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beartooth91
11-01-09, 06:09 PM
I hope one of the moderators will sticky this for those of us still playing 1.4.
Here we go:

Stock 1.4 game with Run Silent Run Deep - The Campaign:
RSRDC_V350_for_V14 --D/L Link: http://silenthunter.filefront.com/file/Run_Silent_Run_Deep_The_Campaign_V350_for_14;10605 5
RSRDC_V350_Patch1 --D/L Link: http://silenthunter.filefront.com/file/Run_Silent_Run_Deep_The_Campaign_Patch_for_v350;10 6057
RSRDC_SH4V14_CTDFIX --D/L Link: http://silenthunter.filefront.com/file/Run_Silent_Run_Deep_The_Campaign_Crash_to_Desktop_ Fix;106051

Trigger Maru, Trigger Maru Overhauled w/ RSRDC (optional):
REL_TriggerMaru_Overhaul --D/L Link: http://www.megaupload.com/?d=OKA4IYO9
-OR-
1_TMaru_Trigger_Maru_1.7.6 --D/L Link: http://silenthunter.filefront.com/file/Trigger_Maru_176;106067
RSRDC_TMOv14_V370 --D/L Link: http://silenthunter.filefront.com/file/Run_Silent_Run_Deep_The_Campaign;106047
RSRDC_V370_Patch1 --D/L Link: http://silenthunter.filefront.com/file/Run_Silent_Run_Deep_The_Campaign_Patch_for_v370;10 6049
RSRDC_SH4V14_CTDFIX --D/L Link: http://silenthunter.filefront.com/file/Run_Silent_Run_Deep_The_Campaign_Crash_to_Desktop_ Fix;106051

Note that TM-1.7.6 or the original TMO (for 1.4) will work with RSRDC V370.

Real Fleet Boat for v1.4 w/ RSRDC (optional):
RFB_v1-4_031408 --D/L Link: http://www.megaupload.com/?d=4TQ0IULI
RFB_V1-4_TorpedoFix_081108 --D/L Link: http://silenthunter.filefront.com/file/Real_Fleet_Boat_V14_Torpedo_Fix_Patch;106053
RSRDC_RFBv14_V390 --D/L Link: http://silenthunter.filefront.com/file/Run_Silent_Run_Deep_The_Campaign_for_Real_Fleet_Bo at_V390;106061
RSRDC_v390_Patch2 --D/L Link: http://silenthunter.filefront.com/file/Run_Silent_Run_Deep_The_Campaign_for_Real_Fleet_Bo at_V390_Patch_2;106065
RSRDC_SH4V14_CTDFIX --D/L Link: http://silenthunter.filefront.com/file/Run_Silent_Run_Deep_The_Campaign_Crash_to_Desktop_ Fix;106051
-- note there is no "patch 1" for RSRDC v390. Patch 2 contains all the needed fixes.

The above files are the last releases for 1.4. They will not work with 1.5.

FooFighter's Sub Skins:
website link (download the skins from there): http://www.oldsmobile1958.com/silenthunter/

ROW, PE, or Environment should be installed last. Rumor has it PE4 or Environment will work with 1.4. I'm currently running PE4 with TMO and RSRDC V370.

ETR3(SS)
11-01-09, 06:31 PM
Hopefully Webster will notice this and add it to the sticky we already have up. Good work!:up:

Starforce2
11-01-09, 07:13 PM
I'm not sure what's going on with the patch. I created a new catagory for RFB, and moved it there...which may have caused a glitch, but atleast it's only a few kb, easy to "do over" if I need to.

Is there another location available for this file incase I need to repost?


Trigger Maru, Trigger Maru Overhauled w/ RSRDC (optional):
REL_TriggerMaru_Overhaul --D/L Link: <someone will need to help me with this one as its over the 250mb limit at filefront>

Is this file avilable someplace? I can grab and upload on my side.


Also, with the V390 patch 2 that was just sent in...do we have the patch 1? honestly with all the recent stuff sent in it's confusing me lol. If there is an obsolete file I can link to the new one.

beartooth91
11-01-09, 08:33 PM
I'm not sure what's going on with the patch. I created a new catagory for RFB, and moved it there...which may have caused a glitch, but atleast it's only a few kb, easy to "do over" if I need to.

Is there another location available for this file incase I need to repost?



Is this file avilable someplace? I can grab and upload on my side.


Also, with the V390 patch 2 that was just sent in...do we have the patch 1? honestly with all the recent stuff sent in it's confusing me lol. If there is an obsolete file I can link to the new one.


I have the original TMO, listed above. Problem is its on my PC and its over the 250 mb limit at filefront.
With regard to V390 Patch 2 - it incorporates Patch 1 in it.

Starforce2
11-01-09, 10:12 PM
well, we could try to transfer it over something like ICQ?

On the other hand, have you ever considered being a staff member with us to post files? You'd have ftp access then. Megaupload.com?

beartooth91
11-02-09, 06:23 AM
Ok, I have everything up at silenthunter.filefront.com with the exception of REL_TriggerMaru_Overhaul and RFB_v1-4_031408. Both are over the 250 mb size limit. Links above are updated.
Regarding the RFB versions - the one here at Subsim is 195 mb; the version I have is just over 250 mb, so, I assume their different versions.


well, we could try to transfer it over something like ICQ?

On the other hand, have you ever considered being a staff member with us to post files? You'd have ftp access then. Megaupload.com?

I sent a PM yesterday to someone known as Neal. I haven't received a reply.

Starforce2
11-02-09, 06:25 AM
I've been trying to get rfb permission but no response either..not exactly sure who I should be contacting..

Webster
11-02-09, 03:01 PM
Hopefully Webster will notice this and add it to the sticky we already have up. Good work!:up:


done :up:

Matt86
11-03-09, 04:41 AM
1st post! Just a question about TMO 1.4 in the downloads section vs TM 1.7.6 linked here, which is the more stable/ up-to-date? EDIT - found the answer, TMO1.4 is the most up-to-date... Is the stability good?

I know SHIV 1.4 is the small minority but I haven't seen the expansion available in RSA and download is not an option with our broadband prices and speed (lack of). Great to see 1.4 is still being supported to some degree, thank you Beartooth91 and Starforce2 and all those assisting!

Starforce2
11-03-09, 06:42 AM
glad I could be of service. The SH files site wont descriminate as far as uboat addon or not.

kiwi_2005
11-03-09, 08:05 AM
Is this file avilable someplace? I can grab and upload on my side.



If your meaning TMO 1.4 then you can grab it here:

Trigger Maru for ver 1.4 (272mb)
http://www.aces-of-the-deep.de/wbb2/jgs_db.php?action=show&eintrags_id=309&sid=a5a94525a0ae4a932c36ccd465c5d230

Starforce2
11-03-09, 07:15 PM
are there any patches or fixes that go with it?

beartooth91
11-03-09, 08:29 PM
Uploaded TMO to megaupload.com and posted the link in my first post.

Based solely on file size, it appears the link posted above, by kiwi_2005, is probably the same - original - version as the one as I uploaded. There are no patches needed unless you're using RSRDC v370, then you need patch 1.

Starforce2
11-03-09, 09:07 PM
well I server to servered the one from subsim onto our ftp so no issues with getting the file now.

Starforce2
11-09-09, 06:30 AM
Ok, a couple of recent submissions to update this thread list are:


RFB for 1.4=
http://silenthunter.filefront.com/file/Real_Fleet_Boat_for_v14;106569

Trigger maru overhaul for 1.4=
http://silenthunter.filefront.com/file/TriggerMaru_Overhaul_for_v14;106567

Thanks for sending these in. was a busy weekend so there was a bit of a delay on me posting these (really need some file posters) anyways, here they are..

Apocal
11-30-09, 03:03 AM
Between Real Fleetboat and Trigger Maru Overhaul, how do they compare? What are the differences between the two?

Starforce2
11-30-09, 05:49 AM
REL_TriggerMaru_Overhaul --D/L Link: http://www.megaupload.com/?d=OKA4IYO9

did that ever get posted?

beartooth91
11-30-09, 06:45 AM
REL_TriggerMaru_Overhaul --D/L Link: http://www.megaupload.com/?d=OKA4IYO9

did that ever get posted?

If you mean at silenthunter.filefront - yes, its the one linked to the link in your post above:

Ok, a couple of recent submissions to update this thread list are:


RFB for 1.4=
http://silenthunter.filefront.com/fi...for_v14;106569 (http://silenthunter.filefront.com/file/Real_Fleet_Boat_for_v14;106569)

Trigger maru overhaul for 1.4=
http://silenthunter.filefront.com/fi...for_v14;106567 (http://silenthunter.filefront.com/file/TriggerMaru_Overhaul_for_v14;106567)




Between Real Fleetboat and Trigger Maru Overhaul, how do they compare? What are the differences between the two?


TMO has lots of changes to the AI for more realistic play (Jap sensors, visual detection, etc.). Also has some creative license - the addition of Bungo Pete - being the primary one which comes to mind.

I don't know how to describe that RFB version.

I played TMO - with RSRDC - in my 1.4 days. Now, I'm playing RFB-1.52 with RSRDC now that I'm running 1.5. Note the 1.5 version of RFB has lots and lots more changes from the 1.4 version - damage model, crew management, etc.

Webster
11-30-09, 04:05 PM
Between Real Fleetboat and Trigger Maru Overhaul, how do they compare? What are the differences between the two?


TMO was about being realistic but the main goal was going for increased difficulty even if that changed the realism of it so it "feels" more real. in TMO sometimes realism was sacraficed for the sake of making the game more difficult.

RFB was about being realistic as much as possible while it increased difficulty in the goal of being realistic but realism wasnt sacraficed for the sake of making the game more difficult.

both mods have individual "style" differences mainly in the HUD and i think the keyboard controls are a little different too.

both mods have environmental mods built into them, one mod uses the ENV or ROW mod and the other uses the PE mod, these have differences in how fires, explosions, and smoke look.

WitoldGritz
11-30-09, 04:41 PM
I tried both Mods TMO and RFB, and my Opinion they - useless.
Its my opinion, its gratin of many mods that make playing unnecesary heavy and unpleasant, adding many unrelistic aspects and futures that are useless and - stupid.

After long time searching i would say all you need for proper gaming are good Ploting tools for navogation and calculations, 360 compass, Nomograph, some Mods which fix some minor issues such as raising antenas and etc., some sound mod that simulates realistic sounds inside the sub (if you want) and offcourse "live event" Radio with original war stuff.

Im crazy about Simulator games, it can be Air(LoMac), Ground combat(ArmA) or Water(SH)
sorry, but then i Dloaded Super Mods i was shocked! thy in Recicle bin now

beartooth91
12-05-09, 12:36 PM
I tried both Mods TMO and RFB, and my Opinion they - useless.
Its my opinion, its gratin of many mods that make playing unnecesary heavy and unpleasant, adding many unrelistic aspects and futures that are useless and - stupid.

Care to provide some specific data/experiences to support the above ?

As a former (cold war era) submariner and amateur submarine historian; I think TMO + RSRDC is realistic, from a gameplay perspective. Many boats were lost to aircraft and daily aircraft avoidance crash dives were commonplace during the war. And while Bungo Pete may not be historically realistic; it was part of the submarine service lore at the time.

WitoldGritz
12-05-09, 05:11 PM
If TMO used only basic stuff that required to hail realism - im for that!!! but its over spiced, all hood tweaks i mean what their're for?
i tried version for 1.4
The thing that spooked me of was "airplains can spot you at any deep" i mean sorry for my french, how can i play it?

Webster
12-05-09, 11:22 PM
well TMO and RFB modders were bored with the stock game in its original form and decided to change the "feel" of the game for a realistic feeling of immersion.

TMO decided to make you sweat it out and fear death the way real subs did in the war so he went for that feeling. TMO didnt mind stretching reality if need be to keep the white knucle feeling of danger and immersion. if you are an advanced player looking to be challenged this is a great mod to use.

RFB guys went for it to feel real as much as possible by making things as hard as they could in the name of realistic settings, times, and look. but they decided not to stretch reality just to try and get a real immersion feeling out of something. if you want a more realistic feel to your game than stock and you want it harder than stock but not way too hard then RFB is a good mod for you.


if you like the stock game feel but want to get the bugs and errors fixed as much as possible then my GFO mod will give you the stock feel with almost all of the fixes found in the TMO and RFB mods

WitoldGritz
12-06-09, 04:30 AM
yay!!! is it compatible with RSRD??
does it has all futures, like ploting tools, nomographs, extended HUD options, like ship identification, extended Sonar options, realistic masts, drafts, speeds, sinking mechanics, crew management and etc?? :yeah::D

First of all it SImulator, so it shouldnt go beyond Reality, with my Sub im fighting Japanes Navy of mid of last century, not Aliens invaders from outer space, you know what i mean..

P.S. damn i have SH4-1.4 so cant use it.

BTW whats the point of weather report if it doesnt say.. ummm how u call it, hight of waves?

Apocal
12-20-09, 02:30 PM
Is RSRD supposed to remove map contacts? I'm playing with the version posted here, without any supermods installed, only a few radar mods and I'm not getting map contacts. I read through the documentation for the mod, didn't see anything relevant to map contact updates being removed or modified.

HeinzMcDurgen
02-15-10, 05:01 PM
After spending some time playing 1.4 stock I decided to step up into the world of Mega-Mods. I had heard that most people start with TMO and after a while go on to play another one (name escapes me now). So I decided that this seemed to be a pretty viable route and give it a go.

I like TMO. A lot. Going from playing with no mods to all the stuff that TMO has tweaked is awesome. I did tack on some other flare that I've wanted for a while (baring plotter, maxoptics, etc) and it all works great. Now I'm all ready to hit the high seas and unleash hell upon the Empire of Japan...

only I can't find them to save my life.

Any words of wisdom to help find the elusive fleets of the Japanese Navy? How about a merchant ship in the wrong place at the wrong time?

That reminds me; I just completed a patrol mission (icon grayed out) and when I sent the message back saying I had done it to get another one nothing happened. It says my mission is complete, but won't issue me orders for another one. Glitch? Do I have to go back to port for some reason?

I appreciate any help in advance. Thanks guys.
-Heinz

HeinzMcDurgen
02-19-10, 01:04 PM
There isn't anyone that can help me out here?

Jurgens
04-17-10, 01:24 PM
downloaded the tmo 1.76 and the RSRDC_TMOv14_v370,the RSRDC_V370_Patch1, and the RSRDC_SHV14_CTDFIX, loaded them with JGME and only TMO_1.7.6 works if i load any of the RSRDC mods the game crashes when i try and enter the muesuem, any ideas?

aapje88
02-18-12, 02:39 PM
ive got a problem evry time i fire up SH4 with RFB it stops loading and gives a error

file not found: data/menu/gui/strategicered.dds

HELP PLZ????

CapnScurvy
02-21-12, 10:04 AM
ive got a problem evry time i fire up SH4 with RFB it stops loading and gives a error

file not found: data/menu/gui/strategicered.dds

HELP PLZ????

So you found a thread almost two years old!?! Good huntin' aapje!! :doh:



The "strategicered.dds" file is some kind of an image file. When the game loads itself there's a "call" for this image file coming from a data or .cfg/.sim type file. The game can't find it.

I have to assume a couple of things.

That you're using an SH4 game that's patched only to 1.4. You don't have the 1.5 version that comes with the U-Boat Missions, or the Gold Edition. Both of these have the 1.5 patch included. AND, that you're not using the RFB 2.0 version. The RFB 2.0 mod is only good for the 1.5 version of SH4. It won't work with the SH4 1.4 version. When you play the stock game, the version of your game is found on the bottom right of the main menu screen.

For those that only have the SH4 1.4 game, the proper version of RFB 1.4 can be found HERE (http://silenthunter.filefront.com/file/Real_Fleet_Boat_for_v14;106569). It's hard to find it, but it's still around.

For those that have the 1.4 version of SH4, may I suggest you try the "Optical Targeting Correction" mod compatible for the stock SH4 1.4 game found HERE (http://www.subsim.com/radioroom/showthread.php?t=181172). As you read down through the thread you'll see what the OTC mod does and why it's important to use it when using manual targeting as an option.

As you find the link for the 1.4 version, you'll also see a compatible version of OTC for an RFB 1.4 mod. I was a long ago member of the RFB Team, and still have the idea that those that have SH4 patched only to 1.4 should not be left out of playing an improved game.

Best regards. :up:

oskar123
12-04-12, 02:56 PM
Is there any way i can get TMO for SH4 v1.4?
IM DESPERATE, please answer!


So you found a thread almost two years old!?! Good huntin' aapje!! :doh:



The "strategicered.dds" file is some kind of an image file. When the game loads itself there's a "call" for this image file coming from a data or .cfg/.sim type file. The game can't find it.

I have to assume a couple of things.

That you're using an SH4 game that's patched only to 1.4. You don't have the 1.5 version that comes with the U-Boat Missions, or the Gold Edition. Both of these have the 1.5 patch included. AND, that you're not using the RFB 2.0 version. The RFB 2.0 mod is only good for the 1.5 version of SH4. It won't work with the SH4 1.4 version. When you play the stock game, the version of your game is found on the bottom right of the main menu screen.

For those that only have the SH4 1.4 game, the proper version of RFB 1.4 can be found HERE (http://silenthunter.filefront.com/file/Real_Fleet_Boat_for_v14;106569). It's hard to find it, but it's still around.

For those that have the 1.4 version of SH4, may I suggest you try the "Optical Targeting Correction" mod compatible for the stock SH4 1.4 game found HERE (http://www.subsim.com/radioroom/showthread.php?t=181172). As you read down through the thread you'll see what the OTC mod does and why it's important to use it when using manual targeting as an option.

As you find the link for the 1.4 version, you'll also see a compatible version of OTC for an RFB 1.4 mod. I was a long ago member of the RFB Team, and still have the idea that those that have SH4 patched only to 1.4 should not be left out of playing an improved game.

Best regards. :up:

Webster
12-04-12, 03:42 PM
just look in the downloads section of this website http://www.subsim.com/radioroom/downloads.php?do=file&id=1101

Admiral Halsey
01-03-14, 06:49 PM
Bump.(Yeah I bumped a dead thread so what? It's a good one for those who don't have version 1.5)

chrysanthos
03-10-14, 08:40 AM
i have finish all the single missions and i want more surface action!!! but i search in forums and i cant find anything guys:/ any help?

Popeye the Salior
07-05-14, 10:40 AM
Hi guys I really want Titan Superfortress for my game but alas its only for 1.5 is their any uber boat mods for version 1.4 that will work with TMO training wheels or RFB for 1.4?

q65
11-26-15, 11:47 AM
Hello All. Been away for sometime. I thought I had saved some of 1.4 compatable mods but to my dismay I cannot find them. I have tried the links but the links no longer work. Are these mods still available?

I was able to find the files. Now I sail

aanker
11-26-15, 01:30 PM
I have some, what specific mods or types of mods are you looking for?

Of course the best bet is to buy the add-on or SH4 Gold, and move from 1.4 to 1.5

q65
11-27-15, 10:44 AM
Thanks for the offer but I found what I'm looking for. I will play this for awhile and think about updating to 1.5.