v1.2 beta with Urfish's command room water drops, fire, smoke and sparks effects.
With this compatibility mod you should have all the new commands and features of Flakmonkey's new interior as well as Anvart's Flags, Pennants and DF antena plus FuMo 30, Luca's Open Hatch in the Command Room and Urfish's new effects plus the Depth Charge Shake effects and associated sounds from these mods as well as the others indicated in the readme such as Lifeboats and Debris and Hansolo's Animated Sub Pens etc.
Download link:
http://www.filefront.com/15959237/Aces%27%20Multimod%20compatibility%20fix%20v1.2%20 beta.rar
So the following mods should all be compatible:
1. Lifeboats and Debris V4 (LifeBoats&Debris_v4)
2. HanSolo's Animated Sub Pen (WAC4.1 SubPen_animated_18.02.2010)
OR
thfue58/Rowi58/bigboywooly's New Wilhelmshaven plus locks for GWX (GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships _V5)
3. Anvart's Flag and Pennants and DF Antenna (GWX_DFa-Flag&Pens_2010)
4. Anvart's FuMo3o (FM30_UpDown_final)
5. Flakmonkey's New Interior (FM_NewInterior_V1.0)
6. Luca's Open Hatch in Conning Tower (Conning Tower open Hatch TestFMfood)
7. Kurtz's British Asdic Mk I Final (BritishAsdicMkIFinal)
8. Nvdrifter's Depth Charge Shake (Depthcharge Shake v2.01)
9. Urfisch's ModStrike Beta1 (Urfischs_ModStrike_Beta1)
Give it a try and let me know what you think.
Important: My current mod install order, note mods hilighted in yellow:
Officer symbol
Flags_enlighten
Dönitz Aces - Custom Emblems
Combat Radio Frequency
Hitman U-505 Compass Graphics v1.0
b25_SF_Grass_Full_V2
Buoys
Luftwaffe Buoy
Rapt0r's Das Boot Skin
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5 [Without Red Circle]
Aces' Radio Room Postcards
SOF_Scope
RL_E v2 Daily Double 0600_2300
b25_ConningTower_Mid
LifeBoats&Debris_v4
Waterstream+Exhaust Combi V2.3 for GWX3
WAC4.1 SubPen_animated_18.02.2010
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Torpedo damage Final ver2.0
New Uboat Guns 1.2
SH-5 Water for GWX 3.0 V0.8 Atlantic campaign (default)
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
Subphones
Compulsory U-boat Headdress - GWX 2.0
TeifeMkI(German)
b25_wide_camera_Conning_FM
Aces' Multimod compatibility fix v1.2 beta
This has been a pain to develop and test as I cannot use MBFL because it causes CTDs with the Waterstreams and Exhaust Combi mod so I've had to wait ages each mission load to test out my progress.
Enjoy :DL
Best Regards
Aces
Aces i have a problem with the link of Aces' Multimod compatibility fix v1.2 beta release ..I don't know if is only my problem but the message that filefront shows is...
" File is Unavailable.
The file you are attempting to download is not currently available on our servers or is being processed. Please try your download in a few minutes. "
Apart from this little drawback I want to thank you for your wonderful work !!
thank so much Desga:up:
I know mate, sorry having horrendous internet problems tonight :cry:am re-uploading, very slow, will change above link for the download as soon as the file is up.
Best Regards
Aces
Okay folks,
New link up:
http://www.filefront.com/15959237/Aces%27%20Multimod%20compatibility%20fix%20v1.2%20 beta.rar
Enjoy
Cheers
Aces
Man, the merge is amazing!
You're working towards a new supermod. Hope you are aware of that! :rock:
flakmonkey
03-29-10, 06:09 AM
You're working towards a new supermod. Hope you are aware of that! :rock:
Dont say that, you`ll send him running for the hills is he realises just how much work there is to do!
Dont say that, you`ll send him running for the hills is he realises just how much work there is to do!
:har: I know how much work is involved and I'm about at my present limits.
I hope everything works as intended and that you enjoy it.
Cheers
Aces
Any reports?
I've been working all day on, hopefully a new addition for the mod.
Best Regards
Aces
Tomorrow I will write my report I must test it ....but for the moment I say to you a big thank for your large and fast work !!!:up:
Many thanks mate, it'd be nice to get some feedback on how things are working.
Urfisch's effects both the command room damage, fires/water/smoke/sparks and the new torpedo explosions etc. seem to be working fine as does the depth charge shake effects and FMs' new interiors & Luca's Open hatch conning tower stuff etc.. Anvart's flags/pennants/df antenna and FuMo 30 all work as intended. I have tested Brett25's wide camera as I really like this and the external free cam. The rest are sound compatibility stuff for Lifeboats and Debris, Han Solo's Animated Sub Pens or Bigboywooly's Wilhelmshafen and FM's interiors etc..
There are no mods included in the dowload, all I've done is try and edit the files that conflict when using these fantastic mods so as to try and get everything working together as the mod author's intended. I have credited the authors of the mods in the enclosed readme file and my thanks to them for their most excellent mods.
Best Regards
Aces
:up:
I do not play SH3 more than three years...
But i wish you "good luck" in this not easy work.
Thank you Anvart,
I don't play either :DL, actually I haven't played any games for years, don't get the time any more, more fun modding and working on my film but I don't even get the time for the film work much either :cry:
My last modding project was last year, the new multi-skinned bombers for the BDG v2.10 update for BoB 2 WOV, that was a lot of work, new markings, unit coding and skins etc. for 1000+ bombers! :). If anyone's interested the pdf readme is here http://www.filefront.com/14163649/Aces-Multiskin-Bombers-Release-Notes.pdf/
I have one problem that I hope you can help me with. I re-installed SH3+1.4 patch+GWX3 etc. When I apply your excellent new DF antenna/flags/pennants mod (the GWX version of course).
I re-downloaded the mod and re-installed it in the JSGME mods folder, do you still have your first verison of this mod available?, although I don't see that the problem is related to the new version I'd just like to try it.
I get CTDs when applying the mod on it's own without any other mods enabled. This didn't happen on my old SH3 installation the strange thing is that it ONLY happens when I start a campaign mission it works fine with single missions!!?.
Best regards
Aces
PS. I'm not running MBFL mod BTW.
...
I have one problem that I hope you can help me with. I re-installed SH3+1.4 patch+GWX3 etc. When I apply your excellent new DF antenna/flags/pennants mod (the GWX version of course).
I re-downloaded the mod and re-installed it in the JSGME mods folder, do you still have your first verison of this mod available?,...
Do you speak about GWX_Test_penns_4subFlag_2010 with Turm2A_1...Turm2D_2 and Turm7B_1...Turm7c_4?
or when i added ConfigureBumpMap? in this case conflict (crossing) of identifiers of objects is most probable...
I get CTDs when applying the mod on it's own without any other mods enabled. This didn't happen on my old SH3 installation the strange thing is that it ONLY happens when I start a campaign mission it works fine with single missions!!?.
Best regards
Aces
PS. I'm not running MBFL mod BTW.
:hmmm:
It is similar to the conflict (crossing) of identifiers of objects...
Do you have last version of mod?
...
Now i haven't installed GWX 3.0... i test LSH3 v.5...
Later (in some days) i will check up once again...
Thanks for your help Anvart, much appreciated.
I meant the first version of the mod that yor released as you released an updated verison with ConfigureBumpMap this is the version that I have the problem with, not the test version of the mod which I have got.
It is the first version without ConfigureBumpMap that I require. I had it but it was overwritten when downloading the ConfigureBumpMap version. If I had this I could try it to see if the problem goes.
Kind regards
Aces
Sorry, my friend.
I have created last version editing the previous!
And i have made fast tests in single mission... only... :oops:
but i have created new IDs in each case!
P.S.
Try compare ConfigureBumpMap's IDs of POS (UZO) with POSR (UZOR) characters... IIRC, for all Type 2, all Type9 and Type 21 ...
Okay, no problem Anvart, I'm hoping that someone here has it. I was doing fast testing in Single Mission too but the Waterstreams and Exhaust combined mod CTDs with MBFL so it was only when trying campaign mission that I found the problem.
Best Regards my friend and thanks for your help.
Aces
---
So guys please can someone upload Anvart's first version of his mod (GWX_DFa-Flag&Pens_2010) if you have it.
Hi chaps,
Coming in v1.3 Flakmonkey's Twisty Periscope thingy mod now compatible with Anvart's excellent Flags/Pennants and DF antenna mod. I've only done the Type 7C Turm 1 but will do the other Type 7B/C Turms next.
Thanks to Flakmonkey for his kind permission to use his mod.
Best Regards
Aces
http://img92.imageshack.us/img92/3390/twistyperipennants.jpg
Magic1111
03-30-10, 01:26 PM
Hi chaps,
Coming in v1.3 Flakmonkey's Twisty Periscope thingy mod now compatible with Anvart's excellent Flags/Pennants and DF antenna mod. I've only done the Type 7C Turm 1 but will do the other Type 7B/C Turms next.
Thanks to Flakmonkey for his kind permission to use his mod.
Best Regards
Aces
http://img92.imageshack.us/img92/3390/twistyperipennants.jpg
Aaah, that looks very good ! You do a very good job to merge the MODs together ! :yeah::up:
Best regards,
Magic:salute:
Hi guys,
I have finished all the Type 7b and Type 7c Turms to incorporate Flakmonkey's twisty periscope. Expect a new v1.3 beta this evening.
Best Regards
Aces
It's great! Nice work. I waiting for download and testing. :salute:
Ok Aces I maked much tests and now I can say that your mod is PERFECT : fires in the CR and electric sparks and drops work all together and there are not bug .
It is so great to see all these last mods that work in the same installation of SH3 :yeah:
A VERY VERY GOOD WORK MATE !!
Thakk for your big help
Ciao Desga:salute:
Thank you very much for the feedback guys, i'll be uploading a new v1.3 beta to a new thread very shortly which incorporates Flakmonkey's twisty periscope mod as well.
Best Regards
Aces
Version 1.3 release thread here:
http://www.subsim.com/radioroom/showthread.php?p=1341823#post1341823
Best Regards
Aces
Mate where the hell have you been the last few years.
Why didn't you show up earlier!:arrgh!:
As for the latest Mojo...simply wow. SH3 needs this.
The merging of so many Sim and Sub enriching mods in one smooth package...just wow! :rock:
Hi Aces,
thank you very much for your work ofmaking a couple of mods compatible.
There is one excellent mod from testpilot1978 dealing with the outer appearance of a 7b-boat. According to him, the mod should be compatible with FMNew interior, but after my tests it isnīt yet.
I wrote on his thread at Ubisoft the following in German:
installed mods for test:
GWX 3 Gold
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
U-Boat Bases Map with New St Nazaire
OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
GWX - Lite Harbor Traffic 2
FM_NewInterior_V1.0
FM_NI_Fix_for_OLC_GUI_001
Rapt0r's Instruments V3.5
Rapt0r's Uniforms V2.0 [Black]
Testpilots Typ 7B Boot V2.12
The following topics donīt seem to work:
a) Icons for opening/closing torpedo-tube - donīt work in my installation , i.e. there is no moving to be seen under water
b) shift-o und strg-o (rising/lowering observation-periscope) of FM Newinterior donīt work outside the boat (your mod-part. Inside (FMīs mod-part) they work.
c) Icon für looking through observations-periskope doesnīt work.
d) All Anvarts parts (flags and DF-antenna) work. (Unfortunately there is some discussion beetween Testpilot and Anvart concerning the integration of Anvarts mod but I hope that comes to a good end. Testpilot obviously didnīt ask Anvart for permission).
Now my question, Aces.
Above topics a),b) and c) seem to be related to the commands.cfg-file. Is that something for your integration-work?
Thank you very much in advance and best regards
Nuss
Mate where the hell have you been the last few years.
Why didn't you show up earlier!:arrgh!:
As for the latest Mojo...simply wow. SH3 needs this.
The merging of so many Sim and Sub enriching mods in one smooth package...just wow! :rock:
Hi mate, glad you like it, in answer to your question, I've been here, there and everywhere really, working on mods for EAW, IL-2 and Bob2 WOV etc. and, in the early days of SH3 I did a few mods.
----
Hi Nuss,
Yes, I'll have a look and see what I might be able to accomplish.
I've been following his work with the Type 7b, I particularly like the new UZO and Compass, I was intending to ask him for his permission to see if they could be added to my mod for all Type 7s, I assume that he did the modelling, they look splendid.
---
Best Regards to all,
Aces
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