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View Full Version : List of your really "must have" mods


jaxa
09-24-09, 02:35 PM
There were many lists of our favourite mods at this forum, but I'd like to know something different. Which of mods, used by you, are really "must have", you can't play SH3 without them? Not everything what you use, but only really neccessary in your opinion.
I have my own list, pack of mods used for playing, but probably I can incorporate something else - your propositions.

OK, this is my list of mods absolutely "must have" for me:
1. GWX3 (no doubts number one)
2. hsGUI v3.1 (the best GUI for GWX IMHO, with new icons and tools)
3. Racerboy's SH4 effects for SH3 V7.1 (fantastic environmental pack)
4. Longer Repair Times v2.03 (makes repairing times closer to real)
5. Waterstream & Exhaust KombiMod v2.3
6. LifeBoats&Debris_v4
7. M.E.P. v2.1 (discovered by me last time, SH3 world never looked better)
8. SH3Commander 3.2 (should be downloaded and installed together with GWX as pack)

I use and check many other mods, but these are essential for me.
What about yours?

FIREWALL
09-24-09, 03:01 PM
Been there, Done that.

java`s revenge
09-24-09, 03:50 PM
1. GWX3
2. OLC GOLD
3. Lifeboats & debris v.4
4. TMT v.2
5. Thomson`s sound pack. v.3, 3.1 and v. 3.2

bojan811
09-24-09, 03:58 PM
hsGUI v3.1

Would it be a problem to take pic or two just to make acquaintance with the gui?
Thanks in front

Sailor Steve
09-24-09, 06:06 PM
Anything I'm using is a 'must-have' for me.

irish1958
09-24-09, 06:20 PM
hsGUI v3.1

Would it be a problem to take pic or two just to make acquaintance with the gui?
Thanks in front
?Link??? Link at subsim is 2.1 I haven't tried this one yet.
There are so many mods out there, most of my play comes in testing them. Unless the modelers stop the avalanche of new SH3 mods, I may never get a set of
"My must have mods".
But, of course, this is why SH3 is still going strong after all other 4-5 year old games are coasters or filed in the round file cabinet.

Jimbuna
09-26-09, 09:07 AM
http://img85.imageshack.us/img85/4415/jsgme25909.jpg (http://img85.imageshack.us/i/jsgme25909.jpg/)

JScones
09-26-09, 06:49 PM
I'm running with:

GWX 3 St Naz and Schluese and other units V4
GWX - 16km Atmosphere
GWX - Captain America's Officer Icons
GWX - Integrated Orders
GWX - No Medals on Crew
My Visual Tweaks
LifeBoats&Debris_v4
GWX_ships_Buoyance&draught_mod
Foam 512x512
HurricaneReskin_Dowly
Unofficial_rockets_fix_GWX3.0
SH4StyleFlags_GWX

Not sure though if I am missing out on anything really cool...

onelifecrisis
09-27-09, 05:23 AM
sig

StarLion45
09-28-09, 02:14 AM
:o Look at Jimbuna's modslist :o

Ritmeister
09-28-09, 10:08 AM
Actually found this thread very helpful, as I'm pretty new to SH3. Some of you more experienced hands made mention of some really good mods and I was able to link to them or find them. Has really added to the overall experience!

Thanks!

Jimbuna
09-28-09, 10:25 AM
:o Look at Jimbuna's modslist :o

In fairness, that is the one installation I use to check the compatability of mods with GWX3.0.

There have been many on that list that have been taken off as a result of clashes with those posted above.

DivingDuck
09-30-09, 11:37 AM
Moin,

GWX
OLC GOLD MkII
MBFL V1.0 Beta
DD_OH_V3_RH

Jimbuna
09-30-09, 04:32 PM
Latest update:

http://img22.imageshack.us/img22/9607/jsgme27909.jpg (http://img22.imageshack.us/i/jsgme27909.jpg/)

jaxa
09-30-09, 04:54 PM
Where did you download DD_OH_V3 from? Is it the newest version with animated doors?

onelifecrisis
09-30-09, 05:05 PM
Where did you download DD_OH_V3 from? Is it the newest version with animated doors?


He didn't download it, he MADE IT! ;)
He hasn't released it yet.

Carotio
09-30-09, 05:20 PM
If I ever load up SH3 - I have switched to SH4 and rarely look back - but if I do, this is my short list of mods:

LSH3v4 (looking forward to LSH3v5)
6AnzeigenSimfeeling_PLUS_TDC_Mod_LSH 4.0
Carotio_RB_SH4_Effects_for_LSH3v4_2_022 (my own customized version)
Carotio_LSH3-TA_SoundMusic (unreleased)
Carotio_LSH3-TA_graphics (unreleased)
Carotio_LSH3-TA_effects (unreleased)
Z_OE40_LSH3_OhneErmüdung

Jimbuna
10-01-09, 07:14 AM
Where did you download DD_OH_V3 from? Is it the newest version with animated doors?

Yes.

The mod in question is currently being tested and should be available mid October (as soon as the bananas are ripe and the meats are cooked and hung).

The above list of mods is a compatability with GWX3.0 installation (see #12).

There is currently a conflict when running the game whilst both Flags_enlighten and SH4StyleNormFlags_fast are enabled at the same time (DAT issues).

Kpt. Lehmann
10-01-09, 07:30 AM
In my personal installation I use:

GWX 3.0

GWX - 16km Atmosphere
GWX - Merged Campaign
GWX - Integrated Orders
GWX - Enhanced Damage Effects
My Graphic & Sound mods
Hitman's U-505 Compass
LifeBoats&Debris_v4
Betasom Foam / stock wake mix 256x256
Rubini's rockets fix & RWR modifications
Conus00 U-boat emblems combined
Anvart's SH4StyleFlags_GWX

Currently experimenting with ANZACMICK's Damage Immersion mod

melnibonian
10-01-09, 10:48 AM
Jim what is the KM Heavy and the KM Fleet Tender Mods?

Jimbuna
10-01-09, 11:49 AM
Jim what is the KM Heavy and the KM Fleet Tender Mods?

(Off the top of my head...still at work) The KM is a mix of the Bismarck, Tirpitz, Hipper, Scharnhorst etc. etc. (thought I'd already given you that).

The Fleet Tender is a boat derived from the Leipzig IIRC (I can't remember the originator, but it might be in the read me) it came from the downloads section (I think).

melnibonian
10-01-09, 12:10 PM
Thanks Jim :up:

Jimbuna
10-01-09, 01:17 PM
Thanks Jim :up:

(Back home)

The KM Heavy mod was something BBW and I cobbled together whilst testing GWX2.1 IIRC but works fine with GWX3.0 and includes Bismarck, Tirpitz, Scharnhorst, Gneisenau and Hipper.

The Fleet Tender read me below:


Kriegsmarine generic fleet tender by Mikhayl - july 2009

Made from Gerome_73's NCL_Leipzig, just scaled the hull, moved the superstructure around and adapted masts, small parts, zones and texture.

Install with JSGME, you will need to add the ship manually in your campaign files otherwise it will not appear in game.

If you already have the file "Particles_funnelsmoke.dat" by Albrecht von Hesse in data/library/, you can delete the one provided in the mod before installing.

Add this line to your EnglishNames.cfg and GermanNames.cfg in data/sea/
English:
SBTender=Fleet Tender
German:
SBTender=Begleitschiff

Credits: Gerome_73, LSH3 team, Albrecht von Hesse.
Use/re-use/modify as you like as long as you credit the original authors.



http://img134.imageshack.us/img134/7088/screenshot01f.jpg (http://img134.imageshack.us/i/screenshot01f.jpg/)

jaxa
10-01-09, 01:26 PM
Looks good, never listened about this type. What's main armour?

Thomen
10-01-09, 02:37 PM
Most of the already mentioned, plus, Seabed Repair Mod by Mikhayl. Lets you put down on the bottom of the sea (appropriate water depth given).

EDIT: Oh yea.. and the No Ring Ring Mod by Melendir.:up:

piri_reis
10-02-09, 03:41 AM
Extended Freecam 2.1 for GWX is a must for me.
(Using a GWX3 install here)

rea00cy
02-24-10, 10:29 PM
Hello guys. I really want to taste that KM Heavy and the KM Fleet Tender Mods reported here above. But I found no links to D/L.
Any help?

[SJ]nailz
02-25-10, 09:18 AM
see my signature

Jimbuna
02-25-10, 10:32 AM
Hello guys. I really want to taste that KM Heavy and the KM Fleet Tender Mods reported here above. But I found no links to D/L.
Any help?

I'm at work right now but if nobody is able to assist you drop me a PM and I'll u/l them both for you tomorrow evening.

piri_reis
02-25-10, 10:51 AM
Here you go mate, the KM Fleet Tender:

http://www.mediafire.com/?uzja1f3zjmu

java`s revenge
02-25-10, 01:00 PM
Okay,
Here is my list,

GWX3
GWX 16km atmosphere
No ring ring
No jawohl
Quit hydrophone room
radiomessage, morsecode only
raptors instruments 3.1
tmt v.2
ammo + no fatique
the real swordfish
torpedo damage v.2
waterstream + exhaust combi v. 2.1
new clearsky clouds
gwx light harbor traffic
gwx no medal on crew
lifeboat&debris v.4
lsh 5.0 sh4styleflags
deckawash / badweather gun
sobers 3D waves
fm30 up/down
dfa updn rotflags fin2
sh4styleflags gwx
dd oh v. 3.09 + fix for anvart fm30
Magui + fix
mark`s ocean madness v.2

BillCar
02-25-10, 01:07 PM
I'm running the following:

WideScreen_SH3_V1
SH-5 Water for GWX 3.0 V0.6 Atlantic Campaign (Default 16km environment)
GWX Alternative Loadscreen (Full Circle)
GWx - Alternative Flotillas
GWX - Captain American's Icons
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - Lite Harbor Traffic
GWX - No Medals on Crew
LifeBoats & Debris_v4
navmaptools_4_all_lines
Rapt0r's Uniforms
Realistic Torpedo MOD
Longer Repair Times 2.04 (All)
Torpedo damage Final
WB's Fuel Economy
WB's Renown Replacement
Thomsen's Sound Pack V3.2cg
RadioMessage - TypewriterOnly
BillCar's Active Sonar Ping Mk.I
Hitman's Beta GUI for GWX 3.0 (this is already my all-time favourite GUI and I cannot wait for the finished version)

bigboywooly
02-25-10, 02:18 PM
I'm at work right now but if nobody is able to assist you drop me a PM and I'll u/l them both for you tomorrow evening.


Dammit
Forgot about that mod - the KM Heavy one
Were there campaign files in there ?
Lost my copy I think when HD crashed :oops:

Ktl_KUrtz
02-26-10, 06:23 AM
My sound mods!:yeah:
A must!:up:
Rofl!
Avaiable on my link!
KUrtz

Jimbuna
02-26-10, 04:53 PM
Dammit
Forgot about that mod - the KM Heavy one
Were there campaign files in there ?
Lost my copy I think when HD crashed :oops:

Nope....no campaign files :nope:

Good job yer balls are in a bag or you'd probably forget them as well :DL

Alex
02-26-10, 05:06 PM
ROFLMAO Jim :haha:

bigboywooly
02-26-10, 06:09 PM
Nope....no campaign files :nope:

Good job yer balls are in a bag or you'd probably forget them as well :DL

Ahh so that s where they went

Just located it on one of my upload sites

irish1958
02-26-10, 11:01 PM
Ahh so that s where they went

Just located it on one of my upload sites
Are you referring to the campaign files or a more personal item?:x

Buck_O
02-26-10, 11:52 PM
Anyone know were I can get "Racerboy's SH4 effects for SH3 V7.1" mod?

bigboywooly
02-27-10, 05:29 AM
Are you referring to the campaign files or a more personal item?:x

:rotfl2:

No the KM heavy mod Irish

robbythesub
02-27-10, 06:43 AM
WAC 4.1
M.E.P. V3 20k Atmosphere
DD OH V3.09
FM 30 UP Down Final
Koons Mottlegrey type VIIC/IXD2
MAGUI 2
WAC 4.1 Sub Pen Animated

:up:

Jimbuna
02-27-10, 08:45 AM
:rotfl2:

No the KM heavy mod Irish

:DL:03:

asanovic7
02-27-10, 03:44 PM
Anyone know were I can get "Racerboy's SH4 effects for SH3 V7.1" mod?

who can say? :)

http://www.filefront.com/user/asanovic7

Sailor Steve
02-27-10, 03:51 PM
Right here at Subsim Downloads. All you have to do is 'Search Downloads' and type in 'Racerboy'.

http://www.subsim.com/radioroom/downloads.php?do=file&id=1420

asanovic7
02-27-10, 04:11 PM
or there??

:)
I hope readme is still there :rotfl2:

cheers!

btw.. where is racerboy? he announced new release and poof vanished?

Jimbuna
02-27-10, 05:09 PM
or there??

:)
I hope readme is still there :rotfl2:

cheers!

btw.. where is racerboy? he announced new release and poof vanished?

He tends to pop in from time to time but isn't here on a 'regular' basis.

rea00cy
02-28-10, 06:51 AM
I'm at work right now but if nobody is able to assist you drop me a PM and I'll u/l them both for you tomorrow evening.

Sorry that I missed your post for days. RL business. if there's any chance for you to u/l the KM heavy mod I will be delighted to try it. I'm a KM fan!:DL
Sincerely,
rea00cy

P.s. piri_reis already offere me a link for the KM fleet tender:D

Jimbuna
02-28-10, 10:02 AM
Sorry that I missed your post for days. RL business. if there's any chance for you to u/l the KM heavy mod I will be delighted to try it. I'm a KM fan!:DL
Sincerely,
rea00cy

P.s. piri_reis already offere me a link for the KM fleet tender:D

It is now available fom my FF site http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

rea00cy
03-01-10, 03:00 AM
Thank you very much, JB. I will give it a try ASAP,

Happy hunting!

Jimbuna
03-01-10, 03:45 PM
Thank you very much, JB. I will give it a try ASAP,

Happy hunting!

Your welcome http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

Victor Schutze
03-22-10, 10:57 AM
Does anyone is willing to post a screenshot of their JSGME so that I can see in which order all those new mods are enabled? I am interested in GWX 3.0, but what a headache all those mods!:doh:

Thanks for your help:)

Myxale
03-22-10, 11:54 AM
Wasn't there a Ripple Lens Effect for the F12 Cam Mod??

Jimbuna
03-22-10, 05:24 PM
Does anyone is willing to post a screenshot of their JSGME so that I can see in which order all those new mods are enabled? I am interested in GWX 3.0, but what a headache all those mods!:doh:

Thanks for your help:)

Here is a shot from my sons installation dating back to December....a lot of water has passed under the bridge since then though (mod wise).

http://img406.imageshack.us/img406/3950/jsgme201209.jpg (http://img406.imageshack.us/i/jsgme201209.jpg/)

Victor Schutze
03-22-10, 05:43 PM
Here is a shot from my sons installation dating back to December....a lot of water has passed under the bridge since then though (mod wise).

http://img406.imageshack.us/img406/3950/jsgme201209.jpg (http://img406.imageshack.us/i/jsgme201209.jpg/)
:o thanks for your effort jimbuna. If I want to play one day, I better start searching for those mods asap

Jimbuna
03-23-10, 09:53 AM
You'll find most of them either here in the SS downloads section or from my FF account.

swampy
03-24-10, 10:36 AM
Why don't u guys use a high resolution mod. Is it not good?

Magic1111
03-24-10, 02:27 PM
Hi !

This is my actual GWX configration. All MODs in the right order:

http://img251.imageshack.us/img251/9255/bild066o.jpg (http://img251.imageshack.us/i/bild066o.jpg/)

Best regards,
Magic:salute:

Jimbuna
03-24-10, 08:52 PM
You've more than my son :o

Nice to see the old Q ship mod there :up:

YukonJack_AK
03-25-10, 02:13 AM
Why don't u guys use a high resolution mod. Is it not good?

The High Res Fix isn't really a MOD per se... you cannot enable it via JSGME. It's actually a bit more of a utility really. You run it and it creates a new dx9 file (d3d9.dll) that is editable via notepad so that you can adjust the display resolution to your liking. I know alot of people use it (myself included) but not everyone as it's definately not perfect. Many people have struggled to get it to work reliably especially with WIN7... and for some reason it can conflict with some actual MODs. But SH3 does look awful nice at 1440x900 - try it out for yourself :up:

Von Rono
03-25-10, 08:10 AM
Stock Wake Definition? where is this mod? And what it make...?
Not find in download side ....(

Jimbuna
03-25-10, 08:42 AM
Stock Wake Definition? where is this mod? And what it make...?
Not find in download side ....(

It's a small file you can enable with JSGME that changes your boats wake.

You can download it from my FF page:


http://www.filefront.com/15927679/Stock-Wake-Definition.7z/

Von Rono
03-25-10, 09:22 AM
Here is a shot from my sons installation dating back to December....a lot of water has passed under the bridge since then though (mod wise).

http://img406.imageshack.us/img406/3950/jsgme201209.jpg (http://img406.imageshack.us/i/jsgme201209.jpg/)
Very hard find all mods what you have here...I try find and test how game look after these mods ... I make brake now:) WBNN Mission orders lite is last what I found....
20 km athmosphere no found, torpedo explosion no found...or file name is different in your download side in FF or SS?
Thks anyway for this mod tip .

Jimbuna
03-25-10, 09:58 AM
Very hard find all mods what you have here...I try find and test how game look after these mods ... I make brake now:) WBNN Mission orders lite is last what I found....
20 km athmosphere no found, torpedo explosion no found...or file name is different in your download side in FF or SS?
Thks anyway for this mod tip .

http://www.filefront.com/15928179/GWX_-_20km_Atmosphere_Unood.7z/

http://www.filefront.com/15928163/Torpedo-explosion.7z/

Von Rono
03-25-10, 07:54 PM
Thks sir:salute:

I try,try...but these mods not found FF or here:damn:


Flags_enlighten
DD_OH_V3.09_20091209162038
DD_OH_V3.09_ConningDeckCam_Fix_20091...
GWX 3 my mix
WB`s GWX campaign with 34 additional ships
U-Boat Bases Map with New St Nazaire

Jimbuna
03-25-10, 07:57 PM
Thks sir:salute:

I try,try...but these mods not found FF or here:damn:


Flags_enlighten
DD_OH_V3.09_20091209162038
DD_OH_V3.09_ConningDeckCam_Fix_20091...
GWX 3 my mix
WB`s GWX campaign with 34 additional ships
U-Boat Bases Map with New St Nazaire

I'll eneavour to post them over the weekend http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

alexradu89
03-26-10, 12:07 PM
Oh great, I wanted to reinstall SH3 with GWX and add up lots of other mods, but now seeing how many there are I pretty much quit. :o GWX is the only mod I know and have used for SH3. :oops:

frau kaleun
03-26-10, 01:18 PM
You can still play just SH3+GWX3. Everything else is optional. :DL

alexradu89
03-26-10, 02:07 PM
You can still play just SH3+GWX3. Everything else is optional. :DL
But I want the other mods aswell! like increased resolution support, graphics (if any) extra ships :damn: there's so many of these mods!!:stare:

frau kaleun
03-26-10, 02:15 PM
Tell me about it, I spent 2 hours last night looking through and downloading and unpacking mods I hadn't tried yet or new versions of ones I already had in some form.

But I am looking forward to loading them all up and seeing what they do!

alexradu89
03-26-10, 02:55 PM
Tell me about it, I spent 2 hours last night looking through and downloading and unpacking mods I hadn't tried yet or new versions of ones I already had in some form.

But I am looking forward to loading them all up and seeing what they do!
I do have a question though, regarding JSGME and the mods... let's say I get some mods, how do i know WHEN to apply them ? because afaik there is a order mods must be installed (usually) it's confusing me though, especially if I have lots of mods to install :stare:

frau kaleun
03-26-10, 03:02 PM
Most mods come with a readme file or documentation folder of some sort in which there is usually some information regarding compatibility or installation order, if that's even an issue. Some mods are "built" on other mods that have to be installed first, or include patches for same, but that's usually covered in the documentation.

Some mods can just be installed whenever and wherever provided they're compatible with GWX (and, again, usually the name of the mod or the readme will say so). It's possible that they will overwrite files that have already been altered by another mod you have enabled, but where this would be an issue JSGME will give you a pop up saying so and letting you know which mods/files are involved.

Sometimes the overwriting is fine, especially if the second mod is a patch for or addition to the older one - but sometimes it's not, and you might lose whatever the older mod did because you overwrote the file with the newer one.

If I get an overwrite message that's not covered in the documentation I just cancel out on enabling the mod until I look at the files involved and figure out what I want to do, or come here and ask for help if I can't figure it out on my own.

The great thing about using JSGME is that you CAN cancel out on enabling a mod if you see a potential conflict during the process, and then nothing is changed. And if you do go ahead and enable the mod and find there's a problem, you can just return to port and exit and disable it with JSGME and everything will go back to the way it was before you put it in there.

It's always best to enable/disable mods when you are in port - not when you have saved and exited in the middle of a patrol. I know some file types do not cause problems if you alter them in the game files mid-patrol, but most of the mods I've looked at and used specify that you should only enable/disable them while you are docked.

CybaGirl
04-06-10, 06:44 AM
Here's mine. But most of them I downloaded over four years ago. As it has been this long since I have played SH3. However I re-installed SH3 just the other night and have started playing it again.

So no doubt there is other and newer mods out there that I should be running. So now all I have to do is find them all :).

http://i86.photobucket.com/albums/k94/CybaGirl/games/SH3/mymods_05-04-2010.jpg

Seminole
07-11-10, 06:00 PM
Stumbled across this thread. Heres what I have installed though not all parts of every mod. Some are installed with JSGME but the lions share are permanently imbedded.


http://i970.photobucket.com/albums/ae187/Pullopullo/appliedmods22.jpg

Chubster
03-29-11, 07:27 PM
http://img134.imageshack.us/img134/7088/screenshot01f.jpg (http://img134.imageshack.us/i/screenshot01f.jpg/)

What environment mod are u using here....the water looks great ??

Jimbuna
04-01-11, 01:43 PM
GWX3.0

brett25
04-01-11, 01:56 PM
GWX3.0 has one of the best enviornment mods built in :rock:

I believe GWX uses OLC2 Enviornment, is this correct Jimbuna?

Jimbuna
04-01-11, 02:43 PM
GWX3.0 has one of the best enviornment mods built in :rock:

I believe GWX uses OLC2 Enviornment, is this correct Jimbuna?

Not exactly....from here:

http://www.subsim.com/radioroom/showthread.php?t=102096

First and foremost... something I consider to be a MAJOR breakthrough in SH3 environmental work. The environmental files for the GWX 16 kilometer atmosphere mod have been overhauled with the critical assistance of Subsim forum member "Onelifecrisis." Most of you are familiar with his previous releases adjusting the Sh3 environmental files, and his user interface modifications. OLC was the first that I am aware of to definitively remove the obnoxious horizon defect in currently available 16 km environments... In GWX 3.0 we have blended elements of our own work that we wanted to retain... with his awesome work.

brett25
04-01-11, 03:10 PM
ah, thanks alot for posting this, Jimbuna, I remeber seeing this a while back, beautiful screenies:salute:

Jimbuna
04-01-11, 03:53 PM
ah, thanks alot for posting this, Jimbuna, I remeber seeing this a while back, beautiful screenies:salute:

Danke Kaleun http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Sailor Steve
04-01-11, 10:46 PM
I now use the 'SH5 Water for SH3' mod. It not only has great looking water, but a 20km view range.

frau kaleun
04-01-11, 10:55 PM
I now use the 'SH5 Water for SH3' mod. It not only has great looking water, but a 20km view range.

:yep:

I actually use a "mutant" mod that I cobbled together from that one and some of the stuff from the most recent 20 km MEP environmental mod. I love it.

If you haven't already edited your Sensors.dat to accomodate the new 20 km atmo, I recommend at least using the Sensor Fix for GWX included with MEP.

Salvadoreno
04-02-11, 01:43 AM
http://img191.imageshack.us/img191/1998/mods3.jpg (http://img191.imageshack.us/i/mods3.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)

Here is my list. For some reason i get a CTD when i load FM_NI Mod even with the MaGUI F Fix. I dont think that happened before. Anyway im pretty uneasy about installing other mods with this list. I was on an uninstall reinstall tip all day today trying to figure out how to merge NYGM MaGUI F Depth Charge Shake, Real Nav Mod, and FM_NI Mod. Nothing worked very well... Got lotta CTDs and errors. :(.

I really want NYGM-MaGUI-FM_NI-Depth Charge Shake... thats my ultimate fantasy. And a few graphical mods.

Chubster
04-02-11, 01:17 PM
:yep:

I actually use a "mutant" mod that I cobbled together from that one and some of the stuff from the most recent 20 km MEP environmental mod. I love it.



Link ? Not that I downloading it now of course....well not until I die or the war ends.

Right got to go, I have ordered the crew to perform a crash dive. There are rumours these things can go to 700m :hmmm::03:

frau kaleun
04-02-11, 01:36 PM
Link ? Not that I downloading it now of course....well not until I die or the war ends.

There's no link, I haven't ever uploaded it - there's nothing new in it that I did, just files drawn from other easily available mods. But I can tell you how to put it together.

I put it together for my own use as a result of reading the musings of Subsimmer comet61 and others in this thread:

http://www.subsim.com/radioroom/showthread.php?t=166933

It contains the data\scene.dat file and all the data\Env\EnvColors and Env\SkyColors .dat files from rik007's SH5 Water For GWX3 v0.9 20 Km mod (default Atlantic campaign) as well as the following graphics files from the same mod pack:

data\Misc\Nori00.tga
data\Misc\Nori01.tga
data\Misc\Senin.tga

From makman94's ManosEnvironmentPro (M.E.P.) v3 mod come the following graphics files:

data\Misc\SeaFoam01.tga
data\Misc\SeaFoam02.tga
data\Misc\SeaFoam03.tga
data\Misc\SeaFoam04.tga
data\Misc\SeaFoam05.tga
data\Misc\SeaFoam06.tga
data\Misc\SeaFoam07.tga
data\Misc\SeaFoam08.tga
data\Misc\SeaFoam09.tga
data\Misc\SeaFoam10.tga
data\Misc\SeaFoam11.tga
data\Misc\SeaFoam12.tga

as well as the contents of his M.E.P. v3 VisualSensors-GWX3 add-on for MEPv3.

It also contains the twelve 1024x1024 foam .tga files from Jaketoox's Foam mod (data\Misc\Foam01.tga, etc.) and Sober's data\Misc\Peak.tga from his Sober's 3D Waves mod.

Right got to go, I have ordered the crew to perform a crash dive. There are rumours these things can go to 700m :hmmm::03:

Oh, they'll go as deep as you like. All the way to bottom, in fact. You just may not be around to note it in your KTB once she gets there. :D

Chubster
04-02-11, 02:01 PM
Ok, well I actually have all of those mentioned mods on my laptop.....When you say "put it together" sorry I dont follow:oops:

Do I install say just SH5 Water and then pull the files you listed from the other mods and put them into Data Misc folder :88)

I might as well get this ONE LAST mod ready, there are some very strange noises coming from the hull

frau kaleun
04-02-11, 02:37 PM
I took all the files I wanted from all those other mods, and put them together in their appropriate locations inside one 'data' folder so I could just enable them all at once.

To put it together, you do this (folder names in bold, file names in italics):

Make a folder for the mod. Call it anything you like. I call mine Mutant 20km Env Mod For GWX3.

Inside that folder, make a data folder.

In the data folder, put a copy of the file scene.dat from rik007's SH5 Water For GWX3 v0.9 20 Km mod (default Atlantic campaign).

Also in the data folder, create the following folders:

Cfg
Env
Library
Misc

In the Cfg folder, put copies of the Sensors.cfg and Sim.cfg files from makman94's M.E.P. v3 VisualSensors-GWX3 (that's one of the add-ons for M.E.P. v3).

In the Env folder, put copies of the following files from SH5 Water For GWX3 v0.9 20 Km mod (default Atlantic campaign):

EnvColors_Arct.dat
EnvColors_Atl.dat
EnvColors_Med.dat
SkyColors_Arct.dat
SkyColors_Atl.dat
SkyColors_Med.dat

In the Library folder, put copies of the AI_Sensors.dat and Sensors.dat files from M.E.P. v3 VisualSensors-GWX3.

In the Misc folder, put copies of all the following files:

Foam01.tga
Foam02.tga
Foam03.tga
Foam04.tga
Foam05.tga
Foam06.tga
Foam07.tga
Foam08.tga
Foam09.tga
Foam10.tga
Foam11.tga
Foam12.tga

(all from Jaketoox's Foam mod)

Nori00.tga
Nori01.tga
Senin.tga

(from the SH5 Water For GWX3 v0.9 20 Km mod)

SeaFoam01.tga
SeaFoam02.tga
SeaFoam03.tga
SeaFoam04.tga
SeaFoam05.tga
SeaFoam06.tga
SeaFoam07.tga
SeaFoam08.tga
SeaFoam09.tga
SeaFoam10.tga
SeaFoam11.tga
SeaFoam12.tga

(from makman94's M.E.P. v3 mod)

Peak.tga

(from Sober's 3D Waves mod). There should be a total of 28 .tga files in the Misc folder when you're done.

Then the whole thing - the first folder you made, whatever you called it, gets moved or copied to your game's MODS folder. Then enable with JSGME.

Chubster
04-02-11, 02:48 PM
Wow......Thanks Frau, I really appreciate that, in fact I think Im in love :D:salute:

Now if only I could get this damn tub of the ocean floor and back to port.

Toddles off to do some modding whislt my crew fixes that very serious leak in my cabin

Chubster
04-02-11, 03:00 PM
OK, all done. So now I just disable the "other" mods and run this one instead.

Just a quick question, this is loaded ontop of GWX's default environment isnt it, ie not with GWX' s16 km environment ?

Sailor Steve
04-02-11, 03:02 PM
That's correct for any other environment mod. You don't need (or want) both.

frau kaleun
04-02-11, 03:21 PM
Right, if you are running the "mutant" mod compilation, or any other mod that addresses depth of atmosphere - 16k, 20k, etc. - you don't need the GWX 16k atmo mod.

Be aware though that running a 20k enviroment mod will increase the demands on your system. Altho I could run the GWX 16k and had no problems switching to 20k, so try it out and see what happens.

Chubster
04-02-11, 03:40 PM
All ready to go.....thanks you two :yeah:

frau kaleun
04-02-11, 03:43 PM
All ready to go.....thanks you two :yeah:

Hope it works for you!

It's very cool to have the 20km atmosphere, with your watch crew able to report visual contacts on the very edge of that horizon, and then scan it yourself to see what's out there... many times I get a "Schiff gesichtet" alert from the WO and I can't see anything until I pull up the binocs myself.

Chubster
04-02-11, 03:54 PM
until I pull up the binocs myself.

Now I assume we are talking about "stock" binos... theres not a super duper zoom carl ziess set of bino's mod out there I have missed is there :)

frau kaleun
04-02-11, 04:24 PM
Now I assume we are talking about "stock" binos... theres not a super duper zoom carl ziess set of bino's mod out there I have missed is there :)

Not that I know of! :D

It's just that when you go up on the bridge, you aren't automatically looking through your binocs by default. So it's perfectly realistic that your watch crew - whose job it is to scan the horizon through binocs all the time - will sight something that you can't even make out as another ship until you look that way through your own binoculars.

Now in RL, I'm pretty sure that u-boat commanders were issued "special" binocs that were a cut above the standard issue. I don't know whether the game reflects this or not... because it's not possible to see through the eyes (or binocs) of the watch crew. But I suspect that if you scanned the horizon continuously through your own binocs, it's possible you might see something yourself before the watch crew spotted it and alerted you.

On the other hand, my eyesight is crap, so maybe I just need the binocs view to see something on the horizon that would be perfectly visible to other players. :haha:

Chubster
04-02-11, 05:37 PM
Hmm...OK, finally loaded the game up and when on the bridge the "waves" in the far horizon has this white / silver shimmering effect. Is it supposed to look like this?

Cant take a screen shot as both Ctrl F11 or Print Screen dont seem to work ??

Close up everything looks gorgeous but the horizon is very off putting

brett25
04-02-11, 06:20 PM
thanks frau kaleun for that info im going to have to try that with my GWX install:yeah:


in the far horizon has this white / silver shimmering effect. Is it supposed to look like this?



chubster
that may be a setting in your graphics driver. If you use NVidia check out nhancer (is a free program). If you use ATI turn on the AA settings:salute:

frau kaleun
04-02-11, 06:46 PM
I don't have many screenshots from after I started using it, but I'm pretty sure these have all those files in place:

http://farm6.static.flickr.com/5125/5361253761_505f6e5638_b.jpg

http://farm6.static.flickr.com/5043/5361254019_ef4d00b136_b.jpg

http://farm6.static.flickr.com/5170/5361254163_fe6ca6ed1c_b.jpg

http://farm6.static.flickr.com/5166/5361254395_02503b3307_b.jpg

Nothing taken in the open sea... and all my other shots are very up close to the boat in the confines of the harbor nearer the subpen where the "horizon" is all dockside buildings.

brett25
04-02-11, 07:44 PM
Nothing taken in the open sea

messing with mods too much, i know the feeling:timeout:


what harbor mod is that BTW?:o

Sailor Steve
04-02-11, 08:39 PM
Frau, why are you going out through the 'in' door?

I'm tellin' harbor patrol! :stare:

frau kaleun
04-02-11, 09:31 PM
messing with mods too much, i know the feeling:timeout:

Actually I got about 6 screenshots in the harbor and then the game crashed. :haha:

After that I didn't try it again because I started a career patrol... I will probably be doing a test patrol once I get all my mods sorted out again, so I'll have to see if it is a new wrinkle with my system, or if taking shots in the harbor was just too much. If it's the latter, it doesn't bode well for getting any pics of convoy attacks... but I might manage some when I'm sailing along all alone.

what harbor mod is that BTW?:o

GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 (that's Wilhelmshaven I'm sailing out of in the pics).

I am also using Wac Animated Sub Pens interior start for GWX but I don't know if that adds anything to what you saw there, or only when the bunkers go up in the French bases. I haven't gotten past late 1939 since I installed it. :88)

frau kaleun
04-02-11, 09:35 PM
Frau, why are you going out through the 'in' door?

I'm tellin' harbor patrol! :stare:

Wait a minute, you mean some of the locks are one-way only? I always go straight ahead to the one that's more or less directly in front of me when I pull out of the pen. It has red/green lights facing me when I go through, surely that means I'm going the right direction? :06:

Sailor Steve
04-02-11, 10:13 PM
The Germans drive on the right side of the road. If there are two locks side-by-side you should use the one to your right.

That's one reason I don't use the GWX Auto-Kiel-Canal function. It takes you out the wrong side. Basic rules of the road and all that.

Of course I could be completely wrong on this and just making things up as I go.

frau kaleun
04-02-11, 10:31 PM
The Germans drive on the right side of the road. If there are two locks side-by-side you should use the one to your right.


Interesting, I never thought about it that way. :hmmm:

Or maybe I'm just "driving on the left" to confuse any Tommy recon planes that might be flying overhead. :haha:

Sailor Steve
04-03-11, 12:58 PM
Or maybe I'm just "driving on the left" to confuse any Tommy recon planes that might be flying overhead. :haha:
Or maybe you've just been talking to the Big 'Buna too much.

Bakkels
04-03-11, 03:10 PM
Hey Frau Kaleun I put together the same mutant-environment as you, but I'm having some problems. First, were can i find the Jaketoox's Foam mod?
I used foam files from another mod, but when the water reflects sunlight, it looks like this:

http://img824.imageshack.us/img824/6495/shot1301853638.jpg

I'm guessing this has something to do with those files?
Secondly, when submerged, the water is really blue. That's nice when the weather is clear, but when it's raining and storming, and everything you see on the surface is grey, it's kinda weird that underwater everything turns a beautiful blue. Did I do something wrong, or are you experiencing the same? (I'm also running the high-res thingy, could that have any adverse effect on the mutant-mod?)
BUT aside from that, it really looks great. Thanks for getting me that much closer to my holy grail, making sh3 look better than reality! (Its the journey that matters, not the goal :haha:)
For people who might want to try this out; here's how it looks when I look away from the water-sun-reflection thingy :)
(That skin is my own VII-Pinguin skin btw :) )

http://img268.imageshack.us/img268/774/shot1301855388.jpg

frau kaleun
04-03-11, 03:49 PM
Hey Frau Kaleun I put together the same mutant-environment as you, but I'm having some problems. First, were can i find the Jaketoox's Foam mod?

http://www.gamefront.com/files/13517591/Foam_7z



I used foam files from another mod, but when the water reflects sunlight, it looks like this:

I'm guessing this has something to do with those files?

I have no idea, I was using the files from Foam before I tried any of the big environmental mods. They've always been part of my setup.


Secondly, when submerged, the water is really blue. That's nice when the weather is clear, but when it's raining and storming, and everything you see on the surface is grey, it's kinda weird that underwater everything turns a beautiful blue. Did I do something wrong, or are you experiencing the same?

That's from SH5 Water, it's supposed to look that way. Some people don't like it and it was discussed a bit in the mod's release thread:

http://www.subsim.com/radioroom/showthread.php?t=158921

Personally I don't mind it, and I wouldn't know how to change it if I did. There may be some discussion in that thread of what can be tweaked and where to alter colors in certain situations.

In fact I would advise everybody using the .dat files from SH5 Water to look at that thread, most of the visual "effects" you get are probably going to be coming from the those files. There may be answers to many potential questions posted there and as already noted I didn't create or tweak anything here... my ability to troubleshoot any graphics issues they might cause on individual systems is pretty much nil.

(I'm also running the high-res thingy, could that have any adverse effect on the mutant-mod?)

I run them both with no issues, but a 20km atmo does place a greater demand on your system.

I think rik007 made 8km and 16km versions of SH5 Water, you could try the files from those, however don't use the stuff from the MEP sensor pack if you do that. The .dat files in that pack have been tweaked to work with a 20km atmo. If you go with 8km the default sensor settings would probably be fine, and the GWX 16km atmo mod may have sensor and AI sensor .dat files altered to suit a 16km environment that could be swapped in. I really don't know.


BUT aside from that, it really looks great. Thanks for getting me that much closer to my holy grail, making sh3 look better than reality! (Its the journey that matters, not the goal :haha:)


Like I said, this is just a compilation of files I cobbled together from stuff I was already using or had used at one time. I liked both MEP and SH5 Water and when somebody mentioned putting them together I decided to play around with it a bit to see what could be pulled in from both of them (and from elsewhere) without overwriting the stuff I liked best from all of it.

So I put it out there as a suggestion of what's possible, and with graphics there's always the fact that something that works on one system may not look so great on another or cause unwanted effects. Tweaking may be possible with graphics cards or the files themselves, but that's all got to be done by trial and error according to individual setups and tastes. :yep:

Bakkels
04-03-11, 05:10 PM
Thanks a lot Frau! After merging the foam .tga's I think I'm gonna fire up s3ditor and mess around a bit with the .dat files. :salute:

Misosoup
04-03-11, 08:06 PM
1.360 degree bearing plotter
2.Mobo
3.Wazoo's Nomograph
4.malloy's ruller
5.Hydrophonetracker
6.Hi-Res flag textures
7.English&Flag Recognition Mod