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zulus
01-16-10, 09:30 AM
Hi,I have a problem in Lampedusa harbour (at mediteranean) there was no escorting vessel in/or out the harbour on my approach.. I rammed the nets in full speed last time and almost sunk myself but just in time I docked with ESC there, once I decided to leave Lampedusa the one escorting small verpostenboot class, wich as I suppose had to escort me out of the harbour through the nets almost rammed the harbour wall and got stuck there. I'm not using external cams to fly around and look for a gap. HEEELP!! :(

Jimbuna
01-16-10, 10:15 AM
What version of SH3 are you playing?

Stock/vanilla supermod?

zulus
01-16-10, 10:24 AM
It's GWX 3.0 Gold..

Gerald
01-16-10, 10:42 AM
Hi,I have a problem in Lampedusa harbour (at mediteranean) there was no escorting vessel in/or out the harbour on my approach.. I rammed the nets in full speed last time and almost sunk myself but just in time I docked with ESC there, once I decided to leave Lampedusa the one escorting small verpostenboot class, wich as I suppose had to escort me out of the harbour through the nets almost rammed the harbour wall and got stuck there. I'm not using external cams to fly around and look for a gap. HEEELP!! :(

You reach the port,approx.800 meters use "Esc" to dock in Lampedusa or you can also dive under the net,it could be risky so use the key to solve the "dock prob."

Gerald
01-16-10, 10:46 AM
Hi,I have a problem in Lampedusa harbour (at mediteranean) there was no escorting vessel in/or out the harbour on my approach.. I rammed the nets in full speed last time and almost sunk myself but just in time I docked with ESC there, once I decided to leave Lampedusa the one escorting small verpostenboot class, wich as I suppose had to escort me out of the harbour through the nets almost rammed the harbour wall and got stuck there. I'm not using external cams to fly around and look for a gap. HEEELP!! :(

Go from shore 200 m so you not are in shallow water, and dive,simple

zulus
01-16-10, 10:47 AM
You reach the port,approx.800 meters use "Esc" to dock in Lampedusa or you can also dive under the net,it could be risky so use the key to solve the "dock prob."

On approach to Lampedusa I haven;t seen any escorting ship so I thought no subnets or minefields there so I pushed on max speed and then bang screeking noises everywhere.. The problem there is that I think escorting vessels stucks in harbour and can not escort in/out. To dive under is also not possible since the depth is around 12 meters there..

Gerald
01-16-10, 10:51 AM
On approach to Lampedusa I haven;t seen any escorting ship so I thought no subnets or minefields there so I pushed on max speed and then bang screeking noises everywhere.. The problem there is that I think escorting vessels stucks in harbour and can not escort in/out. To dive under is also not possible since the depth is around 12 meters there..

I´ts sound like a hard way to work around.:hmmm:

Jimbuna
01-16-10, 11:34 AM
BTW....where is Lampedusa precisely? I'll look it up when I get home.

zulus
01-16-10, 12:36 PM
BTW....where is Lampedusa precisely? I'll look it up when I get home.

It's over here man: http://en.wikipedia.org/wiki/Lampedusa

Jimbuna
01-16-10, 03:18 PM
Here is the location of your sub nets and minefields.

http://img130.imageshack.us/img130/8550/47195884.jpg (http://img130.imageshack.us/i/47195884.jpg/)

TarJak
01-16-10, 03:32 PM
:o Jim! Careless talk costs lives! The verdammnt Allies now know how to slip into Lampedusa Harbour! I'm surprised at you!:D

Jimbuna
01-16-10, 03:36 PM
:o Jim! Careless talk costs lives! The verdammnt Allies now know how to slip into Lampedusa Harbour! I'm surprised at you!:D

I moved the mines and nets after posting the info http://www.psionguild.org/forums/images/smilies/wolfsmilies/whistle.gif

zulus
01-16-10, 04:17 PM
Yes in the SH3 editor everything looks pretty good but when the game loads it looks like this:http://img691.imageshack.us/img691/3198/plotingerror.jpg (http://img691.imageshack.us/i/plotingerror.jpg/)I hope you can see that this little ship does a sharp turn to port and meets the wall, no go for him noe.. So I bet the first waypoint was made too close to the unit resulting to make this fatal turn happening.. It would hurt less if this particular vessel did not act an important harbour escort role, or if I had Lampedusa included into mines/subnets map.. Really annoyng a bit..

HundertzehnGustav
01-16-10, 05:07 PM
use the perishskop to look where you go?:shucks::D

i mean underwater...

hehe:yep:

Jimbuna
01-16-10, 05:29 PM
I've checked all the waypoints for the Vorpostenboot and they appear fine....it is scripted to vanish upon reaching its final waypoint and other vessels are 'docked'.

The above would suggest a game save within a 50km radius of said vessel which would cause said vessel to loose its waypoint and act in the manner you are describing.

Limitations imposed upon us by the game engine I'm afraid.

zulus
01-17-10, 03:12 AM
I've checked all the waypoints for the Vorpostenboot and they appear fine....it is scripted to vanish upon reaching its final waypoint and other vessels are 'docked'.

The above would suggest a game save within a 50km radius of said vessel which would cause said vessel to loose its waypoint and act in the manner you are describing.

Limitations imposed upon us by the game engine I'm afraid.

Mhm.. It could be it if I ever made a save at or closer than 50 km to the docks. Save was never done on this particular patrol, nor I did saw this vessel leaving the harbour on my approach. I docked via ESC after hitting the subnets and when I wanted to leave the harbour on my next patrol I found out that this Vorpostenboot heads straight into the wall, stops and keeps staring at it, thus failing to do escorting job..When you say you've checked the waypoints do you say you have teleported yourself to Lampedusa in game and you didn't see this happening with your own eyes ? There realy is a problem though.

zulus
01-17-10, 03:58 AM
This is how it looks in daylighthttp://img25.imageshack.us/img25/9638/stupidship.jpg (http://img25.imageshack.us/i/stupidship.jpg/)

Jimbuna
01-17-10, 12:03 PM
The above photo is a perfect example of how a vessel behaves when it looses its waypoint.....steer in a straight line and slow down before impact, then repeatedly attempt to inch forward.

There is no solution....you'll just have to live with it and move on.

zulus
01-17-10, 12:17 PM
If there is no way in fixing the loss of waypoints maybe somebody could add Lampedusa into subnets/mines map ? This could be very helpfull :( Because I never know when I might need to dock there again in emergency cases and doing that blindly woud be too much risky task to take..

Jimbuna
01-17-10, 12:29 PM
That would be a possibility...perhaps a layout with all the Med ports.

Until then, simply refer the the screenshot above or access the mission editor and take a cleaner picture.

zulus
01-17-10, 12:58 PM
It's going to be tricky, I'll have to memorize the look of the harbour and nets, minefields location before starting the game. Rez fix disables alt+tabing, thus preventing from second glance when it's time to make a turn and I like external cams off for the immersion.. Don't want to take more damages by hitting the bloody net again or in worst case mine, but at least I have a clue what and where to expect now.. Thanks Jimbuna, wish me luck :)

Jimbuna
01-17-10, 01:45 PM
It's going to be tricky, I'll have to memorize the look of the harbour and nets, minefields location before starting the game. Rez fix disables alt+tabing, thus preventing from second glance when it's time to make a turn and I like external cams off for the immersion.. Don't want to take more damages by hitting the bloody net again or in worst case mine, but at least I have a clue what and where to expect now.. Thanks Jimbuna, wish me luck :)

Good luck Kaleun http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

zulus
01-17-10, 05:25 PM
So I successfully left the port.. :) I also was monitoring Vorpostenboot strugling to get out of the harbour over my binocs. On his third attempt he managed to escape the wall but then he found another trouble in his path: http://img46.imageshack.us/img46/8639/sunkedbynet.jpg (http://img46.imageshack.us/i/sunkedbynet.jpg/)In this picture he was probably brushing a net with his starboard side untill he sank himself.. :) (He is just behind that Hansa freighter on the picture)This event surely explains why there is no escorting vessel around this harbour and why we need mines/net map updated..

GOZO
01-18-10, 10:58 AM
Have witnessed a beautiful RAF bomber attack on Lampedusa. GWX rules!:yeah:

zulus
01-21-10, 04:28 AM
So is there someone around to take it and fix it ? I mean "fix" is to update mines/net map with Lampedusa.

zulus
01-24-10, 01:00 PM
Very well.. So far I see no one is actually interested in fixing someones faulty ploting error, maybe GWX3 support period is expired I dunno.. But I guess I've learned my lesson that I would like to share with others is: If you find an obvious bug that is not coverd in GWX manual, keep it a secret and don't complain about it too much or ask someone to make a fix on it, even if it can be easily implemented, cuz sooner or later you'll be told in the most famous phrase when supporting is out of luck to "get over it and move on". Personally when I hear these kind of answers these words feels like my worst enemy..Ok I promise I will no longer bother anybody with my "meaningles" GWX related BUG foundings since anyway NO ONE REALLY CARES. Thank You.

Jimbuna
01-24-10, 03:39 PM
Very well.. So far I see no one is actually interested in fixing someones faulty ploting error, maybe GWX3 support period is expired I dunno.. But I guess I've learned my lesson that I would like to share with others is: If you find an obvious bug that is not coverd in GWX manual, keep it a secret and don't complain about it too much or ask someone to make a fix on it, even if it can be easily implemented, cuz sooner or later you'll be told in the most famous phrase when supporting is out of luck to "get over it and move on". Personally when I hear these kind of answers these words feels like my worst enemy..Ok I promise I will no longer bother anybody with my "meaningles" GWX related BUG foundings since anyway NO ONE REALLY CARES. Thank You.

I can't say I appreciate your attitude considering the number of posts I have created in offering advice and help.

Now....one piece at a time:


So far I see no one is actually interested in fixing someones faulty ploting error


What plotting error? Do you know this to be a fact?

There have been approximately 25 posts on this thread and EIGHT 8 of the responses are from me.

maybe GWX3 support period is expired I dunno

That is quite correct....you don't know.

FYI the official support has stopped but some of us stick around and offer what support we have time for....check some of my previous posts.

you'll be told in the most famous phrase when supporting is out of luck to "get over it and move on".

You are bang out of order there....care to show me where I post such a phrase regularly?

If your going to quote me then do it in its entirity without cherry picking the pieces that you believe change the context to what your after....the full sentence if you please, the one giving the reason and the rhymn...The above photo is a perfect example of how a vessel behaves when it looses its waypoint.....steer in a straight line and slow down before impact, then repeatedly attempt to inch forward.

There is no solution....you'll just have to live with it and move on.

The above is what was typed and included the explanation that it was not fixeable.

I have attempted to replicate your problem and have investigated the campaign layer, even to the extent of posting a screenshot.

Unless you can give me an exact date, time and location I am unable to do any more.

You could also consider sending me your campaign folder and I would, once armed with the exact information I mentioned above be able to insert it into one of my test installs and see just what is the cause for the phenomena you are experiencing.

But I do suspect, like at least one other on this thread that the cause is human error by way of a game save, a corrupted file or something you have added that is interfering with the game install.

NO ONE REALLY CARES

YOUR WRONG....SOME OF US HAVE A LONG HISTORY HERE TO THE CONTRARY

Empty B
01-24-10, 06:06 PM
Zulus

I think that Hansa ship isn't default GWX3.
But I'm not 100% sure.
What mods do you have enabled?

Wreford-Brown
01-24-10, 06:52 PM
zulus,

jimbuna has just been voted 'most helpful member' by the subsim community and he goes out of his way to try and help people out. People here generally want to try and help but not every problem has an easy and/or quick solution.

Very few people have used Lampedusa as a starting base (it's the first time I've heard of it being used) so you may be experiencing a problem that no one else has had. Be patient and help us work your problems out.

If you can let us know your mod list and the date you had the problems we can try and replicate the problem to see what's causing it and hopefully come up with a solution.

zulus
01-25-10, 03:17 AM
zulus,

jimbuna has just been voted 'most helpful member' by the subsim community and he goes out of his way to try and help people out. People here generally want to try and help but not every problem has an easy and/or quick solution.

Very few people have used Lampedusa as a starting base (it's the first time I've heard of it being used) so you may be experiencing a problem that no one else has had. Be patient and help us work your problems out.

If you can let us know your mod list and the date you had the problems we can try and replicate the problem to see what's causing it and hopefully come up with a solution.

Yeah Lampedusa is first time used island for docking by me, but I had to use it because of heavy damages I took from airplanes. I can asure you that my mods are no how related to the issue I've been describing and showing in screeshots. And I realy think it is a human error of ploting the waypoints of exactly Verpostenboot in this harbour as I described in my earlier posts I just wonder why Jimbuna doesn't want to believe it, but rather to blame user for it's fault of saves or whatever. I can say it's not true, since how can you say it's save related bug if I just started the new patrol from Lampedusa and I see such things inside the harbour ?. The first it meets harbour walls and stucks but after few backward attempt he brakes through then he keeps raming an antisubmarine net with his starbord side untill he sinks himself. The year I was docking at Lampedusa is 1942 but I can not tell the precise date but it was deffinetly there at late summer or early autumn.

zulus
01-25-10, 03:26 AM
I can't say I appreciate your attitude considering the number of posts I have created in offering advice and help.

Now....one piece at a time:


What plotting error? Do you know this to be a fact?

There have been approximately 25 posts on this thread and EIGHT 8 of the responses are from me.



That is quite correct....you don't know.

FYI the official support has stopped but some of us stick around and offer what support we have time for....check some of my previous posts.



You are bang out of order there....care to show me where I post such a phrase regularly?

If your going to quote me then do it in its entirity without cherry picking the pieces that you believe change the context to what your after....the full sentence if you please, the one giving the reason and the rhymn...

The above is what was typed and included the explanation that it was not fixeable.

I have attempted to replicate your problem and have investigated the campaign layer, even to the extent of posting a screenshot.

Unless you can give me an exact date, time and location I am unable to do any more.

You could also consider sending me your campaign folder and I would, once armed with the exact information I mentioned above be able to insert it into one of my test installs and see just what is the cause for the phenomena you are experiencing.

But I do suspect, like at least one other on this thread that the cause is human error by way of a game save, a corrupted file or something you have added that is interfering with the game install.



YOUR WRONG....SOME OF US HAVE A LONG HISTORY HERE TO THE CONTRARY

Ok now we're talking. I'm sorry I had to stir up water like that to attract some more bloody attention to the matter but hopefully for good reasons.. Most probably the lack of cooperation from your side made me feel desperately.. Anyway tell me which files you want to be sent to you exactly ?I understand this can not be fixable in campaign ? So as an alternative idea I was offering to make a map of Lampedusa as an addition to mines.tga I believe ? I need straight answers to the question "Can this be done or not ?" Thanks.

zulus
01-25-10, 03:43 AM
Zulus

I think that Hansa ship isn't default GWX3.
But I'm not 100% sure.
What mods do you have enabled?

Hansa ship is a part of GWX3 St Naz and Schluese and other units V4 which is fully supported with GWX3

Wreford-Brown
01-25-10, 06:35 AM
You need to give us a little time to get to the bottom of this - 'Can it be done or not' depends on letting us replicate the problem and work out a potential solution, which takes time. I'll need to load up a new career in 1942, dock in Lampadusa, start another game in Lampadusa, check whether I have the same problem, check the _SCR files against the actual path of the Vorpostenboot, work out a potential solution and script it into the _SCR file. This takes a little time especially when RL is brought into play.

I'll keep working on a solution for you, just bear in mind that as Lampadusa isn't a submarine base the Vorpostenboot may not be scripted to lead you out of the harbour but only to patrol the harbour area. Regardless, it shouldn't be running into the walls.

By insulting subsims 'Most Helpful Member' you're not enamouring yourself to anyone. If you don't like the way GWX is working you can always uninstall and ask for a full refund.

zulus
01-25-10, 09:12 AM
By insulting subsims 'Most Helpful Member' you're not enamouring yourself to anyone. If you don't like the way GWX is working you can always uninstall and ask for a full refund.
I really don't know where have you picked that up, but no insult was done from me to Jimbuna. Unless some emotional hardtalking is an insult in your point of view this means you actually don't know the meaning of an insult as a word.
</p>Now I appreciate the hard work you're going to on try figuring out the solution not for me only, but for all of us who might need to dock at Lampedusa thus preventing Kaleuns from ramming the nets or mines on the approach. So I'm just an initiator to raise a problem and asker for any fix available. Thus I don't want to hear about user fault problems in this situation because I know how things work in SH3, what bugs still remained after 1.4b patch and that some of them not has not been fixed in GWX due to the hardcoding. So it is not a user related problem and in future I would like less first impressions from 'Most Helpful Member' about a problem as a user-fault made but to pay more attention what has been writen in issue description.</p>Thanks for cooperation.

Kpt. Lehmann
01-25-10, 12:32 PM
Hansa ship is a part of GWX3 St Naz and Schluese and other units V4 which is fully supported with GWX3

You are incorrect. Only CORE GWX files are "fully supported." The mod I've quoted is not core file material... and our mod team cannot be held responsible in any way for every modification that is assumed to be 'fully compatible with GWX.'

My thoughts are that if one ship is proven to be problematic... it, and any files that it depends on to function... should be removed.

Furthermore, you are being rude. No one here owes you anything at all. Help that you are given here... is a gift... not a given right.

piri_reis
01-25-10, 02:30 PM
So it is not a user related problem and in future I would like less first impressions from 'Most Helpful Member' about a problem as a user-fault made but to pay more attention what has been writen in issue description.</p>Thanks for cooperation.

You won't get much help after all these unappreciative comments of yours..

zulus
01-25-10, 03:16 PM
You are incorrect. Only CORE GWX files are &quot;fully supported.&quot; The mod I've quoted is not core file material... and our mod team cannot be held responsible in any way for every modification that is assumed to be 'fully compatible with GWX.'

My thoughts are that if one ship is proven to be problematic... it, and any files that it depends on to function... should be removed.

Furthermore, you are being rude. No one here owes you anything at all. Help that you are given here... is a gift... not a given right.

So you're giving me a hint that maybe Shluese and othe units V4 might cause this problem ? lol I'm afraid you also failed to understand that there is no problems with any ship itself, but there is a problem how ones course is plotted (too close to harbour walls and antisubnets if this is not clear so far). By the way if I may ask does Vorpostenboot class belongs to GWX core files sea roster or does it belongs to GWX3 Shleuse and other Units V4 ?
Furthermore how can you say I'm being rude, when you don't even know me ? What if this is my daily style of communication and point expression huh ?Also pls keep in mind that english is not my native language so some words might sound rude to you when in fact it's not like that how you see it.
Btw you yourself are being rude to me right now talking with me from the hights of your pride. Respect each one and each one will respect you. If any further sorties are needed use a bloody PMs, but please don't trash my thread with spam about who owns who what s&^@!.
Glad we understand each other.. Hopefully.
Cheers.

zulus
01-25-10, 03:42 PM
You won't get much help after all these unappreciative comments of yours..

Nah, Most Helpful Member already helped me out with SH3Editor screenshot for which I'm very thankfull to him. Without that picture I would be dead stuck there or be dead trying to get out. It's just that I'm damned perfectionalist and I want everything to be in order as much as it can possibly be. So I'm adressing my trouble found to ppl who might really fix it without hard feelings and lot's of begings :)

Alex
01-26-10, 11:01 AM
Furthermore how can you say I'm being rude, when you don't even know me ?

Very well.. So far I see no one is actually interested in fixing someones faulty ploting error, maybe GWX3 support period is expired I dunno.. But I guess I've learned my lesson that I would like to share with others is: If you find an obvious bug that is not coverd in GWX manual, keep it a secret and don't complain about it too much or ask someone to make a fix on it, even if it can be easily implemented, cuz sooner or later you'll be told in the most famous phrase when supporting is out of luck to "get over it and move on". Personally when I hear these kind of answers these words feels like my worst enemy..Ok I promise I will no longer bother anybody with my "meaningles" GWX related BUG foundings since anyway NO ONE REALLY CARES. Thank You.

Seriously, do you consider that a noble and kind way to ask for help ? :o
THAT is rude, Sir, since most if not all of us took the bug-fixing process to heart.
Those who can still bring some help nowadays do so when they have time to spare on their computer...
Please be so kind to take that into account. :stare:

zulus
02-01-10, 02:42 AM
So apart from criticizing my way of asking for help, may I ask what has been done so far to fix this problem ?

bigboywooly
02-01-10, 10:57 AM
So apart from criticizing my way of asking for help, may I ask what has been done so far to fix this problem ?

I only added that base in GWX for use with Mikhayls schnellboot mod
Was never intended to be a uboat base and as such has no escort
The only bases that have escorts are where the player can start from
Not Lampedusa

That said the Vorpostenboot should travel around the nets and out into the open sea BUT is acting up due to the stupid AI anti collision routine
Looking at the mission ed it looks like its gone into that routine due the vorpostenboot docked on the right of the travelling boat
Not picked up before as its not a uboat start base

If you can open the ME then just delete the docked vorpostenboot and the moving one should behave as planned - or stick to a proper uboat base and all will be well

Theres your fix
Simple

Of course the other way would be for it to be altered on next release of a GWX mod which as we know isnt going to happen

If I release anything else will make sure that problem isnt there
If

zulus
02-01-10, 02:23 PM
If you can open the ME then just delete the docked vorpostenboot and the moving one should behave as plannedIf

Ok, so how should I open this ME ?
Edited: ME = mission editor ? ok which file should I open via ME to be able to see everything ?

bigboywooly
02-01-10, 03:00 PM
Ok, so how should I open this ME ?
Edited: ME = mission editor ? ok which file should I open via ME to be able to see everything ?

Top left
File
Open scripted layer

Point to your SH3 install - data/Campaigns/campaign
Click on Campaign_SCR

When open move to Lampedusa and zoom in ( use the hand button on top bar to drag map around )

When you get to the harbour ditch the hand and change the filter end date at top to 1942

Click on ship GE Coastal Merchant#158 on right highlighted in pic below and press delete on keyboard

http://i60.photobucket.com/albums/h22/bigboywooly/lamp1.jpg

Now click on ship Vorpostenboot#22 in centre of pic again highlighted and delete

http://i60.photobucket.com/albums/h22/bigboywooly/lamp2.jpg

Go to file
Save scripted layer as
Should go straight back to correct folder
click Campaign_SCR
Click yes on ok to overwrite

And your done

zulus
02-01-10, 03:51 PM
Done it! :) Thanks BBW, for straight support with the issue, with less talks about known bugs and how AI works but more info on technical solutions. Will need to check if problem gone on my next visit there.

zulus
02-02-10, 09:01 AM
Hi again BBW.I'm sorry to report but today I managed to get to Lampedusa again, docked via esc, reloaded game and I've seen the same Verpostenboot behaviour despite deletion of those two docked ships.What I later done I tried to alter his waypoynts to make him travel correctly. However this gave no desirable results untill I decided to change it's spawn location and removed few unnecessary waypoints for this little guy. Also looped his path so now he's never lost if you accidently missed him on his first cycle run (due to bad weather or so).Now it looks like this: http://img691.imageshack.us/img691/6299/lampedusafix.png (http://img691.imageshack.us/i/lampedusafix.png/) P.S. The Soldati class DD that supposed to patrol around this island has been also fixed, he's no longer dissapears on the last waypoint.. (Note: remember to uncheck &quot;Delete on last waypoint&quot; cuz even if unit path is looped he will dissapear on his last waypoint).