View Full Version : Anchors
tonibamestre
12-04-09, 05:26 PM
Are we going to be able to lower-raise anchor on a realistic way?
The General
12-04-09, 05:32 PM
I like this idea alot:yeah:
If the new dynamic weather is as good as it sounds then your boat, when anchored, would turn into the wind as it drifts right?
Webster
12-04-09, 05:48 PM
i like the idea of having realistic functions too but im not sure what real use it would be unless we can call for a tow or repairs and get help
after all, without the ability to call for help and get it, if you are disabled and drifting your games over already so why waste time watching seagulls fly over :06:
Hm, most of the time, when the sub is on the open Atlantic, this won't come to much use I guess. So I doubt that it will be implemented. But who knows...
Task Force
12-04-09, 08:27 PM
Would be nice for use when rearming in frendly ports.:yep:
THE_MASK
12-04-09, 09:18 PM
Wish list thread .
It would be good if we could actually drop anchor and have the animation and sound of the anchor lowering and hoisting . Actuall woldwide currents but only localised around the sub to as make the anchor useful .
thruster
12-05-09, 12:52 AM
im all for total immersion, even for an anchor! :03:
but i'd prefer a flag on the wintergarden mast first, then options for victory pennants before an anchor tho.
cheers.:arrgh!:
Jimbuna
12-05-09, 07:44 AM
im all for total immersion, even for an anchor! :03:
but i'd prefer a flag on the wintergarden mast first, then options for victory pennants before an anchor tho.
cheers.:arrgh!:
Not a bad idea....but neither on permanent display during the patrol.
mookiemookie
12-05-09, 09:28 AM
Are we going to be able to lower-raise anchor on a realistic way?
Why? :doh:
tonibamestre
12-05-09, 11:01 AM
Well,lets say we are on a harbour somewhere expecting new orders.If we do not have an anchor to drop well finish over the rocks,assuming a correct wind and streams simulation within the weather system :03:
Platapus
12-05-09, 12:19 PM
Are we going to be able to lower-raise anchor on a realistic way?
Why? :doh:
I would echo the "why"?
There are so many other areas where the simulation experience can be improved, that the operation of the anchor ranks down where with the soup questions.
If the developers are at the point where they are modeling the anchor, the rest of the simulation better be frickin perfect. :yep:
ETR3(SS)
12-05-09, 12:50 PM
If you do anchors then you would have to do harbor tugs as well. And then you would have to have the crew station the Maneuvering Watch as well. Speaking from my modern day experience we never used our anchor...for anything! We had procedures for using it, but never would have to use it. The only reason we had one was because of a Coast Guard regulation I believe. An anchor on a submarine is about as useful as a screen door on a submarine.:doh:
Ping Panther
12-05-09, 02:26 PM
How about simulated raising and lowering of some crab or lobster pots? :yeah:
I want to be able to shoot polar bears!:
http://i65.photobucket.com/albums/h222/linedoggie/Bundesarchiv_Bild_101I-506-B0098-21.jpg
I want to be able to shoot polar bears!:
http://i65.photobucket.com/albums/h222/linedoggie/Bundesarchiv_Bild_101I-506-B0098-21.jpg
Bastards! :down:
Then again they killed god knows how many merchent men too... :(
Sledgehammer427
12-05-09, 10:01 PM
I was thinking about going into enemy ports. I read stories of some kaleuns using the anchor chains of enemy merchants to determine the tides and how they would affect the torpedo shots.
Now. I think it would be doubly cool if, lets say you were waiting outside a harbor...to watch ships come in and drop or weigh anchor as they entered or exited.
ETR3(SS)
12-05-09, 11:17 PM
I want to be able to shoot polar bears!:
http://i65.photobucket.com/albums/h222/linedoggie/Bundesarchiv_Bild_101I-506-B0098-21.jpgThis is a pretty cut and dry case of a repel boarders scenario that warranted the use of two Kar 98's and an unloaded MP 40. :haha:
This is a pretty cut and dry case of a repel boarders scenario that warranted the use of two Kar 98's and an unloaded MP 40. :haha:
LOL!:haha:
JScones
12-06-09, 03:46 AM
I would echo the "why"?
There are so many other areas where the simulation experience can be improved, that the operation of the anchor ranks down where with the soup questions.
If the developers are at the point where they are modeling the anchor, the rest of the simulation better be frickin perfect. :yep:
:yep::yep::yep::up:
karamazovnew
12-06-09, 10:04 AM
This is a pretty cut and dry case of a repel boarders scenario that warranted the use of two Kar 98's and an unloaded MP 40. :haha:
Maybe use him as a decoy:
Look there Captain, a German u-boa... ah no it's just a polar bear. Relax all.
BAM :dead:
Platapus
12-06-09, 08:37 PM
If you do anchors then you would have to do harbor tugs as well. And then you would have to have the crew station the Maneuvering Watch as well. Speaking from my modern day experience we never used our anchor...for anything! We had procedures for using it, but never would have to use it. The only reason we had one was because of a Coast Guard regulation I believe. An anchor on a submarine is about as useful as a screen door on a submarine.:doh:
In the fiction book "final harbor" the author wrote that the US Sub had its anchor removed so that the chains could not shift around and make noise. The author also mentioned the possibility of the anchor coming loose during a depth charge attack.
Does that make sense or was the author BSing?
Sailor Steve
12-07-09, 01:47 PM
I was thinking about going into enemy ports. I read stories of some kaleuns using the anchor chains of enemy merchants to determine the tides and how they would affect the torpedo shots.
Now. I think it would be doubly cool if, lets say you were waiting outside a harbor...to watch ships come in and drop or weigh anchor as they entered or exited.
Where did you read that? Since the Germans only made one major and one minor harbor raid the entire war, that scenario seems unlikely.
ETR3(SS)
12-07-09, 02:15 PM
In the fiction book "final harbor" the author wrote that the US Sub had its anchor removed so that the chains could not shift around and make noise. The author also mentioned the possibility of the anchor coming loose during a depth charge attack.
Does that make sense or was the author BSing?Anchor chain can be pretty heavy, each link weighing in excess of 75 lbs, so I would imagine the chain locker wouldn't be affected be the violent shaking of a DC attack. A couple of links might shift towards the top, but I really can't foresee it causing any prolonged sound transient.
As for the removal of the anchor itself, it depends on what kind of boat we're talking about. A WWII fleet boat you could remove the anchor I would think and it wouldn't make a difference to the boats sound signature. Try that on a modern nuc boat and you would have a sizable hole on the exterior that could create flow noise as the water passed over the opening. The same effect you get when blowing across the top of an open bottle.
I also don't see the anchor coming loose during an attack either. When the anchor is in the stowed position the brake is set so as to prevent the weight of the anchor from pulling on the chain, and inadvertently dropping anchor. There is a "weak link" (can't remember the tech term) that attaches the anchor to the chain but even that requires quite a bit of force the break.
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