Jten
01-04-10, 10:57 AM
An OT mention of fishing boats and sampans in the RFB 2.0 thread has brought up some points and I did not want to hijack the RFB 2.0 thread so I will post my position here.
"Yes it should, but there are historical accounts from the patrol reports of sampans and other wooden vessels sucking up a lot of deck gun rounds and not sinking. The 3"/50, FWIW, is not a very powerful anti-ship weapon (it was designed as an AA gun)."
But since burning fire is only eye candy in the game and there is no credit given for foundering or killing all the crew and leaving the vessel adrift, that's why I modded them down in armor. Making them easier to sink is not my evil plan to achieve 100,000 tons by sinking 10 ton ships but to reflect that for those types of vessels sinking was not the only method to 'destroy' them.
Even a 3"/50 that passes thru the hull without exploding is equal to a cannonball and those sank wooden ships. I consider a burning wooden ship with no crew effectively destroyed. I also wanted the 20mm to have more effect because too often a sampan intercept in heavy seas means a player's only gun option is to man the deck gun in what would be unsafe situations while the more suitable 20's are not effective only because of game armor values.
In the game a Gato sub has armor values of ranging from 12 to .05 across all the boxes and zones, the small fishing craft have values of 20,12, and 6 throughout the entire model. While there are random values applied in a 'hit' situation, as I understand it, these armor rates mean a 3"/50 only has a good chance of damaging the '6' rated areas.
Shoot a sub with 3 rounds of 3"/50 and you've got problems. Shoot a junk with the same and even if you start fires and kill the crew, it will often just keep sailing. I modded mine down to 10,6 and 3 (half values) now 3-4 3"/50 above the water line will finish her and in heavy seas about 120-200 20mm rounds into the hull will cause a slow sink without my having to man the deck gun in unrealistic sea conditions.
My original inspiration for this change is based on my father-in-law who was on a DD in the pacific in WW2. he watched me playing SH4 a bit and said the sampans were too tough. His ship would often operate with PT boats in hunting small costal craft. They would sit off the islands while the PT boats would go in shallow to flush them out. He says the PT boats had no problems destroying them with their 20's and .50's but usually they burned to the waterline or were left crewless more than truly sinking but the PT's were still credited with a 'kill'.
BTW: Djanico I sent you a PM regarding your question. Did you receive it?
"Yes it should, but there are historical accounts from the patrol reports of sampans and other wooden vessels sucking up a lot of deck gun rounds and not sinking. The 3"/50, FWIW, is not a very powerful anti-ship weapon (it was designed as an AA gun)."
But since burning fire is only eye candy in the game and there is no credit given for foundering or killing all the crew and leaving the vessel adrift, that's why I modded them down in armor. Making them easier to sink is not my evil plan to achieve 100,000 tons by sinking 10 ton ships but to reflect that for those types of vessels sinking was not the only method to 'destroy' them.
Even a 3"/50 that passes thru the hull without exploding is equal to a cannonball and those sank wooden ships. I consider a burning wooden ship with no crew effectively destroyed. I also wanted the 20mm to have more effect because too often a sampan intercept in heavy seas means a player's only gun option is to man the deck gun in what would be unsafe situations while the more suitable 20's are not effective only because of game armor values.
In the game a Gato sub has armor values of ranging from 12 to .05 across all the boxes and zones, the small fishing craft have values of 20,12, and 6 throughout the entire model. While there are random values applied in a 'hit' situation, as I understand it, these armor rates mean a 3"/50 only has a good chance of damaging the '6' rated areas.
Shoot a sub with 3 rounds of 3"/50 and you've got problems. Shoot a junk with the same and even if you start fires and kill the crew, it will often just keep sailing. I modded mine down to 10,6 and 3 (half values) now 3-4 3"/50 above the water line will finish her and in heavy seas about 120-200 20mm rounds into the hull will cause a slow sink without my having to man the deck gun in unrealistic sea conditions.
My original inspiration for this change is based on my father-in-law who was on a DD in the pacific in WW2. he watched me playing SH4 a bit and said the sampans were too tough. His ship would often operate with PT boats in hunting small costal craft. They would sit off the islands while the PT boats would go in shallow to flush them out. He says the PT boats had no problems destroying them with their 20's and .50's but usually they burned to the waterline or were left crewless more than truly sinking but the PT's were still credited with a 'kill'.
BTW: Djanico I sent you a PM regarding your question. Did you receive it?