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View Full Version : Example of modern sim graphics...


Adriatico
10-26-09, 03:30 PM
Would you like similar graphic and dynamic lightning in VIIc interior ?

It is first in-game screen of BoB: Storm of War... being developed at the same time with SHV... Dont you think that VIIc deserves the same visual level ?

http://img294.imageshack.us/img294/5088/oleg.jpg

Maybe Dx10 or Dx11 ?
:o

mookiemookie
10-26-09, 03:41 PM
Awful pretty. Maybe time for me to try my first flight sim when that one comes out!

JU_88
10-26-09, 03:47 PM
IMHO it would be Asking WAY too much to apply that level of detail to a Uboat interior.
Its fine to model that L.O.D for a dozen small & confined Airplane cockpits, but to do it for 3+ HUGE fully explorable Submarines?
Its about 1000 times more work. theres just no way :oops:
Im very happy with what we have so far in SHV - besides, other areas of the sim demand more attention anyway.
(And you can only stare at a bunch of pretty valves & dials for so long....)

Sailor Steve
10-26-09, 04:05 PM
Also what is the cost of that level of graphics? Does Storm of War have the dynamic campaign that IL2 didn't?

Jimbuna
10-26-09, 04:08 PM
If it were possible without hogging too many resources I'd say a big qualified 'YES PLEASE'

Philipp_Thomsen
10-26-09, 04:29 PM
I'd say leave it as an option for those who have decent machines.

Something in the options menu that can be enabled/disabled.

SteamWake
10-26-09, 04:30 PM
Looks alot like IL2 to me.

java`s revenge
10-26-09, 04:40 PM
storm of war comes from the makers of il2/fb. This is the newest game.
And it is already 3 years in development.

Dowly
10-26-09, 04:57 PM
And it is already 3 years in development.

Add 2-3 years to that, mate. It was supposed to be released in 2006. :O:

@Sailor Steve

I remember in some of the early news, Oleg said something about the player being able to land and rearm/refuel and go for another sortie, which would indicate to the campaign having some dynamic features to it. And even if it doesnt, I'd imagine Lowengrin would start developing his dynamic campaign generator for BoB:SoW very quickly. :yep:

Venatore
10-26-09, 05:00 PM
The player being able to land and rearm/refuel and go for another sortie

Il2 46 modded with 1.2 / Zuti 0.8 has this ability now.

JU_88
10-26-09, 05:18 PM
Add 2-3 years to that, mate. It was supposed to be released in 2006. :O:

@Sailor Steve

I remember in some of the early news, Oleg said something about the player being able to land and rearm/refuel and go for another sortie, which would indicate to the campaign having some dynamic features to it. And even if it doesnt, I'd imagine Lowengrin would start developing his dynamic campaign generator for BoB:SoW very quickly. :yep:

Then its gonna take longer that the actual war :har:
Battle of Britain :Forever, Anyone?

Ducimus
10-26-09, 05:36 PM
(And you can only stare at a bunch of pretty valves & dials for so long....)

This.

I'm willing to be a fair number of people spend a large portion of their time staring at 2D interfaces like TDCs, Attack and/or Navigation maps.

THE_MASK
10-26-09, 05:40 PM
I think the graphics will be just fine . The graphics in the trailer look good and you know how much better the stock game gets with modding .

Platapus
10-26-09, 06:05 PM
http://img294.imageshack.us/img294/5088/oleg.jpg

OMG!!!

My legs are gone!!! Them rat bastards shot my legs off!! :wah::wah::wah:

Seriously, that is some impressive graphics. :yeah:

Adriatico
10-26-09, 06:18 PM
IMHO it would be Asking WAY too much to apply that level of detail to a Uboat interior.
Its fine to model that L.O.D for a dozen small & confined Airplane cockpits, but to do it for 3+ HUGE fully explorable Submarines?
Its about 1000 times more work. theres just no way :oops:
Im very happy with what we have so far in SHV - besides, other areas of the sim demand more attention anyway.
(And you can only stare at a bunch of pretty valves & dials for so long....)
Rendering HD complete sub would be out of mind... but 3-4 main stations in 3D u-boat... would be nice to have sharply detailed.

Also, opening conning-tower cover should release dynamic sunlight and outside shades should be corresponding to sun position... or any other source of light.

Burning ship in night - should cast "dancing shades" at u-boat fences, wires and deck guns.

Just a few visual features - could make SH5 "forever young" in 2011,2012...

Anyhow, it should be at least Dx10 engine...
:ping:

Task Force
10-26-09, 06:42 PM
would be nice... but SOW BOB had been in development for YEARS!!!

Oleg has had plenty of time to make it pretty...

Ilpalazzo
10-27-09, 12:24 AM
Also, opening conning-tower cover should release dynamic sunlight and outside shades should be corresponding to sun position... or any other source of light.

Burning ship in night - should cast "dancing shades" at u-boat fences, wires and deck guns.

Just a few visual features - could make SH5 "forever young" in 2011,2012...

Anyhow, it should be at least Dx10 engine...
:ping:

Ooooh those would look very nice. You know what, it never occured to me that we might be able to go up the ladder and onto the deck in first person. The whole time I only thought about walking to and fro in the boat.

Nice lighting in that BoB screen. God I've been waiting so long for that game! I don't think we need super realistic detailed dials that we would never really look at in SH5. Not to mention that most probably wouldn't be functional in SH5 anyway.

The lighting though, in the sub, I don't think it matters much, but a realistically lit environment would be nice. I want silent hunter to have waves that really glisten.

Is it just me or is silent hunter 4 really dark? SH4 forces me to up my brightness/gamma/contrast. No it's not for cheating! It's just impossible for me to see much in that game with my normal display settings.

Sgtmonkeynads
10-27-09, 01:11 AM
You Ain't Got No Legs Lieutenant Dan!!!


But Yes i would like to see light comeing in from uptop when the hatch is open, when on surface of course.

JScones
10-27-09, 02:54 AM
Who's flying the plane? :hmmm:

Also, opening conning-tower cover should release dynamic sunlight and outside shades should be corresponding to sun position... or any other source of light.
I kinda agree with this, but the main difference between a plane and a u-boat is that in a plane the player spends all his time in the cockpit, thus this level of detail is justified. In a U-boat, the player arguably spends most of his time looking at maps or other 2D screens and only a limited amount of time on the surface. Being able to see reflections off rivets 500 yards away might be very nice, but hardly as essential in a subsim as in a flightsim...imho...

JU_88
10-27-09, 07:50 AM
Who's flying the plane? :hmmm:

Ahhh the pilot is taking a photagraph of his instruments, you dont see his hands because he is holding the camera -a very advanced camera it is too for that era. :haha:

vickers03
10-27-09, 11:01 AM
In a U-boat, the player arguably spends most of his time looking at maps or other 2D screens
i think the intention of SH5 is to change this.

SteamWake
10-27-09, 11:12 AM
Who's flying the plane? :hmmm:...

Why Otto of course !


http://i259.photobucket.com/albums/hh312/UlteriorModem/ottopilot.jpg

Steeltrap
10-27-09, 09:45 PM
Why Otto of course !


http://i259.photobucket.com/albums/hh312/UlteriorModem/ottopilot.jpg

"So, do you like Gladiator movies?"

(think about it...nice pun involved for a flight sim of that era.....)

pythos
10-28-09, 02:54 PM
Wow, a Gloster Gladiator reference. Nicely done.

Poor little Gladiator, hardly remembered, but was actually a contender against the BF-109 due to its tighter turning radius.

Nice homage to a tough little fighter.

kptn_kaiserhof
10-28-09, 10:38 PM
hey guys why so many refrences to ( sub vs plane sims )

this is subsim.com not flightsim.com

Dowly
10-29-09, 05:15 AM
Poor little Gladiator, hardly remembered, but was actually a contender against the BF-109 due to its tighter turning radius.

Hardly an contender against the 109. The tighter turn radius was it's only advantage, but as someone so rightly put it "In dogfight, speed is life". Being able to outturn your enemy is not relevant when the enemy has advantage in all other areas and ultimately dictates the rules of the fight.

Gladiator was one beautiful plane and did put up one helluva fight, but it had become obsolete years before the start of WWII. It's successes were against the german and italian bombers. Where it was against fighters, it usually came back home badly beaten. Simply put: Gladiators lost virtually all their operations with the planes either falling to enemy hands or being destroyed in the air or in the ground.

Jimbuna
10-29-09, 03:48 PM
Faith Hope and Charity....their finest hour:

http://www.killifish.f9.co.uk/Malta%20WWII/Faith%20Hope%20&%20Charity.htm

http://en.wikipedia.org/wiki/Gloster_Gladiator

THE_MASK
10-29-09, 04:26 PM
Could we just have some descent bloody graphics . Mainly in the sea/ water rendering and landscape/building area . They already said photo realistic subs so i hope this will extend to ships as well .

Sevrin
10-29-09, 04:39 PM
Could we just have some descent bloody graphics . Mainly in the sea/ water rendering and landscape/building area...


x10

The landscapes and architecture look like graphics from the early 90's.

Stealth Hunter
10-29-09, 06:07 PM
"So, do you like Gladiator movies?"

(think about it...nice pun involved for a flight sim of that era.....)

Joey... have you ever been locked up for months on end in a Turkish prison before?

kptn_kaiserhof
11-06-09, 09:58 AM
whats this got to do with the topicat hand

Philipp_Thomsen
11-06-09, 12:02 PM
whats this got to do with the topicat hand

Maybe they are talking about the graphics in the gladiator game... :hmmm:

Adriatico
11-09-09, 02:57 AM
Some more comparison with flight simulator of the same generation...

Please take a look at Small barge and Fishing wessel...

http://forum.1cpublishing.eu/showpost.php?p=117747&postcount=16

I would say (as totally peripheral elements of game) they are at least at SH4 graphic level... so logical question is what is expected from U-boat sim of the same generation ?

:know:

sav112
11-09-09, 06:18 AM
They need to impress that’s for sure. life like is easy these days if they cant do stunning then they have the wrong guys on board. :salute:

PAW
11-10-09, 01:58 PM
Check out ROF (rise of flight) Also includes dynamic lighting and is NOT a birthchild of a major developement team with loads of financial backing.

http://www.youtube.com/watch?v=ZdecOfipAiE&feature=related

Not the best imagery but hey!

gimpy117
11-12-09, 12:34 PM
^^ HA HA i just noticed the post above me....you aren't by chance on the ROF forums are you?
hows about this game? rise of flight.
this game is why i barely play sh 4 anymore.

http://images.totalgamingnetwork.com/images/37.1248997412.jpg

Steeltrap
11-12-09, 07:51 PM
What's RoF like?

Must say I don't like the idea of having to guy extra aircraft through DLC.

One of the greatest games ever done, IMO, was the original Red Baron, even though terribly basic compared with today's tech/graphics. So RoF interests me. Is it largely online MP, or is there a decent SP (I don't like online, generally, as there are so many cheats/knbjockeys).

p.s. hope for your sake you're not the German in that pic...

Highbury
11-12-09, 09:18 PM
Yes BoB:SoW looks amazing.

Any game still being developed 2 years after the initial release date had better look good.

@Steeltrap: It is the best WWI flight sim on the market, probably the best fixed wing flight model on the market. It still has issues which can be researched easy enough. Yeah additional planes have to be purchased for just under $8 US each. This has caused alot of tears. People pay up to $100 for FSX add-on planes and I recall paying $15 US each for add-on planes for SWOTL back in the early 90's. It is nothing new, just uncommon. The 4 planes that come with the game are 4 of the best of the war, you will never have to buy a plane to be competitive online.

As for the DRM.. yeah.. I see alot of prople who spend alot of time online complaining that they can't play it because they have no internet...

Try the demo, weigh the pros and cons.. that doesn't cost you anything. Most people who say it sucks are against the DRM and business model and have never tried it anyways lol.

It may not be for you, but don't pass on it because of bad advice.

PAW
11-12-09, 11:01 PM
Yeah, I'm on the ROF forums aswell same username.
pet peeve is the pay for planes after the sim already cost me £X, but I really wanted some of the allied ones (dolphin and se5) so caved in and bought them. ROF is lacking the IL2 multiplayer but if your machine can hack it the single player is a beautiful experience. Oh, and the devs are still supporting this title adding/updating/patching. On 1.08 I think atm. 1.09 is already announced and in the works.

Steeltrap
11-15-09, 09:38 PM
@Steeltrap: It is the best WWI flight sim on the market, probably the best fixed wing flight model on the market. It still has issues which can be researched easy enough. Yeah additional planes have to be purchased for just under $8 US each. This has caused alot of tears. People pay up to $100 for FSX add-on planes and I recall paying $15 US each for add-on planes for SWOTL back in the early 90's. It is nothing new, just uncommon. The 4 planes that come with the game are 4 of the best of the war, you will never have to buy a plane to be competitive online.

As for the DRM.. yeah.. I see alot of prople who spend alot of time online complaining that they can't play it because they have no internet...

Try the demo, weigh the pros and cons.. that doesn't cost you anything. Most people who say it sucks are against the DRM and business model and have never tried it anyways lol.

It may not be for you, but don't pass on it because of bad advice.

Thanks for the info. Is the SP any good? I tend not to play things online.

I'm not playing anything right now as my rig died and I'm having supply problems with my new spec machine (specifically, can't get 2 x ATI 5850 cards).

Highbury
11-16-09, 12:03 AM
I'll PM you, it's waaay off topic for the SHV forum lol