View Full Version : [WIP] 2nd UI clock
skwasjer
03-19-10, 04:28 AM
I saw some requests for a 2nd clock/watch, seperate from the chrono/clock. Last night I scripted a new clock (I really like the new scripting engine \o/), but I need some help with textures (I'm no texture artist) and the preferred placement.
Anyone willing to make a texture, please take the stock Clock.dds and copy it to PocketWatch.dds (same folder) and reskin it and let me know. Take into account you only have to make a new background and the hour/minute/second hands (seconds in bottom inner circle), all the rest should be ignored/removed (f.ex. all stopwatch stuff/top inner circle).
I'll post a screeny or perhaps the actual WIP-version tonight.
Castorp24
03-19-10, 05:37 AM
Thanks for your work, mate.
Do you happen to know if the stock clock tells local time?
In either case, the clock you are working on, does it tell local or GMT time?
Thanks again
skwasjer
03-19-10, 06:53 AM
It is base time afaik, I just take the game time and it's the same as shown by the stopwatch/chrono. From what I can see, there is no way to directly extract timezone info. I may be able to translate the time depending on long/lat info of the current position, but I have not checked this yet. The biggest problem as far as I can see with that though, is it must be relative to the base location... But that info may be available from script as well, don't know yet.
Now, I just need some good texture different from stock :yeah:
urfisch
03-19-10, 06:56 AM
let me know, what texture you need...i will make it 4u
;)
:salute:
skwasjer
03-19-10, 06:58 AM
As indicated in first post, anything HQ will do, just map it to Clock.dds.
D.Kruger
03-19-10, 06:59 AM
Can it is useful ?
http://img294.imageshack.us/img294/769/ww2junghans1a.jpg (http://img294.imageshack.us/i/ww2junghans1a.jpg/)http://img441.imageshack.us/img441/5812/ww2junghans1abe.jpg (http://img441.imageshack.us/i/ww2junghans1abe.jpg/)http://img217.imageshack.us/img217/491/uhr1l.jpg (http://img217.imageshack.us/i/uhr1l.jpg/)http://img202.imageshack.us/img202/871/8e1c.jpg (http://img202.imageshack.us/i/8e1c.jpg/)
http://img697.imageshack.us/img697/413/junghans001az.jpg (http://img697.imageshack.us/i/junghans001az.jpg/)
urfisch
03-19-10, 07:42 AM
here it is...
http://rapidshare.com/files/365402469/clock_pocket.dds
its a lange + söhne kriegsmarine pocket watch from 1942.
pic:
http://img209.imageshack.us/img209/8586/clockh.jpg
skwasjer
03-19-10, 07:49 AM
Help me out here, what does the left inner hand stand for? Oh, those hands must be removed from the clock itself, or they cannot be animated...
urfisch
03-19-10, 07:59 AM
power status of the watch in hours left...left side is "full" right side "empty"...right side indicator needle can be removed, if needed...
Decoman
03-19-10, 08:54 AM
Edit: Apologies, for reuploading, once, or twice.
I am not sure what kind of clock the OP want. Does he want another pocket watch in addition to the default stopwatch found in the clock.dds file?
Here is a rework of the other clock dial I have. The best alpha for the circular edge is best made by simply cutting the rgb with a color, and not trying to make a perfect circularclock in the rgb channel. Just let the alpha cut into a solid rgb color/gradient. Or, I might have a thing or two to learn about how the alphachannel is created and maintained through the applications that I use. I still don't 'get' the importance of unmultiplied/premultiplied images.
Here is a jpeg and a link to the .dds file:
Linky to .dds file. (http://www.decoman.net/linked/PocketWatch.dds)
http://www.decoman.net/linked/clock3.jpg
Yeah, I thought he was asking for help/advice on where to put a digital, always on screen type read-out such as we had with SH3... where you could mouse over it and get the date as well.
JD
skwasjer
03-19-10, 10:23 AM
Currently I have made another analog 'pocket watch' without stopwatch function that you can enable and use stopwatch seperately for targetting, but a digital clock is easy enough too.
conus00
03-19-10, 10:56 AM
Is there a way how to 'clone' two stopwatches to display identical data side by side but assign them two different .dds textures? If that is possible then there is no need to move elements around on the texture: you can just eliminate unwanted parts (hands) in the texture's alpha layer....
I have two dds files prepared already.
Historical stopwatch: showing only large hand and top small one
and
Historical clock: showing only "minute" and "hour" hand (clocks didn't have "second" hand IIRC)
I can upload the textures for you if interested.
http://i281.photobucket.com/albums/kk234/conus00/Clock_stopwatchcopy.jpg?t=1269021381
http://i281.photobucket.com/albums/kk234/conus00/Clock_realcopy.jpg?t=1269021345
Ali Fish
03-19-10, 03:23 PM
ive managed to split the torp dials and esitmation dials and there anchor points. much easier to look at. this screenshot however has everything running at once, i look forward to a complete seperate clock system though..
http://i1003.photobucket.com/albums/af156/AliFishGMT/3f1f3394.jpg
http://www.longam.net/sh4/PocketWatch.jpg (http://www.longam.net/sh4/PocketWatch.dds)
http://www.longam.net/sh4/data.zip
(http://www.longam.net/sh4/PocketWatch.dds)
Dimitrius07
03-19-10, 05:28 PM
deleted
Frederf
03-19-10, 08:31 PM
SH3 was able to do the "multiple clocks with different textures." Perhaps you should ask the author of the "Jagd tools" mod.
skwasjer
03-19-10, 09:18 PM
Thanks for all textures, I will get to work on the analog clock in one or two days. For now, I made a digital one:
http://www.subsim.com/radioroom/showthread.php?t=165545
briklebritt
03-20-10, 02:27 AM
real thing
http://www.real-one.de/ebay/lstowaf01.jpg
Castorp24
03-20-10, 02:46 AM
Would you please take a look at this:
http://www.subsim.com/radioroom/showthread.php?t=165430
...(the part regarding the two clocks) ... and let me know if you think it possible?
Thanks so much
7Infanterie19
03-27-10, 01:40 PM
A 3 minute (or 3 minute 15 second) mark is extremely useful as it is a good way to know where you are if you are tracking ship speed on the map the old way (without cursoring over a ship icon to get speed).
I find that glass glare on the clock is a distraction. I use the chronometer that conus posted - the top one in his picture - and like it, except for the glass glare.
Just my two cents.
Parasit
11-01-11, 10:44 PM
It is possible to make a format file dds for a chronometre as in a photo Junghans?
TheBeast
11-02-11, 12:15 AM
It is possible to make a format file dds for a chronometre as in a photo Junghans?
Yes:salute:
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