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View Full Version : Need Help getting JSGME to work


slmdtruk
03-20-10, 10:19 PM
OK I never used mods before so i am a newbie to it but I read all the help guides and looked on forums and still nothing. So what I did after trying a bunch of time a started with a fresh game installation so i did that. Deleting both game and JSGME. Installed the game then installed jsgme in to game root folder, ran jsgme created mod folder, took a snapshot if needed dont know, extracted mod into mod folder, transfered mod to the left in the jsgme program, ran the game..... NOW i know i made a mistake by not letting the patches to download and install first so i let them do so and i reinstalled the jsgme afterwards and did all the steps and still nothing. i dont know what to do:cry: running win7 SH5 i am also trying to use the mod for the old style SH4 screen buttons. thank you for any help

kylania
03-20-10, 11:53 PM
I'd try disabling the mod, patching the game again, then reenable the mod.

You always want to remove all mods before installing a patch. Sounds like you might have some mixed up files there.

slmdtruk
03-21-10, 12:08 AM
does it matter where you are at in the game if you are in port or out at sea when enabling a mod?

THE_MASK
03-21-10, 12:27 AM
In port mate . Except for graphic mods that only change the dds file but to be safe just install mods while in port .

rsvette12
03-21-10, 12:32 AM
Could you tell me the difference between being in port and not, I didn't know this, thank you.

Rich

kylania
03-21-10, 12:37 AM
You're "in port" when you're standing in the sub pen outside of your u-boat. When you talk to the torpedo and upgrade guy and the mission giver guy. Any other time you're "at sea".

rsvette12
03-21-10, 12:41 AM
Hi Thanks but what I am asking is the external mods that are created by the talented mod makers when I apply them I dont have to be in port right ?

Rich

kylania
03-21-10, 12:49 AM
You should end your patrol and be in port anytime you install any mod other than purely graphics ones, like the "restoring swastika" ones or "removing the yellow sub-submerged icon" ones or "remove intro videos".

Anything that changes how ships, combat, your sub, your crew, the weather, the sea or anything else really works, should always be done between patrols to prevent breaking save games or anything.

rsvette12
03-21-10, 12:59 AM
Wow did not know that, not sure why it would make a difference but will do, have to uninstall all my mods and try that, thank you. :up:

Rich

slmdtruk
03-21-10, 09:40 AM
In port mate . Except for graphic mods that only change the dds file but to be safe just install mods while in port .

i will try that thank you

slmdtruk
03-21-10, 10:28 AM
I tried docking at port and still nothing..this really suck. I do keep jsgme open and running which prob dont matter.

Silent Steel
03-21-10, 10:38 AM
i will try that thank you


Ahoy Simdruk,

I'll try to explain this to you in a few quite simple steps.

1 - Download and save the zip-file in a folder (for instance on your desk top).
To make it simple to find later give this folder the same name as the mod.
2 - Extract the mod into the folder mentioned above
http://www.subsim.com/radioroom/picture.php?albumid=177&pictureid=1453
In my example the .zip file should now be in the first folder named "Accurate German Flags" and the extracted mod right underneath (= the second folder named "Accurate German Flags").
All mods must have this structure to work. I mean the mod folder followed by the "Data" folder)
3 - Copy this second folder and paste it into your MODS folder:
C:\Ubisoft\Silent Hunter 5\MODS
What is really important is to keep the structure intact!
Here is a picture from my installation folder: C:\Ubisoft\Silent Hunter 5\MODS
http://www.subsim.com/radioroom/picture.php?albumid=177&pictureid=1452
The mod is now in the right place in the MODS folder.

4 - Open up the JSGME
The mod "Accurate German Flags" should now be to the left

http://www.subsim.com/radioroom/picture.php?albumid=177&pictureid=1451

First choose the mod and then press the arrow pointing right.
The mod moves over to the right side and is now activated.

It doesn't matter if your JSGME is open or not when you are playing.

Just remember that most mods only take effect when you are in port. To be sure to enjoy the mod - activate it while in port.

Hope this makes sense.

.

slmdtruk
03-21-10, 01:17 PM
ok well that didnt work i might be that stupid lol help me out. I made a video of what i am doing please take a look.:cry:
http://www.youtube.com/watch?v=5MzA9gyGG6w

7Infanterie19
03-21-10, 01:36 PM
Hey slmdtruk, your video isn't available yet, so I couldn't see what you were doing.

Can you please let us know what you mean by "it didn't work"? Are you starting a new campaign afterwards or loading a previous save? A previous save might be the culprit. If you've gone as far as starting from scratch with a fresh install, update and then fresh install of JSGME, following Silent Steel's directions exactly, then starting a new campaign, you should be ok.

And no, you're not stupid. At least not yet. :haha:

slmdtruk
03-21-10, 01:43 PM
i am continuing a campaign and when it starts i am on the dock.. when i enter my sub i can tell it didnt work because the buttons are the same.

Onkel Neal
03-21-10, 01:44 PM
Ahoy Simdruk,

I'll try to explain this to you in a few quite simple steps.

1 - Download and save the zip-file in a folder (for instance on your desk top).
To make it simple to find later give this folder the same name as the mod.
2 - Extract the mod into the folder mentioned above
http://www.subsim.com/radioroom/picture.php?albumid=177&pictureid=1453
In my example the .zip file should now be in the first folder named "Accurate German Flags" and the extracted mod right underneath (= the second folder named "Accurate German Flags").
All mods must have this structure to work. I mean the mod folder followed by the "Data" folder)
3 - Copy this second folder and paste it into your MODS folder:
C:\Ubisoft\Silent Hunter 5\MODS
What is really important is to keep the structure intact!
Here is a picture from my installation folder: C:\Ubisoft\Silent Hunter 5\MODS
http://www.subsim.com/radioroom/picture.php?albumid=177&pictureid=1452
The mod is now in the right place in the MODS folder.

4 - Open up the JSGME
The mod "Accurate German Flags" should now be to the left



First choose the mod and then press the arrow pointing right.
The mod moves over to the right side and is now activated.

It doesn't matter if your JSGME is open or not when you are playing.

Just remember that most mods only take effect when you are in port. To be sure to enjoy the mod - activate it while in port.

Hope this makes sense.

.


Best detailed explanation I've seen yet! PM me a mailing address, you just won yourself a Ping Prize :salute:

I unzipped my mods and moved the folder into MODS, and they show up in JSGME. But some of the mods are in the game, and some are not. I have CCIP's Command Keys and the No Halo mods working, but the DW UI and old style gauges, not working. I am checking to see if the mods are in using a Historical Mission. Ideas?

bigboywooly
03-21-10, 01:54 PM
Best detailed explanation I've seen yet! PM me a mailing address, you just won yourself a Ping Prize :salute:

I unzipped my mods and moved the folder into MODS, and they show up in JSGME. But some of the mods are in the game, and some are not. I have CCIP's Command Keys and the No Halo mods working, but the DW UI and old style gauges, not working. I am checking to see if the mods are in using a Historical Mission. Ideas?

Depending on the DW mod he sometimes has an additional - mods - folder when unzipped

OldStyleSHControls_1_3_1_byTheDarkWraith\MODS\OldS tyleSHControls_1_3_1_ByTheDarkWraith

So you arent enabling them really
Check just to be sure

Onkel Neal
03-21-10, 02:05 PM
Yes, he does. So what goes where? :haha:
http://www.subsim.com/radioroom/picture.php?albumid=165&pictureid=1458


http://www.subsim.com/radioroom/picture.php?albumid=165&pictureid=1458

7Infanterie19
03-21-10, 02:12 PM
i am continuing a campaign and when it starts i am on the dock.. when i enter my sub i can tell it didnt work because the buttons are the same.

What mod are you referring to?

Here's something to try: Start a new campaign under a different name, such as Test Captain, or whatever you'd like. Then see if the mod is working. If it isn't, then we have to dig deeper to figure out what you're misssing.

I unzipped my mods and moved the folder into MODS, and they show up in JSGME. But some of the mods are in the game, and some are not. I have CCIP's Command Keys and the No Halo mods working, but the DW UI and old style gauges, not working. I am checking to see if the mods are in using a Historical Mission. Ideas?

Neal, the mods should work in Historical Missisions or Campaigns. bigboywooly is right about DW's mods in that they have various subfolders that you choose from, but he does have a MODS\OldStyleSHControls_1_3_1_ByTheDarkWraith folder in there ready to go. The other folders and/or contents are for your choosing to be moved to that folder, so if you want something from the other folders, say "Dials\American\Imperial, then copy the contents (dials.dds) to the appropriate folder - 'MODS\OldStyleSHControls_1_3_1_ByTheDarkWraith\dat a\Menu\Gui', then enable the mod. He has a readme for those within the folder structure, so it's possible that you missed that. You can delete all the other folders before enabling if you want to, that's up to you. Try that and see what happens.

kylania
03-21-10, 02:46 PM
Yes, he does. So what goes where? :haha:
http://www.subsim.com/radioroom/picture.php?albumid=165&pictureid=1458



Here's the clear instructions from the download thread (http://www.subsim.com/radioroom/showthread.php?t=163208):

This is JSGME ready. Navigate to where you unzipped the mod to and open it up. Select the 'MODS' folder and right click on it. Select copy. Navigate to your '\Ubisoft\Silent Hunter 5\' folder and open it up. Right click in an empty area and select paste. Enable via JSGME.
(this assumes you setup JSGME to use the 'MODS' folder as default)

The only way someone could end up with extra stuff in the MODS folder is if they didn't read the instructions. :hmmm:

slmdtruk
03-21-10, 04:47 PM
What mod are you referring to?

Here's something to try: Start a new campaign under a different name, such as Test Captain, or whatever you'd like. Then see if the mod is working. If it isn't, then we have to dig deeper to figure out what you're misssing.



Neal, the mods should work in Historical Missisions or Campaigns. bigboywooly is right about DW's mods in that they have various subfolders that you choose from, but he does have a MODS\OldStyleSHControls_1_3_1_ByTheDarkWraith folder in there ready to go. The other folders and/or contents are for your choosing to be moved to that folder, so if you want something from the other folders, say "Dials\American\Imperial, then copy the contents (dials.dds) to the appropriate folder - 'MODS\OldStyleSHControls_1_3_1_ByTheDarkWraith\dat a\Menu\Gui', then enable the mod. He has a readme for those within the folder structure, so it's possible that you missed that. You can delete all the other folders before enabling if you want to, that's up to you. Try that and see what happens.

I am trying to use the old style guages

slmdtruk
03-21-10, 05:58 PM
I GOT IT thanx to someone telling me i must not be reading the instructions right..lol i need to cut and paste certain files from the extracted folder into the mod folder instead of just extracting the entire zip file into the mod folder.:rock:

Onkel Neal
03-21-10, 06:30 PM
Here's the clear instructions from the download thread (http://www.subsim.com/radioroom/showthread.php?t=163208):



The only way someone could end up with extra stuff in the MODS folder is if they didn't read the instructions. :hmmm:


Oh yeah, I read that, smarty pants :haha:. But I already have a MODS folder in '\Ubisoft\Silent Hunter 5\'

So, I should overwrite it with the MODS folder buried in the MODS\OldStyleSHControls_1_3_1_ByTheDarkWraith unzipped file?

TheDarkWraith
03-21-10, 06:39 PM
Oh yeah, I read that, smarty pants :haha:. But I already have a MODS folder in '\Ubisoft\Silent Hunter 5\'

So, I should overwrite it with the MODS folder buried in the MODS\OldStyleSHControls_1_3_1_ByTheDarkWraith unzipped file?

by pasting the folder you won't overwrite your MODs folder. You will merge the contents of the existing MODS folder with the one being pasted in. I tried making the setup and use of my mods simple.

Onkel Neal
03-21-10, 06:50 PM
Lol, it's probably simple for 99% of the players ;)

I unzipped the mod in the main SH5 folder just to have a place for it, then dug down and moved the contents of the DW/Mods folder to the SH5/MODS folder, and used JSGME to add it.

http://www.subsim.com/radioroom/picture.php?albumid=165&pictureid=1463





I think I have it now. Great mod, love the pure brilliance of the guages.

Question: did you do anything to move the bridge hatch forward a few cm? :hmmm: I started a historical mission and that darn Dieter is standing on the hatch and I cannot dive the boat :haha:

http://www.subsim.com/radioroom/picture.php?albumid=165&pictureid=1462



BTW, I see the Album thumbnails are not working, I will look into that see what I need to do to fix it.

,

TheDarkWraith
03-21-10, 06:52 PM
Lol, it's probably simple for 99% of the players ;)

I think I have it now. Great mod, love the pure brilliance of the guages.

Question: did you do anything to move the bridge hatch forward a few cm? :hmmm: I started a historical mission and that darn Dieter is standing on the hatch and I cannot dive the boat :haha:


nope. Didn't touch anything with the objects in the game. Strictly 2D interface items.

You're going to love the 'new' SH5 interface I'm about to release. I don't use the 3 dials anymore (that's what I was using). The new SH5 interface is the way to go now.

Onkel Neal
03-21-10, 07:10 PM
:o But, but,... ok, cool!

Heretic
03-21-10, 07:29 PM
http://webpages.charter.net/mdpeyton/SH5/Mods%20Dir.jpg

Onkel Neal
03-21-10, 07:57 PM
Nice, thanks!