View Full Version : Playable Asashio Destroyer
peabody
11-08-09, 03:06 AM
Playable Asashio Destroyer
(also works in Career Mode with German Campaign, just add it to the flotillas and career start files)
http://img188.imageshack.us/img188/8633/asashioplayable.jpg
New Crewmanagement Screen with crew at Battlestations. I added additional crew, and also left one Damage Crew slot open in case you need to move people around.
http://img41.imageshack.us/img41/4971/asashioplayable2.jpg
Here is the readme, since nobody ever reads it.:D
IJN Asashio Destroyer
version 1B
11/8/2009
by Peabody
Playable Asashio Destroyer
Forward Deck Gun (Turret) is playable
2 Flak Guns are Playable
Built on a IXD2
Increased the crew size from a standard uboat crew
New CrewManagement Screens
Playable in Career, SingleMissions, Single Patrols (Multi-player not tested)
Damage model based on the IXD2, not completely accurate but it works. Still needs tweaking.
Will fire torpedos, but be warned, the top speed of the Asashio DD is faster than some of the torpedos. Don't blow yourself up. The Uzo is enabled to compute firing solutions. It fires torpedos forward, not sideways like a DD normally would, that ability is not fixed yet.
I have not found a way to silence the alarm during battle, but you don't notice it on the bridge.
Includes a single mission:
Asashio vs Convoy
Your mission is to destroy merchant ships (escorted) escaping to Australia. You will encounter a pair of ships, and then a convoy. If you choose to continue from there, you can look at the map and go north to your Subtender and resupply and there will be a convoy and some planes randomly generated every 3 hours heading in the same general direction as the previously encountered convoy. Play as long as you want. But remember you are not a Battleship, try to avoid hull damage, which can not be repaired. I have increased the strength a bit to compensate for the AI being better shots. Try to shoot from longer ranges if you are getting damaged. Normal damage to systems will be repaired, hull damage will not be repaired.
It should also work with any German Single mission where the 'sub' starts on the surface.
Bug reports can be made at Subsim.com in the forums or a PM if you prefer
Download:
http://www.filefront.com/14883429/AsashioDDPlayable_1B.7z
OR here:
http://www.subsim.com/radioroom/downloads.php?do=file&id=1417&act=down
Peabody
Task Force
11-08-09, 12:29 PM
Ahhhh... cool.:up:
Lagger123987
11-08-09, 03:04 PM
Can my custom ones be playable? Well, way back in the day, I make a ship pack to beef up the IJN ASW lines by modding four Asashios and some others ships, reason I pick Asashio because it have only one DC rack so...decided to add more in place of AAAs.
wooot......awsome tx alot...
These ships are transfering me into a surface buff lol......:salute:
Task Force
11-09-09, 07:57 PM
so what do we add to the flotillas file?
peabody
11-09-09, 09:30 PM
so what do we add to the flotillas file?
In career start you change this line:
IDLinkUserPlayerUnits= F1Asashio, 1 (The link to the ID in flotilla, followed by quantity of ships/subs)
In the flotillas file change these
[Flotilla 1.UserPlayerUnitType 1]
ID= F1Asashio (This links to the name in careerstart.upc)
NameDisplayable= Asashio DD
AvailabilityInterval= NULL, NULL
IDLinkUserPlayerUnitType= NSS_Asashio (that is the ID from the NSS_Asashio.upcge file)
If you want it part of the MOD:
Inside the Data folder create a UPCDataGE folder
Inside that folder make a UPCCampaignData folder
Inside that copy the CareerStart.upc and Flotillas.upc and make the above changes
Peabody
Task Force
11-10-09, 03:35 PM
Rgr... thanks.:up: Nice to fight for the axis above water, instead of below for a change.:yep:
jt_medina
11-17-09, 02:29 PM
Hi,
I have copied all the data files and when I choose the quick mission 'Asashio vs Convoy' I don't have the option to choose the Destroyer just the American subs as always.
I know all the files are where they are supposed to be copied on but I don't know how to choose the Destroyer because it doesn't appear even when I make my own quick mission with the mission editor I don't have the option to chose the destroyer.
Any help?
keltos01
11-17-09, 03:00 PM
cool ! :yeah:
keltos
peabody
11-17-09, 05:27 PM
Hi,
I have copied all the data files and when I choose the quick mission 'Asashio vs Convoy' I don't have the option to choose the Destroyer just the American subs as always.
I know all the files are where they are supposed to be copied on but I don't know how to choose the Destroyer because it doesn't appear even when I make my own quick mission with the mission editor I don't have the option to chose the destroyer.
Any help?
I answered your PM about this, but for anyone else with problems, this is a Japanese ship but built using a German Uboat, so it only works if you have the Uboat Add on. Also it is set up to be enabled with JSGME. Here is the thread about it.
http://www.subsim.com/radioroom/showthread.php?t=156899&highlight=jsgme
Also if you write your own missions DO NOT use the Asashio in the Sea tab. Use the one in the sub tab under Japan when you write the mission.
Peabody
audessy
04-10-10, 03:20 PM
Getting consistent game crashes from this. Can't finish even 1 patrol. Any ideas?
peabody
04-11-10, 03:40 AM
Getting consistent game crashes from this. Can't finish even 1 patrol. Any ideas?
Need more information than that. Are you running any MODs? When does it crash. Does it happen at certain times or when you are doing certain things?
Peabody
audessy
04-11-10, 10:23 AM
No mods. Stock game. It crashed once when I launched a supply boat. Otherwise if often crashes when starting a new career.
peabody
04-11-10, 01:25 PM
No mods. Stock game. It crashed once when I launched a supply boat. Otherwise if often crashes when starting a new career.
It has been a while, but if I remember right you can't do supply missions with a surface ship for some reason, but I forget what the reason was. I think there are a couple of things missing in the .dat file.
You mentioned you can't even finish one patrol, can you start a career and it crashes later, or do it crash before you can leave base?
Peabody
KillerTube
04-11-10, 02:05 PM
did you get the depth charges to work? We have done a lot of modding on ships and environment for sh4 and our American destroyer still doesnt drop depth charges. something id like to get fixxed. http://www.filefront.com/user/Bishop7
http://www.comsubspac.com/
our ships are for multiplayer and work all around.
peabody
04-11-10, 03:25 PM
did you get the depth charges to work? We have done a lot of modding on ships and environment for sh4 and our American destroyer still doesnt drop depth charges. something id like to get fixxed. http://www.filefront.com/user/Bishop7
http://www.comsubspac.com/
our ships are for multiplayer and work all around.
I did not even attempt to get the DCs working since in the stock game there is nothing to Drop them on. That would require a rewrite of the campaign files which at this time, I do not have time to do. Technically when the ship is playable it is no longer a ship it is a sub. So no DCs. And there are no submerged subs in the stock game.
This ship has not been tested in multiplayer but it has been tested in Career mode and should work, so there is a mistake somewhere.
@audessy
If you could send me your Flotillas.upc and CareerStart.upc, I can take a look and see if there is a mistake, and return them to you.
Peabody
KillerTube
04-11-10, 07:57 PM
believe me in totally understand lol. no subs worth dropping dc on. ive been toying with this idea so in the future we can play multiplayer versus. then you will have a sub worth dropping on and hunting :). good stuff peabody thanks for the hard work. and if we get dcs working ill let ya know.
audessy
04-11-10, 09:41 PM
Well hang on a sec... I was able to do these missions in battleships. The boat would collide and make all sorts of noise but it still worked. Why would this be? Is it because the other ships weren't based on a sub? I'm confused.
peabody
04-11-10, 10:19 PM
Well hang on a sec... I was able to do these missions in battleships. The boat would collide and make all sorts of noise but it still worked. Why would this be? Is it because the other ships weren't based on a sub? I'm confused.
All the surface ships are based on subs. It is just when you brought it up, I remember a problem with supply missions, but don't remember the details of the problem. I will check it to see if I can find what it was and fix it. After thinking a while, I am going to check, it may be the men for the launched boat.
But the main concern now is the problem with you not being able to do a patrol. That is why I asked about your files. It may be there or it may be in the files I uploaded. I didn't have a problem when I tried it in career, I just would like to see what your files are to compare them.
Peabody
audessy
04-12-10, 10:04 PM
My careerstart.upc
[CareerStart 1]
ID= Far East
NameDisplayable= Into the East (1943)
StartTimeInterval=1943-06-01, 1943-06-31
BackgroundPic= 1943.tga ; picture that is displayed on the background when this option is selected
CareerStartBriefingText= The war has just started, and we're being beaten.
RenownOptions= 2500, 7500
[CareerStart 1.Flotilla 1]
ID= C1Flotilla1
NameDisplayable= Penang
IDLinkFlotilla= Penang ; link to ID in Flotilla upc file
IDLinkUserPlayerUnits= F1Asashio, 1
FlotillaBriefingText=
FlotillaCommonality= 1
[CareerStart 1.Flotilla 2]
ID= C1Flotilla2
NameDisplayable= Singapore
IDLinkFlotilla= Singapore ; link to ID in Flotilla upc file
IDLinkUserPlayerUnits= F2Asashio, 1
FlotillaBriefingText=
FlotillaCommonality= 1
[CareerStart 1.Flotilla 3]
ID= C1Flotilla3
NameDisplayable= Jakarta
IDLinkFlotilla= Jakarta
IDLinkUserPlayerUnits= F3Asashio, 1
FlotillaBriefingText=
FlotillaCommonality= 1
[CareerStart 1.Flotilla 4]
ID= C1Flotilla4
NameDisplayable= Surabaya
IDLinkFlotilla= Surabaya
IDLinkUserPlayerUnits= F4Asashio, 1
FlotillaBriefingText=
FlotillaCommonality= 1
My flotillas.upc. Penang loads up okay. But the other 3 crash before I get to the "office" area. So I'll just list singapore.
[Flotilla 2]
ID= Singapore
NameDisplayable= Singapore-Flotilla-Name
AvailabilityInterval=1943-05-01, 1945-05-31
[Flotilla 2.Base 1]
ID= F2Singapore
NameDisplayable= Singapore-Base-Name
Info= Singapore-Base-Info
ExternalBaseName= Singapore
AvailabilityInterval= 1942-02-29, NULL
DepartureDescription1= 12454562.000000, 153559.000000, 225.795731
DepartureDescriptionOut1= 12435612.000000, 145609.000000, 220.884491
[Flotilla 1.UserPlayerUnitType 1]
ID= F2Asashio
NameDisplayable= Asashio DD
AvailabilityInterval= NULL, NULL
IDLinkUserPlayerUnitType= NSS_Asashio
UnitTypeCommonality= 10 ; to be used when a random choice is assigned
IDFlotillaLinkTransferTo= NULL
[Flotilla 2.UserPlayerUnitType 2]
ID= F2XVIII
NameDisplayable= Type XVIII U-boat
AvailabilityInterval= NULL, NULL
IDLinkUserPlayerUnitType= XVIII
UnitTypeCommonality= 2
IDFlotillaLinkTransferTo= NULL
PS thank you for helping.
peabody
04-13-10, 02:24 AM
[CareerStart 1]
ID= Far East
NameDisplayable= Into the East (1943)
StartTimeInterval=1943-06-01, 1943-06-31
BackgroundPic= 1943.tga ; picture that is displayed on the background when this option is selected
CareerStartBriefingText= The war has just started, and we're being beaten.
RenownOptions= 2500, 7500
[CareerStart 1.Flotilla 1]
ID= C1Flotilla1
NameDisplayable= Penang
IDLinkFlotilla= Penang ; link to ID in Flotilla upc file
IDLinkUserPlayerUnits= F1Asashio, 1
FlotillaBriefingText=
FlotillaCommonality= 1
[CareerStart 1.Flotilla 2]
ID= C1Flotilla2
NameDisplayable= Singapore
IDLinkFlotilla= Singapore ; link to ID in Flotilla upc file
IDLinkUserPlayerUnits= F2Asashio, 1
FlotillaBriefingText=
FlotillaCommonality= 1
[CareerStart 1.Flotilla 3]
ID= C1Flotilla3
NameDisplayable= Jakarta
IDLinkFlotilla= Jakarta
IDLinkUserPlayerUnits= F3Asashio, 1
FlotillaBriefingText=
FlotillaCommonality= 1
[CareerStart 1.Flotilla 4]
ID= C1Flotilla4
NameDisplayable= Surabaya
IDLinkFlotilla= Surabaya
IDLinkUserPlayerUnits= F4Asashio, 1
FlotillaBriefingText=
FlotillaCommonality= 1
**************************************************
[Flotilla 2]
ID= Singapore
NameDisplayable= Singapore-Flotilla-Name
AvailabilityInterval=1943-05-01, 1945-05-31
[Flotilla 2.Base 1]
ID= F2Singapore
NameDisplayable= Singapore-Base-Name
Info= Singapore-Base-Info
ExternalBaseName= Singapore
AvailabilityInterval= 1942-02-29, NULL
DepartureDescription1= 12454562.000000, 153559.000000, 225.795731
DepartureDescriptionOut1= 12435612.000000, 145609.000000, 220.884491
[Flotilla 2.UserPlayerUnitType 1]
ID= F2Asashio
NameDisplayable= Asashio DD
AvailabilityInterval= NULL, NULL
IDLinkUserPlayerUnitType= NSS_Asashio
UnitTypeCommonality= 10 ; to be used when a random choice is assigned
IDFlotillaLinkTransferTo= NULL
[Flotilla 2.UserPlayerUnitType 2]
ID= F2XVIII
NameDisplayable= Type XVIII U-boat
AvailabilityInterval= NULL, NULL
IDLinkUserPlayerUnitType= XVIII
UnitTypeCommonality= 2
IDFlotillaLinkTransferTo= NULL
There are my Career Start and Singapore Flotilla, they look the same as yours, unless I missed something....and here is my Asashio in Singapore harbor.
http://img266.imageshack.us/img266/17/asashiosingapore.jpg
So, either I am not seeing the mistake, or there is something else wrong with it. Did you make sure you copied the new files to the MOD folder. (I assume you are doing this in a different location). Any other MODs that may conflict?
Check the files again for a mistake, if you can't find it, I can post these for you. I will probably try to find the problem with supply missions and then post a new update and include the Campaign files.
Peabody
audessy
04-13-10, 11:23 PM
I'm running stock SH4 with a zones.cfg file on top of the Asashio DD.
Hmm... At ease sir. I'll figure it out eventually. I was hoping I made a simple mistake. That isn't the case.
peabody
04-14-10, 02:35 AM
I'm running stock SH4 with a zones.cfg file on top of the Asashio DD.
Hmm... At ease sir. I'll figure it out eventually. I was hoping I made a simple mistake. That isn't the case.
If it works in Penang and not the others I would suspect the two files you are looking at. If you have a place to post them, send them if you would like and I will have a look. Sometimes it is something simple that gets overlooked, I have done it many times.
Peabody
pointblank
04-14-10, 07:21 PM
why does it say "Cannot Comply" when i put it to ahead flank??
peabody
04-14-10, 11:09 PM
why does it say "Cannot Comply" when i put it to ahead flank??
Did it work before?
Usually when this happens your crew has been at battle stations for too long and they are just too tired to work anymore and there is nobody to run the ship.
Peabody
pointblank
04-15-10, 06:42 AM
it happens on the start of the mission assashio vs convoy i dont get it??? :-?
peabody
04-15-10, 10:33 AM
it happens on the start of the mission assashio vs convoy i dont get it??? :-?
Are you running any other MODs at the same time. If you are check to see if you have a crew. Some MODs change the ranks and there is nobody manning the ship, because each station gives a rank of who can man it.
Peabody
LtzS_Petersen
03-28-11, 02:39 PM
*Bump*
Fine Ship!
More detailed then the Fubuki, looks really nice. And i can shot the Gun, thats what i need. :D
I copied the Campaign Data from the Fubuki Mod and changed the Name. It works fine.
Edit: Oh, not really...
When i launch the Boat in the first Mission, i get a CTD. Must something wrong with the Mission Objectives. :hmm2: But i really dont know what, with a new IX D it worked fine...
[Flotilla 4.UserPlayerUnitType 3]
ID= F4Asashio
NameDisplayable= Asashio DD
AvailabilityInterval= NULL, NULL
IDLinkUserPlayerUnitType= NSS_Asashio
UnitTypeCommonality= 11 ; to be used when a random choice is assigned
IDFlotillaLinkTransferTo= NULL
[Flotilla 4.UserPlayerUnitType 3.Objective 1]
ID= MB43OBj1
NameDisplayable= NULL
AvailabilityInterval=1943-04-01, 1943-06-15
ObjectiveCode= Philippines
chrysanthos
04-03-11, 12:18 PM
looks like my trick does not work anymore except from fuso and maya...i mean i change them to american side the names but i cant use them:/ peabody you are really good
peabody
04-03-11, 12:36 PM
*Bump*
Fine Ship!
More detailed then the Fubuki, looks really nice. And i can shot the Gun, thats what i need. :D
I copied the Campaign Data from the Fubuki Mod and changed the Name. It works fine.
Edit: Oh, not really...
When i launch the Boat in the first Mission, i get a CTD. Must something wrong with the Mission Objectives. :hmm2: But i really dont know what, with a new IX D it worked fine...
Supply missions don't work, another mistake on my part. I think it is missing the crew to man the raft.
looks like my trick does not work anymore except from fuso and maya...i mean i change them to american side the names but i cant use them
The Maya and Fuso were built using a US sub so they work in the US side. The Asashio built much later was built using a German Uboat from the Uboat add-on, so it should be used in the Uboat add-on missions.
Peeabody
LtzS_Petersen
04-03-11, 01:07 PM
Oh, thx for your reply. :salute:
I tried the second Campaign, but when i received the Iron Cross after End of the Mission, i get a CTD.
Here a short Video from the first Mission.
http://www.youtube.com/watch?v=85cKc8kAmr4
Today i arranged an Open Ship at the Christmas Islands. :D
Will test the third Campaign too and report it here.
The 3D Model is much more detailed than the Fubuki, is it from the Stock Game?
Captain_AJ
04-03-11, 07:05 PM
Hello Peabody ,, Nice Ship .. However she wont sail because the billets are emptie of crew . When I go to my crew managemnt screen there are nor crew members present got any Ideas .. I am Using RFb now . Ill will try to disable and re-run to see if that changes it
Captain_AJ
04-04-11, 11:02 AM
Ok I disabled the RFB and she works , However I cannot get the foward gun to work ,, Hmm Tricky thing . Ill go back and disable any mods and just have the ship working .. THANKs
LtzS_Petersen
04-04-11, 12:12 PM
I play with GFO, Real Environment+GFO Patch, and some smaller Mods. There she works fine.
As i read in any Threads before, peabody hasnt the Time to work on his Mods anymore. So we had to try out anything by ourselves. :yep:
peabody
04-04-11, 12:37 PM
I'll help when I can as far as suggestions, but I don't have time to rebuild the ships.
@kimuraijn: The times that I have run into 'no crew' is when there is a MOD enabled that changes the ranks of the crew. If you look at the sub/ship.upcge file, each station is manned by certain ranks. If these get changed there is nobody to man the posts. There may be other reasons, but this is the problem I had.
I am not sure why your gun does not fire.
@LtzS_Petersen Yes the ship is from stock.
Peabody
LtzS_Petersen
04-07-11, 01:46 AM
O.k., as i seen in the Museum, there are many Quality Differences between the Models of the Destroyers.
Could you tell me, which files you had edited to make her playable?
chrysanthos
05-08-11, 05:24 AM
looks like asashiio does not match the yamato because i have them activated together so....the deck gun in yamato is missing only 1 surface ship i suppose i must have right?
deceptiboat
05-08-11, 06:00 AM
you shouldn't activate several playable ships together, because they edited the same file, example: careerstart, upgradepack, weapons, equipment, guns, etc. You can edit them manually to make them compatible, if you want
christek
08-16-11, 12:33 PM
I have installed this mod with JSGME, i can play the single mission fine but it is not in the u-boat campaign? I do not understand how to put it in. I love this boat and i feel it would be better than the powerful BB mods that are also availiable (more challenging in campaign). Could someone help me with this? It seems i do not have the right upc files?? Great mod btw!
just my opinion. The assahio and Fubuki are great ships, and i atleast can use them in campaign. But career are not only cool and fun. First. You have limitet ammo for limitet guns (can run out fast of AA shells to planes)
Second. It is in most cases imposible to take on large convoys you are outnumbered so severe that its a kamikaze choise engaging. Taskforces are well, that one give it self.
You are on the surface, you cant hide you have to fight both in and out and the DD`s are not the weapon for that. No armour, small guns.
3rd. Fuel. No DD have the range to keep pressing on and you will spend alot of time looking for the refit.
Yes DD`s are great fun, love em (espeicaly the fubuki)
Ok i have now shot down alot of fun, but will try to get it up gain :)
I have been testing the allied and axis DD`s that ws playable and all point above counts for both sides "though the fletcher" is doable with time and tactics. Main problem for the axis side (im a IJN freak) is that you have the 3 choises
using Keltos1 exelent japanese sub mod
Using the Yamspotato gigantic overkill
using the DD`s
The allied have it abit easyer since there are the cruiser class you can use, epsecialy the Cleveland.
From my experience the cruiser class is the tool for surface career in SH 4. It gives you ability to complete any mission if you use it smart. You stil have strength to compete, but engaging to much will kill you. It gives you fuel and range to keep gameplay up for the roam and you do have ammo for fun without it going to be easy.
I hope that others like me se it like this and instead of screaming gimme im trying to atleast get a heavy cruiser playable, added with som bits and bobs from Keltos1`s IJN sub mod to make a "complete" japanese surface experience in SH IV. Unfortently i hit a wall on the maya /Takao class, but i have asked one of the ship builders/creators for some help.
I hope i can complete the "project" and not give up. But this is not solely up to me since i need help...
Takao class (Maya before 1943)
http://upload.wikimedia.org/wikipedia/commons/7/7a/Takao_class_recognition_drawings.jpg
Maya after 1943 (takao class modification Maya)
http://www.the-blueprints.com/blueprints-depot-restricted/ships/battleships-japan/ijn_maya_cruiser-04493.jpg
Be paitent :)
Ltbear
chrysanthos
09-16-11, 01:12 PM
i dont know if this is the right room but i must post it here because i found something....i was messing around on playble kongo upc file and i found this....
[UserPlayerUnit 1.Compartment 1]
CompartmentType= 1
StatusActive= Yes
ID= Maya_IISternTorpedo
NameDisplayable= After Torpedo Room
Type=NULL
FunctionalType= SternTorpedoRoom
MechanicalCoef= 0.5 ;0..1
ElectricsCoef= 0 ;0..1
GunsCoef= 0.5
WatchmanCoef= 0 ;0..1
WatchStandingCoef= 0.02
MaintenanceCoef= 0.019
RepairsCoef= 0.072
ReloadingweaponCoef= 0.072
SleepCoef= -0.12
LeadersSlots= 3
CrewMembersSlots= 6
EffciencyDenominator=6
EffciencyDenominatorBS=6
Hitpoints=200
CrewExposure=0.1
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= 200
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor Leak, 2, 0, NULL, 0, 0.2, 0.2
DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Large hole, 5, 0, NULL, 0, 0.2, 0.5
DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Wall breached
is this the damage model works? and if yes what i need to change so the crew can at last repair damage...please reply when you can...thanks
comotoasty
09-16-11, 01:58 PM
The allied have it abit easyer since there are the cruiser class you can use, epsecialy the Cleveland.
From my experience the cruiser class is the tool for surface career in SH 4. It gives you ability to complete any mission if you use it smart. You stil have strength to compete, but engaging to much will kill you. It gives you fuel and range to keep gameplay up for the roam and you do have ammo for fun without it going to be easy.
TBear, I agree with your assessment . I have been enjoying the Cleveland class crusier the last couple of days. However, I had to make some minor changes to make it more realist. First, I up'd the range to historical numbers. Second, I increased the hull stregth from 30 to 37. Last, I increased AA ammo.
Now I consider her to be the most playable of the playable surface ships. However, it seems that IJN aircraft are all over the place with unlimitted range, overage, and ammo. Do you know if there is anyway to adjust that?
peabody
09-16-11, 04:49 PM
i dont know if this is the right room but i must post it here because i found something....i was messing around on playble kongo upc file and i found this....
[UserPlayerUnit 1.Compartment 1]
CompartmentType= 1
StatusActive= Yes
ID= Maya_IISternTorpedo
NameDisplayable= After Torpedo Room
Type=NULL
FunctionalType= SternTorpedoRoom
MechanicalCoef= 0.5 ;0..1
ElectricsCoef= 0 ;0..1
GunsCoef= 0.5
WatchmanCoef= 0 ;0..1
WatchStandingCoef= 0.02
MaintenanceCoef= 0.019
RepairsCoef= 0.072
ReloadingweaponCoef= 0.072
SleepCoef= -0.12
LeadersSlots= 3
CrewMembersSlots= 6
EffciencyDenominator=6
EffciencyDenominatorBS=6
Hitpoints=200
CrewExposure=0.1
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= 200
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor Leak, 2, 0, NULL, 0, 0.2, 0.2
DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Large hole, 5, 0, NULL, 0, 0.2, 0.5
DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Wall breached
is this the damage model works? and if yes what i need to change so the crew can at last repair damage...please reply when you can...thanks
The problem with the damage model is that the kongo.zon file is not using the same zones that are listed in the Kongo.upc file. That is why it is not working, and it take quite a bit of time to fix. At least on the Kongo I made playable that is the reason. It was one of the first mods I made and I did not know anything about how the damage works. Now that I understand it more, I do not have any free time to fix it.
Sorry.
Peabody
TBear, I agree with your assessment . I have been enjoying the Cleveland class crusier the last couple of days. However, I had to make some minor changes to make it more realist. First, I up'd the range to historical numbers. Second, I increased the hull stregth from 30 to 37. Last, I increased AA ammo.
Now I consider her to be the most playable of the playable surface ships. However, it seems that IJN aircraft are all over the place with unlimitted range, overage, and ammo. Do you know if there is anyway to adjust that?
This is actualy a hard one, and might end up in personal preferences.
Most planes i encounter are Mavis or emelys. If i get attacked by small planes it is normaly because somewhere out there you can find a carrier. I do have problems with planes, but i simply take the helm, zig zagging and control the gunners....
I think of it this way. You are in a big ship. They can se you, hear you from large distances you just have to plan your course acordingly...
TBear....BTW seems like TMO 2.2 and the cleveland are pretty ok....only mod i use with cleveland is TMO.....
TBear
chrysanthos
09-26-11, 12:12 PM
ok something else....how can i change the turret turning speed then? the yamato one takes about 2minutes to target something:/
chrysanthos
11-12-11, 12:30 PM
:hmmm:
chrysanthos
03-02-14, 06:06 AM
this version 1B has a lot of random crashes and i still cant figure it out why....someone has the first version anywhere?
ok something else....how can i change the turret turning speed then? the yamato one takes about 2minutes to target something:/
In the .sim files there is info related to turrets.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.