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View Full Version : [WIP] Uboats, SH4 enhancements


othr
11-05-09, 08:59 PM
I love eye candy...

This is one reason why I prefer SH4 over SH3. On the other hand, I prefer to play the German side of things and, sadly, Sh4 was severely lacking in that department till Ops Monsoon.

With OM I get SH4 and the Atlantic campaign but the boats ported over from SH3 lack in the eye candy department. So I decided to take the matters into my own hands and convert the boats from scratch and while doing so add all the missing features SH4 offers and get the SH3 boats to , more or less, fully support the enhanced graphical experience.

The boats support ambient occlusion and are completely converted to SH4 standards.

So far I have a VIIC nearly completed and here are some screenshots

http://img694.imageshack.us/img694/3140/96406622.png
http://img215.imageshack.us/img215/1381/83087008.png

Sledgehammer427
11-05-09, 10:52 PM
oh man :o

that's some sweet stuff othr!

Can't wait to try it!

Sgtmonkeynads
11-06-09, 04:24 AM
I too love the Eye Candy. This is great stuff. I'v been trying to do the same thing, but, It never works. Either the right Conning tower and wrong hull, or vice versa. I cant wait to see how you've done it.
Thank you in advance.

EgoApocalypse
11-06-09, 11:12 AM
MMMMMMMMMMMMMMMM..............Eye candy.


Looks great.:salute:

Faamecanic
11-06-09, 11:52 AM
Sweet! Keep it going mate :rock: :salute:

Te Kaha
11-06-09, 02:28 PM
What a improvement! :up:

vickers03
11-07-09, 09:02 AM
@othr
do you know a way to get caustics on the conning tower:hmmm:

othr
11-07-09, 10:10 AM
@othr
do you know a way to get caustics on the conning tower:hmmm:

SH4 supports ambient occlusion + specular maps. It seems to work quite well even with my lousy specular maps!

http://img9.imageshack.us/img9/6109/50145851.png

I found excellent information here http://www.subsim.com/radioroom/showthread.php?t=126436&highlight=ambient+occlusion

othr
11-07-09, 10:17 AM
Is there anyone willing to retexture the VIIC so that it follows the same style as SH4 boats? There are too many textures and each requires an AO map. This adds up and eats up memory and lowers FPS (it's not noticeable really but still). That and there really is no good reason to have so many textures with so little detail on them.

I got stuck on rudders/props/dive planes, because they are not part of the model my ambient occlusion map causes them to be completely black. The map needs to be updated to include those spots and new UV maps need to be done for them. I'm not sure how to do this, as I said before my 3D skills are very limited. I know how to generate an AO map for a single model but when a situation like this occurs I'm in a corner. Can anyone help with this?

Other than those issues the boat is done, not optimized though, it really can't be until there is a single texture for the hull and one texture for the conning tower.

Sailor Steve
11-07-09, 08:34 PM
Looks gorgeous!

othr
11-13-09, 11:54 PM
Is there anyone who can give me some pointers on how to, hmm, merge a UV map with the main model? Is this even possible?

SH3 conning towers have a UV mapping for conning_stuff, this UV mapping intersects with the rest of the textures and causes me some serious grief with ambient occlusion maps. I just don't know how to deal with this...

Any help appreciated!