Log in

View Full Version : [REQ] Get a VIIB instead of VIIC upgrade


Akula
03-19-10, 09:08 AM
Hi

Haven't seen that this is available, but it would be nice to get the correct type VIIB upgrade instead of a C for campaign.

Then from the type VIIB eventually the VIIC and C41 when they are historically available.

Thanks,
G

bigboywooly
03-19-10, 09:53 AM
Should be easy enough to change

Working on it now as happens

Trouble with using correct dates is the first VIIC\41 - U292 wasnt commissioned until 25th August 43
When the game has finished :doh:

And strictly speaking the 2nd flotilla - the one you are in during TotalGermany and Happy Times never had the 7B and although uboat.net gives the flotilla as having the 7c the list of assigned boats contains no 7cs
The flotilla used the IXs

So for the sake of less headaches lets turn a blind eye to the above eh

Ark
03-22-10, 12:04 AM
I would like to know how to do this as well. I really wanted a "B" ad ended up with a VIIC.....in 1939. :doh:

Ark
03-22-10, 01:16 PM
Has anybody figured out how to do this yet?

Running a VIIC in 1939 seems silly. : /

bigboywooly
03-22-10, 02:00 PM
Ok a lil busy right now so will give you the details
Did alter the files my end but as you cannot pick your boat thru the start and get it while playing never had chance to fully test

\data\UPCDataGE\UPCCampaignData

Open Flotillas upc in notepad

Scroll down to flotilla 2 and alter so looks like below

[Flotilla 2.UserPlayerUnitType 1]
ID= F2VIIA
NameDisplayable= Type VIIA U-boat
AvailabilityInterval= NULL, 1941-01-01
IDLinkUserPlayerUnitType= VIIA
UnitTypeCommonality= 4 ; to be used when a random choice is assigned
IDFlotillaLinkTransferTo= NULL

[Flotilla 2.UserPlayerUnitType 2]
ID= F2VIIB
NameDisplayable= Type VIIB U-boat
AvailabilityInterval= NULL, 1941-05-01
IDLinkUserPlayerUnitType= VIIB
UnitTypeCommonality= 4 ; to be used when a random choice is assigned
IDFlotillaLinkTransferTo= NULL

[Flotilla 2.UserPlayerUnitType 3]
ID= F2VIIC
NameDisplayable= Type VIIC U-boat
AvailabilityInterval= 1940-11-02, NULL
IDLinkUserPlayerUnitType= VIIC
UnitTypeCommonality= 10 ; to be used when a random choice is assigned
IDFlotillaLinkTransferTo= NULL

Save
Next open CareerOptions upc

Change TotalGermany to as below

[CareerOptions 1]
ID= TotalGermany39

[CareerOptions 1.Flotilla 1]
ID= C1Flotilla1
NameDisplayable= 2. Unterseebootsflottille
IDLinkFlotilla= 2ndFlotilla ; link to ID in Flotilla upc file
IDLinkUserPlayerUnits= F2VIIA, 1, F2VIIB, 1
FlotillaBriefingText=
FlotillaCommonality= 1

Then save

Text in yellow is the new text added
Back up your files first
Not sure if the career options one is needed as the Flotillas entry should cover it but better to add

Ark
03-22-10, 04:43 PM
Thanks, Big!

I will give it a go when I get home. :up:

oscar19681
03-22-10, 06:20 PM
Allthough getting a VIIC is early in the war might be realists i feel happy with the VIIC since the VIIB has the VIIC conning tower and thus looks exacly like a VIIC exept for the wire cutter. Untill this is fixed i dont mind having the VIIC.

Ark
03-22-10, 10:11 PM
Allthough getting a VIIC is early in the war might be realists i feel happy with the VIIC since the VIIB has the VIIC conning tower and thus looks exacly like a VIIC exept for the wire cutter. Untill this is fixed i dont mind having the VIIC.


Are you serious? They didn't even model the proper conning towers? Is there a proper VIIB conning tower in the game that we can switch out or was there not even one made for SH5?

Oh geez.............

Ark
03-22-10, 10:42 PM
Bigboy, I tried those changes and it is unfortunately still the VIIC.

bigboywooly
03-23-10, 12:21 AM
Bigboy, I tried those changes and it is unfortunately still the VIIC.

Did you have a VIIC before those changes were made ? or the VIIA

Will delve some more

Ark
03-23-10, 01:27 AM
Did you have a VIIC before those changes were made ? or the VIIA

Will delve some more


I had the VIIA. I saved the game before entering the harbor, right before it asks if you would like the new boat.

kylania
03-23-10, 01:31 AM
It might be a case of the mod needs to be installed in port or even to have the campaign restarted perhaps?

Can you have multiple campaigns running at the same time under multiple captains like in SH3?

bigboywooly
03-23-10, 02:11 AM
It might be a case of the mod needs to be installed in port or even to have the campaign restarted perhaps ?

Possibly
My port changes didnt show during a save game and IIRC had to start a new career to get all to work ok

Can you have multiple campaigns running at the same time under multiple captains like in SH3?

Yeah you can
Have 2 testing at the mo plus my normal campaign

Akula
03-23-10, 03:43 AM
Tried aswell but didn't work. Had a VIIA and a savegame before entering port. Still got a VIIC.

bigboywooly
03-23-10, 04:05 AM
ok no worries
At work at mo so will look into when get home

bigboywooly
03-23-10, 10:13 AM
In addition to my first post you might wanna try alter the CareerOptions upc again

[CareerOptions 2]
ID= Happytimes40

[CareerOptions 2.Flotilla 1]
ID= C2Flotilla1
NameDisplayable= 2. Unterseebootsflottille
IDLinkFlotilla= 2ndFlotilla ; link to ID in Flotilla upc file
IDLinkUserPlayerUnits= F2VIIB, 1
FlotillaBriefingText=
FlotillaCommonality= 1

Change in yellow

It may be that using a save after loading in the changes just wont do it
May need to be from the start or at least in port

And dont forget the VIIB ingame looks just llike the VIIC bar the net cutter :doh:

Are you serious? They didn't even model the proper conning towers? Is there a proper VIIB conning tower in the game that we can switch out or was there not even one made for SH5?

Oh geez.............

According to the files there is a specific 7B conning tower
2 in fact

*:\Ubisoft\Silent Hunter 5\data\Submarine\NSS_Uboat7b\Submarine Parts

Has named 7B towers

*:\Ubisoft\Silent Hunter 5\data\UPCDataGE\UPCUnitsData - UnitParts4VIIB

[UnitPart 1]
ID= VIIBTower0
Type= VIIBConningTower ;Can only placed on unit parts slot of this type
NameDisplayable= VIIB-Conning-Name

[UnitPart 2]
ID= VIIBTower1
Type= VIIBConningTower ;Can only placed on unit parts slot of this type
NameDisplayable= VIIB-Conning1-Name

So whether the model is the same despite different name or something else is messed up

Therion_Prime
03-24-10, 11:42 AM
You might also want to look in this file:

My Documents\SH5\data\cfg\UserPlayerContextGE\CareerO ptions.upc

bigboywooly
03-24-10, 12:10 PM
You might also want to look in this file:

My Documents\SH5\data\cfg\UserPlayerContextGE\CareerO ptions.upc

You got it :yeah: nice one
Though is the Flotillas upc thats the one that needs altering to look as below

[Flotilla 2.UserPlayerUnitType 1]
ID=F2VIIA
NameDisplayable=Type VIIA U-boat
AvailabilityInterval=1936-08-12, 1941-01-01
IDLinkUserPlayerUnitType=VIIA
UnitTypeCommonality=4.000000
IDFlotillaLinkTransferTo=NULL

[Flotilla 2.UserPlayerUnitType 1.Objective 1]
ID=MB21OBj1
NameDisplayable=NULL
AvailabilityInterval=1943-04-01, 1943-06-15
ObjectiveCode=Japan

[Flotilla 2.UserPlayerUnitType 2]
ID=F2VIIB
NameDisplayable=Type VIIB U-boat
AvailabilityInterval=1938-06-25, 1941-01-01
IDLinkUserPlayerUnitType=VIIB
UnitTypeCommonality=4.000000
IDFlotillaLinkTransferTo=NULL

[Flotilla 2.UserPlayerUnitType 2.Objective 1]
ID=MB21OBj1
NameDisplayable=NULL
AvailabilityInterval=1943-04-01, 1943-06-15
ObjectiveCode=Japan

[Flotilla 2.UserPlayerUnitType 3]
ID=F2VIIC
NameDisplayable=Type VIIC U-boat
AvailabilityInterval=1940-11-02, 1945-12-31
IDLinkUserPlayerUnitType=VIIC
UnitTypeCommonality=10.000000
IDFlotillaLinkTransferTo=NULL

[Flotilla 2.UserPlayerUnitType 3.Objective 1]
ID=MB21OBj1
NameDisplayable=NULL
AvailabilityInterval=1943-04-01, 1943-06-15
ObjectiveCode=Japan

Not sure the Objectives are needed as not used but meh wont hurt to add in as the devs did
Wonder why they mirrored the files there
Makes JSGME a lil harder to work out for those sort of mods

Galanti
03-24-10, 12:28 PM
I think you're right. IIRC most of the files in the Documents\PlayerContext\ type folders get copied there from your main install when you start a new campaign or patrol. So I believe if you're going to do changes to the flotillla file you need to make the changes in both locations.

This is odd, though:
ObjectiveCode=Japan

Makes me think some of that stuff isn't being used anymore.

bigboywooly
03-24-10, 12:55 PM
I think you're right. IIRC most of the files in the Documents\PlayerContext\ type folders get copied there from your main install when you start a new campaign or patrol. So I believe if you're going to do changes to the flotillla file you need to make the changes in both locations.

This is odd, though:
ObjectiveCode=JapanMakes me think some of that stuff isn't being used anymore.

Yeah those are SH4 Objectives
Looks like they butchered the same files and left in the rest

Thats why changes didnt show on a save game then as was reading from my docs
Now it begins to make a lil sense

TheElitePhoenix
03-27-10, 11:04 AM
Has anyone found a solution, yet?

pythos
03-27-10, 01:55 PM
I did some research and found that the 7C was indeed in service in 1939, so getting one in that times period is not as crazy as people think.

bigboywooly
03-27-10, 02:39 PM
I did some research and found that the 7C was indeed in service in 1939, so getting one in that times period is not as crazy as people think.

:o methinks not

U69 - First VIIC ordered


Ordered 30 May 1938
Laid down 11 Nov 1939 F. Krupp Germaniawerft AG, Kiel (werk 603)
Launched 19 Sep 1940
Commissioned 2 Nov 1940

Career
2 Nov 1940 - 31 Jan 1941 7. Flottille (training)
1 Feb 1941 - 17 Feb 1943 7. Flottille (front boat)

So 1st Feb 41 is the first date you should get one in a frontline flotilla
And thats the 7th
You are in the second flotilla in TotalGermany and HappyTimes
WesternApproaches is the 7th flotilla so thats when one should really be available

Source

http://www.uboat.net/boats/u69.htm

mr chris
03-27-10, 02:55 PM
The ideal situation would that you could pick your start date, flotilla and boat type at the start of the game just like in SH3. Hopefully in time Modders will be able to bring this back.
Makes me scratch my head as to why it was all so radically changed for SH5.
Why change something that's not broken.

bigboywooly
03-27-10, 03:26 PM
The ideal situation would that you could pick your start date, flotilla and boat type at the start of the game just like in SH3. Hopefully in time Modders will be able to bring this back.
Makes me scratch my head as to why it was all so radically changed for SH5.
Why change something that's not broken.

Exactly
Removed because of missions and dynamic campaign

Am sure someone could rewrite\remove the missions
Adding the rest in menu wise should be easyish for someone such as Darkwraith who has rewritten the UI
Flotillas are simple - in fact have a copy here alreay done lol for GWX4 just needs all but the type7 removed and new start points added as world is different to previous versions - land terrain has altered as ports have

mr chris
03-27-10, 03:36 PM
Exactly
Removed because of missions and dynamic campaign

Am sure someone could rewrite\remove the missions
Adding the rest in menu wise should be easyish for someone such as Darkwraith who has rewritten the UI
Flotillas are simple - in fact have a copy here alreay done lol for GWX4 just needs all but the type7 removed and new start points added as world is different to previous versions - land terrain has altered as ports have


Aye the game has an awful lot of potential just a shame it's going to take so long to realize it.

lorka42
03-28-10, 07:08 AM
Not sure if anyones noticed this, but I dont think that the B is a playable sub, atm. Look in the sub folder and youll see stuff missing.....

Nordmann
03-28-10, 07:19 AM
Aye the game has an awful lot of potential just a shame it's going to take so long to realize it.

Frankly, the same was true of the previous games, I just think people have forgotten how bad stock was before the mods came along.

mr chris
03-28-10, 07:24 AM
Frankly, the same was true of the previous games, I just think people have forgotten how bad stock was before the mods came along.

You might be right there. Spent so long playing SH3 GWX it has made me expect at least some semblance of that level of development out of the box.

Ark
03-28-10, 10:41 AM
Not sure if anyones noticed this, but I dont think that the B is a playable sub, atm. Look in the sub folder and youll see stuff missing.....


Yes, it's playable. You can use one in the single missions.

RFB Team
03-28-10, 07:37 PM
:o methinks not

U69 - First VIIC ordered


Ordered 30 May 1938
Laid down 11 Nov 1939 F. Krupp Germaniawerft AG, Kiel (werk 603)
Launched 19 Sep 1940
Commissioned 2 Nov 1940

Career
2 Nov 1940 - 31 Jan 1941 7. Flottille (training)
1 Feb 1941 - 17 Feb 1943 7. Flottille (front boat)

So 1st Feb 41 is the first date you should get one in a frontline flotilla

Actually, the first VIIC to go on patrol was U-93 in October 1940.

bigboywooly
03-28-10, 11:35 PM
Actually, the first VIIC to go on patrol was U-93 in October 1940.

I stand corrected
:up:
Though was still in the 7th so you shouldnt get it till WesternApproaches
:rotfl2:

Either way it deff isnt available when you get it ingame
Busy doing other testing so not had time to go deeper into the VIIB
Seems the game doesnt offer you a new sub if you just TC time forward while sat in the Baltic not sinking anything :har:

TheBlobThing
04-23-10, 04:38 PM
Hi all! I too am missing taking the B for a spin.

Is there any way to either:

Mod the files so you start out with a B? I'd really like to sail with a B but wouldn't want to miss out on the C, or...

Change the files during a campaign (in harbour of course) so you suddenly have a B instead of an A? I'd like to go through all the types availabe if it's possible.

kylania
04-23-10, 04:44 PM
Hi all! I too am missing taking the B for a spin.

Is there any way to either:

Mod the files so you start out with a B? I'd really like to sail with a B but wouldn't want to miss out on the C, or...

Change the files during a campaign (in harbour of course) so you suddenly have a B instead of an A? I'd like to go through all the types availabe if it's possible.

http://www.subsim.com/radioroom/showthread.php?t=167563

TheBlobThing
04-23-10, 04:48 PM
http://www.subsim.com/radioroom/showthread.php?t=167563

Ah, very good, thank you. Didn't think to search the non-mod forum for it.
:salute: