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stoneys-nutz
02-05-10, 09:27 AM
I was wondering how long we will have to wait till the modders (God Bless Them) lick and kick this game in to a playable Sim ?.
I know this is like asking "how long is a piece of string", but any insight would be helpful. ( i wont hold you down to an exact day) :)

martes86
02-05-10, 09:39 AM
Well, simpler mods might start coming up within a few weeks, maybe a month of initial release, but it will depend on the amount of people that play SH5 and have the knowledge to do mods. More complex mods, may take from a few months, to a few years.

Cheers :rock:

Letum
02-05-10, 09:43 AM
If 85% of players have said that they won't buy SHV, we can assume
that 85% of modders won't be modding for it.

I wouldn't hold your breath for any big modding efforts any time soon.
You had better hope the stock game is good enough.

mookiemookie
02-05-10, 09:44 AM
The first mods will be out a few days after release. They will be the easy ones - menu text changes, AI tweaks, minor graphical changes. Then in the next two to three weeks after that will come some of the more in-depth mods. New skins, new units, maybe some campaign layer changes. In the next two to three months, someone will get the idea to come up with a collection of their favorite mods, made to work with each other, making the first super-mod. It will only get better from there.

razark
02-05-10, 10:06 AM
The first mods will be out a few days after release. They will be the easy ones - menu text changes, AI tweaks, minor graphical changes. Then in the next two to three weeks after that will come some of the more in-depth mods. New skins, new units, maybe some campaign layer changes. In the next two to three months, someone will get the idea to come up with a collection of their favorite mods, made to work with each other, making the first super-mod. It will only get better from there.

You forgot to include the part where the first mods will become unusable after the first patch is released, and then will be updated. New versions will become useless after the second patch. Some modders will move on to other things, and some great mods will disappear from the downloads sites. Another patch will come out, and collections will be created, which will then become unusable after the next patch.

The big collections that stick around for a long time will form once the game is stable, with no more patches disturbing the released mods. So, it will be a while before really amazing things happen, possibly years down the road things that were declared to be impossible will even be solved.

But the journey and the wait for that big mod in the future can still be fun. And you can even get in on it. You've got time to learn to mod, and a desire for the best game. Get to work.

JScones
02-05-10, 06:41 PM
Exactly. The serious work never begins until after the last official patch is released, and the game has been consolidated. Doesn't mean anything done before is wasted of course, but it's when modders really let their hair down knowing that they don't have to continually rework their work. I remember having these exact discussions with Beery (RuB) back in SH3 days. Likewise, I didn't really "explore" SH3Cmdr until the last patch was well bedded down.

And this time, modders have to consider the possibility that Ubisoft will issue add-ons. I suspect modders may be a bit more reluctant to add new U-boats (if indeed they can) or extend the campaign if there's murmurs that Ubisoft will do it for them "a few months down the track". No-one likes seeing their hard work wasted, especially when it takes so long to do it!

FIREWALL
02-05-10, 06:51 PM
Other than the curious who buy early I wonder if most will wait until the game stabilizes with patches then buy and mod.

I can't see any reason they should bust butt just to have to do it over.

Our Modders do it right the first time. :DL

Sledgehammer427
02-05-10, 09:04 PM
Our Modders do it right the first time. :DL

Hooah!
:yeah:
I'll try to get this game shortly after it comes out. I'm set to buy it, be it junk or whatever. It'll be the first in the Silent Hunter series I will buy as a modder and not as a player (it spreads, I was working on a mod for STALKER not too long ago)
I noticed that they said there will be similarities in the code, I could see myself converting the Bismarck into a playable ship lickety-split.

stoneys-nutz
02-06-10, 06:27 AM
I will get the game what ever, (I'm a SH junkie), With all this talk about the game being more arcade like, than sim like, i was just wondering how long the modders would take to turn in to what it was meant to be.
I'm not so much bothered about the visual stuff, but i like the realism, real crush depths, real damage, that type of thing, realism over arcade for me every time.

razark, i take your point about making mods myself, if i don't give it a go, i will never know, so thanks for that, don't expect a super mod though, lol.

We don't have too long to wait, to see if our hopes, or fears, were justified.
Personally, i cant wait. Just upgraded the PC so I'm ready to go.

the_belgian
02-06-10, 06:51 PM
how will the ubi-server react on self-made mods like missions and weather and water mods and such?
any idea or should we not worry about that?

:hmmm:

btw,glad to be back after long gone!

HundertzehnGustav
02-06-10, 06:55 PM
LOL that is a tough question.
the devs said its moddable.
if trhe only thing to do with the servers is the savegame files, we can do all we please.

[damn big one]IF.[\damn big one]

THE_MASK
02-06-10, 06:56 PM
How will the modders know when the updates/patches end , its online .

the_belgian
02-06-10, 06:59 PM
another one(yes,i know,that's fast but i have lots of questions):

ubisoft says,quote;
"What if Ubisoft decides not run these online services in the future? Will my game stop working?
If any service is stopped, we will create a patch for the game so that the core game play will not be affected."
so,wouldn't it be possible to create that mod in the community?:yeah:

Nisgeis
02-06-10, 07:07 PM
I was wondering how long we will have to wait till the modders (God Bless Them) lick and kick this game in to a playable Sim ?.

Eleventy twelve days.

martes86
02-06-10, 08:10 PM
Eleventy twelve days.

Huh?? Is that by any chance a syntax mixture of french and english? :rotfl2:
For those who don't understand the joke, "seventy five" in french is said "sixty fifteen" (soixante-quinze) because after the 69, they just start adding ten-sized (10,20,30...) numbers to the 60, which, by the way, I've never known why their language does that.

Nisgeis
02-06-10, 08:22 PM
Yep, it would be 122 days, but said in an nonsense way, to mean that it will be a long time and even then not guaranteed. Inspired by 'The League Of Gentleman' where Tubbs prices something up as 'Eleventy Twelve pounds' as she isn't used to having customers.

stoneys-nutz
02-06-10, 08:47 PM
Eleventy twelve days.

Yep, it would be 122 days, but said in an nonsense way, to mean that it will be a long time and even then not guaranteed. Inspired by 'The League Of Gentleman' where Tubbs prices something up as 'Eleventy Twelve pounds' as she isn't used to having customers.


:har: :salute:

the_belgian
02-06-10, 08:48 PM
another on modding,this one i have to ask since it's a part i enjoyed by SH4;any idea on the format of the templates of the sub and coningtower?
it's just that i like to make my own emblems for each commander i play(commander 1 has it's emblem and when he goes down with his sub i start again as commander 2 with another emblem).

Nisgeis
02-06-10, 09:13 PM
Save it as a bitmap or PNG and you won't go wrong.

onelifecrisis
02-06-10, 09:22 PM
Assuming the game sells then new modders will come (especially if the game comes with modding tools) and given the natural progression of things I'd say there's a good chance that the new modders will be slightly better at modding than the modders we've had before. It's nice that people here have such high respect for the modders who gave us so much in SH3 and SH4, but those guys are not the only talent around and I do wish people wouldn't get so melodramatic about the fact that some of them have boycotted SH5.

When will new mods come out? The only thing I have to add on that subject that hasn't already been said is that supermods always take ages, and sometimes don't even get finished, so don't hold your breath for something like "GWX5".

Highbury
02-06-10, 09:47 PM
another one(yes,i know,that's fast but i have lots of questions):

ubisoft says,quote;
"What if Ubisoft decides not run these online services in the future? Will my game stop working?
If any service is stopped, we will create a patch for the game so that the core game play will not be affected."
so,wouldn't it be possible to create that mod in the community?:yeah:

So let me get this straight.. you are saying you want the modders to crack the DRM, and you are posting this on Subsim? :nope:

razark
02-06-10, 10:43 PM
So let me get this straight.. you are saying you want the modders to crack the DRM, and you are posting this on Subsim? :nope:

No, he asked if it was possible. At least, that's how I choose to view his question.

I don't think the modders would be able to do it. First, it's probably in the executable, and would need to actually be patched out. Mods change the data, not the executable.

Second, if someone did it in a mod instead of a patch, they'd be a cracker, not a modder anyway.

Highbury
02-06-10, 10:54 PM
You can try a word dance all you like, he is talking about cracking the DRM. Whether he is saying we should or asking if it is possible is irrelevant.

Frederf
02-06-10, 11:45 PM
So let me get this straight.. you are saying you want the modders to crack the DRM, and you are posting this on Subsim? :nope:

No, genius, he's saying that if the developers ever stop hosting the DRM online service, they would (prior to shutting off the DRM service) release a patch for the game such that the DRM service was no longer required for play.

It's pretty standard practice.

Highbury
02-07-10, 12:02 AM
Thanks for the insult :yeah:

Let me highlight the part you seem to have missed, this is in reference to the hypothetical patch to remove DRM.


so,wouldn't it be possible to create that mod in the community?:yeah:

Which means he wants the community to create a "mod" that enables core gameplay without a connection to the internet. That is a crack.

the_belgian
02-07-10, 01:36 AM
gentlemen,here is what i intended with that question;
nothing...
ubisoft made the sugestion they could make that patch so i asumed it was just a few lines of coding and therefore i asked that question,not to sugest that it should be made.
i don't have the slightest idea about coding my stronger point is the graphical work since i work as a freelance designer not as a scripter.

sorry for misunderstanding the question.

as far as i am concerned the internet connection is no problem and if they want this way to let us play the game,that's fine to me.

Frederf
02-07-10, 04:21 AM
Thanks for the insult :yeah:

Let me highlight the part you seem to have missed, this is in reference to the hypothetical patch to remove DRM.

Which means he wants the community to create a "mod" that enables core gameplay without a connection to the internet. That is a crack.

I thought you were referring to the bolded statement, since it was bolded for emphasis. I tried to add in a cute word but I picked the wrong one.

gentlemen,here is what i intended with that question;
nothing...
ubisoft made the sugestion they could make that patch so i asumed it was just a few lines of coding and therefore i asked that question,not to sugest that it should be made.
i don't have the slightest idea about coding my stronger point is the graphical work since i work as a freelance designer not as a scripter.

sorry for misunderstanding the question.

as far as i am concerned the internet connection is no problem and if they want this way to let us play the game,that's fine to me.

The community wouldn't create such a (more than likely illegal) change to the code in the same way the original developers would. The devs have access to the source code and would be able to undo the DRM in a normal programmer's way while anything the community would do would have to be some reverse engineered hack that would definitely use a different method.

THE_MASK
02-07-10, 04:45 AM
The first week the game is out should be interesting to say the least . The first thing to check would be to see how the drm affects modding if at all . The next thing we need is too see if the mod enabler works with sh5 . The next thing we will need is a silent 3ditor type program if its not included (i doubt it would be) .

JU_88
02-07-10, 05:54 AM
The first week the game is out should be interesting to say the least . The first thing to check would be to see how the drm affects modding if at all . The next thing we need is too see if the mod enabler works with sh5 . The next thing we will need is a silent 3ditor type program if its not included (i doubt it would be) .

Im sure JSGME will work with SHV, hell I even it use it to install 3d poser content to my Carrera Runtime folder. (3d application)
Its a pretty versatile tool.

GlobalExplorer
02-07-10, 06:45 AM
I wouldn't hold my breath.

Schultz
02-07-10, 06:53 AM
I think the devs didn't want to make sh5 perfect, so that the modders may have something to do.:haha:

Gibus
02-09-10, 08:38 AM
... I've never known why their language does that.
We also. :haha:

urfisch
02-09-10, 03:48 PM
I think the devs didn't want to make sh5 perfect, so that the modders may have something to do.:haha:

if we have all the tools we need, to start immidiately...this would be no problem for me!

;)