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Seeadler
01-26-10, 09:07 AM
freely translation of German PC Gamers preview:
Silent Hunter 5: Battle of the Atlantic's is still in dry docks, but we could test the press demo version and make a dive!

Szenario: Atlantic Ocean, 1940. The British battleship HMS Warspite approaches in combination with eight destroyers to the German-occupied harbour of the Norwegian city Narvik.

Off the coast the German submarine U-51 is ready a pericope depth. Your show, Herr Kaleu! In the fifth part of the Silent Hunter series with the subtitle: Battle of the Atlantic you play the part of the Axis powers of World War II.

The final game will offer both a dynamic campaign and individual scenarios. The latter are already included in this press demo version, which we have played extensively. In eight historical missions you attempt to intercept enemy shipping convoys, to undertake a spying trip to the Mediterranean Sea, penetrated into the Canadian area of the St. Lawrence River, or try to defend the above-mentioned port of Narvik. These missions are based on real battles, because 1940 actually some U-boat captains took the desperate attempt to destroy the approaching HMS Warspite.

A lot of patience and training time are needed if you want to become a successful U-boat commander. But, as in the previous games, you can select the desired degree of simulation. Unlimited oxygen and fuel, infinite battery power and automatic aims to facilitate the first patrols.

Experienced sea dogs spit disdainfully a portion of tobacco through the air and ignore such assistance. If desired, you take a detailed maps on the table, use hand compass and protractor to calculate the course of the enemy, and determines the necessary data for the torpedos. You have access to information of your officers who deliver, for example distance, speed and heading a sighted vessel. Now it's up to you to find the right torpedo settings.

Despite the claim to a simulation the operation of the submarine should be simple. Therfore the user interface was vigorously screwed down. In our present version, we commanded the submarine completly from the revised periscope view. Also a simpler design of the the U-boat crew management. The long-winded crew management to the assignment of guards of Silent Hunter 4 is, for example, now history. Instead of this, you focus now is to spread the campaign gained promotion points to improve the skills of your sailors.

For the first time we could now proceed with our captain figure in fully 3D through the U-boat model. Stations to visit can be the torpedo room, radio center, engine room and main deck. Give additional instructions, for example, that the engineer overburden for a certain period the diesel engines, or that the radio operator to ask for reinforcements - elements that provide additional atmosphere. But as usual most of the time you spend your time in front of the periscope and mulling over the map to track the enemy.

We do not know yet how will be the tension in the campaign, which features the multiplayer mode has but the eight individual missions have offered a lot of submarine atmosphere. There is still a prickly feeling, to track a target over time and adjust the settings of the torpedos so perfect that the torpedo salvo fired directly into the target.

Until yourself can go to virtual war patrol in March, the developers are busy - we still have to fight with crashes, control issues, graphic glitches and AI errors in this demo version.


source:
PC Games: Silent-Hunter-5-Vorschau (http://www.pcgames.de/aid,703821/Silent-Hunter-5-Vorschau-Auf-Tauchgang-mit-der-Demo-Version/PC/News/)

codmander
01-26-10, 09:09 AM
how the heck am I gonna read that blue print.:o..try and remeber some of us are old:dead:

Galanti
01-26-10, 09:12 AM
Therfore the user interface was vigorously screwed down.

Or screwed up, depending on one's perspective.

TDK1044
01-26-10, 09:13 AM
'we still have to fight with crashes, control issues, graphic glitches and AI errors in this demo version'.

:down:

Alex
01-26-10, 09:16 AM
Vielen Dank, Seeadler ! :DL

:yeah:

Gotmilk
01-26-10, 09:30 AM
just select the existing text and you will be fine.

Sulikate
01-26-10, 09:36 AM
'we still have to fight with crashes, control issues, graphic glitches and AI errors in this demo version'.

:down:
Blub... Blub it goes.

mookiemookie
01-26-10, 09:55 AM
Well, lets hope that February brings a good round of bug testing.

SteamWake
01-26-10, 09:57 AM
'we still have to fight with crashes, control issues, graphic glitches and AI errors in this demo version'.

:down:

They said they were busy working on that. Though it seems a little late in the game to be addressing those kind of issues.

JScones
01-27-10, 01:22 AM
- we still have to fight with crashes, control issues, graphic glitches and AI errors in this demo version.
Is anyone who bought SH4 on release surprised by this statement?

Webster
01-27-10, 01:25 AM
They said they were busy working on that. Though it seems a little late in the game to be addressing those kind of issues.

they are too bust installing DRM

Hartmann
01-27-10, 07:42 AM
They said they were busy working on that. Though it seems a little late in the game to be addressing those kind of issues.


Always the same history

after the release could be some patches to " finish " the game and solve most of "sales killer" bugs , after the last patch the game will be as it must be before the release, so no new upgrades or new features.

urfisch
01-27-10, 07:53 AM
Is anyone who bought SH4 on release surprised by this statement?

yeah, i remember sh3. i was that angry about the bad support and the missing features, that i was banned from the ubi-forum and even spoke to the senior community manager these times via phone.

i learned, these guys are paid for "pretending" beeing supporters and pretend caring for the needs of the customers. but they dont do so.

seems, as if this time, they where mostly busy by including the new drm, instead of doing a good beta testing.