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View Full Version : The Complete Idiots Guide to Goblin Editor(large image warning)


lorka42
03-22-10, 09:23 AM
By request.

First, open goblin editor, located in the /ubisoft/silent hunter 5 directory, Then you open options thusly,
http://i921.photobucket.com/albums/ad51/lorka43/options.jpg


then you go into options and set the two directories wherever you have sh5 installed to, you can see in my case it is, C:/ubisoft/silen thunter 5 yours may differ.

http://i921.photobucket.com/albums/ad51/lorka43/optopns2.jpg

Then you wont get the controllers error or the .dll error anymore.
There are a couple different ways to use this editor, this is the way I use it.

After setting up goblin editor, you must realize this is not S3D, you can't just open any old file and edit it. there is generally a .gr2 file that you must open first, so, in this exercise, we will be modding the VIIC/41 sub, you first goto file, then open, then you browse to the submarine folder, thusly.

http://i921.photobucket.com/albums/ad51/lorka43/submarine.jpg

then into the /NSS_Uboat7c41 folder, there you will see a crapton of files, most of which I dont mess with. the one we want to open is the NSS_Uboat7c41.gr2 then we wait for it to load up, it may take a few seconds.
Here we see the bonny lass on the right, the project tree(more on that later) in the middle, and the GDS scene tree on the left.

http://i921.photobucket.com/albums/ad51/lorka43/VIIc-41.jpg

Now, you MERGE(file, merge) the .sim file(this has most of the stats for the sub, i.e. speed, torp load out, ranges, ballast info, ect.) and the .zon file if you wish to mod the damage.(I haven't messed about with that yet.)
ends up looking like this

http://i921.photobucket.com/albums/ad51/lorka43/mergesim.jpg

If you notice the highlighted piece, that thar is where you mod the sub, just double click on it and a window will pop up.

You will want to edit the existing behaviors.

http://i921.photobucket.com/albums/ad51/lorka43/behav.jpg

Mostly what you will be concerned about is the wpn_torpedosys and unit_submarine

This complete idiots guide has come to an end now.
really.
stop looking down here.
DUDE!
:haha::haha::haha:

lorka42
03-22-10, 09:23 AM
Reserved by me for updates, go away!

sergei
03-22-10, 09:28 AM
Good stuff lorka42 :up:

Chromius
03-22-10, 05:12 PM
OK, now what we need is a genealogy tree for the files/types/parents ect.. some type of basic explanation would be a great start. Is there anything more detailed on previous SH4 anywhere, the tutorials on the silent editor site are not really covering what I am looking for. In particular gauges and intrumentation and any hidden unfinished technical items?

Have they indicated as to whether or not some documentation might be released? It would be great for them to tell us what hidden features or unfinished things they did not implement or the capabilities that may have been implemented. sheesh

MP
03-22-10, 06:00 PM
Thanks again, You have got me started. Let us know if you make any youtube modding videos...

Demonizer
03-22-10, 06:05 PM
You can even open up old sh3 and sh4 objects like subs etc.. Maybe some porting can be possible?

oscar19681
03-22-10, 06:17 PM
What do i do to fix the VIIB conning tower? I mean i cant stand seeing the VIIB with a VIIC conning tower!

lorka42
03-23-10, 12:52 PM
Oscar, I believe that would have to be done with some 3D editing software,I'm way too old to begin learning stuff like that tho lol.

Chromium, I would talk to the guy that's done the instrumentation port from sh4 to sh5. Here is the post.

http://www.subsim.com/radioroom/showthread.php?t=163208

Dulcimus also made some instrumentation mods, but I believe hes gone Awol on sh5.

P.S. Thanks for the sticky, it's my first. :woot:

mangaroca
03-23-10, 02:54 PM
I love the models... I am not the expert but they make a great impression. Anybody managed to export them into 3d studio max? I have an old GR2 to OBJ exporter I used to export EVE Online models but it crashes while trying to export the models...

Boats
03-24-10, 01:08 PM
I got the "OMG Noob message":D when I tried to open the sim file twice.

Madox58
03-25-10, 02:02 PM
I love the models... I am not the expert but they make a great impression. Anybody managed to export them into 3d studio max? I have an old GR2 to OBJ exporter I used to export EVE Online models but it crashes while trying to export the models...

The EVE exporters only export the first mesh in the SH5 GR2 files.
They we not made to look at all the Meshes.

There's only one Viewer/Exporter that does that I know of.
And it's not ready yet.
:03:

Rolf Eschke
03-29-10, 08:28 AM
Thanks,now I can try to modify Files !

ddrgn
04-09-10, 06:37 PM
Does anyone know or care to comment on why all the drop down menu items in the Goblin Editor are disabled/greyed out?

Some files can be edited via S3D but the new files which start with "SH5" e.g "SH5ShipWakes"cannot be imported in S3D and the most important drop down menu choices to adjust settings is greyed out in the Goblin Editor.

My guess is this is on purpose as it would certainly give us almost unending control. I have ran into this brickwall editing a few files which could be modding gold.

lorka42
04-09-10, 09:02 PM
If you double click on the window it becomes larger, and the drop down menus appear normal.

ddrgn
04-10-10, 12:21 AM
Still greyed out for me...

You can change them?

Scratch that, can change the drop down menus option but cannot save it. Any thoughts?

Can you open the OBS SCOPE gr2 and merge the .sim? I get a memory error than crash of program.

gr2 is in submarine/common/parts

You can load the GR2 and see that the default is for the scope to rise. Problem for me is the Goblin crashes when I merge the .sim.

Would love to set its default to stay and the start of the game

kylania
04-10-10, 01:46 AM
You can keep the Observation Scope lowered with python scripting. DarkWraith did that with his UI mod. :)

As part of the def InitializeScript(): block in data\Scripts\Menu\Page Default Hud.py, add the line in green as shown (make sure it's indented like the lines above it) below. It would be line 2816 of the default script.


SetDepthScaleType( DepthScaleTypes.Shallow )
InitializeMapTools( True )
Game.SubmarineCommands.ExecuteCommand( "Lower_whole_obs_periscope" )

def UnloadScript():
Menu["DisplayPlayerGuidanceButtonByName"] = None

ddrgn
04-10-10, 12:50 PM
Thanks Ky, now I just got to figure out how to edit .py files ;] LOL NM guess notepad does the trick

TheBeast
04-13-10, 07:11 AM
You can keep the Observation Scope lowered with python scripting. DarkWraith did that with his UI mod. :)

As part of the def InitializeScript(): block in data\Scripts\Menu\Page Default Hud.py, add the line in green as shown (make sure it's indented like the lines above it) below. It would be line 2816 of the default script.


SetDepthScaleType( DepthScaleTypes.Shallow )
InitializeMapTools( True )
Game.SubmarineCommands.ExecuteCommand( "Lower_whole_obs_periscope" )

def UnloadScript():
Menu["DisplayPlayerGuidanceButtonByName"] = None

Is it possible to keep the Scope from raising every time you go to the Periscope View?:06: I have been spotted because I left periscope view and didnt lower scope and when I returned to periscope view the periscope raised to full height.:haha: DOH!:damn:

Also, I was searching for a usable GR2 editor. I found Granny Editor but it costs $12,000.00 US. Does a GR2 editor exist that actually lets you do something to the model that doesn't cost a small fortune?:06:

kylania
04-13-10, 11:49 AM
Is it possible to keep the Scope from raising every time you go to the Periscope View?:06: I have been spotted because I left periscope view and didnt lower scope and when I returned to periscope view the periscope raised to full height.:haha: DOH!:damn:

Use the attack scope, that one doesn't auto raise when you go back to it like the obs scope does. Or just quickly slam PageDown when you get to the obs scope screen and hope for the best! :DL

THE_MASK
06-12-10, 03:21 AM
How did Reboot get the drips from the bunker to inside the sub ? Did he use goblin ? I want to pack the sub with provisions/ boxes etc .

THE_MASK
07-02-10, 11:12 PM
What does this mean ?
http://img269.imageshack.us/img269/6717/modding.jpg (http://img269.imageshack.us/i/modding.jpg/)

homsikpanda
01-17-11, 11:05 AM
does editing a file in goblin editor make the change a perminent? or do you need to use jdgme to install it?

lorka42
01-18-11, 11:59 AM
When you save it, it does, It is always a good idea to make a backup of the /data folder.
and sober, that usually means that you did something wrong, like didnt load a sim or zone, when you have lots of them, or removed a controller you could try reloading wish I could see the whole window.

Bilge_Rat
03-05-11, 06:57 AM
I hope someone can help me with this. I followed the instructions and loaded the torpedo sim file to check out the parameters, but I get an error message and every file has the notation "lost controllers" and I cant seem to open any file.:damn:

elanaiba
03-08-11, 10:28 AM
did you load the torpedo gr2 file before the sim file?

june5
05-17-11, 04:12 AM
Hello my darling:arrgh!::haha::woot::salute:

Baker1982
08-07-11, 12:52 PM
I am sorry to use this thread and I have lost myself in all the threads

I hear alot about this Goblin Editor for modding or changing files... BUt where can I download it??

Thankyou In advance

Baker

TheDarkWraith
08-07-11, 12:54 PM
I am sorry to use this thread and I have lost myself in all the threads

I hear alot about this Goblin Editor for modding or changing files... BUt where can I download it??

Thankyou In advance

Baker

it's in your \Silent Hunter 5 folder. The devs included it with the game :up:

Baker1982
08-07-11, 12:56 PM
Ohh man I feel so silly now:(:( Darn me darn old me:):)

THANKYOU

TheDarkWraith
08-07-11, 07:36 PM
Ohh man I feel so silly now:(:( Darn me darn old me:):)

THANKYOU

Some FYI: Goblin editor can be used to view/edit SH3 and SH4 files also :up:

THE_MASK
08-29-11, 07:45 AM
Lets say i want to add a search light to the kiel lighthouse .
I open goblin and open the kiel.sim file found in
C:\Ubisoft\Silent Hunter 5\data\Terrain\Locations\CustomAreas\kiel
then i merge the kiel.gr2 file . Why do i do it this way , because if i open the gr2 file first and merge the sim then goblin will crash .
Ok so i have merged the gr2 file witht he sim file . It says lost controllers , who cares . I know that the lost controllers #12 is the harborcontroll object @ far which is the light house . I know this because i opened the gr2 file first and then merged the sim file and checked . Then i opened the sim first and merged the gr2 file . No idea where the origin point is on the light house . I notice in shcontrollers there is searchlighteffect controller . I add this to lost controller 12 and save . I then open the correct way to check and merge the sim file after opening the gr2 file . It has
harborobjectcontroll@far (harborobjectcontroll@far)
searchlighteffect@far (searchlighteffect@far)

The lighthouse at kiel still doesnt have a light :down:

TheDarkWraith
08-29-11, 08:19 AM
Lets say i want to add a search light to the kiel lighthouse .
I open goblin and open the kiel.sim file found in
C:\Ubisoft\Silent Hunter 5\data\Terrain\Locations\CustomAreas\kiel
then i merge the kiel.gr2 file . Why do i do it this way , because if i open the gr2 file first and merge the sim then goblin will crash .
Ok so i have merged the gr2 file witht he sim file . It says lost controllers , who cares . I know that the lost controllers #12 is the harborcontroll object @ far which is the light house . I know this because i opened the gr2 file first and then merged the sim file and checked . Then i opened the sim first and merged the gr2 file . No idea where the origin point is on the light house . I notice in shcontrollers there is searchlighteffect controller . I add this to lost controller 12 and save . I then open the correct way to check and merge the sim file after opening the gr2 file . It has
harborobjectcontroll@far
searchlighteffect@far

The lighthouse at kiel still doesnt have a light :down:

If you look at my FX_Update mod you'll see how I gave the lighthouse a rotating light (though not the type of rotating light you are trying to do). The searchlighteffect controller isn't going to work as you expected either. It would more than likely remain stationary. You'd have to get creative to make it turn.

lorka42
10-02-11, 12:27 PM
ungh, controllers have always driven me batship.

Forensicman101
11-24-11, 12:09 PM
When I try opening a sub GR2 file I get the following error message:
"You do not have the actor DLLs for the following controller types: Sapiens. Please get the appropriate actor DLLs."

When I try merging the submarine sim file I get this longer list of missing actor DLL files: "Gun Station Controller Properties, Ship Damage State, Interior Effects Manager, Special Abilities Ctrl, Water Reflection, cmdr_AI Human Sub, Obj_Turret, Unit_submarine, & wpn_SubTorpedo Sys."

Has anyone any idea why these are missing and how I can get hold of the files?

TheDarkWraith
11-24-11, 09:14 PM
When I try opening a sub GR2 file I get the following error message:
"You do not have the actor DLLs for the following controller types: Sapiens. Please get the appropriate actor DLLs."

When I try merging the submarine sim file I get this longer list of missing actor DLL files: "Gun Station Controller Properties, Ship Damage State, Interior Effects Manager, Special Abilities Ctrl, Water Reflection, cmdr_AI Human Sub, Obj_Turret, Unit_submarine, & wpn_SubTorpedo Sys."

Has anyone any idea why these are missing and how I can get hold of the files?

Post #1 of this thread tells you what you need to do

Forensicman101
11-25-11, 05:27 AM
Thanks Darkwraith. I did the Root Folder & Actors Directory thingy as in Post number one, but for some reason this had got deleted between me first trying out the editor and my second attempt. I've put the addresses in the two directories again and everything works fine. I'm now the happy user of a 30-knot Type 7a SSN....

Targor Avelany
09-25-12, 02:21 PM
maybe a stupid questions or even answered somewhere already, but I'm just learning and was not able to find an answer yet so...

In the game all parts of the uboat and other ships get combined properly. But in Goblin editor if you open both files/merge the coning tower, ie, will be off - higher and to the back of the hull...

So, my question is: how and where does it gets defined for seprate parts of the boat - hull, guns, coning tower, propellers, flag turms, etc...

Targor Avelany
09-26-12, 10:53 AM
was my question that stupid? :wah:

gap
09-26-12, 11:37 AM
was my question that stupid? :wah:

No Targor, it wasn't.

Probably no one of the forum members who have read your question are able to give you an answer. :yep:

Try asking directly TDW, BIGREG or privateer. These are the first names that came up to my mind ;)

Targor Avelany
09-26-12, 11:40 AM
No Targor, it wasn't.

Probably no one of the forum members who have read your question are able to give you an answer. :yep:

Try asking directly TDW, BIGREG or privateer. These are the first names that came up to my mind ;)

I will, I just prefer not to impose on people most of the time.

But the more I learn (too slow!!!! :wah:) and start to understand stuff - the more questions I have...
That means... I just might abandon the above and bug the heck out of people who know stuff - like you :03:

gap
09-26-12, 12:23 PM
I will, I just prefer not to impose on people most of the time.

But the more I learn (too slow!!!! :wah:) and start to understand stuff - the more questions I have...
That means... I just might abandon the above and bug the heck out of people who know stuff - like you :03:

I know almost nothing, and the few things I know were mostly learned by disturbing others.

In Italy we use to say: "asking is legitimate and answering is courtesy". In other words: don't keep yourself from posing questions, as far as you ask politely and you don't force your interlocutors to an immediate answer.

On the other hand, better asking and trying to learn than saying "I would like... but I don't have any clue on how to do it" :salute:

Targor Avelany
09-26-12, 12:28 PM
I know almost nothing, and the few things I know were mostly learned by disturbing others.

In Italy we use to say: "asking is legitimate and answering is courtesy". In other words: don't keep yourself from posing questions, as far as you ask politely and you don't force your interlocutors to an immediate answer.

On the other hand, better asking and trying to learn than saying "I would like... but I don't have any clue on how to do it" :salute:

brrrr... I hope I will never be one of those... :nope:

gap
09-26-12, 02:08 PM
brrrr... I hope I will never be one of those... :nope:

Well, anyone deserves our respect.

Many subsimmers here, me included, are mostly providing information, giving ideas, testing mods, etc, and this is our way to be active members. :D

The one attitude I honestly don't understand is when someone pops up here saying that the game is unplayable, complaining about the download system, stating that he can't bother reading the forum, or demanding someone else to what he claims should be done, and then vanishing again. :O:

vlad29
09-26-12, 02:21 PM
The one attitude I honestly don't understand is when someone pops up here saying that the game is unplayable, complaining about the download system, stating that he can't bother reading the forum, or demanding someone else to what he claims should be done, and then vanishing again. :O:
:agree: + creating NEW TOPICS on a WELLKNOWN or PERSONAL issues becomes really a disaster for SUBSIM. The more useless topics are created the harder is to find really usefull information. A big CLEANUP is needed here:yep:

Gerald
09-26-12, 02:27 PM
:agree: + creating NEW TOPICS on a WELLKNOWN or PERSONAL issues becomes really a disaster for SUBSIM. The more useless topics are created the harder is to find really usefull information. A big CLEANUP is needed here:yep: What do you think is best to start clearing, :hmmm:

Targor Avelany
09-26-12, 02:35 PM
Well, anyone deserves our respect.

Many subsimmers here, me included, are mostly providing information, giving ideas, testing mods, etc, and this is our way to be active members. :D

The one attitude I honestly don't understand is when someone pops up here saying that the game is unplayable, complaining about the download system, stating that he can't bother reading the forum, or demanding someone else to what he claims should be done, and then vanishing again. :O:

That is what I meant. Sorry if I didn't explain clearly, as I have huge respect for the members of this community and honored to be part of it.

It is the "gimme gimme gimme" attitude that kills me sometimes... :dead:

vlad29
09-26-12, 02:51 PM
What do you think is best to start clearing, :hmmm:
From page 78 and up. First of all to read an analyse threads containing 3 or less posts, without marks WIP, REL, TEC and etc., containing private questions ("Help", "How I can..." and so on). It is also possible to send PM to the authors of such threads to ask the permission for deleting before cleaning. So it is all up to moderator:salute:

Gerald
09-26-12, 02:59 PM
From page 78 and up. First of all to read an analyse threads containing 3 or less posts, without marks WIP, REL, TEC and etc., containing private questions ("Help", "How I can..." and so on). It is also possible to send PM to the authors of such threads to ask the permission for deleting before cleaning. So it is all up to moderator:salute: Quite right in what you say, :up:

gap
09-26-12, 03:20 PM
:agree: + creating NEW TOPICS on a WELLKNOWN or PERSONAL issues becomes really a disaster for SUBSIM. The more useless topics are created the harder is to find really usefull information. A big CLEANUP is needed here:yep:

True!
Some of the ones doing posts like that, don't even go beyond the first post, even if they get replied...

As a matter of fact, one of the funniest things of this forum is when 2-3 senior members are puzzling for several days over the problem of someone that will never post again, if only for saying "thank you, I solved" or "sorry guys, it is not so important: after all I still prefer playing pinball" :rotfl2:

Targor Avelany
09-26-12, 03:41 PM
I would also say that you might want to update some of the thread names from [TEC] >> [WIP] >> [REL], as many mods on this forum went from theoreticall discussion to actually happening; while some of the mods that began as WIP, grown into full scale masterpieces. :salute:

Trevally.
09-26-12, 03:52 PM
Perhaps this SH5 mods forum needs another moderator:hmmm:
Who could fit the job:06::hmmm:


http://thegoodjokes.com/wp-content/uploads/2011/02/002-Become-an-internet-forum-moderator-thegoodjokes.jpg

:O:


Edit: First job should be to stop the spamming on this thread:D:O:

Gerald
09-26-12, 03:56 PM
^+1 :haha:

gap
09-26-12, 05:04 PM
Perhaps this SH5 mods forum needs another moderator:hmmm:
Who could fit the job:06::hmmm:


http://thegoodjokes.com/wp-content/uploads/2011/02/002-Become-an-internet-forum-moderator-thegoodjokes.jpg

:O:


Edit: First job should be to stop the spamming on this thread:D:O:

:har:

are you proposing yourself as candidate, Trev? ;)

Targor Avelany
09-26-12, 05:07 PM
Perhaps this SH5 mods forum needs another moderator:hmmm:
Who could fit the job:06::hmmm:


http://thegoodjokes.com/wp-content/uploads/2011/02/002-Become-an-internet-forum-moderator-thegoodjokes.jpg

:O:


Edit: First job should be to stop the spamming on this thread:D:O:

:har::haha::har:

Trevally.
09-27-12, 07:05 AM
:har:

are you proposing yourself as candidate, Trev? ;)

:har::haha::har:

Who me:hmmm:

Perhaps I could see myself as a fair moderator:hmm2:
http://www.cafcaflisesli.com/wp-content/uploads/moderator.jpg

:D

gap
09-27-12, 07:55 AM
Who me:hmmm:

Perhaps I could see myself as a fair moderator:hmm2:

:D

http://insanelywind.com/blog/wp-content/uploads/2010/07/recruit.jpg

P.S: so far I was missing the need of devoting this thread to some "complete idiots", but everything is getting clear now :D

Targor Avelany
09-27-12, 11:29 AM
we really should stop spamming this usefull thread. Even though gap thinks its for complete idiots, but, I argue, even complete idiots have to start somewhere! And goblin editor is not the most friendly and easy to figure out tools out there :O:

p.s. since I posted anywhay - I VOTE FOR TEV TOO!!!

:har: :shucks: :salute:

Ekmek
10-16-12, 06:56 PM
I don't have SH5 but interested in seeing what the goblin editor does. Can someone pm me if they can send it to me. thx.

lorka42
02-20-13, 12:19 PM
I originally made this thread because I broke three keyboards with my forehead trying to use goblin editor, and the only other guide I found was so horribly technical, it might as well have been written in Sanskrit. The object of this thread was to one, get the editor working correctly, which is not easy, and showing how to correctly merge the files as it is different from sh3ed. I don't mind the spamming whatsoever, keeps my thready alive :D....P.S. If I remember correctly, I was on a three-day drinking binge at the time, which explains a lot, :har::har::har:

Targor Avelany
02-20-13, 12:24 PM
I don't have SH5 but interested in seeing what the goblin editor does. Can someone pm me if they can send it to me. thx.

I don't think it will work without SH5 and grannyviewer.dll from the game.

Trevally.
02-20-13, 01:09 PM
I don't mind the spamming whatsoever, keeps my thready alive :D

:up:

Thanks Lorka as I think we have a few members here in the 5 forum who just can't help themselves.




You know who you are:yep:
http://soshable.com/wp-content/uploads/2009/10/Spammers.jpg (http://www.google.co.uk/url?sa=i&rct=j&q=&esrc=s&frm=1&source=images&cd=&cad=rja&docid=wQZV2QDsCJ2drM&tbnid=m6EiFFNgtKxfeM:&ved=0CAUQjRw&url=http%3A%2F%2Fsoshable.com%2Fthe-twitter-paradox-why-it-will-likely-fail-sooner-or-later%2F&ei=SBElUeqpDMmH0AXpqoCQDw&bvm=bv.42661473,d.d2k&psig=AFQjCNFWIy_OG7waJYI5BYdxPDTW9d15uA&ust=1361470127617948)

gap
02-20-13, 02:20 PM
:up:

Thanks Lorka as I think we have a few members here in the 5 forum who just can't help themselves.

You know who you are:yep:

Who? :rolleyes:


http://soshable.com/wp-content/uploads/2009/10/Spammers.jpg (http://www.google.co.uk/url?sa=i&rct=j&q=&esrc=s&frm=1&source=images&cd=&cad=rja&docid=wQZV2QDsCJ2drM&tbnid=m6EiFFNgtKxfeM:&ved=0CAUQjRw&url=http%3A%2F%2Fsoshable.com%2Fthe-twitter-paradox-why-it-will-likely-fail-sooner-or-later%2F&ei=SBElUeqpDMmH0AXpqoCQDw&bvm=bv.42661473,d.d2k&psig=AFQjCNFWIy_OG7waJYI5BYdxPDTW9d15uA&ust=1361470127617948)

No, not my dog :wah: :D

syah2511
04-07-13, 04:32 AM
Help !! This file i get from SH5 folder. It does not match like from the tutorial.

https://plus.google.com/photos/101408101564589944091/albums/5864034311406054577https://plus.google.com/photos/101408101564589944091/albums/5864034311406054577

lorka42
04-12-13, 09:25 AM
Select the Unit_Submarine @ NSS_Uboat7c41
Most of the subs performance and stuff you might want to change is in there

Fifi
05-14-13, 05:10 PM
Damned! :/\\!!

I did what it's explained in first post, but still have plenty "lost controllers"...when opening a .sim file
Any idea :06:

volodya61
05-14-13, 05:24 PM
Damned! :/\\!!

I did what it's explained in first post, but still have plenty "lost controllers"...when opening a .sim file
Any idea :06:

1. Open .GR2 or .dat file
2. Merge .sim file

Fifi
05-14-13, 05:33 PM
Ah...thanks, i'll try :D

gap
05-14-13, 05:37 PM
Ah...thanks, i'll try :D

Don't try doing it: just do it! :D

...success is guarenteed :03:

Fifi
05-14-13, 07:12 PM
Yeah, for a noob like me, goblin is less intuitive than S3D :yep:
Furthermore not in my language :haha:

gap
05-14-13, 07:19 PM
Yeah, for a noob like me, goblin is less intuitive than S3D :yep:

There is not much to know about Goblin. Once you get used to it, it is the fastest tool you can use for editing SH binary files. In comparison, S3D got much more functions and it is therefore more complex :yep:

Furthermore not in my language :haha:

Uh? is there a French version of S3d? :huh:

Fifi
05-14-13, 08:16 PM
Uh? is there a French version of S3d? :huh:

No, not either :haha: But i understand its fonctionalities better than goblin (well, mainly faster)

divingbluefrog
05-28-13, 08:38 AM
Does anybody know what :
GEA>>View>>Toggle edit mode and TTool...
do?

Targor Avelany
05-28-13, 09:38 AM
Does anybody know what :
GEA>>View>>Toggle edit mode and TTool...
do?

from my experience: nothing. Sometimes I start to think that it is another "unfinished" feature of the game.

gap
05-28-13, 10:46 AM
from my experience: nothing. Sometimes I start to think that it is another "unfinished" feature of the game.

Unfinished editing tool for an unfinished game. This is an example of consistency given to us by Ubisoft :sunny:

divingbluefrog
05-28-13, 11:17 AM
Or they just give us the script editor, without the 3D editor features, which could have cause copyright pbs with the original owner of .GR2 format.

divingbluefrog
06-20-13, 12:09 PM
Another glicht I just point out, and didn't find any clue in threads.
I open Waipoints_Room_TRF.gr2, then I merge Waipoints_Room_TRF.chr.
Then I doubleclick on the sapiens@TRF_LOAD01 controller.
The Editor Behavior opens. I select Render/Sapiens.
I get the controller descriptions. In Job setting I'm supposed to be abble to choose one in all the defined jobs, but when I click in the far right edge of the box, on the \/ icone, I get a flickering menu on the top left corner of my screen that instantly disappears.
The only way to see the different jobs available, is to select another setting, click in the value box of job setting and use the roll button of my mouse to make them scroll. As currently there are 55 of them, it's quite annoying.

Does anybody have a solution?

V13dweller
06-29-13, 03:48 AM
I keep getting this when I try to edit the effects on guns.
http://www.mediafire.com/convkey/37d3/k30erjhf8q9197j7g.jpg (http://www.mediafire.com/view/?k30erjhf8q9197j)

That's just an example.
I am trying to get the StarShell effect to go with the Uboat DeckGun Starshell Ammo type.
I had it once about 6 months ago, but it caused all the AA rounds to be star shells, and that caused massive lag.

Rvg5
05-01-14, 07:44 PM
I was wondering, how the hell am I supposed to know this worked? I edit the files, but it seems like in game it does nothing... :/

Aktungbby
06-30-14, 11:40 AM
Rvg5! belatedly, forgive our manners and keep asking away!:Kaleun_Salute:

gap
07-17-15, 02:08 PM
In general, Goblin Editor runs on Windows 8-based systems as well as on Win7, Vista or XP. There is a couple of visual glitches though that might render the program unusable for some. Here are the


Getting rid of blurred/truncated text and incorrectly sized UI elements:


right-click on GoblinEditorApp.exe;
from the subsequent contextual menu, choose 'Properties';
in 'Properties' window, go to the 'Compatibility' tab;
in the 'Settings' section, select 'Disable Display Scaling On High DPI Settings', and then click OK.



Getting rid of flickering drop-down menus:
This issue first appeared with Vista. In Vista/Win7, there was an option on the Compatibility tab called 'Disable Visual Themes', which solved the problem. This flag is still supported by Windows 8, but it has disappeared from the Compatibility tab, and we got to set it manually. Let's see how:


click WinKey+R to open the command prompt;
in the 'Run' dialog box, type regedit.exe and click enter to run Window's Registry Editor;
when you are asked if you want to modify your computer, click 'yes';
from the following tree view on the left, navigate to: HKEY_CURRENT_USER\Software\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers
once there, click with the right mouse button in the window on the right of the tree view, ans select 'New' > 'String';
name of the string must be the full path to Goblin Editor; normally: "C:\Ubisoft\Silent Hunter 5\GoblinEditorApp.exe", for the non-Steam version of the game. If you entered the wrong name, you can right-click on the new string, and select 'Rename';
once you have done with the name, right-click on the new string and select 'Edit';
in the 'Valuedata' field enter "~^ DISABLETHEMES DISABLEDWM" (without double quotes);
exit Registry Editor and start using Goblin Editor :up:

Raven_2012
01-05-16, 05:25 PM
Do I allow the Goblin Editor to access the internet when my Windows 7 firewall comes up?

What does it need access for on the internet?

gap
01-05-16, 11:46 PM
Do I allow the Goblin Editor to access the internet when my Windows 7 firewall comes up?

What does it need access for on the internet?

First time I hear that Goblin Editor needs to access the web :hmmm:

Leon0803
07-09-16, 01:23 PM
i dont get the last part how can i edit torp. damage?

Anvart
07-13-16, 12:16 PM
1. Open .GR2 or .dat file
2. Merge .sim file
... or as this:
http://www.mediafire.com/download/5kkx88zcx15jh27/Goblin_04.06.2016.mp4

HerrFritz
02-03-17, 01:23 AM
I have a problem with Goblin Editor and I would be grateful if someone could help me.I cannot longer open the Edit Behavior(see post #77 in this thread) window.I even did reinstall of the game but the result is the same:no Edit Behavior window.

HerrFritz
02-03-17, 03:12 AM
Secure battle stations,guys!False alarm:oops:.Problem solved: it was hidden behind the task bar.

Shiklgroober
02-03-17, 09:38 AM
Hello to all fans of the game! Does anyone know of note! If possible, it is impossible if my editor Goblineditor indicate steps how to change the time recharge guns and anti-aircraft guns? Editor goblin I started, but there are many different options. For some reason I can not open files with the extension "sim". Someone changed the recharge time and it is in this editor is it done? Thank you in advance. Sincerely.

Winpoks
08-11-17, 07:25 PM
Hello,
I'm probably an idiot but Goblin Editor doesn't work for me.

I have set directory.
http://reho.st/self/a5e7285715088d495a5393006e34c919d4ebdd22.png

But I have all the time this type of error. For ship, submarine, objects…
http://reho.st/self/977beb79ce89dc03653bbfb54fec97c850d9f5d6.png

Do you have solution for this ? I have W10, I try on clean install of SH5 (Uplay Version and Steam Version), but you see the result.

Thanks for all. :)

Aktungbby
08-11-17, 09:55 PM
Winpoks!:Kaleun_Salute:

mkiii
08-12-17, 10:40 AM
Hello,
I'm probably an idiot but Goblin Editor doesn't work for me.

I have set directory.
http://reho.st/self/a5e7285715088d495a5393006e34c919d4ebdd22.png

But I have all the time this type of error. For ship, submarine, objects…
http://reho.st/self/977beb79ce89dc03653bbfb54fec97c850d9f5d6.png

Do you have solution for this ? I have W10, I try on clean install of SH5 (Uplay Version and Steam Version), but you see the result.

Thanks for all. :)

the actors directory is empty, at your highlighted line type in the same as your root folder. then it should find the actors

Winpoks
08-12-17, 05:44 PM
Nooooooooooooo, I didn't see this line. :D

Thanks you, it work good now.

Afiqlanz
07-06-19, 04:55 AM
http://cdn.discordapp.com/attachments/333605934096187403/596996743904755732/Screenshot_45.png
i need help i get this kind of DDL errors and its pissing me off :/\\!!
Game name :- silent hunter 5 verison 1.2.0 :ping:

Compans57
05-14-20, 01:58 PM
Excuse me if this has been answered elsewhere, but I'm having my first attempt at skinning in this game. I'm starting on the VIIA as that's what I'm in, in game at present. I can see the body of the sub in Goblin, but no conning tower. As it’s a relatively small area I want to start with this.

Thanks.

kapuhy
06-12-20, 04:15 PM
Using Goblin I keep getting this error:

https://i.imgur.com/Hd7U5wb.png

followed by "Attempt to write to protected memory" and then Goblin promptly shutting down. I used to be able to go around this by opening another file (for example LOD models of ships never give this) and then, trying again to open file that was giving me error before. Now, however, I find that some gr2 files (namely, terrain models and fx files in library) give me this error no matter how I try to open them.

I tried to search forums for this, but only thing I found was someone else reporting similar problem - no solution though.

I use Windows 7, run Goblin in administrator mode.

If anyone knows how to solve this, please throw me a lifebuoy here :)

gap
06-13-20, 04:48 AM
Hi kapuhy,
I am trying to replicate your problem, but all the (stock) _FX.gr2 and terrain .gr2 files I have tried so far could be loaded by Goblin Editor with no problems.

Can you please specify which files exactly you are trying to open?

kapuhy
06-13-20, 05:50 AM
Hi kapuhy,
I am trying to replicate your problem, but all the (stock) _FX.gr2 and terrain .gr2 files I have tried so far could be loaded by Goblin Editor with no problems.

Can you please specify which files exactly you are trying to open?

Thanks for looking into it!

Examples:
a) files I can only open from already launched gr2 editor (if I try to just click gr2 file and "open with->goblin editor" it ctd's with this error)
- NF_boat_1.gr2
- Nrtw.gr2
b)and this file I simply can't open any way because if ctd's immediately:
- TDW_FXU_Ship_Fire_Damage.dat
c) files that never give me this error:
- Any LOD file in any gr2 ship (including NRTW_LOD and NF_boat_1_LOD, despite main gr2 files of these ships giving me this error)

gap
06-13-20, 09:08 AM
a) I can't confirm that. On my system NF_boat_1.gr2 and Nrtw.gr2 open in Goblin Editor without need to load any other file before. :hmm2:

b) TDW_FXU_Ship_Fire_Damage.dat crashes Goblin Editor for me too. Either, while hex-editing the file, TDW accidentally added some bits which Goblin Editor can't manage or, more probably, Goblin Editor does not expect some of the controllers stored in that file (ShellCounter, amun_DepthCharge, AmmoDamageInfo) to be found in a .dat file.

Mister_M
11-10-21, 08:40 AM
Hello. I don't have SH5 installed but I would like to convert some units from SH5 to SH3. TDW's GR2Editor crashes on my PC, so I need Goblin Editor. Is there a way to download this tool without SH5 ? I need to open GR2 files to export 3D meshes / texures and see the inside structure.