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maillemaker
01-19-10, 11:39 PM
Well, after a couple of years of playing off and on, I finally made it to May 1945. I was off the coast of Spain when we got the dispatch to surrender.

It was actually kind of sad watching port after port fall into "enemy" hands.

Some fun things: I made it into Valletta and wiped out the defecting Italian warships.

I sank the HMT Aquitane or Aquitarious or whatever it was. Found it in a convoy.

I now want to start over in 1939 with "dead is dead". Before, I saved my games and would re-start if I died. I've got external cam turned on and auto TDC, but those are my only conceits. I may turn off external cam this time around, but I enjoy the scenery.

Here are some things I have learned about SHIII:

1) Aircraft aren't so bad after all.

If you have a radar detector, you can always get under water before them come in and get you.

2) Snorkles aren't so great.

They make you blind to radar, so aircraft come along and blow you up because they see your snorkle. Better to just sail on the surface so your radar detector works.

3) Don't be afraid of escorts.

Originally, I tried to play the game "realistically", ignoring the escorts and firing all my torpedoes at big ships in convoys, and then trying to go deep and evade. I'd say in game you can only successfully evade maybe 30% of the time. In calm seas with more than one escort, you can forget about getting away. With three or more escorts, you are done for. You just can't move fast enough under water to get away. So I quit trying. I would launch my foreward tubes at convoy ships, and save my rear tubes for escorts. Acoustic torpedoes are AWESOME. But even without them I got pretty good at nailing circling escorts. My favorite trick was to run very noisy, ping the sonar, etc, and get an escort to chase me. If they are stupid, the run in a straight line for you, and then you just point your ass straight at them 180 degrees and fire a magnetic torpedo under them at 500m range. They are toast. If the escort is smarter and comes after you zig-zagging, then wait until they are almost on top of you and drop a noisemaker. The escort will usually reverse engines and hover over the noisemaker. When they stop, fire a magnetic torp under them as above.

I actually started to make it a habit to take out the escorts first, and then use whatever was left over on the convoy.



If the Germans had gone into the war with Type XXI's and acoustic torpedoes they would have ruled the seas.

Steve

Torplexed
01-20-10, 12:29 AM
Congrats on making to the bitter end. :up:

If the Germans had gone into the war with Type XXI's and acoustic torpedoes they would have ruled the seas.

If both worked as perfectly in real life as they do in the game --maybe. Like the American B-29 Superfortress, the Type XXI had it share of bugs. It's interesting to note that perhaps with more hope than sense, Germany had more than 1,900 Type XXI and Type XXIII submarines under construction or on order on the last day of the European war.

kasperl
01-20-10, 03:11 AM
Can I scuttle my little boat?

Don't really want to hand her over to the Tommies to die as material of damn experiment...:06:

SilentEnemy
01-20-10, 10:50 AM
Congratz, maillemaker :arrgh!:

Yeah, when I'm approaching the convoy I do the same thing, my first target is the escort because if I don't sink them, they're gonna sink me :D

In my almost 4 years of playing SH3 I never managed to complete the campaign :( but previous month I started a new one from '39 and this time if I don't finish it then I'm a coward :haha:

maillemaker
01-20-10, 10:54 AM
One thing that annoyed me is that nothing really happens when the war ends.

I figured there would be a movie or something, or when you pulled into port there would be enemy troops waiting to "take you in" or something.

But no, I sailed back into Lorient and the band was still playing like always. Exited patrol and the game just goes back to the main menu. Nothing.

Steve

GREY WOLF 3
01-20-10, 11:25 AM
After 6 years never got past mid 44:cry: :cry: Those dam Hedghhogs get me in the end:damn:

PappyCain
01-20-10, 12:45 PM
Glad to hear it. As you go DID, pick your battles. Going headlong into combat without a proper strategy and exit plan will get you killed or your valued crew killed. I always try to bring my crew home sound and safe. :up:

PS: acoustic homing torps are indeed the best.

krashkart
01-20-10, 12:48 PM
Just started playing SH3 this month and am on my third campaign. I scuttled the first two due to human error. Haven't any experience yet with the game, but I do know that opening fire on a destroyer in the straits south of Scapa Flow results in an unhealthy number of depth charges being dumped on my head. I did manage to hug the floor long enough to convince the destroyers (four of them total) that they'd done their job, but man that was a long scary wait. :eek:

Grats on the completion of your campaign, maillemaker.

Brag
01-20-10, 09:10 PM
Congratahoochies Millimakar!

Interesting tactics. :salute:

msalama
01-21-10, 01:32 AM
...but man that was a long scary wait. :eek:

On my last patrol I was hunting a convoy some 20km south of Scapa Flow in bad visibility. OK, my deck watch spots an escort some 2000m off our starboard side, and I as a Kaleun then decide they'll never see me because it really was a pitch black night with a cloud cover of 10/10. Well like hell they didn't :D

There's like 50m of water there, and I'm now running silent some 2-3m from the bottom, with 4 DDs camping up top throwing copious amounts of ash cans at me. Needless to say I only survived because it's still early 1940 and they're not that good just yet! But oh man, that was the longest night of horrors indeed :o

Gotta love GWX3. :up:

PS. Congrats maillemaker for a job well done! Now get off yer butt and buy those Engländers a beer for saving you ;)

krashkart
01-21-10, 07:09 AM
On my last patrol I was hunting a convoy some 20km south of Scapa Flow in bad visibility. OK, my deck watch spots an escort some 2000m off our starboard side, and I as a Kaleun then decide they'll never see me because it really was a pitch black night with a cloud cover of 10/10. Well like hell they didn't :D

There's like 50m of water there, and I'm now running silent some 2-3m from the bottom, with 4 DDs camping up top throwing copious amounts of ash cans at me. Needless to say I only survived because it's still early 1940 and they're not that good just yet! But oh man, that was the longest night of horrors indeed :o

Gotta love GWX3. :up:

PS. Congrats maillemaker for a job well done! Now get off yer butt and buy those Engländers a beer for saving you ;)

Say, just out of curiosity, were you trying to sneak into Scapa Flow for a closer look? That had been my whole reason for being there in the first place. :hmmm:

One thing I can say about the encounter... aside from "I learned a valuable lesson about clicking Engage Target when I really want to Proceed as ordered", is that it gave me plenty of time to admire the work that has gone into this sim. Love those searchlights!

msalama
01-21-10, 08:08 AM
Say, just out of curiosity, were you trying to sneak into Scapa Flow for a closer look?Haven't tried that yet, regardless of my playing GWX on-and-off for the last couple of years or so. Much too careful (read: coward) I guess! Will however change my boat number to U-47 and try to do a Prien number on those buggas one of these days - if I'm feeling suicidal enough that is :DL

But nah, what I usually do is lay in the (sea)weeds in my tiny duck and try to catch whatever small craft comes my way...

Kimmers
01-21-10, 02:46 PM
ahaha job well done mate, i kinda expected a video at the end as well too, shame they didn't put one in.

but you CAN scuttle your sub, just that you're going down wiv it haha

Jimbuna
01-21-10, 03:58 PM
Congratulations Kaleun...I'm sure the loved ones of your crew will be extremely grateful http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

johan_d
01-21-10, 05:29 PM
You know....

"War, war never changes" (fallout 3)

we read..

"War, war never stops" (Subsim)

So, get on your boat and patrol!:arrgh!:

psykopatsak
01-21-10, 06:54 PM
aside to what you've learnt which is my experience too spot on, i would like to ad: Scapa flow is not that dangerous :P

Bosje
01-22-10, 04:04 AM
congratulations!
so, were all your crew covered in medals? :arrgh!:

Red Heat
01-22-10, 08:26 AM
Well, after a couple of years of playing off and on, I finally made it to May 1945. I was off the coast of Spain when we got the dispatch to surrender.

It was actually kind of sad watching port after port fall into "enemy" hands.

Some fun things: I made it into Valletta and wiped out the defecting Italian warships.

I sank the HMT Aquitane or Aquitarious or whatever it was. Found it in a convoy.

I now want to start over in 1939 with "dead is dead". Before, I saved my games and would re-start if I died. I've got external cam turned on and auto TDC, but those are my only conceits. I may turn off external cam this time around, but I enjoy the scenery.

Here are some things I have learned about SHIII:

1) Aircraft aren't so bad after all.

If you have a radar detector, you can always get under water before them come in and get you.

2) Snorkles aren't so great.

They make you blind to radar, so aircraft come along and blow you up because they see your snorkle. Better to just sail on the surface so your radar detector works.

3) Don't be afraid of escorts.

Originally, I tried to play the game "realistically", ignoring the escorts and firing all my torpedoes at big ships in convoys, and then trying to go deep and evade. I'd say in game you can only successfully evade maybe 30% of the time. In calm seas with more than one escort, you can forget about getting away. With three or more escorts, you are done for. You just can't move fast enough under water to get away. So I quit trying. I would launch my foreward tubes at convoy ships, and save my rear tubes for escorts. Acoustic torpedoes are AWESOME. But even without them I got pretty good at nailing circling escorts. My favorite trick was to run very noisy, ping the sonar, etc, and get an escort to chase me. If they are stupid, the run in a straight line for you, and then you just point your ass straight at them 180 degrees and fire a magnetic torpedo under them at 500m range. They are toast. If the escort is smarter and comes after you zig-zagging, then wait until they are almost on top of you and drop a noisemaker. The escort will usually reverse engines and hover over the noisemaker. When they stop, fire a magnetic torp under them as above.

I actually started to make it a habit to take out the escorts first, and then use whatever was left over on the convoy.



If the Germans had gone into the war with Type XXI's and acoustic torpedoes they would have ruled the seas.

Steve

You are right...Spain and Portugal they are great Countries to live after the War! :D

Good Job! :yeah:

maillemaker
01-22-10, 01:25 PM
Another thing I learned is that another good reason to stay at periscope depth and fight the escorts rather than dive is that often the escorts will depth-charge themselves, as they set their charges to shallow and it blows the stern off of their ship!

psykopatsak
01-22-10, 05:13 PM
now that's something i've rarley experienced. however i did just realise that crossing the channel in '44 was piece of cake...:D

krashkart
01-23-10, 03:21 AM
Another thing I learned is that another good reason to stay at periscope depth and fight the escorts rather than dive is that often the escorts will depth-charge themselves, as they set their charges to shallow and it blows the stern off of their ship!

That would be a sight to behold. :rotfl2:

PappyCain
01-23-10, 04:16 PM
http://i14.photobucket.com/albums/a325/SailorSteve/16Hccabin.jpg

One thing that annoyed me is that nothing really happens when the war ends. I figured there would be a movie or something, or when you pulled into port there would be enemy troops waiting to "take you in" or something. But no, I sailed back into Lorient and the band was still playing like always. Exited patrol and the game just goes back to the main menu. Nothing.

Maillimaker: Try installing the 'Der Enderdawar' mod. :salute:

(Pic from Sailor Steve who swiped it from somebody here)

psykopatsak
01-23-10, 05:57 PM
XD :haha::har::haha::har::har::har:

vergol
02-22-10, 04:30 AM
My favorite trick was to run very noisy, ping the sonar, etc, and get an escort to chase me. If they are stupid, the run in a straight line for you, and then you just point your ass straight at them 180 degrees and fire a magnetic torpedo under them at 500m range. They are toast. If the escort is smarter and comes after you zig-zagging..


I've done this before, but felt guilty every time. It seems more like an exploit than a tactic -- taking advantage of mediocre AI.

I would imagine that 'don't run straight at the sound contact' was the number one rule of sub hunting, with 'don't run straight at the sound contact' being the second.

Then again, I could be wrong.

Thoughts?

ryanglavin
02-22-10, 07:39 AM
Congrats on making to the bitter end. :up:



If both worked as perfectly in real life as they do in the game --maybe. Like the American B-29 Superfortress, the Type XXI had it share of bugs. It's interesting to note that perhaps with more hope than sense, Germany had more than 1,900 Type XXI and Type XXIII submarines under construction or on order on the last day of the European war.

Dont forget, it was built with bugs from quick manufacturing in War time Germany... Where all material wasn't as good as it was in 1939.

Kremmen
02-22-10, 08:56 AM
I was heading past the east coast of Scotland en route to my patrol grid of AM52 when I received a message from Bdu ordering me to go to Scapa Flow and sink warships.One hairy ride but nailed a BB and Carrier for my efforts.

Nice work surviving to wars end :salute:

maillemaker
02-22-10, 10:41 AM
I've done this before, but felt guilty every time. It seems more like an exploit than a tactic -- taking advantage of mediocre AI.

I would imagine that 'don't run straight at the sound contact' was the number one rule of sub hunting, with 'don't run straight at the sound contact' being the second.

Then again, I could be wrong.

Thoughts?

Oh I'm sure you're exactly right. Killing off DD's the way I do is definitely taking advantage of mediocre AI.

Whatever works, baby. :)

You know what else I do? I press the "L" key to lock invisible targets in poor weather. For shame! :)

Steve

Matador.es
02-22-10, 10:50 AM
Glückwünsche :yeah:

It would be nice to have some sort of a MOD what enforces you to "stay dead ones killed" and compare results on the internet for you SP Campaign missions.

Good luck on your effort though!

Interesting on the magnetic torp, will try that...

Apache312
02-22-10, 11:59 AM
Glückwünsche :yeah:

It would be nice to have some sort of a MOD what enforces you to "stay dead ones killed"

thats a good idea. Anybody know if something like that exists? Also, I too was disappointed with the ending while at sea, but its better than the end of war while you are in dock. "The war has ended". What a crock....how about a little more effort Ubi...lol.

/S

Apache312

flag4
02-22-10, 04:43 PM
Well, after a couple of years of playing off and on, I finally made it to May 1945. I was off the coast of Spain when we got the dispatch to surrender.

It was actually kind of sad watching port after port fall into "enemy" hands.

Some fun things: I made it into Valletta and wiped out the defecting Italian warships.

I sank the HMT Aquitane or Aquitarious or whatever it was. Found it in a convoy.

I now want to start over in 1939 with "dead is dead". Before, I saved my games and would re-start if I died. I've got external cam turned on and auto TDC, but those are my only conceits. I may turn off external cam this time around, but I enjoy the scenery.

Here are some things I have learned about SHIII:

1) Aircraft aren't so bad after all.

If you have a radar detector, you can always get under water before them come in and get you.

2) Snorkles aren't so great.

They make you blind to radar, so aircraft come along and blow you up because they see your snorkle. Better to just sail on the surface so your radar detector works.

3) Don't be afraid of escorts.

Originally, I tried to play the game "realistically", ignoring the escorts and firing all my torpedoes at big ships in convoys, and then trying to go deep and evade. I'd say in game you can only successfully evade maybe 30% of the time. In calm seas with more than one escort, you can forget about getting away. With three or more escorts, you are done for. You just can't move fast enough under water to get away. So I quit trying. I would launch my foreward tubes at convoy ships, and save my rear tubes for escorts. Acoustic torpedoes are AWESOME. But even without them I got pretty good at nailing circling escorts. My favorite trick was to run very noisy, ping the sonar, etc, and get an escort to chase me. If they are stupid, the run in a straight line for you, and then you just point your ass straight at them 180 degrees and fire a magnetic torpedo under them at 500m range. They are toast. If the escort is smarter and comes after you zig-zagging, then wait until they are almost on top of you and drop a noisemaker. The escort will usually reverse engines and hover over the noisemaker. When they stop, fire a magnetic torp under them as above.

I actually started to make it a habit to take out the escorts first, and then use whatever was left over on the convoy.



If the Germans had gone into the war with Type XXI's and acoustic torpedoes they would have ruled the seas.

Steve

...this is where i am at - taking them out first. but does'nt your heart sink when that 500m shot misses...

i like your style:salute:

[SJ]nailz
02-22-10, 07:51 PM
in the one campaign in 4 years that I survived my war ended in port too, with the rubbish "The War Ended".

And to be honest I think the only reason I survived is because I was doing the far east patrols.

I never last too long out of the french pens because of the air cover.

Jimbuna
02-25-10, 10:52 AM
nailz;1277443']

I never last too long out of the french pens because of the air cover.

That is how it was in RL for so many.