Log in

View Full Version : [REL] New Wilhelmshaven plus locks for GWX 3


Pages : 1 [2]

darkone999
06-28-13, 07:48 PM
Hi I want to install GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6.7 with GWX 3 gold.Both these mods have merged campaign in there mods folder what one do I use and where should I put merged campaign in the load order.Also what version of GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships is the best to use.

Thanks in advance
Tim

Fubar2Niner
06-29-13, 04:13 AM
@darkone999

Here is my abbreviated mod list;

GWX - Captain America's Officer Icons
GWX - Integrated Orders
GWX - Merged Campaign
GWX - VIIC41 Player Sub
GWX - Alternative Flotillas
GWX - Axis Mediterranean Aircraft Skins
GWX - Late War Sensors Snorkel Antennas
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
Searchlights_Removed
Torpedo damage Final ver2.0
Foam
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
Q Ship mod GWX3.0
Kaleun's Cap



As you can see I use v.7 enabled after Merged Campaign. No problems my end, however I would advise you use the 4GB patch , found here:

http://www.subsim.com/radioroom/downloads.php?do=file&id=2888

Assuming you have a 64bit OS, as Wilhelm,St Naz etc. is quite memory intensive. Hope this helps..

Best regards.

Fubar2Niner

darkone999
06-29-13, 07:59 PM
Thanks Fubar2Niner (http://www.subsim.com/radioroom/member.php?u=211804) for the advise.I was waiting for advise on this matter before I finished modding my game.I do not mind reloading my games if something goes wrong but I just bought a new copy of a very old version of SH3 and it was a pain to remove starforce from it.So I hope to get everything right on the first run after I mod the game.I am going to buy another copy that is patched and without starforce in the near future.I have the 4gig patch and I am going to apply it tonight.:D

Thanks again
TIM

BigWalleye
06-29-13, 08:42 PM
Fubar2Niner,

The readme.txt for GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 contains the following instructions:

Installation

Extract into MODS folder and add through JSGME in the usual way
Best to load over an unmodded GWX3 as the optional mods WILL change upon enabling this
Then load your optional mods as before

Based on the instructions, I have put the Wilhelmshafen,.... mod first in my mod list, followed by the other GWX optional mods I use. My mod list:

GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
GWX - 16km Atmosphere
GWX - Alternative Flotillas
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
GWX Turm Lights fix
:
:
:
:
<mod soup>

It appears this is backward from your list. Am I risking problems with this order?

darkone999
06-29-13, 11:32 PM
Fubar2Niner,

The readme.txt for GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 contains the following instructions:

Installation

Extract into MODS folder and add through JSGME in the usual way
Best to load over an unmodded GWX3 as the optional mods WILL change upon enabling this
Then load your optional mods as before

Based on the instructions, I have put the Wilhelmshafen,.... mod first in my mod list, followed by the other GWX optional mods I use. My mod list:

GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
GWX - 16km Atmosphere
GWX - Alternative Flotillas
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
GWX Turm Lights fix
:
:
:
:
<mod soup>

It appears this is backward from your list. Am I risking problems with this order?

Hi BigWalleye

I loaded GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 last in my order.I will let you know later tonight how my game goes..Here is a link to my load order as it is now. I will paste below.U may have click pic and view raw image and then zoom to get a good look..Any advise on my load order is welcome.
http://i41.tinypic.com/2ldiwbt.png

Thanks :hmm2:
Tim

BigWalleye
06-30-13, 06:24 AM
Any advise on my load order is welcome.
http://i41.tinypic.com/2ldiwbt.png

Thanks :hmm2:
Tim

You're most welcome, but I'm just as confused myself! Quoting Jimbuna's sig: "Don't follow me. I'm lost!" I don't know whether to leave the Wilhelmshafen mod alone or move it to the other end of the list. Happen to be in port in my career, so if I have to move it, now would be a good time. :06:

HW3
06-30-13, 08:48 AM
It should be first in the list.:yep:

P.S. Only use the merged campaign from the Wilhelmshafen mod, the other one from GWX is not needed.

Fubar2Niner
06-30-13, 09:27 AM
Exactly as HW3 said, the reason I have it after several other mods is so they don't overwrite it......... Have to say I have never tried it before the 'GWX mods' supplied but after my other soup. Maybe something on my todo list :hmmm:

Best regards.

Fubar2Niner

BigWalleye
06-30-13, 09:56 AM
Thanks for the help, guys! Leaving it alone for now. (Polish engineer's first rule: If it ain't broke, don't fix it.)