View Full Version : Some mods installed but are not working...
Fattysbox
03-18-10, 12:13 PM
So I have two mods that installed that are currently not working.
1) Darkwraith's TDC dails
2)Capthelm's audio mod
Installed through JSGME just like any other mod, but I never see the dials nor do I hear the sound effects...
Just curious if anyone else has been having this problem.
Cheers! :salute:
J
Coldcall
03-18-10, 12:28 PM
So I have two mods that installed that are currently not working.
1) Darkwraith's TDC dails
2)Capthelm's audio mod
Installed through JSGME just like any other mod, but I never see the dials nor do I hear the sound effects...
Just curious if anyone else has been having this problem.
Cheers! :salute:
J
TDC dials from Darkwraith work fine on my game though i dont have Capthelm's mod. Though i dont see why they would clash. I bet you've mis-installed somewhere along the line.
im having the same prob, i have several other mods that seem to be working ok, in order.
1. NewUI_0_3_0_ByTheDarkWraith
2. Critical hits 1.1 Torpedos
3. MoraleMod
4. No lock text mod
Ohh i did have Command Keys 1.03 but removed it as i am blonde and it confused me :doh:
Only thing that isn't is the Gui.
Heretic
03-18-10, 01:21 PM
Some mods are packaged with the actual mod in a sub folder. You need to make sure what you put in your MODS folder has the DATA folder immediately within it.
http://webpages.charter.net/mdpeyton/SH5/Mods%20Dir.jpg
Cheers Heretic i'll try it :salute:
SteamWake
03-18-10, 06:11 PM
Kudos Heritic I got caught by this as well with the UI mod.
Man its good to have those buttons back !
Fattysbox
03-18-10, 10:13 PM
I'll check it out tomorrow... Thanks for the heads up! :up:
Webster
03-18-10, 10:21 PM
i will sticky this since so many people make this same simple mistake
Ducimus
03-18-10, 10:23 PM
Always check the paths when unpacking. Not all modders package their work the same way.
Also, just as an FYI, don't be quick to overwrite files (aka Mod conflicts) if you don't understand what those files are doing, and what the changes to those files are.
These are the mods that I'm using currently, I believe that they are all working properly Indy.
Accurate German Flags
MoraleMod
Radio Paris French Music Vol I
RemoveLogoIntroTheDarkWraith
No Umark
MiniChrono
MightyFine Crew Mod 1.0
impurity blue
DiveDepthFix_by_coasterdigi
Critical hits 1.1 Torpedos
Das Boot Sound Mod
Capthelms Remove Mouse Crosshair Mod For SH5
Free Cam Tweak 1.1 - Regular
Church's SHV 1.01 Keyboard Commands v1.1
andredr
03-24-10, 09:13 PM
Hi
I've been using MODS with sh 3 and 4 and no mods are working with 5. I know that my folders are well placed.
Don't know what to do.... If you have a suggestion, I'll be happy to try it.
andredr
Webster
03-24-10, 10:30 PM
most of the time the reason mods dont work are for only two reasons
1 - jsgme isnt placed in the correct folder so it can install mods into the game
or
2 - the unzipped mod folder is what you put into jsgme and not the "actual" mod folder that was inside of it if you had only opened it first to check it.
im not saying this is what you did but too often people are lazy and unzip mods directly into jsgme without even checking then first to see if they were packaged in a way that would allow it to be unzipped directly into jsgme and have the mod still work. IMO you should NEVER unzip mods directly into jsgme
andredr
03-25-10, 08:34 AM
Hi Webster
I thank for your response.... but as you can see, everithing is well placed...
http://i1003.photobucket.com/albums/af155/andredr1949/ScreenHunter_03Mar250927.jpg (http://s1003.photobucket.com/albums/af155/andredr1949/?action=view¤t=ScreenHunter_03Mar250927.jpg)
http://i1003.photobucket.com/albums/af155/andredr1949/ScreenHunter_02Mar250927.jpg (http://s1003.photobucket.com/albums/af155/andredr1949/?action=view¤t=ScreenHunter_02Mar250927.jpg)
http://i1003.photobucket.com/albums/af155/andredr1949/ScreenHunter_01Mar250927.jpg (http://s1003.photobucket.com/albums/af155/andredr1949/?action=view¤t=ScreenHunter_01Mar250927.jpg)
andredr
TheDarkWraith
03-25-10, 08:45 AM
what does the contents of your MODS folder look like? And then what do the contents of the mods in question that aren't working look like?
andredr
03-25-10, 03:33 PM
Hi TheDarkWraith (http://www.subsim.com/radioroom/member.php?u=254741)
Here is a snapshot of my MODS folder ( on the left). On the right, you can see the only mod that I'm trying to use now. It doesn't work. I have tried the one you made (dials like sh4) and that didn't work either. I have tried alot of the new mods for sh5 and none has worked to far.
I took the bold step of copying the one I told you about (above) and copied it directly in the DATA of the game. I did that after making a safe copy of the DATA first. That's the only way I could fine to have the dails. By the way, thank you for that.
http://i1003.photobucket.com/albums/af155/andredr1949/ScreenHunter_04Mar251625.jpg
andredr
JScones
03-26-10, 09:33 AM
@andredr: You have installed SH5 to your "Program Files" folder, the first cardinal sin when using Vista or Windows 7.
You will find your mod files sitting in your VirtualStore\SH5 folder. If you do not know where that is, pls research UAC.
Seee here (http://www.subsim.com/radioroom/showthread.php?t=163447) for more information regarding JSGME. Pls note the Vista/Windows 7 Users section under "Installation".
@Webster: FYI common problems such as dupe folders will be covered in the above link when I get some time over the coming week.
Webster
03-26-10, 05:26 PM
@Webster: FYI common problems such as dupe folders will be covered in the above link when I get some time over the coming week.
thanks, that will help a lot of people avoid that mistake and might i suggest you mention never to try to unzip mods directly into jsgme as quite a few people get the idea to do this.
just some FYI about my windows 7 64 bit (dont know about 32 bit)
it doesnt have the same issues as vista does with the programs thing, it organizes thing differently (the programs folder is split into 2 programs folders) and it will automatically install games into the main directory outside of these program folders so the default install locations can be used, it just makes any changes it needs to on its own :up:
Webster
03-26-10, 05:35 PM
Hi TheDarkWraith (http://www.subsim.com/radioroom/member.php?u=254741)
Here is a snapshot of my MODS folder ( on the left).
what we are asking about is:
open the OPCF_sh5 folder found in the jsgme "MODS" folder and tell us (or show us) what you see there, it should just be a folder named "data"
if you see another folder there called OPCF_sh5 then THAT is the actual mod and the only one that should have been placed into jsgme.
JScones
03-27-10, 01:04 AM
what we are asking about is:
open the OPCF_sh5 folder found in the jsgme "MODS" folder and tell us (or show us) what you see there, it should just be a folder named "data"
He did. Check his last screenshot again...folder structure prominent and looking A-OK to me.
Webster
03-27-10, 01:31 AM
He did.
oh, i missed that :damn: dont know how, reading too many threads i guess :06:
in that case i guess its just a bad mod download try redownloading it, if it was a bad mod i think more people would say something
andredr
03-28-10, 09:33 AM
Hi all
I had alot of problems using MODS. None of them worked and now I now why.
First: I did a first installation of sh5 where it wanted to install. I saw that it wasn't in "Program Files" so I uninstalled it and put a second installation in "Prgram Files". Not to do.
Second: When I installed "JSGME" it went in the folder of my fisrt installation: Ubisoft silent hunter V and not in the second folder in "Program Files". JSGME did not read what was in the second installation even if my mods were all there. It read what was in my first, which was empty. I just copied and paste the second installation in the first location and everything is now working fine.
Thank's to all that have tried to helped me....
Hope that this will help some of you
andredr
Webster
03-28-10, 12:28 PM
i did that a few times when i had multiple installs of sh4 but i learned to manually create new shortcuts with identifiable names for each install so i didnt have any more issues like that.
loerelau
03-29-10, 01:05 PM
Hi
I also have a problem with the Darkwraith mod.
At the periscope I do have the extra dials, working fine.
I do have compas, rudder.
But not fuel, O2, etc. and those are for me the most important. :) I hate the SH5 percentages in a menu style.
Help would be much appreciated. I probably do something stupid.
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