View Full Version : A Rookie Question regarding Prize Regulations
Indagator
01-03-10, 02:47 PM
Hi all, I'm a rookie U-boat driver playing with GWX 3.0. I apologize if this has been answered elsewhere, but my google-fu has failed me.
Anyway, I'm about to begin my 3rd patrol (2nd war patrol) in September 1939. I'm trying to follow the prize regulations, which I understand to last until December. However, I have a couple questions about what that entails:
1) Assuming I don't blast a passenger ship or neutral vessel, is there any consequence in game for torpedoing a lone enemy ship without warning?
2) Is there any way in game to give a warning to enemy merchants before attacking? In my very first war patrol I thought to get around this by firing a shot with my deck gun before proceeding to sink the vessel in any way I felt like it. But since that patrol ran afoul of a destroyer in the channel, and thus never made it back to base, I don't know if that would work or not.
Thanks guys. Fair winds and smooth seas!
Jimbuna
01-03-10, 02:58 PM
Provided you are at a state of war with the country the vessel belongs to there should be no negative consequences. Sinking a neutral means every vessel from said country will consider you an enemy for the next 24 hours.
Firing a warning shot will signal your intentions in advance and may well lead to the vessel radioing for help.
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Ping Panther
01-03-10, 04:04 PM
From many of my readings, it was very historically correct that u-boats would engage most unescorted or lone merchants with a warning shot. In some cases this would inform the ship to abandon to life boats prior to attacking. This method would have been more appropriate at the early war years, and it aided the u-boat captain in making proper ship I.D., while noting patterns of cargo types and routing, etc.
As things quickly progressed on both ends, the u-boat surely needed quick kills to get in and out, as well as to limit merchant distress/sub reports to HQ, and merchants armed up their decks and needed to keep the cargo moving.
I like the fact that you are trying the warnng shots over the bow (or bettter yet, into the bow),
yet in SH3 simulation, just "get in there and get er' done"! ;)
Steel_Tomb
01-03-10, 05:37 PM
I would really like to have a feature like that where the crew may abandon their vessel before I blow it to kingdom come. However, with the sim as it is... there is no way for this to be implemented I don't think.
Just get in there and sink 'em!
Terragon
01-03-10, 05:49 PM
If it really bothers you, just know that Destroyers didn't give U-Boats warning depth charges. :D
Jimbuna
01-03-10, 05:50 PM
I would really like to have a feature like that where the crew may abandon their vessel before I blow it to kingdom come. However, with the sim as it is... there is no way for this to be implemented I don't think.
Just get in there and sink 'em!
BE MORE AGGRESSIVE!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Steel_Tomb
01-03-10, 06:50 PM
Precisely!
Lol... I almost miss that radio message now I have GWX. Don't seem to get it anymore.
PaulH513
01-04-10, 05:56 PM
Provided you are at a state of war with the country the vessel belongs to there should be no negative consequences. Sinking a neutral means every vessel from said country will consider you an enemy for the next 24 hours.
Firing a warning shot will signal your intentions in advance and may well lead to the vessel radioing for help.
Welcome to SS http://www.psionguild.org/forums/images/smilies/wolfsmilies/welcome.gif
Hello Jimbuna
I have been itching to start a war with a friendly country like Japan, but they do not fire back. I made a single and a multi-player GWX map '43 and when I fire on a neutral Swedish ship they fire back but the overly friendly Japs just sit there and look stupid when I fire on them. I went to the surface and shot up a Jap merchant and had no return fire from him or the Jap ASW trawler. Is it possible without too much trouble to get them to attack aside from firing up my SH4 install?
Thanks for any input...
Jimbuna
01-05-10, 05:28 AM
Hello Jimbuna
I have been itching to start a war with a friendly country like Japan, but they do not fire back. I made a single and a multi-player GWX map '43 and when I fire on a neutral Swedish ship they fire back but the overly friendly Japs just sit there and look stupid when I fire on them. I went to the surface and shot up a Jap merchant and had no return fire from him or the Jap ASW trawler. Is it possible without too much trouble to get them to attack aside from firing up my SH4 install?
Thanks for any input...
Hi Paul
That is a strange one because I've tested the scenario twice now, the first test was a positive/warlike response and the second was as you describe it. :hmmm:
Try building a map in which your U-boat is sandwiched between two Japanese vessels and try to encourage them to fire at each other.
I'm wondering if the damage model needs to be 'well fuelled' because in my first attempt I was only fired upon after I had sunk one of the Japanese vessels.
If the ship in question does not stop and submit itself to an inspection after your warning shot, then it is in clear violation of the Prize Regulations, and can therefore be presumed hostile and sunk.
I doubt there's a merchant in the game that will stop after a warning shot.
Good hunting.
ryanglavin
02-05-10, 11:48 PM
Welcome to your second semi-dysfunctional family!
Warning: Greenland isn't a good place to hunt.
Oneshot/Onekill
02-08-10, 06:32 AM
I think your question has been well answered. I have given well versed explanations of the Prize Regulations pre and early war before in other posts. If you want to take the time to search back far enough. Makes for some interesting reading I think.
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