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Captain von Keldunk
03-21-10, 12:42 PM
Hello This is my Sh5 Enviroment mod :DL
V Gold . :woot:
Sky shader redone for patch 1.2, fog adjusted.
FF link http://www.filefront.com/16457927/Sh5EnvModGold.7z
subsim link http://www.subsim.com/radioroom/downloads.php?do=file&id=1853

.................................................. .........
V3.4Multi
Fix to sun size, was a shader problem, now adjusted to 0.7 of stock size.
FF link http://www.filefront.com/16448139/Sh5EnvMod3.4Multi.7z
subsim link
http://www.subsim.com/radioroom/downloads.php?do=file&id=1850
http://www.subsim.com/radioroom/picture.php?albumid=262&pictureid=2072
V3.3Multi for patch 1.2. . Sun size adjusted now 0.8 of stock size. StartGameVIIC mod added. Submerged sub sound remixed. + other small env adjustements. Underwater now with green tint.
FF link http://www.filefront.com/16430517/Sh5EnvMod3.3Multi.7z
susim link http://www.subsim.com/radioroom/downloads.php?do=file&id=1847


V3.2Multi
ReducedSunSize mod added, enble after Sh5EnvMod3.2. Some env color files fine tuning.
.FF link http://www.filefront.com/16323833/Sh5EnvModV3.2Multi.7z
Subsim link
http://www.subsim.com/radioroom/downloads.php?do=file&id=1816&act=down
-------------------------------..-------------------------------------
V3.1Multi
Env color files tuned, sea speed reduced a bit.
FF link http://www.filefront.com/16291523/Sh5EnvMod3.1Multi.7z
SubSim
http://www.subsim.com/radioroom/downloads.php?do=file&id=1814&act=down
.................................................. ..................
V3.0 Multi :woot:
This version has additional mod, GreenUnderWater, enable it after
Sh5EnvMod3.0 if you like Greenish underwater. Submarine folder removed
from mod. Env color files remade in a new way. :salute:
FF link http://www.filefront.com/16247017/Sh5EnvMod3.0Multi.7z
Subsim link
http://www.subsim.com/radioroom/down...=1796&act=down (http://www.subsim.com/radioroom/downloads.php?do=file&id=1796&act=down)
For next update I will rework polar and tropical env color files. this way, Iwill simply rename polar env file to temperate for duration of modwork.
and I can do it all near Kiel. took me a while to work it out.
.................................................. .....................

.................................................. ................
V2.6 :woot:
Undersea Fog/viewing distance redone.
FF link http://www.filefront.com/16158147/SH5EnvModV2.6.7z
Subsim link http://www.subsim.com/radioroom/downloads.php?do=file&id=1774&act=down
.................................................. ............................

.......................................
V2.5 Fix to Tropical and Polar color files
FF link http://www.filefront.com/16148291/SH5EnvModV2.5.7z
Subsim link http://www.subsim.com/radioroom/downloads.php?do=file&id=1765&act=down
--------------------------
V2.4
subs draft changed back to stock.
Underwater and night sky banding reduced.
Subsim link http://www.subsim.com/radioroom/downloads.php?do=file&id=1763&act=down
FF link http://www.filefront.com/16145211/SH5EnvModV2.4.7z
------------------------------------------
V2.3
Sea/ship foam color, whitecaps.
Subsim link http://www.subsim.com/radioroom/downloads.php?do=file&id=1758&act=down
FF D/L link http://www.filefront.com/16132039/SH5EnvModV2.3.7z
.................................................. .................................................. .....................

---------------------------------------------------------------------------------
V2.2
Sun hdr adjusted again, submarine sea motion adjusted, submarine surface draught adjusted.
FF D/L Link http://www.filefront.com/16087877/SH5EnvModV2.2.7z
.................................................. .............
V2.1
This update is about sunshine, hdr bloom, horizon mist.
FF D/L Link http://www.filefront.com/16081369/SH5EnvModV2.1.7z
................................................

.................................................
V2.0
Hmmm swearing about updates is no good thing for a modder.:oops:
Uderwater is no longer a caramel green but green tinted blue. If you
want stock underwater back, go to SH5EnvModV2.0\data\Filters\ColorCorrection folder and
remove hdr_underwater file.
Max wave height and lenght redused for 15m storm, to reduce flying sub effect.
Shader and filter adjustements. Funnel smoke adjusted etc. works now better with fog I hope.:DL
FF D/L link http://www.filefront.com/16031481/SH5EnvModV2.0.7z
.................................................. .................................................. ........
V1.9
First I swear this will be the last update before patch1.2.
Volumetric fog shader removed from mod. Ships funnel smoke adjusted, you can see smoke on horison. Env variables adjusted again, day is now bit lighter, as it was getting too dark with all the adjustements.
FF D/L link http://www.filefront.com/16004205/SH5EnvModV1.9.7z
.................................................. ....................
V1.8 Some more Setting sun, sky blue bug fixing, Removed camera lens effect for making most of setting sun sky blue bug. Env variables and shaders adjusted.
FF D/L link http://www.filefront.com/16002031/SH5EnvModV1.8.7z
.................................................. ...


................................................
V1.7.1 Bug fix .
Setting sun, sky blue bug fixed. Had to reduce SkyPS_SH5 * 1.5 to * 1.35.
FF D/L link http://www.filefront.com/15993783/SH5EnvModV1.7.1.7z
V1.7
With this version we move on to shaders, very experimental work, I do not really know
what I am doing, I have Ati5770 and my hacks seem to work ok for me but for Nvidia gards,
it may be different.
SkyPS_SH5
// 1. base gradient, from top to bottom
float heightRatio = pow(In.eyeDir.w / 992.0, g_skyBottomColor.w) * 1.5;
I added * 1.5 to end, and hope that now sky blends better and there are less color banding.
To VolumetricFog I returned all commented out program lines and hope for better 3D fog.
Underwater is now green like in Das boot and Battle under Orion = Japanese das boot.
You can see u-boat at periscope depth from air but not near depth 20m or more
Also I hope that Undersea clouds bug is fixed. Now I wait for Patch 1.2 release.
FF D/L link http://www.filefront.com/15993043/SH5EnvModV1.7.7z
V1.6
All env colors returnet to stock, Now dark nights and color banding reduction is done with
color correction filters.One side effect of this is a bit darker sea as you can see in pic.
Also you can see engine smoke a bit better now as filters make the smoke a bit darker also.
FF D/L link http://www.filefront.com/15952081/SH5EnvModV1.6.7z

V1.5
Submerged sub exterior eletric eng and prob sounds remixed again, and sub inside diesel engine
and Eletric eng sounds remixed. Now if you like to hear cook or chief you must change
Diesel eng speed to less than half speed to hear them talk. It depends on your sound settings:woot:
of course. FF D7L link http://www.filefront.com/15945203/SH5EnvModV1.5.7z
.................................................. ..
V1.4
New U-boat underwater electric eng noice and prob sound
They are really S-boat sounds but similiar to U-boat sounds:woot:
FF D/L link http://www.filefront.com/15934985/SH5EnvModV1.4.7z
V1.3
Fog color changed back to stock color.
Harbor lights adjusted, Harbor lights looked too large, and of wrong color to me
FF D/L link http://www.filefront.com/15930051/SH5EnvModV1.3.7z


V1.2
Env colors changed, to reduce color banding in the sky and underwater.
Only sun, moon and sky haze in the horizon still make some banding but other than that
color banding in the sky should be mostly gone. Underwater color banding chould be gone for
good. FF download link.. http://www.filefront.com/15921197/SH5EnvModV1.2.7z
.................................................. .................................................. .............
Ver 1.1
Umark removed = Orange Submark on surface removed.New night env adjustement,
no colors was changed from stock. Nights are now dark, darknes varies with season.

.....................:woot:..............


FF DL Link..http://www.filefront.com/15917709/SH5EnvModV1.1.7z :salute:
-------------------------------------------------------------------------
V1.0
Undersea view distance limited. water transparency adjusted from stock.
Use as you like, no permission needed, but be willing to chare your mods also.

PL_Andrev
03-21-10, 12:53 PM
Could you put some images before / after mod to see differences?

Dowly
03-21-10, 12:55 PM
Yes, screens would be nice. I automatically pass mods that have no screens (naturally, if the mod is something visual).

Onkel Neal
03-21-10, 02:08 PM
Hello This is my Sh5 Eviroment mod :DL
Water is a bit less transparent, underwater view distance is a bit less, nights are a bit darker, and only one color changed, underwater fog color is
now same as water dark color,
Use as you like, no permission needed, but be willing to chare your mods also.
FF link http://www.filefront.com/15892997/SH5EnvMod.7z:salute:

Great idea, specially darker nights and limited underwater view.

Please feel free to use the Community/Pictures and Albums (http://www.subsim.com/radioroom/album.php)feature of the forum to store your pics, that way they will be here when Imageshack shuts down someday.

Captain von Keldunk
03-21-10, 02:16 PM
Great idea, specially darker nights and limited underwater view.

Please feel free to use the Community/Pictures and Albums (http://www.subsim.com/radioroom/album.php)feature of the forum to store your pics, that way they will be here when Imageshack shuts down someday.
O.K will do thanks for info:salute:

Kpt-Wolf
03-21-10, 02:20 PM
Nice, I have been waiting for a mod like this. Thx :)

sergei
03-21-10, 02:28 PM
Darker nights - been waiting for this.
Good work :up:

Michal788
03-23-10, 06:16 AM
warning: It is in conflict with this mob.
http://www.subsim.com/radioroom/showthread.php?t=164290

Captain von Keldunk
03-24-10, 05:56 AM
Ver 1.1:DL
Umark removed = Orange Submark on surface removed.New night env adjustement,
no colors was changed from stock. Nights are now dark, darknes varies with season.
Undersea view distance limited. water transparency adjusted from stock.
FF DL Link..http://www.filefront.com/15917709/SH5EnvModV1.1.7z
-------------------------------------------------------------------------
Use as you like, no permission needed, but be willing to chare your mods also.
First post updated:salute:

Captain von Keldunk
03-24-10, 02:33 PM
V1.2
Env colors changed, to reduce color banding in the sky and underwater.
Only sun, moon and sky haze in the horizon still make some banding but other than that
color banding in the sky should be mostly gone. Underwater color banding chould be gone for good. FF download link.. http://www.filefront.com/15921197/SH5EnvModV1.2.7z :salute:

Captain von Keldunk
03-25-10, 02:19 PM
V1.3 first post updated:DL
Fog color changed back to stock color.
Harbor lights adjusted, Harbor lights looked too large, and of wrong color to me :woot:
FF D/L link http://www.filefront.com/15930051/SH5EnvModV1.3.7z

Captain von Keldunk
03-26-10, 02:42 AM
Hello This is my Sh5 Eviroment mod :arrgh!:
V1.4:woot:First post updated
New U-boat underwater electric eng noice and prob sound
They are really S-boat sounds but similiar to U-boat sounds
FF D/L link http://www.filefront.com/15934985/SH5EnvModV1.4.7z

Captain von Keldunk
03-27-10, 06:58 AM
Hello This is my Sh5 Eviroment mod
V1.5:D
Submerged sub exterior eletric eng and prob sounds remixed again, and sub inside diesel engine
and Eletric eng sounds remixed. Now if you like to hear cook or chief you must change
Diesel eng speed to less than half speed to hear them talk. It depends on your sound settings
of course. FF D7L link http://www.filefront.com/15945203/SH5EnvModV1.5.7z

Captain von Keldunk
03-27-10, 10:09 PM
V1.6 is out :D
All env colors returnet to stock, Now dark nights and color banding reduction is done with
color correction filters.One side effect of this is a bit darker sea as you can see in pic.
Also you can see engine smoke a bit better now as filters make the smoke a bit darker also.:woot:
FF D/L link http://www.filefront.com/15952081/SH5EnvModV1.6.7z
http://www.pix8.net/pro/pic/22671f80ce/1153762.jpg

sport02
03-28-10, 09:00 AM
one problem with your mod , undersea we can see a band of clouds !!

Captain von Keldunk
03-28-10, 11:04 AM
one problem with your mod , undersea we can see a band of clouds !!
Thanks for info, I will try to make a fix for next update.:salute:

Captain von Keldunk
04-01-10, 06:05 AM
Hello This is my Sh5 Eviroment mod :DL
V1.7
With this version we move on to shaders, very experimental work, I do not really know
what I am doing, I have Ati5770 and my hacks seem to work ok for me but for Nvidia gards,
it may be different.
SkyPS_SH5
// 1. base gradient, from top to bottom
float heightRatio = pow(In.eyeDir.w / 992.0, g_skyBottomColor.w) * 1.5;
I added * 1.5 to end, and hope that now sky blends better and there are less color banding.
To VolumetricFog I returned all commented out program lines and hope for better 3D fog.
Underwater is now green like in Das boot and Battle under Orion = Japanese das boot.
You can see u-boat at periscope depth from air but not near depth 20m or more
Also I hope that Undersea clouds bug is fixed. Now I wait for Patch 1.2 release.
FF D/L link http://www.filefront.com/15993043/SH5EnvModV1.7.7z

mobucks
04-01-10, 06:14 AM
In SH4 when i DLd a mod that messed with fog it made it so i couldnt "target" ships in fog that i could clearly see, will that happen here? Better fog is awesome only if it doesnt mess with how ships see each other.

more OT.:

what about a morning mist that hangs low on the water? that would be cool.

Captain von Keldunk
04-01-10, 08:21 AM
Hello This is my Sh5 Eviroment mod:DL
V1.7.1 Bug fix .
Setting sun, sky blue bug fixed. Had to reduce SkyPS_SH5 * 1.5 to * 1.35.
FF D/L link http://www.filefront.com/15993783/SH5EnvModV1.7.1.7z
First post updated.
.............................................
mobucks
"In SH4 when i DLd a mod that messed with fog it made it so i couldnt "target" ships in fog that i could clearly see, will that happen here? Better fog is awesome only if it doesnt mess with how ships see each other.

more OT.:

what about a morning mist that hangs low on the water? that would be cool. "
.............................
" tarket ships in fog". I have not tested it, thanks for info.
Morning mist" Yes that woud be cool but may affect ship spotting distance:hmmm:

Captain von Keldunk
04-02-10, 04:15 AM
Hello This is my Sh5 Eviroment mod :DL
V1.8 Some more Setting sun, sky blue bug fixing, Removed camera lens effect for making most of setting sun sky blue bug. Env variables and shaders adjusted.
FF D/L link http://www.filefront.com/16002031/SH5EnvModV1.8.7z
First post edited.

Captain von Keldunk
04-02-10, 09:47 AM
Hello This is my Sh5 Eviroment mod :DL
V1.9
First I swear this will be the last update before patch1.2.
Volumetric fog shader removed from mod. Ships funnel smoke adjusted, you can see smoke on horison. Env variables adjusted again, day is now bit lighter, as it was getting too dark with all the adjustements.
FF D/L link http://www.filefront.com/16004205/SH5EnvModV1.9.7z:salute: (http://www.filefront.com/16004205/SH5EnvModV1.9.7z)
First post edited.:woot:

ReFaN
04-02-10, 03:57 PM
a nice mod, for some reason my water seems to go racermode once i activate it though.

Captain von Keldunk
04-02-10, 07:31 PM
a nice mod, for some reason my water seems to go racermode once i activate it though.
hmm :hmmm:
Never happened to me, if you take from mod a folder at time and then activate mod, then at least we know in what folder the bug is:hmmm:
I have a Ati 5770 card.:DL

rededge
04-03-10, 05:08 AM
http://i855.photobucket.com/albums/ab120/rededge/SH5Img2010-04-03_005137.jpg?t=1270289073


Screenie says more than I ever could. Note the lack of banding that has spoiled the sky up until this mod was released.

Good work and thank you! :up:

Kromus
04-03-10, 11:45 AM
Best enviroment mod for me!
Thank you for your work it looks amazing. I`ve just one question about greenish underwater effect, is it realistic or is it based on underwater shots from Das boot?

schurem
04-03-10, 02:42 PM
On a clear blue sky day the transition from the very blue surface to the pea soup underwater is a tad jarring imo. otherwise, nice mod :yeah:

7thSeal
04-03-10, 08:15 PM
I'm not a big fan of the green soup but the skies are freaking gorgeous with this mod. I changed the underwater back to the clear blue which I like and removed the sounds. Other than that I'm at awe when headed out. :o :)

Fantastic job with this mod... no more banding in the skies. :up:

http://img707.imageshack.us/img707/6751/sh52010040319393246.jpg (http://img707.imageshack.us/i/sh52010040319393246.jpg/)
http://img15.imageshack.us/img15/1671/sh52010040319445745.jpg (http://img15.imageshack.us/i/sh52010040319445745.jpg/)
http://img243.imageshack.us/img243/6357/sh52010040319030458.jpg (http://img243.imageshack.us/i/sh52010040319030458.jpg/)

Captain von Keldunk
04-04-10, 02:46 AM
Best enviroment mod for me!
Thank you for your work it looks amazing. I`ve just one question about greenish underwater effect, is it realistic or is it based on underwater shots from Das boot?
Yes Das boot and also Battle under Orion = A new jab sub movie like Das boot.:D
:salute: I know there is a lot work still to do. while waiting for patch 1.2. I have worked with making horison a bit
misty, and also for better fog effect. but when you change one shader a bit
it affects another in unexpected way:damn:. If DRM is a pain to player it is
a hell to modder:cry:you change someting a bit and then wait loong time to
see effect in game:yawn:

Captain von Keldunk
04-05-10, 04:22 AM
Hello This is my Sh5 Eviroment mod :DL
V2.0
Hmmm swearing about updates is no good thing for a modder.:oops:
Uderwater is no longer a caramel green but green tinted blue. If you
want stock underwater back, go to SH5EnvModV2.0\data\Filters\ColorCorrection folder and
remove hdr_underwater file.
Max wave height and lenght redused for 15m storm, to reduce flying sub effect.
Shader and filter adjustements. Funnel smoke adjusted etc. works now better with fog I hope.:DL
FF D/L link http://www.filefront.com/16031481/SH5EnvModV2.0.7z

t0maz
04-05-10, 06:07 AM
Max wave height and lenght redused for 15m storm, to reduce flying sub effect.

Hmm.. have u tried it with "Improved Waves Improved Pitch&Roll" mod?
http://www.subsim.com/radioroom/showthread.php?t=164290&highlight=pitch
That should fix it without mentioned reductions. It does for me.
..or reduction should be optional separate mod.

And You know... storm should be still storm! :up:

BTW Great Mod and keep up a good work! :rock:

Captain von Keldunk
04-05-10, 07:55 AM
Hmm.. have u tried it with "Improved Waves Improved Pitch&Roll" mod?
That should fix it without mentioned reductions. It does for me.
..or reduction should be optional separate mod.

And You know... storm should be still storm! :up:

BTW Great Mod and keep up a good work! :rock:
Hello:DL
Yes "storm should be still storm!"
My mod changes sea parametrs file for transparency, same file that has
sea motion parameters, and if one uses say "Improved Waves mod"
with my mod it will remove my transparency changes, that is the reason for my 15m storm wave reduction.:yeah:

7thSeal
04-06-10, 05:15 PM
and if one uses say "Improved Waves mod"
with my mod it will remove my transparency changes, that is the reason for my 15m storm wave reduction.:yeah:

I personally combined the two and now getting the best of both worlds. :DL

Regio Sommergibile
04-07-10, 05:41 AM
Hi Kelkdunk i have to ask: Do i have to DL all the versions of your mod or only the 2.0 ?

Captain von Keldunk
04-07-10, 11:49 AM
I personally combined the two and now getting the best of both worlds. :DL Yes until we have supermod like RUB, WinMerge is our best tool.:up:

Hi Kelkdunk i have to ask: Do i have to DL all the versions of your mod or only the 2.0 ?
Only latest one (2.0). hope you will like it:DL

Regio Sommergibile
04-07-10, 11:54 AM
I love it ! :up:


Water is perfect, underwater too. The Atlantic green in particular...


Thanks i hope you will improve it more and more.

capthelm
04-07-10, 06:05 PM
night a bit more dark gotta be kidden there.:har:

Captain von Keldunk
04-07-10, 09:44 PM
night a bit more dark gotta be kidden there.:har:
HeHe :D Ver 2.0 is a bit more darker than a bit more dark.:woot::haha::har:

t0maz
04-09-10, 04:37 AM
I personally combined the two and now getting the best of both worlds. :DL

Could you upload it as for example "SH5EnvMod v2.0 for Improved WavesPitchAndRoll patch -overwrite orginal v2.0"? ;)

I have lost my orginal file (yeah.. using JSGME without admin privilages - no errors but some lost files?). :damn:
Now I cannot see diff's between vanilla and moded files = cannot merge 2 moded files.

I will make full reinstall in future when next SH5 patch will come... :yawn:

7thSeal
04-09-10, 07:55 AM
Could you upload it as for example "SH5EnvMod v2.0 for Improved WavesPitchAndRoll patch -overwrite orginal v2.0"? ;)


You'll need to remove the PitchAndRoll mod from JSGME (if enabled) when applying this patch. It'll be enabled with the patch. Just place the patch in the MOD folder and enable in JSGME after you have enabled the SH5EnvMod v2.0. Note that if Captain von Keldunk releases a new version that makes changes to the SeaParameters.cfg then those new changes won't be applied if using this patch.

Download (http://www.filefront.com/16073203/SH5EnvModV2.0PitchRollCombo-patch.zip/)

HanSolo78
04-09-10, 09:30 AM
Hi guys!

One note.. The env mod from Kpt von Keldunk does not include the pitch and roll effects and the wave effects that I made. He only made a reduction of the wave heights and lenghts, that he mentioned above.

@7th Seal

What about with giving proper credits???

7thSeal
04-09-10, 09:46 AM
@7th Seal

What about with giving proper credits???

:oops:

I'm sorry, that's actually the first time I've uploaded a file for the mod forum and it truly slipped my mind.

All credit for this combo patch goes to HanSolo 78 ( Improved waves_improved roll&pitch) and Captain von Keldunk (SH5EnvMod v2.0). :up:

t0maz
04-09-10, 11:13 AM
You'll need to remove the PitchAndRoll mod from JSGME (if enabled) when applying this patch. It'll be enabled with the patch. Just place the patch in the MOD folder and enable in JSGME after you have enabled the SH5EnvMod v2.0. Note that if Captain von Keldunk releases a new version that makes changes to the SeaParameters.cfg then those new changes won't be applied if using this patch.

Download (http://www.filefront.com/16073203/SH5EnvModV2.0PitchRollCombo-patch.zip/)

Thank you very much 7th!! :yeah:

@Captain von Keldunk:
It will be nice if u will do separate compatible version of 'seaparameters.cfg' with HanSolo Improved Roll&Pitch.
Probably more people use that mod ;)
..and want to use them both :up:

sport02
04-09-10, 12:37 PM
independently of your mod , in all SH I think the transition of light between near the surface and 180m of depth is not correct ( not enough dark at the bottom ) .

and when you want to correct that ( I try it also ) the sea is too dark near the surface , I d' ont know how is possible to change this transition , perhaps it's impossible because of code game .

Captain von Keldunk
04-09-10, 01:45 PM
Thank you very much 7th!! :yeah:

@Captain von Keldunk:
It will be nice if u will do separate compatible version of 'seaparameters.cfg' with HanSolo Improved Roll&Pitch.
Probably more people use that mod ;)
..and want to use them both :up:
Hmm:hmmm: I think 7thSeal mod is OK. and Im not planning to change seaparameters.cfg:up:

independently of your mod , in all SH I think the transition of light between near the surface and 180m of depth is not correct ( not enough dark at the bottom ) .

and when you want to correct that ( I try it also ) the sea is too dark near the surface , I d' ont know how is possible to change this transition , perhaps it's impossible because of code game .
Have you tried to change UnderwaterDownAlpha=0.800000 to say 1.800000
in env colors files.:hmmm: V2 of my mod do not change env color files.:up:

7thSeal
04-09-10, 02:19 PM
Hmm:hmmm: I think 7thSeal mod is OK. and Im not planning to change seaparameters.cfg:up:


If you do, I'll post a new download link with permission from both you and HanSolo78 before posting the link with a readme fully crediting you both. The only changes that I can think of that will alter it, is transparency which you've nailed with the past versions. Both modders will be fully credited with the update (I'll not make that mistake again). :DL

sport02
04-09-10, 03:08 PM
thank you it's interesting , I shall work on this parameter .

also I note another parameter '' UnderwaterDownColor=1131600 '' , is it the color of the bottom sea ? and what different number for more dark color could be used ?

Captain von Keldunk
04-09-10, 10:47 PM
thank you it's interesting , I shall work on this parameter .

also I note another parameter '' UnderwaterDownColor=1131600 '' , is it the color of the bottom sea ? and what different number for more dark color could be used ?
Google and download Paint.net it has color wheel that can show hex color code. for '' UnderwaterDownColor=1131600 '' copy and paste first six numbers
that is 11316 then you can see what color it is.:up:

t0maz
04-10-10, 04:18 AM
Hmm:hmmm: I think 7thSeal mod is OK. and Im not planning to change seaparameters.cfg:up:

Yeah... I mean in future relases. And not to change seaparameters but make optional separate seaparam file compatible with ImpRollAndPtich.
But of course I can live without transaprency settings..
:salute:

Captain von Keldunk
04-10-10, 09:10 AM
Hello This is my Sh5 Eviroment mod
V2.1
This update is about sunshine, hdr bloom, horizon mist.
FF D/L Link http://www.filefront.com/16081369/SH5EnvModV2.1.7z
First post updated :DL

Regio Sommergibile
04-10-10, 09:49 AM
Thanks Kelk, i'll have a look asap :)

7thSeal
04-10-10, 09:51 AM
Hello This is my Sh5 Eviroment mod
V2.1
This update is about sunshine, hdr bloom, horizon mist.
FF D/L Link http://www.filefront.com/16081369/SH5EnvModV2.1.7z
First post updated :DL

Thanks Captain, you work fast and grabbing the new version now... :up:

7thSeal
04-10-10, 07:57 PM
The HDR from the sun is a bit bright at times... early morning?
The horizon mist is excellent! :up:

Captain von Keldunk
04-10-10, 11:58 PM
Hello This is my Sh5 Eviroment mod :DL
V2.2
Sun hdr adjusted again, submarine sea motion adjusted, submarine surface draught adjusted.
FF D/L Link http://www.filefront.com/16087877/SH5EnvModV2.2.7z

schurem
04-11-10, 11:50 AM
very very nice. I really like 2.2

one question? why does the boat roll more when in the bunker than in a north-atlantic gale?

Kromus
04-11-10, 12:01 PM
very very nice. I really like 2.2

one question? why does the boat roll more when in the bunker than in a north-atlantic gale?

Because now it includes also pitch/roll mod under "Submarine" folder. Remove it and reenable mod if you don`t like new changes.

7thSeal
04-11-10, 06:07 PM
Sun hdr adjusted again

Much better, and let me add that I was a 'clear blue water man' until I gave your new uderwater tint reversion a try. I've become attached to it (green tint) and well done. :up:

furby
04-14-10, 06:08 PM
Thanks very much...loving it so far. :yeah:

one thing that still bugs me though is the size of the sun...seems to me to be about 3 times the size it should be (nothing to do with the mod i know)...do you know anyway to adjust this?

thanks again :)

Captain von Keldunk
04-15-10, 10:40 AM
Hello This is my Sh5 Eviroment mod :DL
V2.3
Sea/ship foam color, whitecaps.
Subsim link http://www.subsim.com/radioroom/down...=1758&act=down (http://www.subsim.com/radioroom/downloads.php?do=file&id=1758&act=down)
FF D/L link http://www.filefront.com/16132039/SH5EnvModV2.3.7z
First post updated.
---------------------------------
http://www.subsim.com/radioroom/picture.php?albumid=262&pictureid=1710
............................................
furby "one thing that still bugs me though is the size of the sun".
Yes I know that many people like more realistic sun size, but also many
like larger size sun . I think there already is a mod that changes sun size
but I am not sure:up:

Regio Sommergibile
04-15-10, 11:01 AM
MORE & MORE thanks :up:

furby
04-15-10, 11:23 AM
cheers for the reply keldunk...understand that...do you know how i might change the size myself?

furby
04-15-10, 03:52 PM
just been checking the new version and during the day its stunning!...but is anyone getting quite bad banding at night?

Captain von Keldunk
04-15-10, 09:58 PM
furby "is anyone getting quite bad banding at night?".
Yes I have it too, and I can reduce banding at night, but there is a
reason for banding. it affects fog and other visual stuff. that is
if I reduce banding at night I get also bad side effects.:up:

Taurolas
04-16-10, 01:19 AM
@ Captain Von Keldunk

Nice work Capt :up:

Can you tell me what files you changed for the Sub Draft in your mod, i used to have Snorkel depth set at around 6.3mtrs for decks awash on my VIIC but since installing your mod it now goes to 12mtrs no matter what i try and i dont seem to be able to locate the reason why. any help would be appreciated.

t0maz
04-16-10, 02:51 AM
@ Captain Von Keldunk

Nice work Capt :up:

Can you tell me what files you changed for the Sub Draft in your mod, i used to have Snorkel depth set at around 6.3mtrs for decks awash on my VIIC but since installing your mod it now goes to 12mtrs no matter what i try and i dont seem to be able to locate the reason why. any help would be appreciated.

Watch out for fuel consumption then ;) :salute:

Captain von Keldunk
04-16-10, 09:27 AM
@ Captain Von Keldunk

Nice work Capt :up:

Can you tell me what files you changed for the Sub Draft in your mod, i used to have Snorkel depth set at around 6.3mtrs for decks awash on my VIIC but since installing your mod it now goes to 12mtrs no matter what i try and i dont seem to be able to locate the reason why. any help would be appreciated.
I changed sub sim files, remove submarine folder from mod and you will get back stock sub sim files. It looks like changing sub draft was not a good idea so I wll change back in next update.
.........-----------.............
I will also try to adjust underwater and night banding problem. This time I will not change shaders, but take a step back and try to adjust underwater and night sky colors to reduce banding like I did in early versions of my mod.
:salute:......................................:O:. ..............................:up:

furby
04-16-10, 11:08 AM
good news...look forward to it

Taurolas
04-16-10, 11:38 AM
Thanks for the update CVK, i'll look into it.

I also noted that the nights are extremely dark, not sure if it was the time of year but i couldnt see a ship less than 500mtrs away on a calm night with no fog or wind!

cheers

Kromus
04-16-10, 03:27 PM
Nice work on v2.3, keep up the good work! :up:

Kromus
04-16-10, 03:31 PM
I also noted that the nights are extremely dark, not sure if it was the time of year but i couldnt see a ship less than 500mtrs away on a calm night with no fog or wind!

cheers

Did you try enviroment mod from W_clear? Because night there is very dark and here I find it kinda lighter :)
I`d like to see something inbetween these 2 great mods.

Captain von Keldunk
04-16-10, 06:29 PM
Hello This is my Sh5 Eviroment mod
V2.4
subs draft changed back to stock.
Underwater and night sky banding reduced.
Subsim link http://www.subsim.com/radioroom/downloads.php?do=file&id=1763&act=down
FF link http://www.filefront.com/16145211/SH5EnvModV2.4.7z
First post updated.
...........................................
Taurolas
"I also noted that the nights are extremely dark, not sure if it was the time of year but i couldnt see a ship less than 500mtrs away"
Hmm I have not had that problem I have ati 5770 also monitor settings etc
may affect what you can see. Also some people like dark night, others like lighter nights.:up:
................................................
Kromus
"I`d like to see something inbetween these 2 great mods. "
Using winmerge etc it is possible for you to do so.:up:

Captain von Keldunk
04-17-10, 02:22 AM
V2.5 Fix to Tropical and Polar color files :salute:
FF link http://www.filefront.com/16148291/SH5EnvModV2.5.7z
Subsim link http://www.subsim.com/radioroom/downloads.php?do=file&id=1765&act=down
First post updated :up:

rededge
04-17-10, 03:55 AM
Thanks, downloading now!

I'm having a slightly different policy with mods, now. I still love try out the new stuff but instead I'm actively reducing the amount of mods installed at any one time to reduce issues.

There are, of course, certain enhancements that I wouldn't want to be without now though, this great mod being one of them!

Regards :salute:

Captain von Keldunk
04-17-10, 02:33 PM
Thanks, downloading now!

I'm having a slightly different policy with mods, now. I still love try out the new stuff but instead I'm actively reducing the amount of mods installed at any one time to reduce issues.

There are, of course, certain enhancements that I wouldn't want to be without now though, this great mod being one of them!

Regards :salute:
Glad you like it. I am already testing next version,:up:
I finally got undersea fog viewing distance working. problem was "undersea clouds" that you got if you tried to reduce viewing distance.it was a bug
in the clouds shader. Undersea part of the mod is now completely redone.:DL

Thresher
04-17-10, 11:15 PM
I'm not a big fan of the green soup but the skies are freaking gorgeous with this mod. I changed the underwater back to the clear blue which I like and removed the sounds.

Concur. Gorgeous skies! Thanks!

But 7thSeal what did you undo to get underwater clear blue back? I normally use Kapitan Zur See's Impurity Blue. I installed this last but apparently Captain von Keldunk is modding a filter or something.

Captain von Keldunk
04-18-10, 02:29 AM
Hello This is my Sh5 Enviroment mod:arrgh!:
V2.6 Undersea Fog/viewing distance redone.
FF link http://www.filefront.com/16158147/SH5EnvModV2.6.7z
Subsim link http://www.subsim.com/radioroom/downloads.php?do=file&id=1774&act=down
.................................................. ............................
http://www.subsim.com/radioroom/picture.php?albumid=262&pictureid=1779
.................................................. ...............................

Kromus
04-18-10, 06:55 AM
Very nice underwater work CvK! :yeah:

Regio Sommergibile
04-18-10, 07:08 AM
Yep really. Definitely my enviroment mod.

Many thanks also for the frequent updates. This helps testing i suppose ;)

7thSeal
04-18-10, 01:19 PM
But 7thSeal what did you undo to get underwater clear blue back? I normally use Kapitan Zur See's Impurity Blue. I installed this last but apparently Captain von Keldunk is modding a filter or something.

Disable the mod with JSGME and navigate in the mod folder to SH5EnvModV"???"\data\Filters\ColorCorrection and delete the hdr_underwater.cfg file there. Re-enable with JSGME.

Hello This is my Sh5 Enviroment mod
.................................................. ............................
http://www.subsim.com/radioroom/picture.php?albumid=262&pictureid=1779
.................................................. ...............................

Wow Captain! excellent work with the underwater view on this version... really like it. :up:

Captain von Keldunk
04-21-10, 06:19 PM
Hello This is my Sh5 Enviroment mod:DL
Sky filter remodded should be better balance with blue sky and fog and banding. also undersea etc adjusted.
.FF link http://www.filefront.com/16195255/Sh5EnvMod2.7.7z
Subsim link...http://www.subsim.com/radioroom/downloads.php?do=file&id=1789&act=down
http://www.subsim.com/radioroom/picture.php?albumid=262&pictureid=1831

ddrgn
04-21-10, 06:22 PM
Awesome work!

Kromus
04-21-10, 06:27 PM
Great! :up:

Captain von Keldunk
04-21-10, 11:20 PM
My first two posts do not have edit buttons post 1 and 5?? :-?
I am not able to update first post for new version 2.7.:cry:

Lopo
04-22-10, 01:20 PM
Hello, I would like to try your mod but I have a problem with it. I installed your mod alone and all is running fine outside the boat but inside I have a multicolored screen. Do you have an idea about it? Of course, I have SH5 1.1.5 and XP pro SP3 with an ATI graphic card. Just remember, I have this problem since v.2.4 of your mod. Thank you

Captain von Keldunk
04-22-10, 06:03 PM
Hello lopo :DL HMMM:hmmm:
"a multicolored screen" and you have SH5 1.1.5 and XP pro SP3 with an ATI graphic card. I have vista and ati5770. Thing is my mod only changes things outside boat. One thing you can try is, open my mods data folder then remove one folder like "shaders" then enable mod, and if you still have a multicolored screen, then put the removed folder back and remove other folder etc, this way we can find the folder in where the bug is. you can also try to delete jsgme mods folder , and last but not least reinstall sh5.
I hope this helps :up:

Captain von Keldunk
04-23-10, 12:03 AM
Hello This is my Sh5 Enviroment mod :woot:
v2.8:D
Underwater prop and eletric sound remixed again.
FF link http://www.filefront.com/16213523/Sh5EnvMod2.8.7z
Subsim link http://www.subsim.com/radioroom/downloads.php?do=file&id=1791&act=down

Lopo
04-23-10, 02:09 AM
Hello lopo :DL HMMM:hmmm:
"a multicolored screen" and you have SH5 1.1.5 and XP pro SP3 with an ATI graphic card. I have vista and ati5770. Thing is my mod only changes things outside boat. One thing you can try is, open my mods data folder then remove one folder like "shaders" then enable mod, and if you still have a multicolored screen, then put the removed folder back and remove other folder etc, this way we can find the folder in where the bug is. you can also try to delete jsgme mods folder , and last but not least reinstall sh5.
I hope this helps :up:

Thank you for helping... I perhaps need to reinstall sh5.
BTW thank you for your work :yeah:

Captain von Keldunk
04-24-10, 11:35 AM
Hello This is my Sh5 Enviroment mod
V2.9
Sky shader reworked, this time the right way I hope. Submarine prop sound reworked. +
other small enviroment adjustements.
FF link http://www.filefront.com/16235031/Sh5EnvMod2.9.7z
Subsim link http://www.subsim.com/radioroom/downloads.php?do=file&id=1794&act=down
.................

7thSeal
04-24-10, 12:26 PM
Hello This is my Sh5 Enviroment mod
V2.9
Sky shader reworked, this time the right way I hope. Submarine prop sound reworked. +
other small enviroment adjustements.
FF link http://www.filefront.com/16235031/Sh5EnvMod2.9.7z
Subsim link http://www.subsim.com/radioroom/downloads.php?do=file&id=1794&act=down
.................

Hey Captain... just installed it and noticed you're making a shift back to blue waters. It might be good providing an option for the user to choose between blue and green underwater versions? Both files provided and user chooses? I was just enjoying the green version. :DL

Captain von Keldunk
04-24-10, 01:31 PM
Hey Captain... just installed it and noticed you're making a shift back to blue waters. It might be good providing an option for the user to choose between blue and green underwater versions? Both files provided and user chooses? I was just enjoying the green version. :DL
Good idea. I will do that in next update.:salute:
I will use hdr-underwater filter from version 2.6 for green version.

Kromus
04-24-10, 05:55 PM
Hey Captain... just installed it and noticed you're making a shift back to blue waters. It might be good providing an option for the user to choose between blue and green underwater versions? Both files provided and user chooses? I was just enjoying the green version. :DL

Open hdr_underwater.cfg under /filter/ColorCorrection/ and edit "ColorBalanceG=0.0" for greenish water

Captain von Keldunk
04-24-10, 07:33 PM
Open hdr_underwater.cfg under /filter/ColorCorrection/ and edit "ColorBalanceG=0.0" for greenish water
Yes "ColorBalanceG=0.0" to 0.5 and change "ColorBalanceTone=1" to 0. and "PhotoFilterIntensity=1.0" to 0.0..like in this pic:DL
......................................:woot:...... ...............................
http://www.subsim.com/radioroom/picture.php?albumid=262&pictureid=1893

Captain von Keldunk
04-25-10, 06:56 AM
Hello This is my Sh5 Enviroment mod
V3.0 Multi :woot:
This version has additional mod, GreenUnderWater, enable it after
Sh5EnvMod3.0 if you like Greenish underwater. Submarine folder removed
from mod. Env color files remade in a new way. :salute:
FF link http://www.filefront.com/16247017/Sh5EnvMod3.0Multi.7z
Subsim link
http://www.subsim.com/radioroom/downloads.php?do=file&id=1796&act=down

7thSeal
04-25-10, 08:14 AM
Thanks for the tip on changing color, got it pretty close. :up:

http://img121.imageshack.us/img121/9939/sh52010042507492101.jpg (http://img121.imageshack.us/i/sh52010042507492101.jpg/)
http://img402.imageshack.us/img402/5633/sh52010042507593354.jpg (http://img402.imageshack.us/i/sh52010042507593354.jpg/)
http://img341.imageshack.us/img341/3628/sh52010042508064456.jpg (http://img341.imageshack.us/i/sh52010042508064456.jpg/)

Captain von Keldunk
04-25-10, 08:33 AM
WOW that looks good.:yeah:

ddrgn
04-25-10, 02:43 PM
Hi CVK,

The waves look really nice when viewing from the conning tower but through scopes they move really fast. Any way to slow them down for all sea conditions?

Kromus
04-25-10, 04:44 PM
Hi CVK,

The waves look really nice when viewing from the conning tower but through scopes they move really fast. Any way to slow them down for all sea conditions?

In "SeaParameters.cfg" try to tweak "SeaSpeed=". Bigger numbers = faster waves.

Captain von Keldunk
04-25-10, 09:45 PM
"Any way to slow them down for all sea conditions?"@ddrgn @Kromus.
:DL I will look at it for next update, maybe after patch 1.2 :salute:

Captain von Keldunk
04-27-10, 10:02 PM
To subsim management :DL
Thank for fixing first post EDIT button :up:

Rolf Eschke
04-28-10, 08:22 AM
Thanks,that looks Good !
Regards
Rolf

Captain von Keldunk
04-28-10, 12:50 PM
V3.1Multi:DL
Env color files tuned, sea speed reduced a bit.
FF link http://www.filefront.com/16291523/Sh5EnvMod3.1Multi.7z
SubSim:woot:
http://www.subsim.com/radioroom/downloads.php?do=file&id=1814&act=down

7thSeal
04-28-10, 09:00 PM
Good work as always Captain, btw thanks for adding the green tint option with the download... copy and paste is much quicker than manually making the changes with as quick as you crank out the newer versions. :DL

PL_Andrev
04-29-10, 09:37 AM
I've not bought SH5 yet beacouse wait for critical patch for game, so cannot check your mod...
Few question:

1. At the polar and sub-polar regions is "polar ningt" or "polar day" effect.
Is, or will this effect be implemented in mod?

2. At the 'night' screens I saw that the water was lighter than air. If the night is “black” why the water is dark blue or green with better visibility than air?
Is, or will underwater color be depend form air color / day time?

3. Foam color, whitecaps is always white. It should be depended form light power at night.
Is, or will underwater color be depend form air color / day time?

4. The big problem for uboat commanders on hot waters was bioluminescence (the lighting trace at hi-spped).
This trace had long-time life. Is possible to add this effects to tropical night effects?
Color of this effect (long time exposure photo): http://en.wikipedia.org/wiki/File:Bioluminescent_dinoflagellates.jpg

Captain von Keldunk
04-29-10, 12:06 PM
I've not bought SH5 yet beacouse wait for critical patch for game, so cannot check your mod...
Few question:

1. At the polar and sub-polar regions is "polar ningt" or "polar day" effect.
Is, or will this effect be implemented in mod?

2. At the 'night' screens I saw that the water was lighter than air. If the night is “black” why the water is dark blue or green with better visibility than air?
Is, or will underwater color be depend form air color / day time?

3. Foam color, whitecaps is always white. It should be depended form light power at night.
Is, or will underwater color be depend form air color / day time?

4. The big problem for uboat commanders on hot waters was bioluminescence (the lighting trace at hi-spped).
This trace had long-time life. Is possible to add this effects to tropical night effects?
Color of this effect (long time exposure photo): http://en.wikipedia.org/wiki/File:Bioluminescent_dinoflagellates.jpg
Hello Antar :DL
1 "polar ningt" or "polar day" = I do not know, of implementing = maybe in future.
2 water was lighter than air = many issues involved, banding, visibility of ships, fog, etc.
3 whitecaps is always white = visibility issue day time.
Underwater = day/night = yes.
4 bioluminescence = maybe in future.

Captain von Keldunk
05-01-10, 03:55 AM
Hello This is my Sh5 Enviroment mod:DL
V3.2Multi
ReducedSunSize mod added, enble after Sh5EnvMod3.2. Some env color files fine tuning.
.FF link http://www.filefront.com/16323833/Sh5EnvModV3.2Multi.7z
Subsim link
http://www.subsim.com/radioroom/downloads.php?do=file&id=1816&act=down
-------------------------------..-------------------------------------

furby
05-01-10, 05:23 AM
thank you so much for sorting the sun size :rock:...great mod and keep up the good work :salute:

7thSeal
05-01-10, 08:37 AM
Yes, thank you for adding the smaller sun as an option... whole lot better. :yep:

http://img220.imageshack.us/img220/3368/sh52010050104251108.jpg (http://img220.imageshack.us/i/sh52010050104251108.jpg/)

Captain von Keldunk
05-01-10, 10:33 AM
Hello 7thSeal and furby :DL
So if you do not like some particular size, it is easy to change :up:
If you like to change sun size go to Env color files and change SunDiskRelativeSize=1.000000... like this 1.000000 = stock, 0.500000 = too small you can not see it, 0.600000 = ReducedSunSize. 0.800000 = as in polar color file.:yeah:

furby
05-02-10, 08:20 AM
yep...looking good i think :woot:


http://img62.imageshack.us/img62/8482/sh52010050202073526.png
By furbs9999 (http://profile.imageshack.us/user/furbs9999) at 2010-05-01

http://img338.imageshack.us/img338/9992/sh52010050201562183.png
By furbs9999 (http://profile.imageshack.us/user/furbs9999) at 2010-05-01

Regio Sommergibile
05-02-10, 08:39 AM
Beautiful shots :up:

speedbird
05-03-10, 05:30 PM
Thank you!!!!!!!!!!!!!!! :yeah:

Captain von Keldunk
05-13-10, 02:41 AM
Hello This is my Sh5 Enviroment mod :DL
V3.3Multi for patch 1.2. . Sun size adjusted now 0.8 of stock size. StartGameVIIC mod added. Submerged sub sound remixed. + other small env adjustements. Underwater now with green tint.:salute:
FF link http://www.filefront.com/16430517/Sh5EnvMod3.3Multi.7z
susim link http://www.subsim.com/radioroom/down...o=file&id=1847 (http://www.subsim.com/radioroom/downloads.php?do=file&id=1847)

ddrgn
05-13-10, 02:44 AM
Hello This is my Sh5 Enviroment mod :DL
V3.3Multi for patch 1.2. . Sun size adjusted now 0.8 of stock size. StartGameVIIC mod added. Submerged sub sound remixed. + other small env adjustements. Underwater now with green tint.:salute:
FF link http://www.filefront.com/16430517/Sh5EnvMod3.3Multi.7z
susim link http://www.subsim.com/radioroom/down...o=file&id=1847 (http://www.subsim.com/radioroom/downloads.php?do=file&id=1847)

This is nice, really nice.... Was just about to ask you if you had time to update, excellent work and thanks for regular updates...

7thSeal
05-13-10, 08:10 AM
Thanks for the update, this was the last one I was waiting on before having all my usual mods up and running with the 1.2 patch. :DL

Haven't started it up yet but I'm guessing we no longer need the reduced sun size patch enabled after this version? Not going to use it (smaller sun patch) just to be sure I don't mess something up. :salute:

rededge
05-13-10, 10:46 AM
The sky now is stunningly good! Cracking!!

http://i855.photobucket.com/albums/ab120/rededge/SH5Img2010-05-13_163412.jpg

Is it just my wishful thinking, or has the new patch really noticeably reduced the banding now too?

Cetainly seems less prominent, or is it just me?

Thanks for the quick update Capt. von Keldunk- good work as always!

:salute:

rededge
05-13-10, 11:09 AM
One thing I've noticed though, is how the clouds simply "pop" into view from nowhere.
I'm not saying this as critisism of anything as I don't know whether this is attributable to this mod (I don't think so), or the 1.2 game patch or whether this is a stock behaviour.

I'm inclined to think that this popup display with the clouds has always been here. Is there any way that this could be modified?

I know some game have draw distance options available, is this somewhere in the game files does anyone know?

And no, I'm not on TC...

panosrxo
05-13-10, 11:13 AM
One thing I've noticed though, is how the clouds simply "pop" into view from nowhere.
I'm not saying this as critisism of anything as I don't know whether this is attributable to this mod (I don't think so), or the 1.2 game patch or whether this is a stock behaviour.

I'm inclined to think that this popup display with the clouds has always been here. Is there any way that this could be modified?

I know some game have draw distance options available, is this somewhere in the game files does anyone know?

it is a game feature. You can only notice it if you increase the tc

rededge
05-13-10, 11:43 AM
it is a game feature. You can only notice it if you increase the tc

Well, I'm alt-tabbing out of the game at the moment, I have to say I don't believe that is so.
But it could be my installation/mod soup even...

I don't have capture-vid footage to show, but I was on the bridge with a nice clear sky, and no TC, when POW!- clouds just pop into view, fully formed and up close.

I suppose too that this may be more evident depending on the "weather" created ingame at the time as well.

7thSeal
05-13-10, 05:40 PM
when POW!- clouds just pop into view, fully formed and up close.
.

How much mem do you have? I've read of loading games tries delaying loading process a bit so weather is clear and pops up in last event in attempt to save face.

Give loading times a bit more time before expecting the realism is the only thing I'd suggest. ;)

Kromus
05-13-10, 06:08 PM
@CvK

Thank you for quick 1.2 update :)

7thSeal
05-14-10, 07:55 PM
I suspect you could be on to something there about loading though.

You'll likely notice it more if you use free cam alot, mainly when dropping down from TC and entering into regular gameplay with external view. This is when I notice it most often but you may notice it also when on deck right after dropping TC.

:)

Captain von Keldunk
05-15-10, 04:40 AM
Hello This is my Sh5 Enviroment mod :DL
V3.4Multi
Fix to sun size, was a shader problem, now adjusted to 0.7 of stock size.:sunny:
FF link http://www.filefront.com/16448139/Sh5EnvMod3.4Multi.7z
subsim link
http://www.subsim.com/radioroom/down...o=file&id=1850 (http://www.subsim.com/radioroom/downloads.php?do=file&id=1850)

furby
05-15-10, 09:06 PM
im still seeing the large sun size...any chance you could make it the same as the reduced sun size mini mod you made before?

loving everything else :)

Captain von Keldunk
05-16-10, 03:47 AM
Hello This is my Sh5 Enviroment mod :DL
V Gold . :woot:
Sky shader redone for patch 1.2, fog adjusted.
FF link http://www.filefront.com/16457927/Sh5EnvModGold.7z
subsim link http://www.subsim.com/radioroom/down...o=file&id=1853 (http://www.subsim.com/radioroom/downloads.php?do=file&id=1853)

furby
05-16-10, 05:37 AM
cheers...sun size?

Captain von Keldunk
05-16-10, 02:19 PM
cheers...sun size?
Patch 1.2 reducing sun size more, not so easy, may take some time.:hmmm:

furby
05-16-10, 04:24 PM
ok...cheers :)