polyfiller
09-22-09, 04:14 AM
The TSWSM has seen substantial progress during the last year. We have the basis of a very good mod for first release, but are struggling to complete in a reasonable timeframe with our currently available modding resource.
Now that GWX is shut down ... I thought I would post this request for help - maybe some of the GWX team would like to devote some time to helping complete a mod which is already showing great potential. Sure ... it's not delaing with all that below the waves stuff ... but it's still very interesting.
The resource issue we have is essentially we only have on really capable resource (maybe two in some areas) for each area of modding knowledge.
I look after some functional stuff and also have the burden of the entire damage model (functionality and balancing relative ship v gun ratios)... and would really appreciate at least one other to help with this ...I often approach a balancing issue thinking ... there must be a better way ... but don't really have anyone of comparable skill level to compare notes with.
So here's what we are looking for;
1) Damage model assistance & balancing ; required skills - good knowledge of S3D, the .zon files for ships & subs, the zones.cfg and a willingness to run endless test missions. I could coach a newbie to a descent level provided they havesome farmiliarity with S3D.
2) 3D modelling & texturing - we have some ship models where they need refining - specifically we have a number of models which need retexturing. Knowledge of S3D, 3d modelling tool, importing models, unwrapping and texturing required.
3) Playable unit conversion - many of us do this at present - but when we do so it detracts from our main skill / priority area - so we could do with an experienced resource to work on conversions. Required knowledge - again S3D, ships UPC files, equipment.upc, weapons.upc, roster files etc.
4) General functional modding - to help with things like menu.ini and making the game engine do all those things it's not really intended to do - although we've pretty much done much of what we want to do - could always do with more. In depth knoweldge of S3D required, including how all the various animations etc work.
So if you are very experienced (GWX folk ?) or have some knowledge with S3D and want to help, please post here or contact IVAN K.
We know from the main TSWSM thread that there is a great deal of interest in the first release .... so the more support we get, the sooner it will be available ;)
Thanks for looking ....:)
Now that GWX is shut down ... I thought I would post this request for help - maybe some of the GWX team would like to devote some time to helping complete a mod which is already showing great potential. Sure ... it's not delaing with all that below the waves stuff ... but it's still very interesting.
The resource issue we have is essentially we only have on really capable resource (maybe two in some areas) for each area of modding knowledge.
I look after some functional stuff and also have the burden of the entire damage model (functionality and balancing relative ship v gun ratios)... and would really appreciate at least one other to help with this ...I often approach a balancing issue thinking ... there must be a better way ... but don't really have anyone of comparable skill level to compare notes with.
So here's what we are looking for;
1) Damage model assistance & balancing ; required skills - good knowledge of S3D, the .zon files for ships & subs, the zones.cfg and a willingness to run endless test missions. I could coach a newbie to a descent level provided they havesome farmiliarity with S3D.
2) 3D modelling & texturing - we have some ship models where they need refining - specifically we have a number of models which need retexturing. Knowledge of S3D, 3d modelling tool, importing models, unwrapping and texturing required.
3) Playable unit conversion - many of us do this at present - but when we do so it detracts from our main skill / priority area - so we could do with an experienced resource to work on conversions. Required knowledge - again S3D, ships UPC files, equipment.upc, weapons.upc, roster files etc.
4) General functional modding - to help with things like menu.ini and making the game engine do all those things it's not really intended to do - although we've pretty much done much of what we want to do - could always do with more. In depth knoweldge of S3D required, including how all the various animations etc work.
So if you are very experienced (GWX folk ?) or have some knowledge with S3D and want to help, please post here or contact IVAN K.
We know from the main TSWSM thread that there is a great deal of interest in the first release .... so the more support we get, the sooner it will be available ;)
Thanks for looking ....:)