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View Full Version : [REL] Mush Morton and the Wahoo Mod


Lt commander lare
10-24-09, 09:23 PM
here is the release of my mod mush morton and the wahoo mod it has been uploaded to the subsim downloads section


About the mod:

here is the mush morton and the wahoo mod

with the following subs with faster dive times and surface speed and submerged at 25 knots torpedo reload times are now faster as well as deck gun reloading times they are faster now as well
the following subs were changed this mod is jsgme ready

balao
gato
porpoise
tambor


here is the link and the mod is ready and in the subsim downloads section

http://www.subsim.com/radioroom/downloads.php?do=file&id=1394


lt commander lare

Lt commander lare
10-24-09, 09:51 PM
i updated the mod the porpoise and the tambor are now included as well

John Keane
10-26-09, 11:04 AM
I'm getting crashes with this when using the deck gun. Loaded up the Balikpapan scenario using the Porpoise and get these wild sound effects {a double or triple blast}. Then it will hang up SH4 with a hard crash. Just thought I'd let you know.

Lt commander lare
10-26-09, 05:31 PM
ok thanks for letting me know im not sure but i just did 2 war patrols and nothing went wrong with my sub and no ctd it might be in conflict with another mod you have installed im not sure but there are no problems on my end all tests went great sorry for the problem list all mods you are using and i can see if we can troubleshoot the problem

lt commander lare

peabody
10-26-09, 07:00 PM
ok thanks for letting me know im not sure but i just did 2 war patrols and nothing went wrong with my sub and no ctd it might be in conflict with another mod you have installed im not sure but there are no problems on my end all tests went great sorry for the problem list all mods you are using and i can see if we can troubleshoot the problem

lt commander lare

Possibly the computers, locked up on mine too. You are shooting a shell every 1/100th of a second. I used the Gato in the Phillipeans and it gave me a message that I could not engage at that angle first. You only have an elevation of 5 degrees and it needed more to reach the ships. You must have been close to the ships in your 'test'. It worked ok, until I manned it myself, first and second ship ok, but third reload it froze. Tried again and it froze on the first ship.

You also have a number that I think you set wrong for what you are trying to do. For the Gato you have the elevation speed at .1, which means it moves 1/10 of a degree per second. So it would take almost a minute to move 5 degrees. With the gun shooting so many shells, a DD can approach your sub faster than the deckgun can change elevation to keep up with it, so most of them miss.

Peabody

Lt commander lare
10-26-09, 07:04 PM
what do i need to change on the mod so its correct or what numbers do i use so there is no ctd for u guys when playing


lt commander lare

Lt commander lare
10-26-09, 07:39 PM
the mod has been updated and the deck gun feature has been removed so the mod is now compatible with any deck gun mod out there where i just realized that so i made the mod compatible with the other deck gun mods

lt commander lare

Lt commander lare
10-26-09, 07:48 PM
to compliment my mod i suggest using websters mod you can download it here websters upgraded deck gun for v1.5
http://www.subsim.com/radioroom/downloads.php?do=file&id=517 he makes good stuff and its compatible with my mod as well


lt commander lare

John Keane
10-27-09, 06:52 AM
I use the recently released "Sub Nuclear munitions mod" with the Mark 14 torpedoes and a similar one for the Deck Gun/AA gun ammo. That's about it. This "SubNuclear" ammo is something incredible. I nailed the Yamato at Kure last night with 6 torpedoes and ROASTED the bugger.

I'll download your mod again and am about to get the Webster download and give them a whirl..

Lt commander lare
10-27-09, 08:45 AM
you shouldnt have any problems now have fun happy hunting


lt commander lare

John Keane
10-27-09, 10:09 AM
Running things now and no problems to report so far. I use the SubNuclear munitions and torpedo mod + your new mod in Porpoise + the enhanced weapon .SIM files from the Webster deck gun mod.

The result is just awesome.

Cranking out shells with sub-nuke impact crashing down like an AC-130 gunship. To test this out, I just wiped out the entire Japanese task force at Balikpapan. The Naka is gone and Admiral Nishimura is practicing his swimming skills. :up:

Thanks a bunch!!

Lt commander lare
10-27-09, 01:11 PM
your welcome im glad your having fun be like mush morton sink those japs stay with them until there on the bottom

lt commander lare

John Keane
10-27-09, 01:38 PM
Oh the combination of what you've made plus these other weapons mods has made my boat the terror of the Pacific now. I am in the middle now of systematically tearing an IJN strike force apart with deck gun fire. Sank a Shokaku and an escort "Akita" carrier, a few modern tankers along with 7 or 8 DD's. Instead of heading south to what looks like the Sunda Strait, it's turning tail and heading back. Complete Chaos on the IJN side.

I have it saved and will resume it later.

One thing I notice though is, the deck gun mod Webster made does not seem to be able to be used with previously saved campaigns. I had another great one going with a Balao class SS and the thing still is at 120 rounds of ammo.

Oh..before I forget..can you add your dive and speed mod's capability to the older subs like the S-18, S-42, Sargo, Salmon and Gar? I really like the Gar class SS, it's almost a Gato and available early on.

Regards and thanks again!

John

Lt commander lare
10-27-09, 02:42 PM
sure give me a few minutes and i will add those it will take me a few minutes to update them

lt commander lare

Lt commander lare
10-27-09, 03:10 PM
hey john i was only able to add the following subs

s18
sargo
salmon i dont know how to add the gar or the s42 so there are 3 new updated subs to work on happy hunting


lt commander lare

peabody
10-27-09, 03:19 PM
hey john i was only able to add the following subs

s18
sargo
salmon i dont know how to add the gar or the s42 so there are 3 new updated subs to work on happy hunting


lt commander lare

The Gar uses the Tambor files and the S42 uses the S18 files, so if those are there, then the Gar and S42 should be already done.

Peabody

Lt commander lare
10-27-09, 03:40 PM
ok thanks peabody


lt commander lare