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View Full Version : Question regarding LOOP-Entry in Waypoints


h.sie
02-21-10, 09:28 AM
Hello people,

what is the function of the LOOP-entrys

LOOP=-1
LOOP=0
LOOP=1

especially at the last waypoint of an unit?

Thank you,
h.sie

dcb
02-21-10, 09:46 AM
I learned a lot of things about the LOOP function from this older thread. It refers to SH4, but it works the same in SH3:

http://www.subsim.com/radioroom/showthread.php?t=111893&highlight=loop

h.sie
02-21-10, 11:48 AM
thanks, dcb.

Ktl_KUrtz
03-19-10, 06:53 AM
Thanks for this very interesting thread!
What do you think is the best way to make the DD's more aggressive?
I have tried the Sim.cfg file, increasing sonar contact time and switching to Veteran in Mission Builder both of which seem to work!
Any have any other ideas?
KUrtz

h.sie
03-19-10, 06:58 AM
May I ask which Supermod are you playing?

In GWX they are strong enough I think. Months ago I tried LSH and the DDs were much to weak, even in the later years.

Then I changed enemy surface factor in Sim.cfg to the GWX-value und DDs became more painful.

But what does that have to do with the LOOP-entry??

h.sie

Damo
03-19-10, 11:00 AM
But what does that have to do with the LOOP-entry??


Because those GWX DD's send you darn near LOOPy!!!!

:haha::har:

Jimbuna
03-19-10, 03:22 PM
Because those GWX DD's send you darn near LOOPy!!!!

:haha::har:

We have a comedian aboard....report to cookie in the galley, he needs help peeling....tis onions on the menu today :DL


http://img717.imageshack.us/img717/1536/img2006081421565.gif (http://img717.imageshack.us/i/img2006081421565.gif/)


http://img221.imageshack.us/img221/4030/winkbigid2zj6.gif

Damo
03-19-10, 08:44 PM
Jawohl, Herr Kaleun!! Ist onion soup, ja??

(My understanding of the German language only comes from SH3, which does not include an acceptable translation of either onion, nor soup).

Ktl_KUrtz
03-20-10, 05:33 AM
May I ask which Supermod are you playing?

In GWX they are strong enough I think. Months ago I tried LSH and the DDs were much to weak, even in the later years.

Then I changed enemy surface factor in Sim.cfg to the GWX-value und DDs became more painful.

But what does that have to do with the LOOP-entry??

h.sie
Hi h.sie
I am running Stock 1.4b with a few ships that I have downloaded in the Forum.
The DD's seem to die on me after about 15 minutes playing time!
I have set the Sim.cfg Sonar contact time to 40, that seems to help
but I want them on my a** for an hour or two!:up::rotfl2:
KUrtz
Ps. I am on about SingleMission play!!

Jimbuna
03-20-10, 05:33 AM
Jawohl, Herr Kaleun!! Ist onion soup, ja??

(My understanding of the German language only comes from SH3, which does not include an acceptable translation of either onion, nor soup).

Ditto :DL

h.sie
03-20-10, 07:37 AM
I strongly recommend to install a Supermod like GWX or NYGM. Then the DDs are much more aggressive....

SquareSteelBar
03-20-10, 07:47 AM
Jawohl, Herr Kaleun!! Ist onion soup, ja??

(My understanding of the German language only comes from SH3, which does not include an acceptable translation of either onion, nor soup).Zwiebelsuppe http://img.photobucket.com/albums/v53/theantidote/09cbc9fa.gif;)