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View Full Version : [REQ] Morale and hit points


lehovsky
03-18-10, 05:32 AM
Dear Modders,

It`s more like an idea nor request, but anyway, can it be done?

Morale, as we all know suc*s, with "unable to comply" responce. Some Ubi "genius" thought, let`s make morale a currency, which can be spent on some "abilities". What I am thinkong of is that, maybe with low morale, the crew will perform as ordered, but with less spirit, organization, and all of the things would be done slower, for ex. torpedo loading, gun reloading, more topredo duds ( due to bad loading). But when the crew is in severe danger (120 m depth and DC all around it) will act more efficient as a result of fear.

Hit points - can it be fixed that when I reload a game, hitted targed will still be burning, damaged, flooded? it`s so frustrating that I need to lose aditional torp on the target that was already sinking but got resurrected by Ubi gods...

Sorry if the post is in wrong place.

jwilliams
03-18-10, 06:07 AM
Dear Modders,

It`s more like an idea nor request, but anyway, can it be done?

Morale, as we all know suc*s, with "unable to comply" responce. Some Ubi "genius" thought, let`s make morale a currency, which can be spent on some "abilities". What I am thinkong of is that, maybe with low morale, the crew will perform as ordered, but with less spirit, organization, and all of the things would be done slower, for ex. torpedo loading, gun reloading, more topredo duds ( due to bad loading). But when the crew is in severe danger (120 m depth and DC all around it) will act more efficient as a result of fear.


This is how its surposed to be like. the current system is bugged. Ubis next patch should fix this. Use the morale Mod as a work around until Ubi's patch.


Hit points - can it be fixed that when I reload a game, hitted targed will still be burning, damaged, flooded? it`s so frustrating that I need to lose aditional torp on the target that was already sinking but got resurrected by Ubi gods...

Sorry if the post is in wrong place.

I would think that the way the game saves data to your save game is hard coded and would not be fixable

The save game bugs have been in since SH3. and modders have been unable to fix it.

Use the SH3 save game rules as a work around