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View Full Version : [Q] Menu ID Not Found


Rapt0r56
02-20-10, 02:26 PM
I'm currently working at my new Interface Version 2.0,
and discovered a little problem, i wanted to mix Hitman's Optics with my Interface. It's working fine, but on the latest Test i recieve this Error while loading the first Naval School Mission:

Menu ID not found:
0x3f420004
0x3f420003
0x3f420002
0x3f420001
0x3f010026
0x3f010025

The game keeps loading and it look all fine... :06:
Theres nothing missing, all Instruments working, all Dials shown up / Slide out, and it looks just great, except this Menu ID Error.

Please anybody help me how i can found the Entrys in the Menu.ini that making these Problems. When i search the Menu.ini (Strg + F) none of these Numbers shown up.
I've got no Idea what's wrong.
:cry:

[Edit]: When it helps i could upload my Menu.ini :nope:

h.sie
02-20-10, 03:20 PM
have you also searched in dials.cfg?

Rapt0r56
02-20-10, 03:26 PM
have you also searched in dials.cfg?
Nope, is that important for an Menu ID issue?

h.sie
02-20-10, 03:29 PM
yes, if there is an dial entry to a dial which cannot be found in menu.ini....

i had such a problem as I removed a dial from menu.ini and the solution was to remove the corresponding dial-entry.

by the way: the number of dials in the first line of dials.cfg must be updated and all dials must have consecutive numbers....

h.sie

Rapt0r56
02-20-10, 03:32 PM
Mh, yeah i don't know if the Dial.cfg works with the Menu.ini.
As i said i'm working on my V2.0 and mixing my Interface with Hitman's Optics, and both had there own Cfg. The best way is maybe to ask Hitman what he adds to the Dials.cfg 'cause my Cfg is heavy modded.
Thanks h.sie i will send Hitman a PM about this.:salute:

Hitman
02-20-10, 04:04 PM
0x3f420004
0x3f420003
0x3f420002
0x3f420001
0x3f010026
0x3f010025

All those are most probably dials in the dials.cfg that now are not any longer in the menu.ini.

Open dials.cfg, use the "find" feature in Notepad and insert those numbers and search, one by one. Delete all dials you find with them, and then renumber all dials correctly, as well as the number on the top of the archive (Which determines how many dials there are; beware that 0 also counts)

Rapt0r56
02-20-10, 04:26 PM
Open dials.cfg, use the "find" feature in Notepad and insert those numbers and search, one by one. Delete all dials you find with them, and then renumber all dials correctly, as well as the number on the top of the archive (Which determines how many dials there are; beware that 0 also counts)
You're right, i forget to take these out they are no longer needed.
I thank you buddies, now the Mod is complete and i can work again on my Uniforms. :ping::woot: