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View Full Version : [WIP] Resupply


bigboywooly
03-21-10, 01:35 PM
Bored waiting for patch so this has been intergrated into another project am working on

urfisch
03-21-10, 01:50 PM
thanks, nice!

EgoApocalypse
03-21-10, 02:03 PM
Sweet.......:salute:

sergei
03-21-10, 02:06 PM
Good work :up:

kylania
03-21-10, 02:50 PM
There were milkcows in 1939? :hmmm: There is resupply in the game, Operation Drumbeat has some. There wasn't any in '39, which is why you don't get any in the Total Germany campaign.

Definitely needs to be more though, I'm sure the first player campaign mods will make use of this as well. Nice work. :)

bigboywooly
03-21-10, 03:23 PM
There were milkcows in 1939? :hmmm: There is resupply in the game, Operation Drumbeat has some. There wasn't any in '39, which is why you don't get any in the Total Germany campaign.

Definitely needs to be more though, I'm sure the first player campaign mods will make use of this as well. Nice work. :)

The Corrientes pulled into Las Palmas on the 31st August 39 on KM orders
Day before war broke out
Charlotte Schliemann was there too for a bit
The Belchen left Kiel on Sept 17th 39 and was stationed off Greenland for a long time
Then moved and was finally sunk by the RN in June 41
The Python was stationed in the South Atlantic from May 41 to Dec 41 then sunk
The Bessel was in Vigo from march 40 till Dec 41
Thalia in Cadiz from Feb 40 till Dec 41
The Max Albrecht in El Ferrol from feb 42 till early 44

There were others too
Many were stationed obviously for the KM heavies though mainly the Dithsmarchen class and of course surface raiders needed supplies too
But the ones in Spanish ports were there for uboats mainly though dont think there were many instances of them being used

U495 left Helgoland for her first supply mission in march 42 that was the first dedicated milkcow

mr chris
03-21-10, 03:30 PM
Supply ships

Max Albrecht 05/01/1942 to 28/02/1944 El Ferrol

Bessel 01/03/1940 to 21/12/1941 Vigo

Thalia 01/02/1940 to 28/12/1941 Cadiz

Corrientes 05/01/1941 to 06/05/1943 Canaries Island

Chatlotte Schliemann 22/06/1943 to 11/02/1944 South East Mauritius

Brake 05/09/1943 to 11/03/1944 East of Madagascar

Supply U-boats (milkcows)

U-459 10/09/1942 to 10/02/1943 South Atlantic

U-460 05/09/1942 to 04/04/1943 North Atlantic

U-461 10/04/1942 to 04/12/1942 North West Atlantic
U-461 05/02/1943 to 26/03/1943 South West Of Azores

U-463 05/06/1942 to 30/06/1943 North Atlantic

U-488 05/06/1943 to 24/04/1944 South West Of Azores

bigboywooly
03-21-10, 03:48 PM
This will give you some idea of the amount of supply ships in use by the KM

http://www.uboatarchive.net/SupplyShipsINT.htm

Cthulhus
04-08-10, 04:21 PM
any new for that fantastic mod ?

bigboywooly
04-08-10, 04:25 PM
Yep just have U 463 to add
Did finish last weekend but diasbled the mod without removing the files altered so lost a load of work
:damn:
Testing is the real PITA as fast forwarding a new career - campaign changes only show in a new career - is time comsuming but am hoping to release in time for the 2nd patch which if memory serves me correct also has campaign changes so will be new careers all round anyway

Ragtag
04-08-10, 04:37 PM
This is great work and i can't wait to get this added :up:

Ablemaster
04-08-10, 05:34 PM
Good stuff :up:

ERPP8
04-08-10, 05:46 PM
Any status yet?

thruster
04-08-10, 06:05 PM
great idea, heres my 2c worth,
milk cows, is it possible to actually place a stationary uboat at the RV point? my theory is to 'dock' to the stationary sub and lock to it, stationary, on the surface for a min amount of game time [hours] inorder to successfully be resupplied. if you need to break contact then resup stops and you are delayed before you can undock and move away.

this would make you sweat like a real uboat captain.

is it feasible, or am i dreamin??

ERPP8
04-08-10, 07:13 PM
great idea, heres my 2c worth,
milk cows, is is possible to actually place a stationary uboat at the RV point? my theory is to 'dock' to the stationary sub and lock stationary, on the surface for a min amount of game time [hours] inorder to successfully be resupplied. if you need to break contact then resup stops and you are delayed before you can undock and move away.

this would make you sweat like a real uboat captain.

is it feasible, or am i dreamin??
I would guess that it would come to you

Mraah
04-08-10, 11:26 PM
There were milkcows in 1939? :hmmm: There is resupply in the game, Operation Drumbeat has some. There wasn't any in '39, which is why you don't get any in the Total Germany campaign.

Definitely needs to be more though, I'm sure the first player campaign mods will make use of this as well. Nice work. :)


I, as well, have been resupplied at sea during Operation Drumbeat .... There also appears to be a minimum radius from the supply ship that allows you to get the position and approval for resupplied.

For example, in the month of April,42 I asked for a resupply when I was south of the Florida Keys ...denied. I moved near Bermuda and asked again and it was approved to a location that was well southeast of Bermuda.

I don't know how many are out there (stock) but more is always welcome as long as it's not the same ship at the same spot ... I'd hate to see 7/11's minimarts all over the Atlantic!

bigboywooly
04-11-10, 06:14 AM
great idea, heres my 2c worth,
milk cows, is it possible to actually place a stationary uboat at the RV point? my theory is to 'dock' to the stationary sub and lock to it, stationary, on the surface for a min amount of game time [hours] inorder to successfully be resupplied. if you need to break contact then resup stops and you are delayed before you can undock and move away.

this would make you sweat like a real uboat captain.

is it feasible, or am i dreamin??

No there will be a uboat in the area
Wont be sat still but moving at 5 kts
Tis a pity the game resupplies in the blink of an eye though
I know in SH3 you ended your patrol to use a resupply but you lost a day also - if using SH3commander
Be ideal also if you didnt get a full replen of everything
Age old sticking point that one

PL_Andrev
04-11-10, 11:39 AM
There were not "milk cows" - there were not submarines but only standard small tankers or supply merchants. In the early years of the war the III Reich had supply fleet to refit submarines and other German raiders - in fact, after Enigma decryption all these supply ships (located at open see) were found and destroyed.

In my opinion the option "end patrol" should be deleted - these ships (and milk cows in later years of war) allow only refit to uboat in fuel, ammo and food (morale grow?).
End patrol should be available only in German home base.

bigboywooly
04-11-10, 11:48 AM
There were not "milk cows" - there were not submarines but only standard small tankers or supply merchants. In the early years of the war the III Reich had supply fleet to refit submarines and other German raiders - in fact, after Enigma decryption all these supply ships (located at open see) were found and destroyed.

In my opinion the option "end patrol" should be deleted - these ships (and milk cows in later years of war) allow only refit to uboat in fuel, ammo and food (morale grow?).
End patrol should be available only in German home base.

End patrol IS only allowed at your home port
Refit\resupply is instant at any axis port

ERPP8
04-11-10, 07:27 PM
Status?
Estimate release?

bigboywooly
04-11-10, 11:31 PM
Is finished
Am testing now - taken me most of the weekend just to get to 1942
But will have to wait for that patch release ( today :06: ) as its bound to have changed the one file I altered :damn:

So a day after the patch at the latest

ERPP8
04-12-10, 03:50 PM
That sucks because the patch is delayed

t0maz
04-12-10, 03:58 PM
Any chance for beta release on 1.1.5? ;)

ERPP8
04-12-10, 04:02 PM
Any chance for beta release on 1.1.5? ;)
Yeah how bout a beta version?
It don't hurt anyone

t0maz
04-15-10, 02:56 PM
Any news? ;)

bigboywooly
04-15-10, 03:01 PM
Any news? ;)

Yep
Sadly
Is on hold at the mo
The earlier resupply ships appear no problem and have been easy to check
After finally making it ingame to mid 1942 the markers for the milkcows are not appearing on the map
Been battling with the problem for a few days now
What makes it worse is having to start a new career each change and TC from 39 to 42 :damn: just to check
PITA
Wasnt going to release till after the patch anyway as files will change so the delay worked out good for me
IF I can pin down why they arent showing on the map by then

ERPP8
04-15-10, 05:28 PM
What all did you change to create the fix?

t0maz
04-15-10, 06:14 PM
Sorry to hear that..
I can hardly wait to release!
Good Luck! :up:

Kromus
04-15-10, 06:22 PM
Yep
What makes it worse is having to start a new career each change and TC from 39 to 42 :damn: just to check
PITA


You don`t have to :)

Do this

...\Silent Hunter 5\data\Cfg\

UPC.cfg

edit
MinimumDaysInBaseGE=14 -> lets say 700

Start a new career, dock once and start next mission, it will throw you 700 days forward but no idea what port it will be :)

I tried this just to skip all Total Germany campaign to Happy times campaing and used 291 days (w/o tutorial mission) :)

Good luck.

t0maz
04-16-10, 05:22 AM
Nice find! :up:

Watson
04-16-10, 06:14 AM
Anyone know if supply will get fixed by devs, not seen in mentioned, just wondered.

bigboywooly
04-16-10, 08:08 AM
You don`t have to :)

Do this

...\Silent Hunter 5\data\Cfg\

UPC.cfg

edit
MinimumDaysInBaseGE=14 -> lets say 700

Start a new career, dock once and start next mission, it will throw you 700 days forward but no idea what port it will be :)

I tried this just to skip all Total Germany campaign to Happy times campaing and used 291 days (w/o tutorial mission) :)

Good luck.

Glad worked for you
If I do that when I start second patrol the game ends with a nice X through the mission I was in and have to restart a career - used 290 days

Kromus
04-16-10, 09:24 AM
Glad worked for you
If I do that when I start second patrol the game ends with a nice X through the mission I was in and have to restart a career - used 290 days

:( I thought it will help but using 291 days will throw you at least on 20th of june 1940 (I could start Happy Times w/o any problems, I`ve played first mission and now I`m at Lorient 20th july 1940) and then you can fast forward to 1942.

bigboywooly
04-16-10, 09:26 AM
:( I thought it will help but using 291 days will throw you at least on 20th of june 1940 (I could start Happy Times w/o any problems, now I`m at Lorient) and then you can fast forward to 1942.

Thanx for the thought but had already tried it - anything to cut down to waiting lol
I could start happy times but mission ended straight away and wouldnt let me go any further
Most odd if you managed it

Kromus
04-16-10, 09:40 AM
My patrol log looks like this (I`m on boat, first mission from Wilhelmshaven in Happy Times):

http://www.filefront.com/16141309/SH5Img@2010-04-16_16.33.37.jpg

Maybe because I didn`t choose any specific mission before my first patrol from Kiel?
No idea though why it doesn`t work for you :(

bigboywooly
04-17-10, 07:56 AM
What all did you change to create the fix?

Is not a fix
But a different way of doing it

In the Drumbeat and Distant Waters are 2 huge resupply areas on map
As long as you are in those you will be able to resupply
But they remain static in the same position throughout the mssions

I just used the old way of having the milkcows appear in supply zones as were
Plus sailings to and from port

Have overcome one hurdle
Just waiting for the first milkcow marker to appear
So fingers crossed

Madox58
04-17-10, 07:24 PM
The AI_Type 14 is nearly done.
In testing?
It will now dive when it has to.
:up:

bigboywooly
04-17-10, 08:07 PM
The AI_Type 14 is nearly done.
In testing?
It will now dive when it has to.
:up:

Sweet

ERPP8
04-29-10, 04:36 PM
Considering the patch's not coming for a while why not release it??

COME ON!!!:wah:

Madox58
04-29-10, 06:56 PM
I think he rolled it into a bigger Campaign project.
http://www.subsim.com/radioroom/showthread.php?t=168545
:up:

bigboywooly
04-30-10, 12:48 AM
Yep was bored waiting so started another project
As files all interlink was stupid to try keep 2 filesets so merged them

http://i60.photobucket.com/albums/h22/bigboywooly/SH5/additional%20countries/additionalcountres6.jpg

http://i60.photobucket.com/albums/h22/bigboywooly/SH5/additional%20countries/extracounties.jpg

http://i60.photobucket.com/albums/h22/bigboywooly/SH5/additional%20countries/extracounties4.jpg

http://i60.photobucket.com/albums/h22/bigboywooly/SH5/additional%20countries/additionalcountres5.jpg

ERPP8
05-01-10, 05:18 PM
So the Resupply mod is in the Base Fix Mod?

bigboywooly
05-01-10, 05:25 PM
So the Resupply mod is in the Base Fix Mod?

Pretty much as they both share the Common.mis
Along with a few other things such as some new ports
14 so far and still going
Was a golden rule when working for GWX if you add a base then you either add a port or a town
Gotta be something there when you sail there

Malmo Sweden

http://i60.photobucket.com/albums/h22/bigboywooly/SH5/additional%20countries/malmo.jpg

And about another 90 to add
Give or take
:damn:

Though thfue58 is also adding some so less for me

ERPP8
05-01-10, 05:37 PM
Pretty much as they both share the Common.mis
Along with a few other things such as some new ports
14 so far and still going
Was a golden rule when working for GWX if you add a base then you either add a port or a town
Gotta be something there when you sail there

Malmo Sweden

http://i60.photobucket.com/albums/h22/bigboywooly/SH5/additional%20countries/malmo.jpg

And about another 90 to add
Give or take
:damn:

Though thfue58 is also adding some so less for me
I installed it and it still doesn't work

ERPP8
05-02-10, 05:36 PM
HELLO?????
What are the circomestances to be resupplied, cause it's not working?

bigboywooly
05-02-10, 05:51 PM
You installed what ?

The only way you will get resupplied at the mo is to be playing either the OD or DW missions and be in the right area

ERPP8
05-02-10, 06:05 PM
You installed what ?

The only way you will get resupplied at the mo is to be playing either the OD or DW missions and be in the right area
You said the mod was put with the bases mod that's released

bigboywooly
05-02-10, 06:48 PM
You said the mod was put with the bases mod that's released

No I said I was working on a bases mod and had combined the two
Not released and wont be till after the patch
Didnt think you meant had I merged it with the Brunsbuettal mod

ERPP8
05-02-10, 06:49 PM
No I said I was working on a bases mod and had combined the two
Not released and wont be till after the patch
Didnt think you meant had I merged it with the Brunsbuettal mod
Oh, someone said you did

ERPP8
05-02-10, 07:17 PM
Reason with me:

Uploading it now doesn't hurt you; you might have to change it after the patch but then you'll upload it again


So in a nutshell: just release a "beta" version
PLEASE:wah::wah::wah::wah: