maseh2os
01-27-10, 10:03 AM
Hello Everyone, new to the forums here, and pretty new to SH3 as well. So I'm afraid this could get a bit lengthy and I apologize for being and insufferable newb!
I have been playing around with several mods now, and starting to get a pretty good idea of what I want to have going. The problem is, I have no idea what I'm doing! I am brand new to mods, and relatively weak in the technical computer jargon department, so reading through other threads hasn't been as helpful as I would like.
So I was hoping I could list off the mods I have showing up in the left hand column of JSGME, and see if you guys can help me figure out which ones should and shouldn't be included, and which order I should be putting them in!!
Here is the list:
GWX-16km Atmosphere
GWX-Alternate Loadscreen-Full Circle
GWX-Alternative Flotillas
GWX-Axis Mediterranean Aircraft Skins
GWX-Black Sea Campaign Files Only
GWX-Captain America's Officer Icons
GWX-English Nav Map and Grid Refs
GWX-Enhanced Damage Effects
GWX-Fix French
GWX-Indian Ocean Campaign Files Only
GWX-Integrated Orders
GWX-Late War Sensors Snorkel Antennas
GWX-Lite Harbor Traffic
GWX-Main Movie - 'Das Boot'
GWX-Merged Campaign
GWX-No Medals on Crew
GWX-Open Hatch Mod
GWX-VIIC41 Player Sub
GWX-Contact_Color
LifeBoats&Debris_v4
Torpedo damage Final ver2.0
Rbs_SH4_effects_GWX_30_71
Obviously, as I enable them, several warn me of overwriting and end up grayed out in the right hand column. Does this mean they are inactive or is it just showing that they have been overwritten? Can changing the order avoid this?
Some of the Mods haven't been working even when not overwritten or grayed out, I'm guessing this is a compatability issue, but I had assumed that if they weren't grayed out they were the dominant mod and would show up in the game. For instance, I have not had the Contact_Color mod work at all yet, which is supposed to bring back the colors and tails to contacts on the map. I haven't seen a difference in harbor traffic from when "Lite Harbor Traffic" is enable or disabled. And still no lifeboats!!
Also, the issue could have something to do with my "installation techniques" or lack there of...I have been just placing the main folder that shows up in the unzipped download into the MODS folder in SH3.
Oh, and I suppose I should mention I have been running SH3 Commander 3.2 with the appropriate configs for GWX 3.0 installed, so that has been working fine so far.
Anyway, I'm really wanting to run as much of the GWX stuff as possible, and hopefully add in torpedo damage, Racerboys SH4 effects, Lifeboats, and maybe the Contact Color one (but that's just me being lazy so it's not too big a deal).
Any help you guys can give would be fantastic. Y'all seem to have this stuff down to pretty much an art form! Thanks in advance!
I have been playing around with several mods now, and starting to get a pretty good idea of what I want to have going. The problem is, I have no idea what I'm doing! I am brand new to mods, and relatively weak in the technical computer jargon department, so reading through other threads hasn't been as helpful as I would like.
So I was hoping I could list off the mods I have showing up in the left hand column of JSGME, and see if you guys can help me figure out which ones should and shouldn't be included, and which order I should be putting them in!!
Here is the list:
GWX-16km Atmosphere
GWX-Alternate Loadscreen-Full Circle
GWX-Alternative Flotillas
GWX-Axis Mediterranean Aircraft Skins
GWX-Black Sea Campaign Files Only
GWX-Captain America's Officer Icons
GWX-English Nav Map and Grid Refs
GWX-Enhanced Damage Effects
GWX-Fix French
GWX-Indian Ocean Campaign Files Only
GWX-Integrated Orders
GWX-Late War Sensors Snorkel Antennas
GWX-Lite Harbor Traffic
GWX-Main Movie - 'Das Boot'
GWX-Merged Campaign
GWX-No Medals on Crew
GWX-Open Hatch Mod
GWX-VIIC41 Player Sub
GWX-Contact_Color
LifeBoats&Debris_v4
Torpedo damage Final ver2.0
Rbs_SH4_effects_GWX_30_71
Obviously, as I enable them, several warn me of overwriting and end up grayed out in the right hand column. Does this mean they are inactive or is it just showing that they have been overwritten? Can changing the order avoid this?
Some of the Mods haven't been working even when not overwritten or grayed out, I'm guessing this is a compatability issue, but I had assumed that if they weren't grayed out they were the dominant mod and would show up in the game. For instance, I have not had the Contact_Color mod work at all yet, which is supposed to bring back the colors and tails to contacts on the map. I haven't seen a difference in harbor traffic from when "Lite Harbor Traffic" is enable or disabled. And still no lifeboats!!
Also, the issue could have something to do with my "installation techniques" or lack there of...I have been just placing the main folder that shows up in the unzipped download into the MODS folder in SH3.
Oh, and I suppose I should mention I have been running SH3 Commander 3.2 with the appropriate configs for GWX 3.0 installed, so that has been working fine so far.
Anyway, I'm really wanting to run as much of the GWX stuff as possible, and hopefully add in torpedo damage, Racerboys SH4 effects, Lifeboats, and maybe the Contact Color one (but that's just me being lazy so it's not too big a deal).
Any help you guys can give would be fantastic. Y'all seem to have this stuff down to pretty much an art form! Thanks in advance!