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View Full Version : A mod I'm really looking for


Rosencrantz
02-09-10, 12:07 PM
Somehow I'm still looking for a mod, which would make boat either sink or rise, if I stop the movement while submerged. This is one of the lost features of SHI, and if this kind of mod could be done, it would mean:

1. Submerged attacks while sitting like a duck, speed zero, waiting for target, would not be possible anymore.
2. Because you must move all the time, situation change every minute and you need to calculate your attacks down to the detail with care. Otherwise you will either:
a) Be too far away for a perfect shot
b) Be too close to fire at all
c) Run over target's track and be forced to use your stern tubes
d) Be forced to maneuver, which might lead you to the unfavorable
position (gyros, attack angle, and so on...)
3. More challenge and realism = more satisfaction after the action


This kind of mod + OLC/MaGui... UUUUHHHH. :oops:


(And if there is someone who doesen't know, in real life WWII submarines never stopped while submerged, in order to maintain stability.)


Greetings,
-RC-

verte
02-09-10, 12:13 PM
Just install NYGM, it has the sinking while stopped

Rosencrantz
02-09-10, 12:43 PM
Hello, verte!


Does NYGM has this feature now? You know, I have been maybe 2+ years "out of SHIII business", so I have to update my knowledge, even if I'm old friend of NYGM. I thought in NYGM boat will rise about a meter, nothing more, if underwater speed drops below 2 knots. Not sure, though, as I never used to stop while submerged.


Greetings,
-RC-

Sailor Steve
02-09-10, 12:49 PM
Yep, NYGM's the only one I know for sure still has it. There was a stand-alone release several years ago. I'm pretty sure I have a copy, but my computer is in storage so I can't get to it right now.

verte
02-09-10, 12:51 PM
Why wasn't it added to other supermods? Are there any problems with it?

BillCar
02-09-10, 12:59 PM
This is slightly off topic, but is there a thread on here with a comprehensive list of differences between supermods (GWX vs. NYGM vs. WAC vs. LSH)?

I have never used any supermod but GWX 3.0 (hell, I have never even played STOCK SH3 – I loaded GWX 3.0 immediately after installing). I am starting to wonder if I should diversify a bit, but I don't want to sacrifice realism – relative to GWX. This "sink if you stop moving" feature being present in NYGM is making me wonder, though – also, Hitman just offered me the opportunity to beta test his new GUI, but at the moment, it is only configured for NYGM.

If someone could point me to a really solid pros and cons of each mod, that'd be amazing. Going to each mod's page and looking at its features only tells you what is there and how accurate it is in the opinion of the modders – I am interested in how the community at large appraises the various mods when they are stacked against each other!

verte
02-09-10, 01:09 PM
I'm quite new here but i already know that asking about differences between supermods is like starting a flame war :03:

NYGM would be great realism mod if it had good, realistic environment like OLC gold, and not the ugly default from SH3. And it loads very fast, not like GWX. It is best to download the manuals and compare.

BillCar
02-09-10, 01:13 PM
I'm quite new here but i already know that asking about differences between supermods is like starting a flame war :03:


Fair enough. I just wish there was a reasonable way to get a comprehensive picture of the differences!

verte
02-09-10, 01:17 PM
I just wish there was a reasonable way to get a comprehensive picture of the differences!
In fact, me too! :DL

Rosencrantz
02-09-10, 01:54 PM
Yep, NYGM's the only one I know for sure still has it. There was a stand-alone release several years ago. I'm pretty sure I have a copy, but my computer is in storage so I can't get to it right now.


No problem, Steve! It's nice to hear NYGM has keeped this feature up to date. And a bit OT, I'm amazed how strong III is still going on and getting just better and better. :)


To verte and BillCar:

I think verte is right what becomes to making certain questions here, or some other forum full of sub/mod/realism freaks. However, I think Bill's wish is still both understandable and even hoped. One solution to the problem might be looking for information from more distant sources, like gaming magazines and so on. But, do they know subs, that might be a question then, as knowing real world submarines is actually only possible way to get games and mods somehow into context. :hmmm:


Greetings,
-RC-

Sailor Steve
02-09-10, 03:36 PM
Why wasn't it added to other supermods? Are there any problems with it?
GWX had their own version for awhile. It made the boat rise, and only a couple of meters. People got so good at cheating it that it became a joke, and they took it out. If any of the others have it, I'm unaware of it.

Aces Of The Deep came with the best version: if you were silent running the boat would begin to sink slowly, and the LI would tell you that you had to run the pumps.

@ BillCar: The first really good supermod was RUB (Real U-Boat). It changed a lot of the way the game played and has grown in NYGM. It focuses on making the AI and the gameplay as good as it can get.

GWX started off as GW, and used some of the same ideas on gameplay, but its main focus was improving the graphic environment, so much so that some people claimed that GW was "Eye candy only". This wasn't true, but it led to a much stronger effort on the part of that team to make an excellent gameplay mod that still had great graphics. And they succeeded.

WAC (War Ace Campaign) focuses on adding all the events of the naval war, so everything is covered. One of their hallmarks (for me anyway) is the Kiel Canal. In the stock game it isn't even there. It was created as a stand-alone mod, and has since been adopted by all the supermods (and SH4). GWX does a nice job of making it feel more real, but WAC includes the real bridges over the canal, including the stone 'castle' bridge by the entrance and the rotating railroad bridge, which really rotates! Eye candy, I know, but for someone like me who loves to look at the sights it's a wonderful thing.

LSH3 (Living Silent Hunter 3) is the one I know the least about, but its supporters say it's as good as any of them.

I recommend getting Multi-SH3 and trying them all. You might be surprised by which one grabs you the most. Everybody who does this has a different experience.

And don't forget SH3 Commander, the ultimate SH3 tool. It works with all of them, and is to me the absolute most important part of the game.:sunny:

Hitman
02-09-10, 03:44 PM
Just to clarify some things :):

-There is absolutely no problem in discussing and comparing supermods here, as long as it is clearly stated that you are talking about personal preferences/likings.

-The problems appear when someone claims that this or the other mod is more realistic than the other. All teams have worked hard in their supermods, and all of them have made the choices they felt best to provide a realistic experience, so it is logical that they don't like to hear unbacked comments writingf off their work as unrealistic, or less realistic than other.

It must be understood that in the limited environment of a computer game, most things when you mod striving for realism end up being a compromise, and choosing the lesser of two evils. That's the moment when different teams make different choices, and all of them are equally respectable, because there is no such thing as perfection here. Add to that the fact that many times the hard work of modders is not properly used/understood by users because they don't realize that they are not using it correctly. An example: The night vision and the realism in the sensors. Take look around for opinions about that, and you will see many users complaining about too dark nights and/or too blind escorts. But the fact is that the guy who put a hard work calibrating them probably had a different gamma setting than other users (Those who are now not satisfied), and the end-users usually blame him instead of making the simple tweak of adjusting their gamman settings to match the behaviour of the game. The enemy can't see you? Then reduce your gamma until you barely can't see him either! Adjust your settings to the game, instead of waiting for the opposite. Works marvels :up:

BillCar
02-09-10, 06:18 PM
One of the things I love about GWX is the dark night thing – it can make it a bit frustrating, but I have also been out on the ocean at night before, and it can get so dark that it's almost terrifying (and I'm not scared of the dark – not normally, at least!).

That's one of the things that I would like to see in a comparative thread. It'd be great if there could be a stickied thread that just sort of objectively stacks the mods against each other without making judgments – Hitman's statements about how everything is a compromise could be included in the comparison, so that people aren't offended. They all sound good, but ultimately, I know that I will wind up playing one more than the other. My main problem is that I don't have a lot of time to discover all of the features in each mod, so I think it'd be very helpful if it were at all possible to do that.

Maybe if we treated it as a specific thread where people can contribute their own impressions of each mod and how it relates to others, and just make it clear that no flaming could take place? Just list what the mods do differently, instead of trying to say what they do better, and thereby keeping all the language very neutral.

Or maybe it'd be better to just have an actual Mod Wiki set up along those same lines – but then again, I can't reasonably suggest that, since I don't have the webspace to host it, and I can't expect someone else to use their resources to satisfy my own need for information! :(

I think it'd be a great resource for newbies or the perpetually confused (like myself!).