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View Full Version : Question about Sub Hydrophone Values


Laconic
11-17-09, 01:33 PM
Running TMO 1.7. I don't mind having to be under water to pick up contacts on the hydrophone (S-Boat), but I'd really like to increase the range at which the AI sonar man will start hearing them.

Right now in patrols I'm having to submerge every game hour or two and sweep for sonar contacts myself because I can hear contacts long before my sonar man can, and even if what I want isn't realistic, it's getting to be a big drag on the fun factor. I'd have a lot better time if I could go to depth from the nav map with the confidence that my sonarman will hear anything that's out there.

I've found the range value in the data\cfg\Sensors.cfg file, but I'm not sure what the current value of "1" means...is it a percentage? Is it in some sort of unit of length?

And if I do edit it (or just make a quick JSGME mod, more likely), will my changes take effect while I'm still at sea, or should I wait until I get back to port?

Here's the settings as they appear now in my Sensors.cfg:

;Hydrophone
Hydrophone range factor=1 ;[>=0]
Hydrophone fog factor=0 ;[>=0]
Hydrophone light factor=0 ;[>=0]
Hydrophone waves factor=0.2 ;[>=0]
Hydrophone speed factor=0.5 ;[>=0]
Hydrophone enemy speed=0 ;[>=0]
Hydrophone aspect=0 ;[>=0]
Hydrophone noise factor=0.5 ;[>=0]
Hydrophone sensor height factor=0 ;[>=0]
Hydrophone already tracking modifier=20 ;[detection probability modifier]
Hydrophone decay time=150 ;[>0] already tracking bonus decay, in seconds
Hydrophone uses crew efficiency=true ;[true or false]