Log in

View Full Version : {REQ} Usable food


brett25
02-18-10, 09:54 PM
Now that Flakmonkey is nearing completion of his interior mod and he, Diving Duck and Luca are working together to complete their open hatch and conning tower mods, I was wondering if its feasible to have the food stores diminish over time. That is if the food data in the CR.dat file can change over the course of a patrol. So that when we begin there is food all over the boat (as Luca used to have in his conning tower mod) but then as we near the end of the patrol the food stores have vanished away due to use. It seem like Luca has been able to edit the food stores pretty well, now if those could be connected somehow to a change/time variable.....

TarJak
02-18-10, 11:53 PM
IIRC DD's Opehatch mod does this over time by default. Unless that got taken out somewhere along the line.:hmmm:

Rapt0r56
02-19-10, 12:33 AM
IIRC DD's Opehatch mod does this over time by default. Unless that got taken out somewhere along the line.:hmmm:Yep, it's already made in in OH, it is controlled on your Diesel fuel. 100% - 75% - 50% - 25% - 10%

brett25
02-19-10, 02:27 AM
ah, ok, sweet. Thank you for that up date Since the combination of DD OH and FM interior I think the food is lost for now. the FM interior overwrites the OH data I believe. Yikes, how can one possibly choose between these excellent mods?

DivingDuck
02-19-10, 01:02 PM
Moin,

the food will deplete while at sea. As FM_NI is based upon OH, none of the entries in question got overwritten. Your crew will be well fed until you´re out of diesel. ;)

Regards,
DD

brett25
02-19-10, 02:02 PM
Your crew will be well fed until you´re out of diesel. ;)



mmm...yummy diesel

thanks DD, very awesome work indeed!