Pillar
12-03-09, 05:06 AM
I was doing some tests with a Cuban Blockade scenario and found that there exists a doctrine problem with the C.F. Adams DDG's. When they pick up a contact on active (in this case, a Foxtrot sub), they turn and accelerate up to 21 knots and run a search pattern.
The problem is, first, the speed increase washes out their ability to continue getting active sonar contacts on the Foxtrot. Second, their search pattern is much too large -- they exceed the contact distance by ~3-5miles after passing by it and run legs at about that distance. The contact times out every time.
I suspect this is caused by having the C.F. Adams use a doctrine for a more modern destroyer, perhaps a Spruance class or something. I don't know though, just reporting what I see.
Just confirmed this with other ship types, like the Kotlin class. This makes them incapable of fighting submarines.
The problem is, first, the speed increase washes out their ability to continue getting active sonar contacts on the Foxtrot. Second, their search pattern is much too large -- they exceed the contact distance by ~3-5miles after passing by it and run legs at about that distance. The contact times out every time.
I suspect this is caused by having the C.F. Adams use a doctrine for a more modern destroyer, perhaps a Spruance class or something. I don't know though, just reporting what I see.
Just confirmed this with other ship types, like the Kotlin class. This makes them incapable of fighting submarines.