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View Full Version : Split Rake merchant in RFB1.52 + Monsun.


Paulowanclift
10-16-09, 05:29 PM
= hard to sink.

http://i674.photobucket.com/albums/vv110/paulowanclift/sh4/sh42009-10-1622-42-55-32.jpg

I put about 50 rounds into her, and she kept on going, in the end I torpedoed them, seemed a shame to sink it after it took such a pounding.

Why are these so hard to sink? With my HE rounds I put a few smallish holes below the waterline, but surely a ship burning so fiercely can't just keep on sailing?

Sledgehammer427
10-16-09, 05:45 PM
you, sir, have just experienced the NYGM Real Damage Mod.

it makes it so that the ship you are attacking can only be sunk by flooding. so you can experience the difficulty in actually sinking ships. it makes you be a little more discriminatory towards what you use your torpedoes on.

EgoApocalypse
10-16-09, 05:45 PM
All is fair in love and war LOL..........Im sure the guys wil be along to explain.

Paulowanclift
10-16-09, 05:47 PM
Brilliant, I knew there was some kind of damage mod but never realised quite the effect it has. Would I be correct in thinking this ship has a lot of smaller compartments then?

I was there for so long that an American flying boat turned up and I had to crash dive.

Sledgehammer427
10-16-09, 05:54 PM
it depends on the ships. I don't know how the damage zones are laid out, but you can prolly guess they are now done up in a more realistic manner.
like that merchant you just sunk prolly had like 5 compartments.

a tanker will have 6 or more. I dunno.

Paulowanclift
10-16-09, 05:59 PM
A few hours (in game hours) later I spotted another of exactly the same type, I was tempted not to bother. Must of been carrying a cargo of life jackets!

Fish40
10-19-09, 07:22 AM
I don't think in reality a ship of that size would have been dispatched by the DG unless it was crippled by torpedoes first. As others stated, the damage model used by RFB uses "flooding" rather than hitpoints to sink ships. It is much more realistic this way. If however the DG must be used, be sure you're aiming for the waterline. That's the only way damage will be sustained. All the fancy explosions and roaring flames above deck do nothing but look good.;)