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oscar19681
02-01-10, 02:10 PM
http://silent-hunter.uk.ubi.com/silent-hunter-5/your-crew.php

I guess we cannot interact with the rest of the crew. However i find the crew ability,s interesting. Esspecially the cool but the XO seems to be his twin brother .

Task Force
02-01-10, 02:16 PM
Or maby those are just the "main crew" with all the voice sound bytes. ya know, like the crew in 3, where you click on them and you get options.

oscar19681
02-01-10, 02:17 PM
Yes most likely

razark
02-01-10, 02:27 PM
So, does this mean that we get the same crew every time? Or are these just examples of what we might get?

I could have sworn the cook was named Marcus.

And some of these abilities listed seem just wrong.

Crush depth - knowing how to handle the systems, the chief engineer, can increase the maximum depth for his boat.
Maneuvering - The submarine will turn faster either surfaced or submerged.
Reveal hidden enemies - Based on intuition and experience, the sound guy, can unveil hidden enemies where nothing seems to be.
Total revealing - An experienced sound guy is able to offer you more information about the hydrophone targets than usual. You will be able to see on your map all contacts as if are in visual range.
Warheads specialist - A veteran Torpedoman is able to adjust the torpedo systems in order to obtain a longer range and higher damage.
Pre-heat torpedo - Pre-heating the torpedo systems just before the firing, the torpedo damage and speed will be increased.

Letum
02-01-10, 02:29 PM
...'special abilities'...'over charged torpedo warheads'...'increase crush depth'?
Just what every "simulation" needs.

Sailor Steve
02-01-10, 02:33 PM
Yep, just like the 'Special Abilities' in SH4, or the 'Engine Upgrades' in SH3.

:nope::nope::nope::nope::nope:

TH0R
02-01-10, 02:33 PM
...'special abilities'...'over charged torpedo warheads'?
Just what every simulation needs.

Lol, was just thinking the same.

Seems to me they are trying to make this a DnD game...

SteamWake
02-01-10, 02:35 PM
Prehaps I'm mistaken but I believe the pre-heating was done to perk up the batteries on electric fish and had nothing to do with 'more damage'. :doh:

It really is starting to sound like combat sub simulator.

Iron Budokan
02-01-10, 02:37 PM
Lol, was just thinking the same.

Seems to me they are trying to make this a DnD game...

I swear, that's the first thing I thought of when I read them, too, and I posted it on another thread.

Hey. I'm guilty. I admit I've played thousands of hours of RPG and I swear this stuff reads just like what you'd see in a monster manual. :P

Randomizer
02-01-10, 02:38 PM
No signs at all that this crew is organized like a historic U-Boat crew, 1WO, commander of the first watch, exec and responsible for surface torpedo firing, 2WO, commander of the second watch and responsible for supply, personel and gunnery, 3WO, commands the third watch and responsible for navigation.

This SH5 thing, the always online game of the movie of the novel Das Boot looks more vomit-inducing with every revelation.

Iron Budokan
02-01-10, 02:38 PM
...'special abilities'...'over charged torpedo warheads'...'increase crush depth'?
Just what every "simulation" needs.

I must admit this is very worrisome. On top of everything else this is sounding more gamey and arcade all the time.

Battle of the Atlantic meets Dungeons and Dragons.

Egad. Someone please save us.... :o

Brag
02-01-10, 02:39 PM
What? No Win 7 compatability?

Of course, full time internet

Sorry, no sale :nope:

razark
02-01-10, 02:41 PM
Battle of the Atlantic meets Dungeons and Dragons.

Yay!

Now I can finally have my +5 Torpedos of Tanker Slaying!

Iron Budokan
02-01-10, 02:41 PM
If we roll three natural 20s do we get an instant crit against a ship?

Letum
02-01-10, 02:43 PM
Prehaps I'm mistaken but I believe the pre-heating was done to perk up the batteries on electric fish and had nothing to do with 'more damage'.

Yup, they only ran very slowly and for a km or so with cold batteries.
Pre-heating took at least 30 mins.
The aft tube on the VII boats did not usually have the equipment to
heat the fish so only steam torps where fired from the aft tube.

It certainly isn't a 'special ability' or optional. The idea that it would make
for a more explosive torp is ludicrous.

Tenner says that isn't quite how SH5 sees it. :shifty:

TH0R
02-01-10, 02:44 PM
If we roll three natural 20s do we get an instant crit against a ship?

Only if you specialized in steam torpedoes... :D

Hitman
02-01-10, 02:46 PM
Exec: when Erich lost an eye during a training exercise at school, his naval career seemed over before it started.

This must be a joke, really :o

WTF???? Since when an IWO, who needs a special ability with depth perception in order to do the torpedo shooting and watch keeping (Range estimation) can have only one eye?? Couldn't they have chosen the cook if there had to be a guy with only one eye??

And BTW it's an ancient sailor superstition that you will run into bad luck when a one-eyed man looks at you :nope:

Also, why is he called executive officer? He is the FIRST watch officer, not the "exec" as in the US subs.


WO: he always plays tricks on the crew, and often gets into trouble with the Bosun for it.

Ohh excellent ... now an officer can get into trouble with a bosun, and not inversely... right. :nope:

Cook: I never thought he would be the twin brother of the IWO and of the torpedo officer, but OK :hmmm:

Navigator: With glasses??? In an UBoat??? The physical requirements for joining the uboatwaffe were quite strict. A man with glasses would hardly have a chance to go there, let alone if he is old :nope:

The more I see, the more convinced I am that I won't miss SH5 :salute:

Iron Budokan
02-01-10, 02:49 PM
Yay!

Now I can finally have my +5 Torpedos of Tanker Slaying!

:rotfl2::rotfl2::rotfl2:

Sailor Steve
02-01-10, 02:52 PM
Also, why is he called executive officer? He is the FIRST watch officer, not the "exec" as in the US subs.
Well, to be fair they did mention that part.

After.

In small print.

But I agree, some of those are weird. I thought the Navigator was a junior officer who got that assignment, because any of the seniors could do it, and they checked up on him. Once again it sounds like they're trying to bring a lot of cool new stuff to the game, and not quite getting how it actually worked. My biggest complaint about SH3 and SH4 was the lack of research into the way orders are actually given and acknowledged. This old sailor cringes every time he hears "Yes, Sir!", both because nobody uses that term unless asked a question, and nobody says it or even "Aye aye, Sir" when given a command. I'm betting the Germans didn't say "Jawhol, Herr Kaleun!" every time the captain yelled "Hart Steuerbord!" either.

IanC
02-01-10, 02:54 PM
<snip>
Navigator: With glasses??? In an UBoat??? The physical requirements for joining the uboatwaffe were quite strict. A man with glasses would hardly have a chance to go there, let alone if he is old :nope:

The more I see, the more convinced I am that I won't miss SH5 :salute:

I always wondered about that. If no U-boat crew had glasses, that would be a major immersion killer for me.

Iron Budokan
02-01-10, 02:57 PM
Well, you gotta admit with only one eye he (by default) must be twice as good as any other lookout. So I guess that's why he got the job. :har:

Brag
02-01-10, 03:03 PM
I could possibly put up with the deficiencies and lack of knowledge of the writer as probably the limitations of the game would probably not reveal these in gameplay.

But OSP kills the game--TOTALLY!

frau kaleun
02-01-10, 03:03 PM
I always wondered about that. If no U-boat crew had glasses, that would be a major immersion killer for me.

The thing about vision requirements actually came up in a GT thread last week. I'm still trying to remember where I read it so I can provide a link, but I'm positive I read that the requirements for enlistment in the Reichsmarine/Kreigsmarine proper - i.e., the German Navy itself, and not just the ubootwaffe - included normal or better vision without the need for corrective lenses.

If that's the case then having a crewmember who wears glasses (particularly a navigator, who I'm assuming would probably also be the senior man of one watch crew) is not a realistic possibility.

Not sure about Ol' One-Eye, but I'm guessing that even having been dandled on Onkel Karl's knee as a wee babe probably wouldn't get him a pass either, unless - does it say he lost the eye while already in the service?

Either way he should have an eye patch, and I can't see an eye patch. At least an eye patch would be sexy. :O:

Mikhayl
02-01-10, 03:08 PM
Maybe this time the ridiculous crew ability can be disabled in the realism options. And the glasses. And the one-eyed guy. And the cheesy stuff :woot:

IanC
02-01-10, 03:08 PM
The thing about vision requirements actually came up in a GT thread last week. I'm still trying to remember where I read it so I can provide a link, but I'm positive I read that the requirements for enlistment in the Reichsmarine/Kreigsmarine proper - i.e., the German Navy itself, and not just the ubootwaffe - included normal or better vision without the need for corrective lenses.

If that's the case then having a crewmember who wears glasses (particularly a navigator, who I'm assuming would probably also be the senior man of one watch crew) is not a realistic possibility.

<snip>

Wonderful :shifty:

Letum
02-01-10, 03:10 PM
Maybe this time the ridiculous crew ability can be disabled in the realism options. And the glasses. And the one-eyed guy. And the cheesy stuff :woot:

Maybe they will release a submarine simulator after SHV.

Sailor Steve
02-01-10, 03:13 PM
Maybe they will release a submarine simulator after SHV.
:rotfl2::rotfl2:

Oh, that is just rude!:rock:

IanC
02-01-10, 03:13 PM
Maybe they will release a submarine simulator after SHV.

:lol:
Maybe the guy with the glasses is too attract the Harry Potter crowd? :hmmm:

Iron Budokan
02-01-10, 03:16 PM
"Benno begins to cry if stress is too high."

Shoot me now. Just, please, end the pain.

"The gunner knows how to use the ammunition suited for the right situation. The damage is increased for all weapons."

Please, make it stop.

"His personal hobby is playing the violin; about as bad as he cooks..."

*Sigh* :shifty:

frau kaleun
02-01-10, 03:18 PM
:lol:
Maybe the guy with the glasses is too attract the Harry Potter crowd? :hmmm:

Too old, and unless his special abilities include disarming enemy ships merely by waving a stick at them and shouting things in mock-Latin, not nearly wizardy enough.

Sailor Steve
02-01-10, 03:19 PM
"The gunner knows how to use the ammunition suited for the right situation. The damage is increased for all weapons."
Because before you bought a dedicated gunner for your crew they didn't know which shells to load, so you shot a lot of starshell at enemy ships.

Or maybe they kept putting them in backwards.

Or loading 20mm in the deck gun.

Or trying to load 8.8cm in the flak gun.

Who knows what those crazy sailors will do without the right man to tell them how?

Iron Budokan
02-01-10, 03:21 PM
Maybe they will release a submarine simulator after SHV.

You, sir, win the Internet Prize for the week. :salute:

Mikhayl
02-01-10, 03:23 PM
"Benno begins to cry if stress is too high."

Shoot me now. Just, please, end the pain.

"The gunner knows how to use the ammunition suited for the right situation. The damage is increased for all weapons."

Please, make it stop.

"His personal hobby is playing the violin; about as bad as he cooks..."

*Sigh* :shifty:

That's when you wish they had actually implemented a Walther P.38 to shoot things inside the boat :shifty:

mookiemookie
02-01-10, 03:25 PM
Well the Dev's said that the men's appearance was completely moddable. Maybe we can give our cycloptic watch officer a makeover. :03:

BulSoldier
02-01-10, 03:25 PM
Isnt it getting better and better.Maybe after each mission we will be able to chose to give our officers more training to get new abilities.
I am just left speachless, what a great depths of realism this game has reached...

even better "Silent running - while in silent running, everything stands still, from engines to people moving. The boat will become almost invisible for enemy sonar."

it seems crew of the uboat can affect how enemy sonar works...

frau kaleun
02-01-10, 03:25 PM
Who knows what those crazy sailors will do without the right man to tell them how?

Once when I was playing SH3, I ordered my WO to order the crew on deck to man the deck gun, and by the time I got up to the bridge they were trying to shove a torpedo in there. And I know for sure that Bernard was in his bunk because I'd had him tied to it the day before.

True fact.

frau kaleun
02-01-10, 03:26 PM
Well the Dev's said that the men's appearance was completely moddable. Maybe we can give our cycloptic watch officer a makeover. :03:

"This week, on Project Runway..."

IanC
02-01-10, 03:29 PM
Well the Dev's said that the men's appearance was completely moddable. Maybe we can give our cycloptic watch officer a makeover. :03:

Ah.. kinda like The Sims then...

Sailor Steve
02-01-10, 03:29 PM
Once when I was playing SH3, I ordered my WO to order the crew on deck to man the deck gun, and by the time I got up to the bridge they were trying to shove a torpedo in there. And I know for sure that Bernard was in his bunk because I'd had him tied to it the day before.

True fact.
Well, you have to give them credit for getting it out the hatch and into position that quickly.

Does the torpedoman have gunnery as a second qual?

frau kaleun
02-01-10, 03:34 PM
Well, you have to give them credit for getting it out the hatch and into position that quickly.

Does the torpedoman have gunnery as a second qual?

No, embroidery.

Not much use in combat, really, but when we return to base our pennants are simply fah-bulous.

Iron Budokan
02-01-10, 03:35 PM
So basically no matter what iteration of VII type you play, you're stuck with these guys? Man. The clones are looking better alla time.

Seriously. I just thought there was gonna be a guy offering you soup. I didn't know I had a weapons officer who could get around the Second Law of Thermodynamic and make my torpedos stronger. Or have a guy who bursts in to tears when the going gets tough and every man's life hinges on every other man doing his job efficiently. Or all the other RPG stuff.

And all this passive/active stuff. Do we have to roleplay that out as well? How is that gonna work out on your ninth patrol when Benno bursts into tears because a British DD is sighted coming straight at you with a bone in its teeth?

Do you see the problem here? In making these RPG elements they've totally jumped the shark, imo. But, okay, you argue, it's a new direction. I'm good with that. Okay. But does it have to be so cheesy....?

Why, yes, I guess it does. Because that's the new direction.

Seriously. I just thought I was gonna be offered soup a lot. I didn't know I had to wet nurse everyone on board.

Hey, maybe it will work. Maybe people will lap this up like cream.

But....sheesh. :shifty:

Iron Budokan
02-01-10, 03:45 PM
"Great Circle Navigation - An experienced navigator knows how to find the shortest way between two points, especially if you trust him."

So they're saying the game world is no longer flat? Or is this just some special magic he pulls out of his hat like the "We don't need no steenkin' Second Law of Thermodynamics" torpedos....?

Letum
02-01-10, 03:48 PM
I am surprised the navigator can't improve the weather.

BulSoldier
02-01-10, 03:49 PM
That was the most funny part of all.Like only few chosen ones can do "great circle navigation"

My bet is that this translates to - less fuel consumption.

Look on the bright side.YOur boat has the best of germany in there.They can do even the crappy engines that some engineers designed for years work better, make steel stronger just be being close to it.May be they can make some fuel by mixing some of the seagull soup with on-board-made beverage... Who knows what talents we are to uncover in the next months.

Iron Budokan
02-01-10, 03:51 PM
I expect you are correct: less fuel consumption. :hmmm:

Iron Budokan
02-01-10, 03:52 PM
I am surprised the navigator can't improve the weather.

Good grief, don't give them ideas, haha. :O:

Mikhayl
02-01-10, 03:54 PM
And all this passive/active stuff. Do we have to roleplay that out as well? How is that gonna work out on your ninth patrol when Benno bursts into tears because a British DD is sighted coming straight at you with a bone in its teeth?


If it's like SH4, then the "passive" abilities are actually active 100% of the time as long as you have the guy on board. "Active" abilities are activated at your command and only last a short while then you have to wait until they "reload".

I agree that the RPG aspect is an interesting direction but the it could have done without the cheesiness.

Panser
02-01-10, 03:54 PM
Ludicrous "bios" aside, the first thing I noticed about the crew is that they all look far too old. Sure they might squeeze by in 1939, but by the time you get to 1942 they're all at least a decade too old to be likely!

frau kaleun
02-01-10, 03:54 PM
"Great Circle Navigation - An experienced navigator knows how to find the shortest way between two points, especially if you trust him."

It's very simple. First he draws the Great Circle, then within it the Mystic Square, and then he summons the Four Dread Spirits of the Four Corners of the Earth. Then when he's successfully absorbed the knowledge and power of all four, he chants an ancient spell while laying out his Runestones in a precise pattern only he can determine using the vision of his awakened Third Eye, and continues chanting until all the required forces are aligned.

After that it's just a matter of asking the spirits to teleport you wherever you want to go and *poof* Bob's yer uncle.

Iron Budokan
02-01-10, 03:57 PM
It's very simple. First he draws the Great Circle, then within it the Mystic Square, and then he summons the Four Dread Spirits of the Four Corners of the Earth. Then when he's successfully absorbed the knowledge and power of all four, he chants an ancient spell while laying out his Runestones in a precise pattern only he can determine using the vision of his awakened Third Eye, and continues chanting until all the required forces are aligned.

After that it's just a matter of asking the spirits to teleport you wherever you want to go and *poof* Bob's yer uncle.

Well, now that it's explained to me it all seems so logical.... :hmmm:

Ducimus
02-01-10, 04:03 PM
Yep, just like the 'Special Abilities' in SH4, or the 'Engine Upgrades' in SH3.

:nope::nope::nope::nope::nope:

If moddable (and im sure they will be), you can always rewrite them. With special abilities you have two choices.

a.) Disable them

b.) Rewrite them to represent an experienced crew.

In TMO for SH4, i rewrote many of these abiliites, and outright removed a few of the super gamey ones from play to represent changes brought on by an experienced crew.

The trick is "nerfing" the player sub in such a way so that by default it performs as a green crew would have performed. And then rewrite the abilities to reflect changes that a veteran crew could do. Diving abilities is one of them. In TMO by default, a fleet boat crash dives in 60 seconds or so. The minimum required in order for a boat to be considered fit for duty. With the right crew, you can increase that dive time to 35 seconds, which is what a vet crew could manage. So your crew members become valuable in a semi realistic way.

frau kaleun
02-01-10, 04:04 PM
Well, now that it's explained to me it all seems so logical.... :hmmm:

MMM hmm and this, you see, is why trusting him is so important. If you don't believe in him 100%, believe believe BELIEVE, he simply can't work his magic.

It also helps if you can get the crew to proclaim their belief as well, altho I think just clapping hands might be good enough.

piri_reis
02-01-10, 04:07 PM
Under Chief's Page:
He is also is the man who must set the explosives to scuttle the boat and prevent capture by the enemy.

Surrender option? Should be most definitely end of career..

BulSoldier
02-01-10, 04:10 PM
Or may be this is just a fill up and he doest that when capaign ends and story is over...
Oh hell i should stop visit this forum it makes me sad.:nope:

Iron Budokan
02-01-10, 04:15 PM
The cheesiness factor has been brought up. I just want to say that in my opinion as a professional writer it's because this stuff was phoned in by whoever wrote/developed the iconic characters.

On the face of it there's nothing wrong with a crew member who bursts into tears when the going gets tough. Except we're not really given any back story to make that believable. Maybe he's struggling with the memory of a loved one who was killed and wants to avenge that. Maybe he believes if he kills the British the conflict in his own soul will be asssuaged.

A crewman who writes poetry because he's sensitive? Again, no problem. But play that off a cold and desperate desire to kill as many of the enemy as he can. The forces inside him are an echo of the greater war going on in the world.

In other words, give this RPG something other than stereotype and one-dimensional cheesiness. The cook can't cook and he can't play the violin. You can make that character come alive in five minutes if you really try. Okay, I admit you can go too far and then you delve into soap opera. You don't want that, either. But let's face it, this stopped being a sim a long time ago during the development stage so we might as well talk about how you can make the RPG stuff more palatable.

Make the crew members HUMAN.

But do you see what I'm saying here? It's all one-dimensional and hokey. Making torpedos do more damage. That's gamey. That's not a simulation. By no stretch of the imagination can you call that a simulation. That's a cartoon.

It's not even remotely believable, other than from a comic book standpoint. If you want to put RPG elements into a subsim, fine, go right ahead. When all is said and done I actually think this is a good idea amidst so many other bad ideas (DRM, etc). But, good grief, put some effort into it, will you, UBI?

Cheesy. No other word for it. Pure, unadulterated cheese.

Highbury
02-01-10, 04:16 PM
I could possibly put up with the deficiencies and lack of knowledge of the writer as probably the limitations of the game would probably not reveal these in gameplay.

But OSP kills the game--TOTALLY!

I am the exact opposite. I can live with OSP/DRM in a good sim. These latest "features" kill it for me.

urfisch
02-01-10, 04:19 PM
the more i see, the more i hope for the mod-tools. its said, we also may modify the crew easily.

lets see...

Nickolas
02-01-10, 04:22 PM
is it just me or there are certain elements from the crew taken DIRECTLY from das boot? If we listen to "the tipperary song" with the XO get mad? will it hurt is ideology? will the IIWO drink the "special uboat cocktail"?

and what's with the gunners uniform? :88)

also, when i read the title of the thread something like this came into mind:
http://www.youtube.com/watch?v=PyNuriXG3BQ

Uber Gruber
02-01-10, 04:36 PM
Assuming the DRM/OSP/KACK is removed....cough... i'm interested in the extra parameters the game provides. If the devs HAVE made it very open to modding then these special abilities could prove to be quite interesting in the long run.

I also like the way they are bringing the events of the war into the campaign, much like the supermods have done for SH3 and 4.

If it REALLY IS mod friendly then we should easily be able to eliminate the cheese, change the GUI, give it the thing a realism facelift, expand the campaign and eventually tease a decent sim out of it.

Shame UBI couldn't do that in the first place though, rather than wasting time, money and resources on this stupid idea that you can get more people into the SH series by sticking boobs on it.

A quality game attracts the masses every time....though admittedly boobs may get you a few flirt, or two.

frau kaleun
02-01-10, 04:48 PM
is it just me or there are certain elements from the crew taken DIRECTLY from das boot?

I got the same feeling.

The chief is the closest person on the boat to the commander, that rang the first bell.

Not all of the qualities mentioned "match up" with the analogous characters, but some of them do seem awfully familiar.

Das Boot had a "crier" (Ullmann), a "Nazi" (the 1WO), a guy who got picked on most often (the Bibelforscher, if that's the right term, the guy who was always reading religious stuff and praying)...

rascal101
02-01-10, 04:49 PM
Thats coming when they produce the sequil

Silent Hunter 6 - The Musical - complete with singling dolphins and a boat load of American teenagers who board the sub to vote for a new high school president!

Honestly this is becoming more and more laughable with every new update

I'd pretty well decided not to buy the game, due to, well all the other stuff, but I take it back - its worth it for the giggle factor

Its so dam sad!

R

I am surprised the navigator can't improve the weather.

Ducimus
02-01-10, 04:51 PM
Well, folks wanted "The Das boot experience", and the dev's listened! :DL

frau kaleun
02-01-10, 04:53 PM
Silent Hunter 6 - The Musical


Half the work's already been done for them:

http://www.subsim.com/radioroom/showthread.php?t=159964

Actually, if they made that version, I'd probably buy it. :O:

mookiemookie
02-01-10, 04:55 PM
it's very simple. First he draws the great circle, then within it the mystic square, and then he summons the four dread spirits of the four corners of the earth. Then when he's successfully absorbed the knowledge and power of all four, he chants an ancient spell while laying out his runestones in a precise pattern only he can determine using the vision of his awakened third eye, and continues chanting until all the required forces are aligned.

After that it's just a matter of asking the spirits to teleport you wherever you want to go and *poof* bob's yer uncle.

Ia! Ia! U-boat fhtagn!

Rip
02-01-10, 04:59 PM
http://silent-hunter.uk.ubi.com/silent-hunter-5/your-crew.php

I guess we cannot interact with the rest of the crew. However i find the crew ability,s interesting. Esspecially the cool but the XO seems to be his twin brother .

Triplets it looks like. The XO, Cook , and torpedo officer. Either that or all those Angle guys look alike.:hmmm:

rascal101
02-01-10, 04:59 PM
Which one of the crew's got boobs - I missed that :rotfl2::rotfl2::rotfl2::rotfl2:

I thought the inclusion of twins, please note on the web site Executive officer: Erich von Dobenecker and his not so academically able twin brother Olaf ‘Hackl’ Hackländer the Cook - their Mum must be so proud though when the boys grow up she's got a lot of explaining to do re their different last names.

This is descending into really high farce

The laughs just keep coming

R

Assuming the DRM/OSP/KACK is removed....cough... i'm interested in the extra parameters the game provides. If the devs HAVE made it very open to modding then these special abilities could prove to be quite interesting in the long run.

I also like the way they are bringing the events of the war into the campaign, much like the supermods have done for SH3 and 4.

If it REALLY IS mod friendly then we should easily be able to eliminate the cheese, change the GUI, give it the thing a realism facelift, expand the campaign and eventually tease a decent sim out of it.

Shame UBI couldn't do that in the first place though, rather than wasting time, money and resources on this stupid idea that you can get more people into the SH series by sticking boobs on it.

A quality game attracts the masses every time....though admittedly boobs may get you a few flirt, or two.

Iron Budokan
02-01-10, 05:04 PM
The laughs just keep coming

R


Amidst the tears.... :cry:

rascal101
02-01-10, 05:07 PM
Just took another look at the crew - turns out Erich and Olaf are related to Torpedo Officer: Kurt they are triplets -

Mind you that young Kurt boy he’s a bit of a boffin, he's got circle running torpedoes - the US tried desperately to stop this cos they proved to be a really potent weapon against .....the sub that fired them.

Perhaps clever Kurt has a solution

:yeah:


R

Which one of the crew's got boobs - I missed that :rotfl2::rotfl2::rotfl2::rotfl2:

I thought the inclusion of twins, please note on the web site Executive officer: Erich von Dobenecker and his not so academically able twin brother Olaf ‘Hackl’ Hackländer the Cook - their Mum must be so proud though when the boys grow up she's got a lot of explaining to do re their different last names.

This is descending into really high farce

The laughs just keep coming

R

longam
02-01-10, 05:12 PM
I guess nobody is skilled at repair?

rascal101
02-01-10, 05:16 PM
I cant even be bothered to write a post the titles says it all

Utterly ridiculous - to make this work the modders would have to mod the entire game and thats with the DRM

I shant be buying the game but I will loing in to subsim to watch the slow demise of a great series

R

Hartmann
02-01-10, 05:16 PM
What the ... :nope:

I canīt believe it
It remembers more Pirates of the Caribbean than SH series.

Out from the box the game is a totally arcade and unreal , how the hell a men can do a boat able to dive deeper ? and increase a torpedo power ?
Itīs ridiculous, Chief engineer itīs like scotty from star trek,and they forget give to the navigator a teletransporter.

The problem could be solved by modding but a lot of people will buy the game and thinking that itīs real.

Ubi clearly is focusing to a new market , more RPG than a simulators.

donīt be surprised if you see speeds of 25 knts , atom torpedoes , deeps of 400 meters and magical soups :haha:
what next ?? ammo crates health packs and u-boat spare parts floating in the sea


ps:I wonder if radio man can keep alive my internet connection while playing

Hartmann
02-01-10, 05:18 PM
I guess nobody is skilled at repair?

donīt worry perhaps engineer is able to build a u boat piece to piece on the sea

Dowly
02-01-10, 05:21 PM
Have a look at the threads before you post. There is already a thread about this.

longam
02-01-10, 05:22 PM
donīt worry perhaps engineer is able to build a u boat piece to piece on the sea

lol, stuper abilities!

Iron Budokan
02-01-10, 05:27 PM
Ubi clearly is focusing to a new market , more RPG than a simulators.



I don't think there can be any doubt about that whatsoever. :cry:

THE_MASK
02-01-10, 05:27 PM
What the ... :nope:

I canīt believe it
It remembers more Pirates of the Caribbean than SH series.

Out from the box the game is a totally arcade and unreal , how the hell a men can do a boat able to dive deeper ? and increase a torpedo power ?
Itīs ridiculous, Chief engineer itīs like scotty from star trek,and they forget give to the navigator a teletransporter.

The problem could be solved by modding but a lot of people will buy the game and thinking that itīs real.

Ubi clearly is focusing to a new market , more RPG than a simulators.

donīt be surprised if you see speeds of 25 knts , atom torpedoes , deeps of 400 meters and magical soups :haha:
what next ?? ammo crates health packs and u-boat spare parts floating in the sea


ps:I wonder if radio man can keep alive my internet connection while playing
There in .

CaptainNemo12
02-01-10, 05:30 PM
"Passive abilities:
• Great Circle Navigation - An experienced navigator knows how to find the shortest way between two points, especially if you trust him."


being able to draw a straight line must require a lot of skill!:har:

frau kaleun
02-01-10, 05:33 PM
"Passive abilities:
• Great Circle Navigation - An experienced navigator knows how to find the shortest way between two points, especially if you trust him."

being able to draw a straight line must require a lot of skill!:har:

Go ahead and laugh, just wait until your Awesome Torpedo Dude fires off an eel so powerful that it tears apart the very fabric of space-time and opens up a wormhole to who-knows-where.

Kapitanleutnant
02-01-10, 05:51 PM
Well if I can't blame the devs for the DRM can I at least blame them for this ****?
Ubisoft Romania: you done messed up but good.

capthelm
02-01-10, 05:54 PM
Prehaps I'm mistaken but I believe the pre-heating was done to perk up the batteries on electric fish and had nothing to do with 'more damage'. :doh:

It really is starting to sound like combat sub simulator.


pre heating torps yep all real..

conus00
02-01-10, 06:02 PM
There in .

What the ... :nope:

I canīt believe it
It remembers more Pirates of the Caribbean than SH series.

Out from the box the game is a totally arcade and unreal , how the hell a men can do a boat able to dive deeper ? and increase a torpedo power ?
Itīs ridiculous, Chief engineer itīs like scotty from star trek,and they forget give to the navigator a teletransporter.

The problem could be solved by modding but a lot of people will buy the game and thinking that itīs real.

Ubi clearly is focusing to a new market , more RPG than a simulators.

donīt be surprised if you see speeds of 25 knts , atom torpedoes , deeps of 400 meters and magical soups :haha:
what next ?? ammo crates health packs and u-boat spare parts floating in the sea


ps:I wonder if radio man can keep alive my internet connection while playing
http://i281.photobucket.com/albums/kk234/conus00/SH5-RPG.jpg

capthelm
02-01-10, 06:02 PM
Because before you bought a dedicated gunner for your crew they didn't know which shells to load, so you shot a lot of starshell at enemy ships.

Or maybe they kept putting them in backwards.

Or loading 20mm in the deck gun.

Or trying to load 8.8cm in the flak gun.

Who knows what those crazy sailors will do without the right man to tell them how?


lot of uboat crews did get it wrong.. firing deck guns. and died.
some crews forgot to take the end cap of the barrel ...and kaaaaaboom

Sulikate
02-01-10, 06:07 PM
"Passive abilities:
• Great Circle Navigation - An experienced navigator knows how to find the shortest way between two points, especially if you trust him."


being able to draw a straight line must require a lot of skill!:har:
True:rotfl2: Some of the "special powers" made me laugh. Fear the cheesiness!

Mikhayl
02-01-10, 06:07 PM
Awesome Conus :D

Subnuts
02-01-10, 06:08 PM
Okay, how does the Chief Engineer increase the boat's crush depth? When the boats goes really deep, does he stretch out his arms and hold his hands against the bulkhead to prevent them from caving in?

Does the torpedo officer boost the explosive power of the torpedoes by whispering sweet nothings in their ears?

Anybody notice the biographies of the chief engineer, IWO, IIWO, are all awfully similar to the same characters in Das Boot?

How does the soundman detect contacts "intuitively" if he can't hear anything? Would you seriously want a sobbing nervous wreck in such a crucial position?

Why does the bosun have a strong loyalty to the army?

Why does the chief have a weak spot for sweats? He's on a U-boat, for christ sake. All he does is sweat 99% of the time.

The cook wants payback! Give the tommies hell!

"Great circle navigation" is apparently an elite skill, and not just something the navigator learned in sub school.

Man, this is shaping up to be the funniest submarine game ever.

conus00
02-01-10, 06:09 PM
Awesome Conus :D
Thanks, mate.
They say that 'one picture is worth thousand words'.

This one about sums up my feelings about SH5.

Nickolas
02-01-10, 06:12 PM
Go ahead and laugh, just wait until your Awesome Torpedo Dude fires off an eel so powerful that it tears apart the very fabric of space-time and opens up a wormhole to who-knows-where.

worry not, according to Carl Sagan the torpedo will show up somewhere else in space but also some WHEN else, in time...

but... what's the point of those skills? that must mean you can eventually change your crew, otherwise that stuff would already be modeled into de boats without the hassle of calculating standard capabilites PLUS the crew habilities...
that by itself presents the following question, if you can change your crew... why go into that much detail with their personalities, past and stuff? :hmm2:

Brag
02-01-10, 06:14 PM
The Devs know more about U-boat crews than the aspiring writer who wrote the characterizations. A secret of writing well is research, research, research.

theluckyone17
02-01-10, 06:28 PM
I'm not quite as irritated at the crew's characterization. Seems to be written to draw more of the gamer type folk in. Y'all have picked apart the characters, I don't think I need to repeat it ;).

As long as the crew's able to be modded, I'm not gonna worry about it. Give some dedicated modders a few weeks (if not days), and they'll have the crew set straight.

That's assuming OSP's removed...

capthelm
02-01-10, 06:32 PM
Triplets it looks like. The XO, Cook , and torpedo officer. Either that or all those Angle guys look alike.:hmmm:


genetic german experiment clones..lol:rotfl2::rotfl2:

Hartmann
02-01-10, 06:39 PM
SILENT HUNTER V CREW PACK COMING SOON

http://kinoticias.files.wordpress.com/2009/09/x-men.jpg

TarJak
02-01-10, 06:44 PM
Not sure about Ol' One-Eye, but I'm guessing that even having been dandled on Onkel Karl's knee as a wee babe probably wouldn't get him a pass either, unless - does it say he lost the eye while already in the service?
:timeout::o Post of the week! :har::har::har:

utops
02-01-10, 06:47 PM
Bethesda meets Ubisoft Romania.

Kapitanleutnant
02-01-10, 06:49 PM
At least Bethesda actually make good games which stay clearly within their own genre and don't muddy the waters.

Frederf
02-01-10, 06:52 PM
Hahahaha, I love this thread. It's so sad but it's nice to sing a merry tune as the spaceship flies into the sun! I love the one about the Navigator improving the weather.

utops
02-01-10, 07:04 PM
Imo they ruined fallout series,just like Ubi sh series now.
Adding that strange super abilities wear bonuses to falloutIII,kill naturality of dialogues is simmiliar for me what ubi does to the sh. - similiar feelings
In my opinion,only BioWare makes games i can`t rant in nowdays,they still pretty decent game devs.

(http://www.google.pl/url?q=http://megaslownik.pl/slownik/abilities&ei=j2lnS83qKdWpsQac-sWCBg&sa=X&oi=spellmeleon_result&resnum=1&ct=result&ved=0CAcQhgIwAA&usg=AFQjCNGZe5gozOUSwlN147KaxdI60D0Uug)

Rosencrantz
02-01-10, 07:28 PM
Sailor Steve wrote:

I thought the Navigator was a junior officer who got that assignment, because any of the seniors could do it, and they checked up on him. Once again it sounds like they're trying to bring a lot of cool new stuff to the game, and not quite getting how it actually worked.



Hello, Steve!

Besides the glasses and some other nonsense, I think they actually got something pretty much right: navigator's age. You know, usually U-boat's navigator wasn't officer at all, but older warrant officer. Actually I don't know a single case where in Kriegsmarine a junior officer was given navigator's billet. For example Suhren (U-564) had a warrant officer of 43 years old as a navigator. The man, nicknamed Stürkorl (Rudder-Carl) was the oldest man on board.


And what becomes to SH5: Oh, no... :cry:


Greetings,
-RC-

GoldenRivet
02-01-10, 08:11 PM
Honestly... i find this crew info to be very interesting and intriguing

frau kaleun
02-01-10, 08:14 PM
Honestly... i find this crew info to be very interesting and intriguing

I am also intrigued by this crew, and would like to subscribe to their newsletter. :O:

frau kaleun
02-01-10, 08:18 PM
http://kinoticias.files.wordpress.com/2009/09/x-men.jpg


Awesome. We've got the one-eyed 1WO, Storm can be the navigator, Angel can handle all that longed-for aerial recon, and obviously Wolverine will be my boyfriend.

Nickolas
02-01-10, 08:43 PM
Awesome. We've got the one-eyed 1WO, Storm can be the navigator, Angel can handle all that longed-for aerial recon, and obviously Wolverine will be my boyfriend.

cyclops is clearly the gunner, didn't you see the laser sight on the 88? :rotfl2:

you keep wolverine, just give me Rogue :88)

Highbury
02-01-10, 08:59 PM
Why does the bosun have a strong loyalty to the army?

Why does the chief have a weak spot for sweats? He's on a U-boat, for christ sake. All he does is sweat 99% of the time.

In the first case I think it is poor use of language and they used the word "Army" in the place of military.

In the second it is an obvious typo.. it should have read "sweets".

The spelling and grammar on that site are awful. Pulling apart such things in a forum post are one thing, but on a website made to advertise the game....

The start of the campaign page says:

Britain and France declared war to Germany following their invasion of Poland.

Who the hell wrote that?? How do you declare war TO a country rather then ON a country.. and the way it is phrased sounds like Britain and France invaded Poland!

Being an island, the British are highly depended on imported goods taken from their colonies to the mainland.

Depended.. not dependent? Could probably go on all day....

frau kaleun
02-01-10, 08:59 PM
cyclops is clearly the gunner, didn't you see the laser sight on the 88? :rotfl2:

you keep wolverine, just give me Rogue :88)

Sorry, she was pitched overboard during the last storm. We took a vote, but I think you were back in the galley tasting the soup.

Iron Budokan
02-01-10, 09:06 PM
The writing itself was definitely cringe-worthy, but I didn't hit on that as hard because I wasn't certain it was just a (poor) translation.

But if that's the English they meant to use ... wow.

JackAubrey
02-01-10, 09:13 PM
Oh! My! [insert favority entity]!

Could none of you have warned me beforehand?

I clicked on the Link, the Page "Your Crew" opened up and as I read the Name of the Torpedo Officer, i spit my Tea right over my keyboard and screen. In fact, I had to laugh so hard, Tea came also out of my nose.
I swear to your favourite God that I never laughed so hard since I am out of Elementary School about 30 years ago.

Maybe it's just me and maybe you have to be german to get it, but it seems the Devs play a bad Joke on us that is far beyond what one would call "cheesy".

I would explain why I had to laugh hard seeing that Name but I don't want to serve Brig Time. As far as I understand it, it's not okay to talk openly about anything sexually explicit in Forums, especially when they are located in the USA. And I also fear that my english is not good enough to paraphrase enough what I want to say.

Well... I could try it: :D

As if calling the somewhat shy Soundman "Benno Scheu" ("Scheu" is german for "shy") isn't enough.

The Nickname "Steck Sie rein" (shove/stick her in) together with his last Name "Faust" (Fist), can be taken as a very, very bad wordplay on a sexual technique.
See, it's probably not funny when you are not german... or maybe just not naughty enough. :DL

I just showed my wife the Page and, with a raised eyebrow, she asked me if the programmers did that on purpose.

And, to be honest, I don't know the answer.

Maybe we all should stop making fun, the Bosun looks just like Agent 47

http://i19.tinypic.com/6au4uae.jpg

One more Question: To be a descendant of Heinrich Heine, wouldn't it be necessary that Heinrich Heine had Children?

TarJak
02-01-10, 09:57 PM
The SHV debacle just keeps getting better and better doesn't it? My reading of the Game Info pages at the SHV site makes me cringe.:nope:

If was shopping around for a new game and picked up a case with this sort of info on it and I'd never seen any of the SH series before (been playing it since the Original SH), I would be putting the case back down as quick as possible and moving on.

Sorry Ubi you lost me with this product. I wish you well selling it to someone else.

GoldenRivet
02-01-10, 11:00 PM
@ Jack

steck sie rein :har:


i rather like the nick name myself :rock:

He is a torpedoman for crying out loud :yeah:

frau kaleun
02-01-10, 11:10 PM
@ Jack

steck sie rein :har:


i rather like the nick name myself :rock:

He is a torpedoman for crying out loud :yeah:


I think it's maybe another nod to Das Boot.

Of course I don't know what the original German lines are, but in the scene where Werner goes into the bugraum to photograph the guys doing torpedo maintenance, the English subtitles have Lumprecht make some crude remarks regarding the size of the "johnnies" and how they have to pull them out and grease them up and then "ram 'em back in the ladies."

Stealth Hunter
02-01-10, 11:25 PM
Lol, was just thinking the same.

Seems to me they are trying to make this a DnD game...

A military RPG style game?:hmmm:

I like the concept. It's like Oblivion, only in World War II... and with submarines.

Steeltrap
02-01-10, 11:58 PM
It's god-awful is what it is.

Chief can make your sub dive deeper?

I could accept a torp gunner making your eels more reliable (they babied torps in USA subs to an unbelievable extent to try to give the best chance of reliability), but do more damage??

I think I read it's not Win 7 supported, either....that true? Counts me out; I just bought a new rig late last year with Win 7.

Oh well.

Weather-guesser
02-02-10, 12:01 AM
Reading the crew bios made my stomach turn. I hope we don't have to deal with that kind of garbage in-game...I wanted the ship at battle stations but the "bosun" was too busy with his poetry. Yeesh! :-?

GoldenRivet
02-02-10, 12:14 AM
personally i think it adds a unique and interesting dynamic to the game to have the interpersonal story line to the game.

think of it this way.

Go play the original Medal of Honor

then

Go play Brothers in Arms...

in BIA the cut scenes tell the story of various characters, though both games deal with WW2 combat, brothers in arms is clearly the superior game... not because of interface, not because of graphics, but because the ENTIRE outlook and concept of the game is revolutionized.

When a character in MOH gets his head blown off... i could give a damn.

When a character in BIA steps on a land mine, there is a moment of reminiscence, a feeling of loss... a connection that other games of the genre dont offer.

hopefully, this is the effect we see on the SH series.

i know for a lot of you, driving a sub from waypoitn to waypoint on a map and attacking ships is all its about.

but i genuinely think that this whole RPG element could take the SH series to a whole other level of greatness.

:yep:

Captain Sub
02-02-10, 12:18 AM
Perhaps this is the revenge to your protests :hmmm:,

a humiliating blow.

Gewehr98
02-02-10, 12:43 AM
personally i think it adds a unique and interesting dynamic to the game to have the interpersonal story line to the game.

think of it this way.

Go play the original Medal of Honor

then

Go play Brothers in Arms...

in BIA the cut scenes tell the story of various characters, though both games deal with WW2 combat, brothers in arms is clearly the superior game... not because of interface, not because of graphics, but because the ENTIRE outlook and concept of the game is revolutionized.

When a character in MOH gets his head blown off... i could give a damn.

When a character in BIA steps on a land mine, there is a moment of reminiscence, a feeling of loss... a connection that other games of the genre dont offer.

hopefully, this is the effect we see on the SH series.

i know for a lot of you, driving a sub from waypoitn to waypoint on a map and attacking ships is all its about.

but i genuinely think that this whole RPG element could take the SH series to a whole other level of greatness.

:yep:

But in Brothers of Arms, Hartsock isn't some magical creature who has a 10,000 round clip in his BAR. Leggett doesn't change the curvature of the Earth and give you Sight Beyond Sight.

I have no issue with their backstories and I agree that it might make me more intimate with my crew (except for Mr. STICKITINTHERE), but I don't want them to be able to cast Magic Missle.

GoldenRivet
02-02-10, 12:51 AM
But in Brothers of Arms, Hartsock isn't some magical creature who has a 10,000 round clip in his BAR. Leggett doesn't change the curvature of the Earth and give you Sight Beyond Sight.

I have no issue with their backstories and I agree that it might make me more intimate with my crew (except for Mr. STICKITINTHERE), but I don't want them to be able to cast Magic Missle.

I dont think that a torpedo officer who can jam the steering mechanism of the torpedo to create circle runners (Which is an AWESOME idea by the way) - or warm up the weapons to give them a slightly longer range is "magic"... calling it that is a bit of an exaggeration.

furthermore, in SH3, the visual accuracy of the watch crew was increased when you gave them "watch officer" training or skill... so what difference does it make if you have a watch officer with excellent vision in SH5? a rose by any other name is STILL a rose... right?

its not like he has "infra red" or "night vision" or "x-ray vision"... he just has increased visual range. and i cannot imagine it would be some "super vision increase" like 10 extra miles... im sure it would be something reasonable like one or two extra miles.

as for the navigator - who said he changes the curvature of the earth?

its a great circle navigation method which im sure is implemented in the game quite reasonably and serves some purpose which has - at this point - not been fully explained to us.

aside from the DRM issue... i think we might be in for a winner with SH5 (for the most part)

we just have to be willing to give it a chance.

IanC
02-02-10, 12:55 AM
<snip>
aside from the DRM issue... i think we might be in for a winner with SH5 (for the most part)

we just have to be willing to give it a chance.

Unfortunately for some of us, the DRM issue can't be put aside. :shifty:

GoldenRivet
02-02-10, 01:01 AM
Unfortunately for some of us, the DRM issue can't be put aside. :shifty:

I agree.

Im still very disappointed in the DRM issue.

Ubisoft is really going to have to sell me this title.

i mean REALLY sell it. i need to see lots of features, lots of screens, lots of video and they need to let the community IN instead of keeping us at arms length as they have.

IanC
02-02-10, 01:13 AM
I agree.

Im still very disappointed in the DRM issue.

Ubisoft is really going to have to sell me this title.

i mean REALLY sell it. i need to see lots of features, lots of screens, lots of video and they need to let the community IN instead of keeping us at arms length as they have.

Yeah the whole PR strategy has been a little strange, to say the least. :hmmm:

FIREWALL
02-02-10, 01:31 AM
Is this game the SIMS with uboats ?:-?

FIREWALL
02-02-10, 01:38 AM
What the hell is wrong with that site ? I get to see the crew section for a split second then it goe's black.

The others work just not the crew.

FIREWALL
02-02-10, 02:14 AM
Seems that site closed acess to view Crew.

GoldenRivet
02-02-10, 02:17 AM
im still getting it :06:

VonHesse
02-02-10, 02:19 AM
I still see it too.

vergol
02-02-10, 02:46 AM
I am surprised the navigator can't improve the weather.

:har: :har: :har:

THE_MASK
02-02-10, 02:47 AM
Someone must do a "meet the crew" video of the das boot scene where they are on the deck of the sub in the sub pen . Please . I like these videos .
http://www.youtube.com/watch?v=Z746UoBXK8w

karamazovnew
02-02-10, 03:14 AM
"Passive abilities:
• Great Circle Navigation - An experienced navigator knows how to find the shortest way between two points, especially if you trust him."


being able to draw a straight line must require a lot of skill!:har:

Actually, that might be important.... In both SH3 and SH4, both the map and the actual 3d globe were cylinders. On a cylinder, all of the earth parallels have the same length. Thus spherical navigation becomes a linear navigation and a great circle is equal to the corresponding loxodrome. The distances along a parallel becomes greater and greater as you move away from the equator, a fact easily noticed if you try to travel from Murmansk to Greenland :O:

We already know that the map in SH5 is cylindrical. So... why THIS comment about the navigator? Is it just a smart-ass reminder that any line you draw will be a fake "great circle"? Or is it proof that the globe 3D model is actually a GLOBE? This would be amazing as all the rules of celestial navigation would work properly. Even more, we would only need real navigation charts and slim down all un-included features (I highly doubt they'll include local magnetic deviations). The map could be simplified and left as a "White sheet". or an overlay for different image files (the maps). That would be amazing, don't you agree?

JScones
02-02-10, 03:17 AM
Quick, Pizza Hut just rang, they want all their cheese back! :D

Honestly, I don't know whether to laugh or cry.

Sgtmonkeynads
02-02-10, 03:34 AM
The view crew is not working over there. Is there a secret password?
Is it soup, or MOO?

Arrakis
02-02-10, 03:44 AM
Have you noticed on the PC requirement page, it says: "Internet connection required".

SH5 will be no exception, DRM's in.....

oscar19681
02-02-10, 08:54 AM
Someone must do a "meet the crew" video of the das boot scene where they are on the deck of the sub in the sub pen . Please . I like these videos .
http://www.youtube.com/watch?v=Z746UoBXK8w

That is if we actually have crew topside and other u-boats in sh-5.

Hartmann
02-02-10, 09:10 AM
Unfortunately i can still view the page. :haha:

Another interesting thing , executive officer can make that the submarine will turn faster and while in silent running, everything stands still, from engines to people moving. The boat will become almost invisible for enemy sonar.


:yeah: :06::88)

razark
02-02-10, 09:31 AM
I dont think that a torpedo officer who can jam the steering mechanism of the torpedo to create circle runners (Which is an AWESOME idea by the way) - or warm up the weapons to give them a slightly longer range is "magic"... calling it that is a bit of an exaggeration.
...
as for the navigator - who said he changes the curvature of the earth?


I think the problem people have with the abilities is not the fact that taking care of the torpedoes gives them a longer range. It's the fact that this torpedoman can make the warhead do more damage. Or the guy who can make the boat turn faster. Or dive deeper. Or the magic senses of the hydrophone operator. These are things that just would not be possible.

The Warhead has a certain amount of explosive of a certain type. Unless the torpedoman is bringing aboard extra explosives and rebuilding the warheads while on patrol, the torpedo will not be more powerful. The turning of the boat is controlled by physics. The crew is not going to be able to bend space and time to make the boat turn any faster. The crush depth of the boat is based on physics as well. The chief engineer can't keep the hull from imploding with happy thoughts. If the hydrophone operator can't hear a ship, how is he supposed to be able to give you it's location?

That's what's wrong with these abilities. There is no way they can work without magic.

As for the navigator, if I get a navigator who doesn't know how to plot a great circle route, he's getting tossed overboard and replaced with someone who wasn't sleeping in class.

Highbury
02-02-10, 09:33 AM
Have you noticed on the PC requirement page, it says: "Internet connection required".

SH5 will be no exception, DRM's in.....

Really? I bet people around here won't like that too much.... :smug:

oscar19681
02-02-10, 09:36 AM
Really? I bet people around here won't like that too much.... :smug:

Well what makes you say that then? :haha:

frau kaleun
02-02-10, 09:37 AM
Well what makes you say that then? :haha:

His sonar dude just reported having a bad feeling about it.

Highbury
02-02-10, 09:38 AM
His sonar dude just reported having a bad feeling about it.

I had the cook (is it Markus or Olaf!?!?!) make him some special soup to boost his extra sensory powah! Sonar Buff FTW!

Kimmers
02-02-10, 10:16 AM
I had the cook (is it Markus or Olaf!?!?!) make him some special soup to boost his extra sensory powah! Sonar Buff FTW!

see, none of them have actual powers. its the soup! put some of that in the torpedo and it becomes a magic photon torpedo which travels at 60 knots and explodes with the force of ten torpedos.

and oh the sonarman must be allergic, he gets itchy eye, tears up, you know the drill.

tonyj
02-02-10, 10:24 AM
I'm using IE6 and can't see the 'meet the crew' section. just get the title. though by the sounds of it, its probably for the best...

PhantomLord
02-02-10, 10:32 AM
Oh no!!!!
Iīve promoted to "soundman" here.... arrr... too... much... stress... i must...

:o :wah:

frau kaleun
02-02-10, 10:38 AM
Oh no!!!!
Iīve promoted to "soundman" here.... arrr... too... much... stress... i must...

:o :wah:

There there, don't cry. I'll have Olaf make you some soup. And if you eat it all like a good boy, maybe Herbert will tuck you in and read you one of his poems.

Sgtmonkeynads
02-02-10, 10:42 AM
The Chief can loan you a pair of his 'sweats" that he his so fond of and some candy.

Kimmers
02-02-10, 10:46 AM
The Chief can loan you a pair of his 'sweats" that he his so fond of and some candy.

sweats of questionable origin no doubt.

PhantomLord
02-02-10, 10:48 AM
There there, don't cry. I'll have Olaf make you some soup. And if you eat it all like a good boy, maybe Herbert will tuck you in and read you one of his poems.

sniff... really? but donīt tell it to Kurt StickInThere... please!!! I really hate his pre-heated warhead :wah:

AngusJS
02-02-10, 10:50 AM
personally i think it adds a unique and interesting dynamic to the game to have the interpersonal story line to the game.

think of it this way.

Go play the original Medal of Honor

then

Go play Brothers in Arms...

in BIA the cut scenes tell the story of various characters, though both games deal with WW2 combat, brothers in arms is clearly the superior game... not because of interface, not because of graphics, but because the ENTIRE outlook and concept of the game is revolutionized.

When a character in MOH gets his head blown off... i could give a damn.

When a character in BIA steps on a land mine, there is a moment of reminiscence, a feeling of loss... a connection that other games of the genre dont offer.

hopefully, this is the effect we see on the SH series.

i know for a lot of you, driving a sub from waypoitn to waypoint on a map and attacking ships is all its about.

but i genuinely think that this whole RPG element could take the SH series to a whole other level of greatness.

:yep:The difference is that BiA had a static campaign. That allowed it to have a storyline intertwined with scripted missions. You were essentially playing a story.

If SH5 has open-ended gameplay, if it'll be "go out on patrols until you die" or until the war ends in '43 :shifty:, I don't see how they can shoehorn in a worthwhile storyline or character development.

When you're on your tenth patrol, and your sonarman breaks down AGAIN for the umpteenth time, won't that get a little old?

What happens when you get sunk, start a new career, and you have to deal with the same characters and the same dialogue all over again?

Jimbuna
02-02-10, 10:53 AM
sniff... really? but donīt tell it to Kurt StickInThere... please!!! I really hate his pre-heated warhead :wah:

Simply check the vaseline for any sand particles.

The General
02-02-10, 10:57 AM
When you're on your tenth patrol, and your sonarman breaks down AGAIN for the umpteenth time, won't that get a little old?

What happens when you get sunk, start a new career, and you have to deal with the same characters and the same dialogue all over again?I agree, this could be a problem. But so many wanted a fully modelled Boat with interactive crew, this maybe the price we have to pay.:hmmm:

PhantomLord
02-02-10, 10:57 AM
Simply check the vaseline for any sand particles.

I think iīll activate his "circle runner"... weīll see if this is fun for Nasty Kurt :D

JackAubrey
02-02-10, 11:24 AM
Simply check the vaseline for any sand particles.
Vaseline and Aluminium Filings = "U-Boot Spezial Lube" :haha:

PhantomLord
02-02-10, 11:45 AM
Vaseline and Aluminium Filings = "U-Boot Spezial Lube" :haha:

No no no! More and more reasons to cry loud :wah:
Hope i can post so much today that it is enough for the next forum rank

Puh... thatīs it... back to normal :D

Wild_skipper
02-02-10, 12:25 PM
Whats up with all the special abilities ? Whats next ? lvl's on your uboat ?
"You have sunk a medium cargo, you still need 400xp to lvl up."
:damn::damn:

psykopatsak
02-02-10, 12:53 PM
well about the chief liking sweets (i assume its sweets here, if he likes sweats, then i will stop here) or the poetic guy, is just fine with me. i mean theyre all supposed to be human, and all of us like different things, often surpisign things, like tough chief engineer who has been working with the gears and vents for ages also loves candy:woot:

but magic like making the sub go deeper is just gamey bleh...

frau kaleun
02-02-10, 12:56 PM
I dunno, finding out the LI likes candy isn't exactly an earth-shattering revelation regarding the limitless and often unexpected depths of human nature.

I mean, c'mon, WHO DOESN'T LIKE CANDY?

:O:

JackAubrey
02-02-10, 01:11 PM
I mean, c'mon, WHO DOESN'T LIKE CANDY?
:O:
Diabetics maybe? :woot:
/SCNR

Letum
02-02-10, 01:13 PM
Diabetics maybe?
/SCNR

They may still like it.

I have a cousin allergic to cheese, but she still can't resist eating it every now and again.

frau kaleun
02-02-10, 01:16 PM
I have a cousin allergic to cheese, but she still can't resist eating it every now and again.

Has she seen the "Your Crew" page yet? That might help.

Letum
02-02-10, 01:19 PM
pfft! :D

Sgtmonkeynads
02-02-10, 01:21 PM
Oh Frau, that was "sharp"

Cheese references comence....now......

JackAubrey
02-02-10, 01:34 PM
They may still like it.

I have a cousin allergic to cheese, but she still can't resist eating it every now and again.
Of course I was just kidding. A friend of mine is a diabetic his whole life and an avid fan of chocolate.

And I like the "Cheese-Comment" of Frau Kaleun. ;)

frau kaleun
02-02-10, 01:49 PM
Oh Frau, that was "sharp"

Cheese references comence....now......

http://www.subsim.com/radioroom/picture.php?albumid=158&pictureid=1125

Sgtmonkeynads
02-02-10, 01:53 PM
He he,that's pretty "gouda"

Randomizer
02-02-10, 01:57 PM
I am not convinced that this SH5 crew business is really cheese. It's more like the little bag of desiccant that comes with the cheese. You can't eat it because it will make you sick and the only thing to do is throw it away once you open the cheese box.

BulSoldier
02-02-10, 02:00 PM
May be we should do just that, but with the game itself :rotfl2:

psykopatsak
02-02-10, 02:32 PM
I dunno, finding out the LI likes candy isn't exactly an earth-shattering revelation regarding the limitless and often unexpected depths of human nature.

I mean, c'mon, WHO DOESN'T LIKE CANDY?

:O:

of course everyone does, but i suspect that this chief engineer have a really childish fondness for candy to contrast his stern diesel minded efficiency xD

Westbroek
02-02-10, 03:06 PM
Just a word of advice, I urge everyone to be careful in these "cheese" references.
Now, I know it all seems like fun and games now, but next thing you know, someone gets careless and creates a real muenster.
aw, daggummit, sorry...

Sailor Steve
02-02-10, 03:09 PM
Well, that's what you get for cutting the...

oh, never mind.

Jimbuna
02-02-10, 03:25 PM
This all sounds a little cheesy to me.

frau kaleun
02-02-10, 03:37 PM
I don't want to go out on a limburger here, but maybe we'd all be cheddar off if we just let it brie for now.

Jimbuna
02-02-10, 03:39 PM
A guy goes into his local bank and says to the manager, "I'd like to borrow Ģ100,000 to open a cheese factory in Cheshire. It's gonna be great."

"Wow, hold on a minute", says the bank manager. "There's already a company called Cheshire cheese - you're gonna have to come up with something better than that."

The guy comes back next week, and says, "Right I've got it. I want to borrow Ģ200,000 to open a cheese factory in France. It's gonna be called Brie cheese."

"I'm afraid that one's already there too," says the bank manager. "Brie cheese is world famous, so I can't lend you the money for that."

In a last ditch attempt, the man comes back in the following week. "Right", says the man, "I've got it. I want to borrow Ģ500,000 to open a cheese factory in Israel."

"Oh, now we're talking," says the bank manager. "What are you going to call it?"

The man smiles proudly and says, "cheeses of Nazareth."

frau kaleun
02-02-10, 03:40 PM
:har:

StarLion45
02-02-10, 03:43 PM
:o:o:o :dead::dead::dead:


:har::har:

Sgtmonkeynads
02-02-10, 03:45 PM
Ooooo, three in a row, Nacho average person could do that. But what ever you can do I can do Feta.

GoldenRivet
02-02-10, 03:46 PM
LOL Jim :har:

Jimbuna
02-02-10, 03:51 PM
Bloke walks into a pub with a cheese sandwich under his arm. 'A pint of Guinness and a half for the cheese sandwich?' he says to the barman. 'I'm sorry, sir,' comes the reply, 'we don't serve food in here.'

floundericiousWA
02-02-10, 03:57 PM
A guy goes into his local bank and says to the manager, "I'd like to borrow Ģ100,000 to open a cheese factory in Cheshire. It's gonna be great."

"Wow, hold on a minute", says the bank manager. "There's already a company called Cheshire cheese - you're gonna have to come up with something better than that."

The guy comes back next week, and says, "Right I've got it. I want to borrow Ģ200,000 to open a cheese factory in France. It's gonna be called Brie cheese."

"I'm afraid that one's already there too," says the bank manager. "Brie cheese is world famous, so I can't lend you the money for that."

In a last ditch attempt, the man comes back in the following week. "Right", says the man, "I've got it. I want to borrow Ģ500,000 to open a cheese factory in Israel."

"Oh, now we're talking," says the bank manager. "What are you going to call it?"

The man smiles proudly and says, "cheeses of Nazareth."


Did someone mention cheese?
http://www.youtube.com/watch?v=B3KBuQHHKx0

:shucks:

Sailor Steve
02-02-10, 03:59 PM
Jim, those really take the cake.

FIREWALL
02-02-10, 04:03 PM
Yea Jim :DL cheese cake. :haha:

Brag
02-02-10, 04:04 PM
Aaaaarrrrggghh, Jim :har::har::har:

Sailor Steve
02-02-10, 04:06 PM
Yea Jim :DL cheese cake. :haha:
I was hoping that one would go without saying...

Jimbuna
02-02-10, 04:09 PM
I know I know....I'm incorrigible :oops:

:DL

FIREWALL
02-02-10, 04:16 PM
I still can't get that crew thing to open. :damn:

The others yes. Wonder why ?

JackAubrey
02-02-10, 04:19 PM
As much as I want to love SH5, I really fear that will end up as the Stinking Bishop of the Series. But, who knows? It could also become a Cotherstone of it.

In the first expansion Pack, Ubi will probably give us the new Baladi Class with which we can dock at Saint-Marcellin.
Bruder Basil joins the Crew, just as the Kaleun comes back from visiting his Brother at Tilsit.
As we take our new Boat carefully through the Humboldt Fog, all of a sudden we hear the Watch Officer Allgäuer cry out "ALAAAAAARM!"
We take her down to Pecorino Depth, order "Scope Up" and take a look Airag.

There it is. At about 23 Deg. Starboard we can barely make out the Selvahouette of a Stilton Class Destroyer. Since we sank the Olde York last month, they are after us with everything they Herve and they are guarding their Port-Saluts much better.

We feel a bit Adelost and have Mixte Feelings as we ponder our next move....

Rosencrantz
02-02-10, 04:21 PM
to Jimbuna "The Cheese":


:har::rock:


-RC-

Westbroek
02-02-10, 04:23 PM
Cranium exploding from cheese references.
Headcheese all over the walls.

FIREWALL
02-02-10, 04:29 PM
Well finally got it on a different computer.

I noticed the Exec and Torp officer have same picture.

Hope that's fixable for obvious reasons.

Jimbuna
02-02-10, 04:29 PM
http://www.thumbtackpress.com/browse/images/bobdob0006.jpg

Sgtmonkeynads
02-02-10, 04:29 PM
I think the jokes are....


http://images.cafepress.com/product_zoom/254664564v4_225x225_Front_padToSquare-true.png

frau kaleun
02-02-10, 04:30 PM
Well finally got it on a different computer.

I noticed the Exec and Torp officer have same picture.

Hope that's fixable for obvious reasons.


Keep looking, I'm pretty sure you'll find triplets aboard.

JackAubrey
02-02-10, 04:35 PM
Keep looking, I'm pretty sure you'll find triplets aboard.
You mean the Mates Gammelost, Geitost and Graddost?

Reading the Post of Sgtmonkeynads I think, we should be more Grateful. :D

Randomizer
02-02-10, 04:42 PM
There's no whey this can go on much longer, some of you are just being curds.

Westbroek
02-02-10, 04:45 PM
Just wanted to thank you guys for giving me a distraction from work. I'd be totally bleu otherwise.
Cheers,
W

JackAubrey
02-02-10, 04:45 PM
There's no whey this can go on much longer, some of you are just being curds.
Yeah, I guess you speak the Truffe.

Jimbuna
02-02-10, 04:47 PM
I like my women like i like my cheese.

Blue filled with holes wrapped in plastic in my fridge :dead:

rascal101
02-02-10, 04:47 PM
People outside the US where it's rarely referred to as candy


I dunno, finding out the LI likes candy isn't exactly an earth-shattering revelation regarding the limitless and often unexpected depths of human nature.

I mean, c'mon, WHO DOESN'T LIKE CANDY?

:O:

Sgtmonkeynads
02-02-10, 04:48 PM
Just wanted to thank you guys for giving me a distraction from work. I'd be totally bleu otherwise.
Cheers,
W


Ah yes, a good cheese joke never gets mold.

JackAubrey
02-02-10, 04:49 PM
I like my women like i like my cheese.

Blue filled with holes wrapped in plastic in my fridge :dead:
An I thought you would say smelly and with a wrinkled rind.

You sound a bit like a cereal killer. :)

Jimbuna
02-02-10, 04:51 PM
A truck driver is cruising along when he spots a little yellow man standing in the middle of the road, crying. He brings the truck to a standstill, rolls down the window, and asks the little yellow man what's wrong.

"I'm yellow, I'm from Venus, I'm gay and I'm hungry," sobs the little man.

"Well," says the trucker, "I can offer you a cheese sandwich, but that's as much as I can do." So he passes a sandwich to the little yellow man and drives off.

A bit later he has to stop again, because there's a little red man in the middle of the road, crying. So he comes to a halt, rolls down the window and a bit more impatiently - asks the little red man what the matter is.

"I'm red, I'm from Mars, I'm gay and I'm thirsty," the little man bawls.

So the trucker says, "I can offer you a can of Coke, but that's as much as I can do." He hands a can of Coke down to the little red man and drives off.

A little further on, the trucker spots a little blue man in the middle of the road. Really annoyed now, he stops, rolls down the window and snaps, "Yes, you little blue poof, what planet are you from and what the f*ck do you want?"

And the little blue man answers, " Well Sir I think we will start with your driver's licence, ...".

Sgtmonkeynads
02-02-10, 04:52 PM
I like my women like I like my creme-cheese...

easy to spread...

JackAubrey
02-02-10, 04:55 PM
Jim, you made my Week! :har:

What does a cheese alcoholic call for? Morbier!
As SH5 is about WW2, do you think we get the Chance to see one of those Edambusters?

Jimbuna
02-02-10, 05:03 PM
Three mice are sat in a pub having a few pints and they're discussing which one is the hardest.
The first mouse says, "I'm the hardest. I go up to mousetraps, rip out the cheese and, as the bar comes down, I benchpress it 30 times and throw it across the floor."
The second mouse replies, "You nonce! I get the rat poison, crush it into powder and snort it!"
The third mouse shrugs his shoulders, downs his pint and walks to the door.
"Where you going?" ask the other two.
"I'm off home to f*ck the cat!"

flag4
02-02-10, 05:06 PM
...i have just met the crew.

but would not like to meet them walking home at night.

where are the young lads of reality, pale faced, fresh from the factories of navy college, under trained and probably pooping themsleves with all the gossip from the front.

hope i am not being negative but they look like sadistic brutes to me. hey ho!

HundertzehnGustav
02-02-10, 05:07 PM
well at least the sonar guy has radar skills, telling me the radar technology is "in"

Bubblehead1980
02-02-10, 05:12 PM
UBI needs to hire a naval historian specializing in u boats so they cant get it write and leave the arcade crap out.These special abilities and things are just stupid.

frau kaleun
02-02-10, 05:15 PM
where are the young lads of reality, pale faced, fresh from the factories of navy college, under trained and probably pooping themsleves with all the gossip from the front.

You'll be glad they're not aboard when it turns out the head doesn't work.

Platapus
02-02-10, 05:15 PM
I am frankly concerned with all the typographical errors on the Ubi webpage. Kinda makes me wonder how important little details are in the game.

Would the cook really be a Petty Officer?

HundertzehnGustav
02-02-10, 05:17 PM
of course! he can then Pet the officers...:woot:

Sgtmonkeynads
02-02-10, 05:20 PM
I am frankly concerned with all the typographical errors on the Ubi web page. Kinda makes me wonder how important little details are in the game.

Would the cook really be a Petty Officer?

No joke, that's what I thought to. If a computer game company can't spell or mistypes numbers, what is the game gonna be like?
I still can't wait to fire that 88cm cannon !

HundertzehnGustav
02-02-10, 05:23 PM
we will bust zeh Battleships!
one hit, they zink!
http://cw-modell.de/bilder/produkte/gross/369_1.jpg

TH0R
02-02-10, 05:25 PM
No joke, that's what I thought to. If a computer game company can't spell or mistypes numbers, what is the game gonna be like?
I still can't wait to fire that 88cm cannon !

LOL I missed that typo. Seeing how it will have a green laser attached, it might just be 88cm. :D

Hell you could easily take on any BB, since Yamato had half of that caliber. :damn:

JackAubrey
02-02-10, 05:26 PM
I still can't wait to fire that 88cm cannon!
The Gunner will then use his special ability and makes the Boat go faster by the use of the recoil.

HundertzehnGustav
02-02-10, 05:31 PM
? but then he will need to shoot the 88cm cannon at the conning tower?
and the impact of the 88cm shell should all but negate the recoil.

*scratches head*

any math-lovers out here?

floundericiousWA
02-02-10, 05:32 PM
The extra thrust from the guns is probably offset by the drag of the towed internet array

HundertzehnGustav
02-02-10, 05:33 PM
as a matter of fact, the 88cm shell will have such a "recoil" effect that the entire gun barrel will eksplohde (go bumm), and rip the gun right off the deck.
and the crew will die instantly.

:timeout::timeout:

gimme a 105mm on a IX type boat please!!!!:wah:

Hartmann
02-02-10, 05:35 PM
I suggest more crew members with special Superpowers

with the tendence of SHV development i think that this could be easy to implement.

Chief engineer
http://ufotruth.files.wordpress.com/2008/01/scotty_star_trek_.jpg
Can easily make your boat a lot faster with a shield of magical power or energy making dc charges unable to damage your boat. Also can do a repair in a very short period of time with tech improvements.

Gunner
http://perthetic.files.wordpress.com/2008/07/rambo1.jpg
He served in a lot of combats, he goes berserker in front of enemy with his 0.50 machine gun and is inmune to bullets and pain, he can also, jump overboard of enemy vessels at night with his survival knife and kill every on board.

Sonarman
http://magnetotrouble.files.wordpress.com/2009/10/magneto.jpg
With his power magneto hans can detect the magnetic field of the ships, bombs, planes, and convoys or aiming torpedoes to the hull of merchants.
He knows everything in a radious of 30 km of the boat while dive or with fog
There are rumors that he can attract convoys and ships to the boat position.

Weapons officer and TDC
http://www.epsilones.com/imagenes/star-trek/dataST.jpg
He is a very useful member of the crew and is able to do a TDC solution in a second or less , and always the torpedo hits the enemy due his accuracy of the Data introduced in a upgraded tdc.

Other crew members
http://www.stillsecureafteralltheseyears.com/photos/uncategorized/borg12.jpg

Very disciplinated , they stay calm like ice during depth charge attacks and are very integrated with the boat , in case of casualties they can use survivors of life boats to replace losses.

Subnuts
02-02-10, 05:37 PM
well at least the sonar guy has radar skills, telling me the radar technology is "in"

Well, since the game ends in 1943, he's not going to have much opportunity to use those skills, is he?

Active abilities
Radar intuition - The radio guy will be able to telepathically detect hidden enemies without having to turn on the radar and give away the boat's presence.

Platapus
02-02-10, 05:38 PM
LOL I missed that typo. Seeing how it will have a green laser attached, it might just be 88cm. :D

Hell you could easily take on any BB, since Yamato had half of that caliber. :damn:

The bad news is that at 34 inches diameter, you can only carry one round. :down:

JackAubrey
02-02-10, 05:39 PM
Active abilities
Radar intuition - The radio guy will be able to telepathically detect hidden enemies without having to turn on the radar and give away the boat's presence.
http://i433.photobucket.com/albums/qq59/phaeton426/mash-radar.jpg

HundertzehnGustav
02-02-10, 05:39 PM
Mods, mods and mods... *shrugs*
yall will hafta wait and see

HundertzehnGustav
02-02-10, 05:40 PM
The bad news is that at 34 inches diameter, you can only carry one round. :down:
but the radio dude can order resupply milchcows and resupply cargoes!

frau kaleun
02-02-10, 05:42 PM
any math-lovers out here?

I was told there would be no math.

frau kaleun
02-02-10, 05:45 PM
Chief engineer
http://ufotruth.files.wordpress.com/2008/01/scotty_star_trek_.jpg
Can easily make your boat a lot faster with a shield of magical power or energy making dc charges unable to damage your boat. Also can do a repair in a very short period of time with tech improvements.


And once he gets that new warp drive up and running, you'll no longer need Time Compression to finish your patrol in a single evening.

DarkFish
02-02-10, 06:00 PM
Passive abilities:
• Great Circle Navigation - An experienced navigator knows how to find the shortest way between two points, especially if you trust him.Does this mean the Devs actually found a work-around for the "flat" SH3/4 world?
:hmmm:

Highbury
02-02-10, 06:22 PM
Does this mean the Devs actually found a work-around for the "flat" SH3/4 world?
:hmmm:

Not a work-around, but a solution...










ignore it.

martes86
02-02-10, 06:23 PM
The world in SH5 is made after a cylindrical representation (a globe representation is apparently way too hard to implement, which I totally understand), so it ain't flat, but it ain't really circled either. But close enough. :DL

Highbury
02-02-10, 06:25 PM
You do not understand the ways of The Great Circle grasshopper.... it is NOT close enough! :03:

Seriously though it does cause major problems for real navigation.

martes86
02-02-10, 06:37 PM
I know I know, but it's not a flat representation anymore. Circle is better for full realism, but the difficulties of implementing a working terrain system that acts as a globe, well, that's not an easy bit, and so, cilinders are the next in line. I think I had somewhere a big book where all the representations were shown, and had some examples of errors/inaccuracies, and it said that cilinders were amongst the easiest of ways to represent the world on a flat surface (i.e., a map, which, by all intents and purposes, is the final objective when programming the terrain system for it to be a practical workable application).

Cheers :rock:

THE_MASK
02-02-10, 06:43 PM
I cannot see a problem with (modding) excluding or toning down some of the abilities . All depends if the DRM is dropped i guess .

Steeltrap
02-02-10, 06:50 PM
Well I can accept.....

- torpman improving reliability slightly (reduce chance of dud by 10%, say)

- sonar man giving improved info, but not perfect (bear in mind the use of equipment in those days was as much an art as a science; a skilled, experienced operator could be more aware of what to listen for etc etc)

- experienced chief improving damage control

- gunnery crew getting greater rate of fire and accuracy

....because all these things were subject to skill and experience. Going faster, turning more tightly, diving deeper etc etc.? Sheer bollocks.

Interesting we don't see the devs around much. Guess they're busy finishing the sim/game/fantasy.

walsh2509
02-02-10, 08:15 PM
Have the Devs commented on these points , the dive deeper and so on ?

Steeltrap
02-02-10, 08:58 PM
Have the Devs commented on these points , the dive deeper and so on ?

In this site, with its tendency to be fixated on 'realism'? Not likely....

conus00
02-02-10, 09:01 PM
Interesting we don't see the devs around much. Guess they're busy finishing the sim/game/fantasy.
Considering that the game should hit the shelves of the stores in some 30 days I'd say that the DVDs should be pressed and packed for delivery any day now...
That being said I can't see devs "improving" the game in any way.
"Alea iacta est." I'm afraid, gents.

Platapus
02-02-10, 09:16 PM
They have probably been moved on to the next project

SH6: S Boats in the Pacific 1935-1941

Nickolas
02-02-10, 09:27 PM
They have probably been moved on to the next project

SH6: S Boats in the Pacific 1935-1941

to be released 2Q 2011? :rotfl2:

peabody
02-02-10, 09:55 PM
They have probably been moved on to the next project

SH6: S Boats in the Pacific 1935-1941

SH6: UBoats of the Atlantic:The rest of the story. 43-45:03:

Peabody

Nickolas
02-02-10, 10:01 PM
SH6: UBoats of the Atlantic:The rest of the story. 43-45:03:

Peabody

i like "the second half" as someone named "it" on some other post.

Blood_splat
02-02-10, 11:09 PM
You now have the ability to research cloaking shields.:O:

Safe-Keeper
02-02-10, 11:29 PM
They forgot Bernard!

Abilities: His utter incompetence means the crew is always dying to return to port. Gain +10 speed when boat is pointed home:up:.

We need a journalist, too. "Say Cheese, Herr Kaleun!" and bright flashes all the time and the ability to entertain yourself by throwing dirty rags at him.

THE_MASK
02-02-10, 11:35 PM
They forgot Bernard!

Abilities: His utter incompetence means the crew is always dying to return to port. Gain +10 speed when boat is pointed home:up:.

We need a journalist, too. "Say Cheese, Herr Kaleun!" and bright flashes all the time and the ability to entertain yourself by throwing dirty rags at him.
Never handle the crews rags LOL .

rascal101
02-02-10, 11:49 PM
I didnt think it was a fixation, more a base requirement - always was for folks interested in naval warfare, and subs in particualr and then simulations of same which are or could be

A A challenge
B Intellectually Stimulating
C Pay at least a passing respect to historical accuracy
D Graphically pleasing
E Non Linear, random campaign
F Accurate presentation of materials, machines and life of the times
G Designed for Adults not for kids

Refards

R


In this site, with its tendency to be fixated on 'realism'? Not likely....

Frenchie
02-03-10, 08:08 AM
This is comical. Had been trying the Star Trek: Online beta. My final thoughts and feedback on that was that it shouldn't be compared to the likes of World of Warcraft or Star Wars Galaxies but that with you in your role as a ships captain it should be compared to the likes of Silent Hunter series. And if it took even a fraction of SH's concepts as a simulation it would be much better. I come here to look at SHV and it looks like the reverse has happened and Ubisoft has taken inspiration from the rpgs. :damn: :down:

Frenchie

EAF274 Johan
02-03-10, 08:29 AM
I do not object to the concept of "special abilities", in fact I think it can be a cool feature. But all depends on the way it appears in the game. For example, a "Drillmaster" ability that makes the crew under the petty officer's command gain experience faster, which in turn could e.g. reduce torpedo loading times. Or "Scavenger" for the chief engineer, who's brilliant at using what is at hand to fix things that seemed to be beyond repair (gratuitous Das Boot quote: "wer sagte dass Marmelade keine Kraft gibt" :cool:)

All in all I'm not too worried even if they do get it wrong, as this kind of stuff was fairly moddable in SH4. But that should be no excuse for them to get it wrong, of course.

Apos
02-03-10, 08:35 AM
UBI needs to hire a naval historian specializing in u boats so they cant get it write and leave the arcade crap out.These special abilities and things are just stupid.

It was done on purpose. Little kids like unrealistic, arcade, funny things so they might buy it. Ubi want to increase sells only. They dont thing about fans of SH series, they think about money only.

Mikhayl
02-03-10, 08:42 AM
That kind of superhero abilities were in SH4 already, but in SH5 interviews we hear words such as "hardcore" and the like, so there's hope that the unrealistic abilities can be disabled in the realism options.

It'd be disappointing if that kind of arcade stuff has to be modded, would be nice if the game can be played as a "sim" out of the box.

Apos
02-03-10, 10:54 AM
That kind of superhero abilities were in SH4 already, but in SH5 interviews we hear words such as "hardcore" and the like, so there's hope that the unrealistic abilities can be disabled in the realism options.

It'd be disappointing if that kind of arcade stuff has to be modded, would be nice if the game can be played as a "sim" out of the box.

I hope so too! But you must admit the SHVs new abilities are way way more unrealistic than that from SH4 addon.

mobucks
02-03-10, 12:06 PM
mod it all out i say

kptn_kaiserhof
02-03-10, 01:13 PM
i must agree with mikhyl it is ashame that sh5 had been dumbed down for kids ......

i mean REALLY!!!! like a 10 yr old kid knows about navigation or damage prioritization


its best to leave it to the experts eg: sub community

JScones
02-04-10, 04:36 AM
They're SPIES!!!!

Look closely at the official seal over the headshots!

Look familiar...

http://www.jmbdistribution.com/images/USN%20BW.jpghttp://img17.imageshack.us/img17/7818/image2jt.jpg

:hmmm::hmmm::hmmm:

Letum
02-04-10, 04:46 AM
Look closely at the official seal over the headshots!

If it wasn't for everything else that would be a funny quirk.
I hope the makers of the website have nothing to do with the devs.

LukeFF
02-07-10, 03:00 AM
One thing that bugs me about the crew setup is having a "Gunner" petty officer (the Max Bauer character). I've looked at a lot of U-boat crew rosters, and not one of them has a petty officer with the USN equivalent of a Gunner's Mate. It was the 2WO, not a gunnery-rated petty officer, that was in charge of the boat's flak and deck guns. The petty officer ratings on board U-boats were almost always the following:


Machinists
Torpedomen
Radiomen
Navigation
Boatswain

And occasionally a medical-rated petty officer.

the_belgian
02-07-10, 03:09 AM
max,looking at his uniform,isn't even in the navy!
that botheres me more than the fact that he is present.
i can live with the idea that one of the petty officers is a better gunner and therefore asigned to the deckgun but i'd rather see a navy-guy do the job.

http://i150.photobucket.com/albums/s99/yveswouters/max2.jpg

LukeFF
02-07-10, 03:37 AM
max,looking at his uniform,isn't even in the navy!
that botheres me more than the fact that he is present.
i can live with the idea that one of the petty officers is a better gunner and therefore asigned to the deckgun but i'd rather see a navy-guy do the job.

The KM did have field-gray uniforms. Whether they were ever worn aboard ship is another story.