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View Full Version : [REL] Old Style SH Controls (familiar 3 dials) for UI v1.3.1


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scumm
03-17-10, 11:40 AM
Good work :yeah: when will in Spanish?

AOTD_Rhonen
03-17-10, 12:16 PM
yes they are working GREAT :up: They look awesome.

I'm trying to merge all my UIs into one file that the user just has to set some options to enable each one instead of using different mods for each (combining them into one mod). Ultimately making a Page that the user can go to in the game to select which UI they want to use in real time (so they can switch on the fly). But I'm stuck on a problem with accessing imported global variables in InitializeScript() in each page that needs to 'read' the variables.

that sounds well :)
Waiting for your update :salute:

TheDarkWraith
03-17-10, 01:34 PM
Good work :yeah: when will in Spanish?

as soon as someone translates the menu.txt file to Spanish. This applies to any other language also.

kylania
03-17-10, 02:21 PM
as soon as someone translates the menu.txt file to Spanish. This applies to any other language also.

I tried Google Translate, but it apparently gave up around line 3707. :P

TopCat
03-17-10, 02:25 PM
Dark Wraith, you're the man :yeah:. I consider it a very good idea to merge all your work together to one mod with different options. Hope you keep to the variety of different options for the ui. I love the zillions of dials while others seem to be more happy with a simple solution.
Thanks again for your great work!

jaxa
03-17-10, 02:34 PM
TheDarkWraith, is it possible to see your wonderfull mod in Polish? I can send you menu.txt in Polish from localised version. It would be great for Polish players :)

TheDarkWraith
03-17-10, 03:15 PM
TheDarkWraith, is it possible to see your wonderfull mod in Polish? I can send you menu.txt in Polish from localised version. It would be great for Polish players :)

send me the translated file and I will include it.

Adam84
03-17-10, 03:25 PM
I cannot see any of your photos demonstrating this mod, is this a problem at my end? If so please tell me what will cure it.

Thanks

Ad

martes86
03-17-10, 03:36 PM
It's not a problem of yours. Actually, his photobucket account had an overload in the monthly max bandwidth department.

Cheers :rock:

conus00
03-17-10, 04:26 PM
One of the best mods for SH5! :salute:

The only thing which bugs me is that it is not compatible with "No Lock text Mod". Having the "Lock target" and "Switch target" labels kills the immersion.

I have read the modder's post and he had to move the labels out of the screen instead of deleting them. I have tried the same thing with your Page attack periscope.ini, Page obs periscope.ini and Page UZO.ini but the damned thing stays there. :hmmm:

Any chances on pointing me to the right direction?

Thanks!

TheDarkWraith
03-17-10, 05:04 PM
One of the best mods for SH5! :salute:

The only thing which bugs me is that it is not compatible with "No Lock text Mod". Having the "Lock target" and "Switch target" labels kills the immersion.

I have read the modder's post and he had to move the labels out of the screen instead of deleting them. I have tried the same thing with your Page attack periscope.ini, Page obs periscope.ini and Page UZO.ini but the damned thing stays there. :hmmm:

Any chances on pointing me to the right direction?

Thanks!

I've added the option to remove them via scripting in the next release.

Maltro
03-18-10, 08:27 PM
Very good work on this mod TheDarkWraith :yeah: !

You have made a very nice interface and thought at people who doesn't have wide screen (TDC overflow on the scope view) and let us the possibility to desactivate the TDC and keeping the 3 dials, it is thought :yeah:... and, it is rare... you have thought to the none British players who play by giving direction to keep our language. :yeah:

Thank you! I hope your mod will be compatible with next (?...) patch.

There are plenty more a working stadimeter and this game will be very good...

:arrgh!:

flymar
03-19-10, 12:19 PM
Sometimes the boat doesn't respond to change course by clicking tha compass gauge. I've noticed it happens at TC 32x or more. Thre is speech confirmation but the course remains unchanged.

ReallyDedPoet
03-19-10, 12:21 PM
Sometimes the boat doesn't respond to change course by clicking tha compass gauge. I've noticed it happens at TC 32x or more. Thre is speech confirmation but the course remains unchanged.

I have had this with the Compass Mod, but have not noticed it with this one yet. But I do not think I have TC past 32 yet with it.

bigboywooly
03-19-10, 12:37 PM
Sometimes the boat doesn't respond to change course by clicking tha compass gauge. I've noticed it happens at TC 32x or more. Thre is speech confirmation but the course remains unchanged.

Noticed it too though didnt click may have to do with TC

kylania
03-19-10, 12:41 PM
I have had this with the Compass Mod, but have not noticed it with this one yet. But I do not think I have TC past 32 yet with it.

Same problem here.

Flinch
03-20-10, 03:15 AM
Hey - Love the mod!

Having one small issue - I re-sized the notepad/status report box to the left of the 3 dials. When I clicked the expand button it expanded to where the bottom of the box is cutoff (maybe 1-2 lines of text). This also hid the expand button on the box. Any way to fix this? Or be able to move the box around the screen by clicking and dragging? Hopefully this makes sense to someone. Thanks!

ataribaby
03-20-10, 06:26 PM
Hi TheDarkWraith
Can i nicely ask if its possible to make just compass dial somewhere above stock UI speed readout? Like yours CompassSH5TheDarkWraith.zip but more finished. This one stays on in port and not scale position correctly with 4:3 screen. I like stock UI and only what i missing is compass to change bearing easly. If it will be possible and notmuch work for you i will be extremly happy.

stoppro
03-20-10, 11:42 PM
thank you these mods are needed and very useful. no complaints- at all-about anything. thanks again

ingsoc84
03-21-10, 11:42 AM
Havnt followed totally, but do we have a working gramaphone with music yet?

SteamWake
03-21-10, 11:50 AM
Hey I noticed today that the "Fire at waterline" or "Fire at superstructure" appears to work :up:

The change course by clicking on compass rose does nothing for me either.

The rudder control (subset of compass) does work however the navigator is a tad off... For instance I will order right 10degrees rudder, the nav will announce "Right 2 degrees rudder" a visual inspection confirms that it is indeed at 10 degrees :rock:

TheDarkWraith
03-21-10, 05:56 PM
Havnt followed totally, but do we have a working gramaphone with music yet?

see here: http://www.subsim.com/radioroom/showpost.php?p=1327252&postcount=85

Michal788
03-22-10, 06:21 AM
Darkwraith are you also upgrade this mod?

Ringy
03-22-10, 06:53 AM
Darkwraith are you also upgrade this mod?

I wouldn't be surprised if he is taking a well deserved rest he was at this mod for days on end. :)

Ringy.

TheDarkWraith
03-22-10, 09:26 AM
Darkwraith are you also upgrade this mod?

all my UIs will be integrated into one mod. Via one file you'll select which UI mode you want to use and which settings you want (lock/no lock displayed, player guidance enabled, certain TAI features enabled/disabled, TDC type, etc.). This way you can try them all out.
Eventually I'll have a page in the 'options' page of the game where you'll be able to select this while playing the game and thus change your UI on the fly.

cappy70
03-22-10, 09:33 AM
:yeah::salute::yeah:

Michal788
03-22-10, 03:20 PM
all my UIs will be integrated into one mod. Via one file you'll select which UI mode you want to use and which settings you want (lock/no lock displayed, player guidance enabled, certain TAI features enabled/disabled, TDC type, etc.). This way you can try them all out.
Eventually I'll have a page in the 'options' page of the game where you'll be able to select this while playing the game and thus change your UI on the fly.

That is very nice DarkW.

bryand
03-22-10, 06:31 PM
mines backwards.. when i say back 1/3, it goes forward extreme. turn left, it goes right, dive 20 m it goes down 200.. ect. any solution? great mod though :yeah:

kylania
03-22-10, 08:46 PM
mines backwards.. when i say back 1/3, it goes forward extreme. turn left, it goes right, dive 20 m it goes down 200.. ect. any solution? great mod though :yeah:

Turn your ship around, you're going in reverse! :O:

Westbroek
03-22-10, 09:00 PM
Maybe they welded your conning tower on backwards? :hmmm:

bryand
03-22-10, 10:55 PM
Turn your ship around, you're going in reverse! :O:


:dead::dead::dead::dead: i think i made sure i was going the right way :o

but nvm i fixed it. dled the other version and worked fine

Stepe47
03-23-10, 06:16 AM
The DarkWraith you're doing an extraordinary work to make this game playable and enjoyable! Thank you :salute:

Surfrider
03-23-10, 05:04 PM
Hi.I-don't know how to add pictures here.Behind link is the picture ingame.Your mod is only active mod i have in JGSME,and my ingame screen is very corrupt.I have douing like in readme says,many times, but it's allways the same error.What can be wrong ? (file:///C:/Users/Juha%20Nieminen/Ohjelmat/Screenshots/sh5%202010-03-23%2023-44-16-90.bmp)
http://public.fotki.com/Surfrider/sekalaisia-otoksia/sh5-2010-03-23-23.html

reaper7
03-23-10, 05:08 PM
Hi.I-don't know how to add pictures here.Behind link is the picture ingame.Your mod is only active mod i have in JGSME,and my ingame screen is very corrupt.I have douing like in readme says,many times, but it's allways the same error.What can be wrong ? (file:///C:/Users/Juha%20Nieminen/Ohjelmat/Screenshots/sh5%202010-03-23%2023-44-16-90.bmp)
http://public.fotki.com/Surfrider/sekalaisia-otoksia/sh5-2010-03-23-23.html

Are you patched to the latest version of Silent Hunter 5, this can be an issue of a game installed straigh from CD and not patched to V1.1.5. :up:

THE_MASK
03-23-10, 07:03 PM
Could you include skwajers digital clock please .

Surfrider
03-23-10, 07:20 PM
Are you patched to the latest version of Silent Hunter 5, this can be an issue of a game installed straigh from CD and not patched to V1.1.5. :up:
Yes it's was the wrong version of the game.When i see the ingame version,it was 1.0.5 .Then i try to install patch 1.1.5 but there was error that can't install that version of patch.So i decided to install whole game again and patch it with automatic installer,which did not work in 1.0.5.After installed game again ,automatic installer patched game to 1.1.5,and now the game and this mod is working fine :salute:

TheDarkWraith
03-24-10, 11:52 PM
all bug reports and comments for this mod should be addressed here from now on:

http://www.subsim.com/radioroom/showpost.php?p=1332669&postcount=1

Onkel Neal
03-25-10, 12:46 AM
This mod topic is closed per request of the OP, see this for additonal information: http://www.subsim.com/radioroom/showthread.php?t=166093