View Full Version : [REL] Better Torpedo Graphics
Tested with SH5 v1.1.5
Replaces the ugly stock torp graphics.
I used the stock SH3 torp icons as a base, as I think they are much nicer.
Then applied some colour variations to them, to tell at a glance what torps you have loaded.
Not entirely happy with what I've got to be honest.
I'm receptive to feedback and can easily change the colours if needed.
http://img684.imageshack.us/content_round.php?page=done&l=img684/4610/torps.jpg&via=muploadhttp://img684.imageshack.us/content_round.php?page=done&l=img684/4610/torps.jpg&via=muploadhttp://img684.imageshack.us/img684/4610/torps.jpg
Download
http://www.subsim.com/radioroom/downloads.php?do=file&id=1599
Version 2
Less colourful than version 1.
http://img215.imageshack.us/img215/2928/35659022.jpg
Download
http://www.subsim.com/radioroom/downloads.php?do=file&id=1631
Yes, you have right - stock torpedoes are awfull. Thanks for better one :up:
Decoman
03-13-10, 02:42 PM
Thanks. Good to see there is nice a contrast between the G7a's and the G7e's.
Shadows are abit dark, but it sort of matches the dark'ish GUI.
Edit: There is one texture that is missing sort of. Probably insignificant. One can click the torpedo, and then a black outline texture will appear.
mookiemookie
03-13-10, 02:45 PM
They look great - except some of the LuT's and whatnot look a little rainbow-ish. Maybe if you just changed the color of the band on the back instead of the warhead color?
Yeah, there are a few too many colours going on there.
As you have said, maybe keep all the warhead colours the same (I like the gold one) and just change the body and band colour?
I'll definitely be changing this.
But I'll wait for a little more feedback first.
Drifter
03-13-10, 03:15 PM
Very nice. Thank you. :up:
jlederer
03-13-10, 03:54 PM
Much better than originals, thanks!
Decoman
03-13-10, 04:35 PM
I had in mind to create some icons anyway, so I want to ask, is there a chart or something somewhere that show how the torpedoes are marked? (how they look like, compared to each other)
I also wonder, if the torpedoes was realistically given distinct markings or paint schemes, or if the distinct markings is something tailored for the SH series.
Decoman
03-13-10, 05:30 PM
Not to show off but I'd be more than happy to provide some rendered images with a nice alpha and such.
I quickly modeled a torpedo, propellers are missing atm. :oops:
I would only need some colors to get started. :DL
http://www.decoman.net/linked/torpTest.png
Very nice!
I got no idea what colour all the different WW2 German torpedoes were, though :cry:
The cartoony torpedoes in SH4 and 5 have bugged me big time. Thanks for your mod:up:
kylania
03-14-10, 01:35 AM
Sexy!
Tested with SH5 v1.1.5
Question: what type a boat? :hmmm: The case 7 "C", turm...???:down:
coronas
03-14-10, 04:38 AM
keep all the warhead colours the same (I like the gold one) and just change the body and band colour?
Yes, please!
Good work BTW.
:salute:
HanSolo78
03-14-10, 04:49 AM
Nice addition! The stock ones hurt my eyes!
Thx!
Decoman
03-14-10, 06:36 AM
Q: Exactly which type of torpedoes are in the game? Does anyone know? I haven't found any file listing them.
The torpedoes.dds file show 19 different looking torpedoes, including what might be a decoy or something.
Also, I just noticed that the OP has used a larger texture file 1024x1024 px instead of the old 512x512 px. Since he only has a texture file in his mod, I assume changing the texture resolution is pretty straight forward.
The game scale the texture for displaying the torpedoes.
Edit2: By searching for images on the internet, it seem clear that torpedo #3-6 are acoustic torpedoes, of type T4 (falke) and maybe later variants. Apparantly the length of G7e and G7a and acoustic torps are the same, but with different looking rear part and detonator. I guess torpedo #7-19 are a mix of G7e's and G7a's. I have no idea what torpedo #2 are.
My suggestion:
• Lighter metal finish for gas turbine torps
• Darker metal finish for electric torps
• Lettering indicating T1, T2 etc, shown outside icon of torpedo
• Same colored warhead (all used the same explosive warhead afaik)
• Additional colored band behind warhead, indicating FAT/LUT
• Different shapes for G7a, G7e and other torpedoes
And I would be happy to render this out and create a 1024x1024 texture. The larger texture that OP included seem genious. The image would then always scale down, instead of scaling up to fit various screen resolutions. :)
Question: what type a boat? :hmmm: The case 7 "C", turm...???:down:
What?
The game uses 11 of these.
The rest are left over from SH4 (it is exactly the same graphic, just re-used!)
Give me 10 minutes, I'll post a pic showing which ones are used, and what each torpedo type is.
I don't remember resizing the file to be honest, but I've been messing around with this for a week, so I guess I forgot. Looks like it worked out OK!
I'll get back to you.
Sorry it took me so long. Loaded up the game and got sidetracked trying to tweak something else.
Here you go, SH5 torpedo guide.
http://img211.imageshack.us/img211/2696/torpedoguide.jpg
The larger texture that OP included seem genious.
That was an accident that just happened to work out OK :DL
Decoman
03-14-10, 08:19 AM
Edit: Thanks Sergei!
I found a list mentioned on the forum here: Ammunition.upc :woot:
T1 (G7a)
T1 LUT I (G7a)
T1 FAT I (G7a)
T2 (G7e)
T3 (G7e)
T3 LUT II (G7e)
T3 FAT II (G7e)
T4 Falke (G7es)
T5 Zaunkönig I (G7es)
T7 Steinbarsch (G7ut)
T11 Zaunkönig II (G7es)
Decoman, have a look at what conus00 has achieved with the torpedo graphics
http://www.subsim.com/radioroom/showpost.php?p=1314895&postcount=35
Really nice job!
Decoman
03-14-10, 06:09 PM
Btw, the in game G7a torp seem to be textured light gray and with blue'ish warhead.
Here is my first attempt: Linky png image (http://www.decoman.net/linked/torpy.png)
I should try to make it 1px higher and with better contrast.
Odd, the same T1 torp image seem to scale differently.
Lol typing text was a bad idea. 'T1' is mirrored for rear tube.
I suppose you can make two versions, it's the same with me. I'll likely work on this further. Some might find the torps too slim perhaps.
Calculations show that the small torp is about 1-2px too long. Easy to adjust.
Here is the larger file: Linky big png image (http://www.decoman.net/linked/torpyBig.png):oops:
rsvette12
03-14-10, 06:31 PM
Now if we could get those in the launched torpedo in the game that would be awesome look terrific. :up:
Rich
That's a really sweet torpedo model :DL
Decoman
03-15-10, 07:04 AM
Here is my second try: Linky to png file (http://www.decoman.net/linked/torpy2.png)
I think this one looks slick. I made a dark silhuette around the torpedo, improving the contrast.
I have personally blanked out the alpha for the current thin black torpedo silhuette found in the "TorpedoPage.dds" file. This whole file is merely 256x256 px large, and the thin black silhuette for the torpedo, is a single one, that won't match torpedoes that look different in shape. The container for this thin black outline is also not matching the maximum width for the other torpedo alpha, so any graphics drawn for that will not cover the length of the new torpedo. This thin black outline seem useless anyway. :shifty:
About colors: The black'ish warhead on the torpedoes look perhaps abit boring. Maybe some other color would be suitable. Perhaps a brass color would suit the torpedo body? I don't know what might seem plausible. On second thought, the brass would clash with the yellow stuff on the torpedo system page I think.
I have some ideas for color coding the torpedoes and I want to present a suggestion. I thought a red warhead would be sensible for the homing torpedoes, since the uboat risk (true?) being hit by it's own torpedo.
I wonder, what are the consequences of scaling up original texture files in terms of memory usage? I wouldn't mind seeing the 256x256 texture increase to 1024x1024 to perhaps get some nicer outlines.
That looks even nicer.
I didn't think of editing the torpedopage.dds, that is a good move.
I would go ahead and scale it up.
Have a look in the textures folder, and see how many large textures are used in the game.
I think in the grand scheme of things, scaling this one tex up to 1024x1024 is small potatoes.
Decoman
03-15-10, 09:33 AM
Edit: I intend to color correct the texture and make it abit brighter like the one I showed earlier, for the system torpedo menu.
I tried to come up with a sensible color scheme: :woot:
http://www.decoman.net/linked/torpcolors.jpg
Basicly:
• Light or dark metal for torp body
• Black or red color for warhead
• One wide band of color for I type of modifications
• Two thin bands of color for II type of modifications
• Colored propulsion part for that experimental hydrogen peroxide torpedo
I suppose it would be logically sort of, to add the thick red band for the last torpedo, but I thought red against red wouldn't look that good.
• Blue = LUT, bearing independent
• Orange = FAT, area search
I am not sure about the shape of the torpedo for the acoustic torpedoes. The fins might look different. I have so far only found one image (drawing) hinting at its shape but the shape might not be correct.
GDFTigerTank
03-15-10, 09:38 AM
Your first color scheme was better imho. The real torpedoes were painted quite a variety colors - I have seen German torpedoes painted with a red warhead/ blue body, as well as a yellow warhead/blue body for instance. I have never seen one with a grey body/black warhead.
I appreciate trying to get the torpedoes to be easily identifiable though through your schema.
If you were to change the "electric" from being a grey to a more easily seen blue (a medium/bright blue) I think that's be awesome - and it would fit better with some of the schema I have seen used on actual german torpedoes. Also not sure about the purple markings on the "LUT" - perhaps change it to white?
BowfinSS287
03-15-10, 10:07 AM
Decoman "I tried to come up with a sensible color scheme"
I really like those, any info when a dl link will be available
thanks
Decoman
03-15-10, 10:13 AM
I have to work on the images, but it shouldnt take long. I don't want to highjack the thread so I'll focus on what I think looks ok, but I am open for corrections. I intend to link the .dds file(s) here and then OP can zip it an name it. :DL
I don't see any reason why there can't be more than one mods for this. I just want to get this one done and see how it fares.
Edit: Ops, I have to make a change somehow for that additional acoustic torpedo.
GDFTigerTank
03-15-10, 10:26 AM
Also what file(s) do we have to modify to change these ourselves?
Decoman
03-15-10, 10:37 AM
Edit: Two files. They end up in the same folder and are both .dds files. That other file removed the alpha and also the ugly thin outline for the torpedo, that has no use afaik. Hm, and it is also used for a dark overlay for torpedo reloading.
Torpedoes.dds
TorpedoPage.dds
I had to change the color schematic, to make all the acoustic torps fit in:
http://www.decoman.net/linked/torpcolors2.jpg
Edit: I like the one below the best. It keeps the blue and orange indications separate from the markings for improved acoustic torpedoes.
http://www.decoman.net/linked/torpcolors3.jpg
I don't see any reason why there can't be more than one mods for this.
Of course not! The more we have the better it is for the community. Conus00 has also come up with some very nice looking torpedoes.
Your ones look very good. I like the colour scheme you have come up with. It is a lot less "Rainbow of many colours" than my first effort!
Looking forward to a release. Keep up the good work. :salute:
Decoman
03-15-10, 11:48 AM
Thanks :DL
There is one issue with this torpedoes.dds file. The part found in TorpedoesPage.dds has a different size for the container (well it has now when I have lenghted the torpedo). I am thinking that I either have to shave off 10 pixels, or find a way to change the scale of the container, that contains a mask, that show as dark overlay, when a torpedo is being beloaded. I can create the proper mask, but I need to lengthening the container somehow.
http://www.decoman.net/linked/torpcolors4.jpg
Version 2 available.
Now with less colours :DL
See post 1.
LSD_Angel
03-21-10, 08:55 PM
:up: thanks
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