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View Full Version : [REL] M.E.P v2.1 (ManosEnvironmentPro-version 2.1)


makman94
09-15-09, 07:19 PM
link to final version of mod:
www.subsim.com/radioroom/showthread.php?t=204929 (http://www.subsim.com/radioroom/showthread.php?t=204929)

Commander Gizmo
09-15-09, 10:25 PM
I've been watching for this to get released! Thanks for the work. I'll try it out right away.

Hitman
09-16-09, 12:54 AM
:yeah:

Will test it and report later :up:

Lopo
09-16-09, 03:46 AM
Download and test it, your work is great!:rock:
Thank you Makman94! :salute:

http://www.subsim.com/radioroom/%3Ca%20href=http://img12.imageshack.us/i/sanstitre1copieej.jpg/%20target=_blank%3Ehttp://img12.imageshack.us/img12/834/sanstitre1copieej.jpg [IMG]http://img12.imageshack.us/img12/834/sanstitre1copieej.jpg (http://img12.imageshack.us/i/sanstitre1copieej.jpg/)

U2222
09-16-09, 04:44 AM
Were there any known mod conflicts with the earlier version that could exist with this upgrade?

makman94
09-16-09, 06:54 AM
I've been watching for this to get released! Thanks for the work. I'll try it out right away.
:up:

:yeah:

Will test it and report later :up:
Hitman,i have read all your comments about the waves (at the develoment thread) and i agree with you. 15m/sec is not a scary situation in real life(in RL there are waves that can get over all the ship or waves that the ship is travelling exactly ON them) but i think sh3(i wish to be wrong here) will never have ''real'' waves at heavy seas....sh3's engine limitations.
ubisoft is showing (comparing with the work of other companies) an incapability to create a proper water.looking at the pics of the incoming sh5 i am afraid that the water will not be much different from sh4 (i am the first that wishes to be wrong now).it also didn't seemed to me that it is using...directx10.BUT....better wait and see

Download and test it, your work is great!:rock:
Thank you Makman94! :salute:

:up:

Were there any known mod conflicts with the earlier version that could exist with this upgrade?
sorry...i didn't understand you,can you express your question with other words?

coronas
09-16-09, 07:05 AM
Downloading! Nice mod! Thanks!:salute:

makman94
09-16-09, 07:27 AM
Downloading! Nice mod! Thanks!:salute:
thank you Coronas ! tell me your impressions

U2222
09-16-09, 07:58 AM
Sorry.
Your quote:
it is the sequel of M.E.P V1.1 which was based on OLCE2.
if you run M.E.P v2 just make sure that its files are NOT conflicted with files of other mods

Has anybody ever reported problems with M.E.P. V1.1 conflicting with other mods?
Are there other mods that you know to be a problem?
If there are, then I will make sure they are not loaded when I try out M.E.P. V2.0
Regards,
U2222

makman94
09-16-09, 08:10 AM
Sorry.
Your quote:
it is the sequel of M.E.P V1.1 which was based on OLCE2.
if you run M.E.P v2 just make sure that its files are NOT conflicted with files of other mods

Has anybody ever reported problems with M.E.P. V1.1 conflicting with other mods?
Are there other mods that you know to be a problem?
If there are, then I will make sure they are not loaded when I try out M.E.P. V2.0
Regards,
U2222

ok ,i got you ! if you run M.E.P at the end of your mod list there will be no problem (even if the jsgme is warning you about conflictings) becuase M.E.P will overwrite them.BUT if you run a mod AFTER the M.E.P and jsgme is warning you then this is what i am telling not to do !(none of the files of M.E.P must be overwritten)

sharkbit
09-16-09, 08:10 AM
I'm assuming that GWX's 20km or 16km mod(depending on which is running) will have to be disabled?

:)

makman94
09-16-09, 08:25 AM
I'm assuming that GWX's 20km or 16km mod(depending on which is running) will have to be disabled?

:)

read the previous post . if you run M.E.P there is no need to run at the same time other environment mods (this is value for every stand alone environment mod, not only for M.E.P)

U2222
09-16-09, 08:28 AM
Thank you Makman94 for expaining this.
Regards,
U2222

sharkbit
09-16-09, 08:32 AM
Thanks! :DL

I'm looking forward to trying this out.

:)

bojan811
09-16-09, 10:00 AM
Donwnloaded ...tested and I`m elated.

This is great job.
Keep up the good work man.:rock:

Seeadler
09-16-09, 10:43 AM
I like the water colors of this mod but If I activate it, I get every few meters on the water surface a hard poly edge. (see screenshot)
http://s4.directupload.net/images/090916/temp/ynmllk34.png (http://s4.directupload.net/file/d/1919/ynmllk34_png.htm)
I do not have this edge when I activate only OLC gold.

In addition it would be nice if this mod integrate the flat-sun-fix (GWX or OLC gold) in the EnvColors dat's because in actual version, the sun is still flat when using GWX as underlying mod.

makman94
09-16-09, 11:59 AM
I like the water colors of this mod but If I activate it, I get every few meters on the water surface a hard poly edge. (see screenshot)
http://s4.directupload.net/images/090916/temp/ynmllk34.png (http://s4.directupload.net/file/d/1919/ynmllk34_png.htm)
I do not have this edge when I activate only OLC gold.

In addition it would be nice if this mod integrate the flat-sun-fix (GWX or OLC gold) in the EnvColors dat's because in actual version, the sun is still flat when using GWX as underlying mod.

hello Seeadler,

about the line you describe ,yes i know her existance (it is there from M.E.P v1.1).but if i want to eliminate this line ...i must change some parameters that are effecting also the look of the water so i am afraid that it will stay there.
now , if you adjust your video card (AA...etc) this line is less noticable.look:
http://i545.photobucket.com/albums/hh372/makman94/1-5.jpg

and if the camera is getting higher this line is reducing also.here:
http://i545.photobucket.com/albums/hh372/makman94/2-5.jpg

about the sun halo missing this have to do propably with video cards and not with M.E.P .i can't 'fix' something that is not happening at my pc!if you miss the sun halo you must 'play' with your video card settings and if this doesn't work look here:[REL] Man0s Environment Pro (http://www.subsim.com/radioroom/showthread.php?t=147977)
(at post 22)
all pics are with M.E.P v2 running on GWX3
M.E.P V2's sun halo on gwx3:
http://i545.photobucket.com/albums/hh372/makman94/3-5.jpg

nikbear
09-16-09, 05:56 PM
Really looking forward to trying this out when I finish my current patrol:salute::salute::salute: Thank you!

rik007
09-16-09, 11:05 PM
Downloaded it and ready in JSGME Will use it after finishing current patrol.

robbythesub
09-17-09, 03:15 AM
Hi Makman

Downloaded and it works a treat well done!

Even mid patrol in GWX it can be uploaded (no need to go to port).

My frame rate took a slight hit in bad weather, probably due to improved graphics, but effects very good indeed, and only time polygons are evident is when viewed from higher angles.

Great!! :yeah:

makman94
09-17-09, 06:08 AM
Downloaded it and ready in JSGME Will use it after finishing current patrol.

Really looking forward to trying this out when I finish my current patrol:salute::salute::salute: Thank you!
:up:

Donwnloaded ...tested and I`m elated.

This is great job.
Keep up the good work man.:rock:

Hi Makman

Downloaded and it works a treat well done!

Even mid patrol in GWX it can be uploaded (no need to go to port).

My frame rate took a slight hit in bad weather, probably due to improved graphics, but effects very good indeed, and only time polygons are evident is when viewed from higher angles.

Great!! :yeah:

i am very glad you like it guys !:up:
enjoy it !

nautilus42
09-17-09, 12:42 PM
Exellent work, makman:up::up::up::up::up:

jaxa
09-17-09, 01:56 PM
Looks good, especially darker water, but I have problem with flat sun. Could you include "Flat sun fix" to your mod?

makman94
09-17-09, 06:40 PM
Exellent work, makman:up::up::up::up::up:

thank you Nautilus ! :up:

btw, i am looking forward for your incoming Windjammer Pamir ! it is absolutely amazing !! in fact, it will be the first ship that i will try to get it inside the campaign. :up:please ...make it ...detailed !! it is just...perfect!

Looks good, especially darker water, but I have problem with flat sun. Could you include "Flat sun fix" to your mod?
hello Jaxa,
as i said this is not a problem of M.E.P v2 ! read my reply to Seeadler about the sun halo (post 17 of this thread ) .as i said ,i can't 'fix' something that is not happening on my pc! someone that HAS the problem must follow the procedure that is described at [REL] Man0s Environment Pro (http://www.subsim.com/radioroom/showthread.php?t=147977) (post 22 ..till the end) and give a 'fix' to this 100 times discused 'problem' !
i don't know if this help but i have a nvidia card and i am using nhancer (with the settings recommended by Rubini) and i STRONGLY suggest to anyone to use this programme with Rubini's settings! all these are discribed at [REL] Man0s Environment Pro (http://www.subsim.com/radioroom/showthread.php?t=147977)

HTH

jaxa
09-18-09, 12:19 PM
Makman94, can I enable Flat Sun fix for GWX3 over your mod? When I try to enable it I see this info from jsgme:
"EnvColors_Arct.dat" has already been altered by the "M.E.P v2" mod.
"EnvColors_Atl.dat" has already been altered by the "M.E.P v2" mod.
"EnvColors_Med.dat" has already been altered by the "M.E.P v2" mod.

makman94
09-18-09, 04:47 PM
Makman94, can I enable Flat Sun fix for GWX3 over your mod? When I try to enable it I see this info from jsgme:
"EnvColors_Arct.dat" has already been altered by the "M.E.P v2" mod.
"EnvColors_Atl.dat" has already been altered by the "M.E.P v2" mod.
"EnvColors_Med.dat" has already been altered by the "M.E.P v2" mod.

no Jaxa ! you can't use this 'fix' with M.E.P ....This 'fix' is made for Olc's environment only. you have ,personally, to edit (with s3d) the EnvColors_xxx.dat of M.E.P and do the procedure that you will find at post 22 at thread:[REL] Man0s Environment Pro (http://www.subsim.com/radioroom/showthread.php?t=147977) .

jaxa
09-18-09, 05:17 PM
Hmm, Flat sun fix works over your MEP. I see sunhalo instead of golf ball.

Where can I download s3d from?

makman94
09-18-09, 05:32 PM
Hmm, Flat sun fix works over your MEP. I see sunhalo instead of golf ball.

Where can I download s3d from?

yes ,it will work for the sunhalo 'problem' but also will 'mess' the colors of M.E.P becuase these files controls many colors exept from the sunhalo and ,in fact,if you use these files you will not see the colors of M.E.P
as i said ,you MUST edit the envcolors_xxx.dat of M.E.P and copy inside there ONLY THE VALUES OF BRIGHTNESS of sunhalo that you will find in OLC's 'fix' . note that some adjustments must maybe need to be done after this

ps: give me a minute to prepare a file for you to ...test

jaxa
09-18-09, 06:01 PM
It would be good. Thanks for your help.

onelifecrisis
09-19-09, 12:40 AM
http://img12.imageshack.us/img12/834/sanstitre1copieej.jpg

Whoa... funky! :cool:

makman94
09-19-09, 01:15 PM
Whoa... funky! :cool:

:up:

Here is one (ok...two ) pic that i like:
http://i545.photobucket.com/albums/hh372/makman94/1-6.jpg
http://i545.photobucket.com/albums/hh372/makman94/2-6.jpg

makman94
09-20-09, 03:01 AM
an updating is coming soon for M.E.P v2

i am reworking the bad weather becuase i realized that was too dark during the day .
some minor tweaks also at the clouds's color during sunset-sunrise
also i am reworking the seafoams .the new ones are ,in fact, Jaketoox's textures reworked to 'fit' as seafoams . here:
seafoams:
http://i545.photobucket.com/albums/hh372/makman94/1-7.jpg
http://i545.photobucket.com/albums/hh372/makman94/2-7.jpg

the 'new' bad weather:
http://i545.photobucket.com/albums/hh372/makman94/3-6.jpg

Hitman
09-20-09, 03:53 AM
The best just gets even better!!! :up:

I am also having problems with the sunhalo, I know that someone -IIRC it was OLC- gave instructions on how to edit the files and fix it, must check my archive, though it will be difficult to fin :damn:

It involved opening one of the files and raising the gamma or something like that.

The new wake for the submarine is gorgeous and so much realistic than anything I've seen before. May be the foam existed already, but it's the combination with this new colours what makes it so lively :D

The sea colour is great in bad weather because it still looks blue, and not grey as in other mods (I prefer and think it is more realistic a dark blue, but that's just personal preference)

If I manage to fix the sun, I'll send you the files for double check and add as optional patch if you want. I would however like to have a screenshot of how the sub shall look like in good weather, so I can use it as reference when tweaking it.

Thanks :salute:

Hitman
09-20-09, 03:56 AM
EDIT:

Me idiot....found it in the thread you linked to in the first post :damn:, it was you who hinted the possible fix.

open with s3d the envcolors_atl.dat file and find inside there the values for SUNHALO COLOR.(note that the colors at [0] section are for the CLEAR sky)
enter [0] section and locate the sunhalocolor(in all six different situations). clic on sunhalo and then clic at the button that there is at the bottom right and heavily INCREASE the brightness . exit ,save and enable the mod again and tell me if you had any difference at sunhalo.

Will try it and report :arrgh!:

makman94
09-20-09, 04:10 AM
EDIT:

Me idiot....found it in the thread you linked to in the first post :damn:, it was you who hinted the possible fix.



Will try it and report :arrgh!:

i am afraid that will not work :cry: ! i am trying (with the assistance of Jaxa becuase i can't see the results on my monitor) to solve this problem but i am afraid that i can't solve this ! its totally strange ...a huge square appears around the sun and everything we tried (me and jaxa) didn't solve this. BUT you can give your shot and lets hope Onelifecrisis to have the kindness to 'fix' this. we really need him !

makman94
09-20-09, 04:14 AM
The best just gets even better!!! :up:

I am also having problems with the sunhalo, I know that someone -IIRC it was OLC- gave instructions on how to edit the files and fix it, must check my archive, though it will be difficult to fin :damn:

It involved opening one of the files and raising the gamma or something like that.

The new wake for the submarine is gorgeous and so much realistic than anything I've seen before. May be the foam existed already, but it's the combination with this new colours what makes it so lively :D

The sea colour is great in bad weather because it still looks blue, and not grey as in other mods (I prefer and think it is more realistic a dark blue, but that's just personal preference)

If I manage to fix the sun, I'll send you the files for double check and add as optional patch if you want. I would however like to have a screenshot of how the sub shall look like in good weather, so I can use it as reference when tweaking it.

Thanks :salute:

you mean more dark blue than the one in the last picture i posted ??
(don't look at the reflection's color....look the water's color )

jaxa
09-20-09, 04:21 AM
Wow, these screenshots look fantastic! Good work makman94 :up:
We have proverb in Poland: better is enemy of good :).

Hitman, give us a message, if you fix "flat sun problem".

makman94
09-20-09, 04:22 AM
.......If I manage to fix the sun, I'll send you the files for double check and add as optional patch if you want. I would however like to have a screenshot of how the sub shall look like in good weather, so I can use it as reference when tweaking it.

Thanks :salute:

thank you very much for your help Hitman , i will send you a pm with the sun at all positions to have a guide

makman94
09-20-09, 04:40 AM
We have proverb in Poland: better is enemy of good :).
.

you don't have the exlusiveness of this proverb Jaxa ! he have it here also (Greece) and propably all over the world !

jaxa
09-20-09, 04:46 AM
You have right, that means it's true proverb :).

When are you planning to release new version of MEP? I'd like to start new career with it.

makman94
09-20-09, 04:50 AM
You have right, that means it's true proverb :).

When are you planning to release new version of MEP? I'd like to start new career with it.

in 2 days max

Hitman
09-20-09, 04:54 AM
After a quick try, the sub halo is working well for me in most situations (But not in all). The sun is still small like a golf ball and in clear weather with some mild clouds, it tends to lose the halo, as well as when viewed through periscope or any other filter that lowers the light level.

you mean more dark blue than the one in the last picture i posted ??Not necessarily dark blue, more an "electric" blue mixed with the base dark blue you already have. The colours you have used are very good, but the water tends to look a bit liveless or flatter with them, probably because a slight mix with a colour that spices it up is needed.

The thing is, that if you look at sea water with at least small waves you will notice that the colour is not uniform because as soon as the wave rises even some centimetres, there is inmediately a play of shadows and transparencies that combines very dark blue with whatever lighter colour the water has in that part of the world. You have already a very good base colour, but a balanced mix with a livelier blue is IMHO even better.

F.e. in the mod by Kellerman SH3.5, based on yours, he has mixed a very bright green that would normally look odd, but that adds that lively touch to the water. I would suggest to use an electric blue mix in the parameters Amplitude/Fresnelcoef, in order to obtain an effect like this:

http://img33.imageshack.us/img33/2160/76596434.th.jpg (http://img33.imageshack.us/i/76596434.jpg/)

Ideally, the mix should be done with electric blue instead of that bright green to give this effect:

http://img230.imageshack.us/img230/3186/u212kiel2.th.jpg (http://img230.imageshack.us/i/u212kiel2.jpg/)


But don't misunderstand me, the water looks very good already, it's just that I am striving for perfection :D

jaxa
09-20-09, 05:14 AM
Hitman, I've noticed the same with sun lighting through clouds. But in fact sometimes in real life you can see sun without halo behind clouds.

Golf ball sun viewing by periscope or UZO or binoculars is probably stock SH3 bug.

makman94
09-20-09, 05:39 AM
After a quick try, the sub halo is working well for me in most situations (But not in all). The sun is still small like a golf ball and in clear weather with some mild clouds, it tends to lose the halo---increase it more, as well as when viewed through periscope---no,at periscope is the viewport responsible for the loosing of sunhalo.nothing can be done there.only if the viewport's values are 0,1 you can see the sunhalo or any other filter that lowers the light level.

Not necessarily dark blue, more an "electric" blue mixed with the base dark blue you already have. The colours you have used are very good, but the water tends to look a bit liveless or flatter with them, probably because a slight mix with a colour that spices it up is needed.

The thing is, that if you look at sea water with at least small waves you will notice that the colour is not uniform because as soon as the wave rises even some centimetres, there is inmediately a play of shadows and transparencies that combines very dark blue with whatever lighter colour the water has in that part of the world. You have already a very good base colour, but a balanced mix with a livelier blue is IMHO even better.

F.e. in the mod by Kellerman SH3.5, based on yours, he has mixed a very bright green that would normally look odd, but that adds that lively touch to the water. I would suggest to use an electric blue mix in the parameters Amplitude/Fresnelcoef, in order to obtain an effect like this:

http://img33.imageshack.us/img33/2160/76596434.th.jpg (http://img33.imageshack.us/i/76596434.jpg/)

Ideally, the mix should be done with electric blue instead of that bright green to give this effect:

http://img230.imageshack.us/img230/3186/u212kiel2.th.jpg (http://img230.imageshack.us/i/u212kiel2.jpg/)


But don't misunderstand me, the water looks very good already, it's just that I am striving for perfection :D
look above the red letters
in fact the water has NO color! don't try to get it from pics! i can show you 100 pics of real water at clear day ,midday time, and you will see 100 different colors of water! what i am trying here is to make the water to look as possible as ....water ! it's only a game...after all
about your suggestion....you have pm

jaxa
09-20-09, 06:01 AM
Makman94, could you try to dance with horizon fix from the latest OLCE and include it to MEP?

makman94
09-20-09, 06:06 AM
Makman94, could you try to dance with horizon fix from the latest OLCE and include it to MEP?

after finishing the update will look at it . also ,first, Olc must allow me to include it !

jaxa
09-20-09, 06:12 AM
:up:

Rasher
09-20-09, 05:21 PM
Hi guys

Just aquick question, im just starting to play Sh3 again after a couple of years out, Im building up my mods which included OLC's Gold Mod. Thing is, I really liked your water colour Makman and was wandering if I enable this mod will I lose all OLC's GUI tools? I want your enviroment but OLC's Attack Disc's etc and LRT.

Rasher

makman94
09-20-09, 05:44 PM
Hi guys

Just aquick question, im just starting to play Sh3 again after a couple of years out, Im building up my mods which included OLC's Gold Mod. Thing is, I really liked your water colour Makman and was wandering if I enable this mod will I lose all OLC's GUI tools? I want your enviroment but OLC's Attack Disc's etc and LRT.

Rasher

hello Rasher, you can run M.E.P v2 on top of Olc gold ,you will not 'lose' anything of Olc's gui.
M.E.P is only an environment mod,the only thing that you will 'lose' is the work that Olc have done in order the ships to 'hiding' when they are far deep in horizon

Rasher
09-20-09, 05:48 PM
Thanks Makman:yeah:

This is great news, So what are the other main differences between your Env and OLC's Env? I have also set up Nhancer as you suggested in earlier posts.

Rasher

onelifecrisis
09-20-09, 05:48 PM
:up:

Here is one (ok...two ) pic that i like:
http://i545.photobucket.com/albums/hh372/makman94/1-6.jpg
http://i545.photobucket.com/albums/hh372/makman94/2-6.jpg
:o

They're gorgeous. This one is really nice as well:
the 'new' bad weather:
http://i545.photobucket.com/albums/hh372/makman94/3-6.jpg

Post more please? Different weather conditions, too!

P.S. You said you changed all the colours... I assume you know the colours directly affect sensors... my question is, how much did you change the night colours (in other words, how much different are the AI visual sensors at night)?

makman94
09-20-09, 06:01 PM
:o
Post more please? Different weather conditions, too!

P.S. You said you changed all the colours... I assume you know the colours directly affect sensors... my question is, how much did you change the night colours (in other words, how much different are the AI visual sensors at night)?

thank you for your comments OLC ! THEY ARE REALLY VALUE FOR ME !

i am preparing an update for M.E.P v2 that will include this 'new' bad weather colors and after that i will post at the OP screenshots (some people are already taking pics to sent me and i will collect some good ones to post)

i said i changed ALMOST all the colors.the colors at night are untouched becuase i don't know their effectiveness at sensors.note that the ambientlightcolors's values are untouched at every situation

makman94
09-21-09, 05:05 AM
check the first post, is updated

enjoy

sergei
09-21-09, 05:34 PM
Just wanted to thank you Makman.
I've been taking a break from Uboats for a few months, but I saw this and just had to give it a try.
Have been running it for a few days . Seen every weather variation, from dead calm to big storm and they all look beautiful!
And now Uboats have got their claws into me again, I'm starting another career. I'm back in the war boys :)

Seriously mate - outstanding job. Bad weather in particular is very atmospheric, and lovely to look at. :up:

makman94
09-22-09, 01:49 AM
Just wanted to thank you Makman.
I've been taking a break from Uboats for a few months, but I saw this and just had to give it a try.
Have been running it for a few days . Seen every weather variation, from dead calm to big storm and they all look beautiful!
And now Uboats have got their claws into me again, I'm starting another career. I'm back in the war boys :)

Seriously mate - outstanding job. Bad weather in particular is very atmospheric, and lovely to look at. :up:

hello Sergei ,
...reading at your first feedback that you really enjoying it, makes me feel that i was on the right path ! glad you like it and remember....in sh3's world ...war never ends!

thank you too :up:

java`s revenge
09-22-09, 07:08 AM
I have tried this mod but i get the golf ball sun. So i deïnstalled this mod.

makman94
09-22-09, 09:36 AM
I have tried this mod but i get the golf ball sun. So i deïnstalled this mod.
hello Java,
did you read the previous posts? if not ...do it , they are pointing to [REL] Man0s Environment Pro (http://www.subsim.com/radioroom/showthread.php?t=147977)
read carefully the post 24 there,it is a post of yours btw !
some people are working on that

makman94
09-22-09, 09:39 AM
@ROBBYTHE SUB

its impossible to have these results with ''flat sun fix for gwx3'' on top of M.E.P !
i don't know what exactly you have done but please remove your pics (to avoid distractions) untill this issue is sorted out !
send me your mod list (with the correct order of enabled mods)
thank you

robbythesub
09-22-09, 11:37 AM
Hi Makman

Ok have removed pics and will pm you with my list of mods! ;)

jaxa
09-22-09, 11:51 AM
Makman94, your mod gives second life for SH3/GWX. Really outstanding job, it squeezes the last juices from old SH3 engine.

Only one thing will make me absolutely delighted - horizon fix included in MEP :DL.

makman94
09-22-09, 02:01 PM
Hi Makman

Ok have removed pics and will pm you with my list of mods! ;)

sorted ,Robby had enabled the ''flat sun fix'' BEFORE the M.E.P so he doesn't actually have the flat sun problem. no 'fix' yet...but i hope in the coming days to have something in our hands;)

Makman94, your mod gives second life for SH3/GWX. Really outstanding job, it squeezes the last juices from old SH3 engine.

Only one thing will make me absolutely delighted - horizon fix included in MEP :DL.

thank you Jaxa, for the other thing you are talking.....patience :DL

ps: did you saw any difference on your sunhalo problem with the files i send you?

makman94
09-23-09, 02:03 AM
ok, good news ! the ''flat sun fix for M.E.P v2.1'' is on the way !! some final finings are taking place and as soon as it will become completelly ready will be released !
all credits to Hitman !

thank you Hitman :up:

Rasher
09-25-09, 11:59 AM
Hi Makman

Anymore news on the next fix for sun? Really love your mod by the way. :up: Thanks



Rasher

Hitman
09-25-09, 02:29 PM
Any delay has been entirely my own fault, as I have limited time to test, but now my final test reports have been just sent to Manos per PM :up:

Stay tuned, as he will probably make the fix available soon. :yeah:

makman94
09-26-09, 01:51 AM
The ''flat sun fix for M.E.P v2.1-BETA'' is released !
you will find it at my filefront page
credits to Hitman for his support in this 'fix'

ps: its named ''beta'' becuase i don't know if the results on your pcs will be the sames as on Hitman's pc.so ,i expect your feedbacks guys ....if we all get huppy with this fix it will be renamed...'final'
first post updated (read the notes for the 'fix'...there)

bye

java`s revenge
09-26-09, 06:45 AM
Will try the fix and revert back. :up:

Rasher
09-26-09, 07:17 AM
Thanks Makman and Hitman and anyone else involved. Will try new fix v.soon

Rasher:yeah:

java`s revenge
09-26-09, 04:58 PM
The sunfix is great ! :up:

So, one thing that now has been done is the horizon.

Thanks a lot !

Wolfehunter
09-26-09, 10:44 PM
The ''flat sun fix for M.E.P v2.1-BETA'' is released !
you will find it at my filefront page
credits to Hitman for his support in this 'fix'

ps: its named ''beta'' becuase i don't know if the results on your pcs will be the sames as on Hitman's pc.so ,i expect your feedbacks guys ....if we all get huppy with this fix it will be renamed...'final'
first post updated (read the notes for the 'fix'...there)

bye

I've given beta a try and this is what it shows.
http://i240.photobucket.com/albums/ff110/WolfeXhunter/SH3sample_1.jpg

Nvidia settings,

Ambient Occlusion ON
AS 8x
AA Gamma Correction ON
AA Settings 2x
AA Transparency Multisampling

Using Rez fix at 1680x1050

Mods active,
GWX - Merged Campaign
GWX_ships_Buoyance&draught_mod
Atmospheric Sound Package
Conus' Historically Accurate U-boat Emblems 1.3
Rapt0r's DBSM Addon
LifeBoats&Debris_v4
OLC's Modified Searchlight Beams for GWX3
Pascal_Port_People
Torpedo damage Final ver2.0
Unofficial_rockets_fix_GWX3_16k
Waterstream+Exhaust Combi V2.3 for GWX3
M.E.P v2.1
WH_VIIB_Plain_2048
Wolfehunters_IXB_U40_2048
GWX - Contact Color
FM30_UpDown
DFa_UpDnRot_Flags
SH4Style_Flag_final
SH4StyleFlags_GWX
flat sun fix for M.E.P v2.1-BETA
WideScreen_SH3_V1

I'm going to try it without the widescreen mod.

Thanks

WH

makman94
09-27-09, 12:31 AM
The sunfix is great ! :up:

So, one thing that now has been done is the horizon.

Thanks a lot !

:up:

I've given beta a try and this is what it shows.
http://i240.photobucket.com/albums/ff110/WolfeXhunter/SH3sample_1.jpg

Nvidia settings,

Ambient Occlusion ON
AS 8x
AA Gamma Correction ON
AA Settings 2x
AA Transparency Multisampling

Using Rez fix at 1680x1050

I'm going to try it without the widescreen mod.

Thanks

WH

hello Wolfhunter,

first of all forget the windscreen mod if you want your sunhalo back
(also check ,after you have disabled the windscreen mod, if in free cameras's parameters the viewport values are L=0 , R=1 , T=1 , B=0 )
if you still 'miss' the halo, try the followings (not all together...one each time):

1. a)disable the 'fix'
b)set your AA Gamma Correction OFF
C)change ''AA Transparency Multisampling'' to ''AA Transparency super-sampling'' if you have this option

run the game,if you still don't have halo then exit the game.enable AND the 'fix' and run the game ..again

IF nothing worked proceed to next:

2. a)disable the 'fix'
b)as you have Nvidia ,i STRONGLY suggest you(in fact,is a 'must' to do) to use nhancer with the Rubini's settings .check the first post for the links.you will be amazed with the results of this programm,just try it (make sure that nhancer is running for sh3 before you proceed,you will understand if nhancer is running by looking at the waves...they no more... 'pixelazing')

if you still don't have halo then exit the game.enable AND the 'fix' and run the game ..again


PS: you will always check your sunhalo at torpedo training mission ( or... at CLEAR SKY ) . at cloudy sky the sunhalo is intended to be reduced when sun is behind a cloud so if you want to see the sunhalo at clouds ,you will look at the sun when is not covered by a cloud

bye

Uber Gruber
09-27-09, 07:50 AM
@Makman

Is MEP v2.1 to be layered on top of OLC GUI Gold MKIId or OLC GUI 127 ?

Cheers, UG

java`s revenge
09-27-09, 10:19 AM
Yes, that isn`t a problem. I have done that also.

Wolfehunter
09-27-09, 11:05 AM
Okiedokie dude. Will do.. :salute:

makman94
09-27-09, 11:58 AM
@Makman

Is MEP v2.1 to be layered on top of OLC GUI Gold MKIId or OLC GUI 127 ?

Cheers, UG

for the first part of your question look at post 49 of this thread
for the second...has no meaning to discuss it becuase the 127 is a gui mod and M.E.P is an environment mod...tottaly independent

bye

jaxa
09-27-09, 02:43 PM
Flat sun fix works good :up:

LGN1
09-28-09, 09:48 AM
Hi,

I have tried this mod and I like it a lot! Very nice :up: Thanks for the great work.

However, after using OLCE for a long time, I like the smaller moon much more (as far as I know, it is also more realistic). Can this be changed easily, e.g., by replacing the moon.tga or are changes with S3D to the scene.dat required? Any tip/help would be highly appreciated.

Again, thanks for the great work, makman!

Cheers, LGN1

makman94
09-28-09, 03:39 PM
Hi,

I have tried this mod and I like it a lot! Very nice :up: Thanks for the great work.

However, after using OLCE for a long time, I like the smaller moon much more (as far as I know, it is also more realistic). Can this be changed easily, e.g., by replacing the moon.tga or are changes with S3D to the scene.dat required? Any tip/help would be highly appreciated.

Again, thanks for the great work, makman!

Cheers, LGN1

hello LGN1,

yes you can do that,just place the moon.tga that you like in your textures folder and thats it ! (note that the reflections for the moon will be still active and maybe you wouldn't like this becuase will be a little ...bigger comparing to the new size of moon.you can disable them in the scene.dat -->sky--->moon--->waterreflection : set reflection=0 and refraction=0)
thank you for your words

bye

IFRT-WHUFC
09-29-09, 11:22 AM
Those solar effects are by far the best i've seen yet!

thanks
Rick! :up:

makman94
09-29-09, 11:55 AM
Those solar effects are by far the best i've seen yet!

thanks
Rick! :up:

glad you like it Rick !

thank you too :up:

jaxa
09-29-09, 12:08 PM
Makman94 - any news about horizon fix for MEP? ;)

LGN1
09-29-09, 03:37 PM
hello LGN1,

yes you can do that,just place the moon.tga that you like in your textures folder and thats it ! (note that the reflections for the moon will be still active and maybe you wouldn't like this becuase will be a little ...bigger comparing to the new size of moon.you can disable them in the scene.dat -->sky--->moon--->waterreflection : set reflection=0 and refraction=0)
thank you for your words

bye

Hi makman94,

thanks a lot for the information :up: Do you know what the 'MaxVisDim' and 'MinVisDim' settings in the scene.dat -->sky--->moon--->waterreflection are?

Cheers, LGN1

makman94
09-29-09, 05:09 PM
Makman94 - any news about horizon fix for MEP? ;)

no Jaxa, working season have start for me and no much time for modding anymore,but when i got some free time i will look at it ,or else...we will 'meet' again at sh5 !

Hi makman94,

thanks a lot for the information :up: Do you know what the 'MaxVisDim' and 'MinVisDim' settings in the scene.dat -->sky--->moon--->waterreflection are?

Cheers, LGN1

haven't really figured out what these parameters alter...only guessing something about the angle that the moon will reflect on water

jaxa
09-30-09, 04:32 AM
It's a pity, but I understand you. If you will have free time, try to do something with it.
Cheers mate.

Magic1111
11-11-09, 04:37 AM
Hi makman !

Firstly, thank you for the great MOD! :yeah:

Just me, the nights are too dark, one hardly sees what. My question: Can you make the nights a little brighter?

Or can you tell me the settings, how to make the nights brighter?

My monitor is actually set optimally, there is a 19" TFT.


And sorry for my bad english ! :oops:

Best regards,
Magic

makman94
11-11-09, 11:35 AM
Hi makman !

Firstly, thank you for the great MOD! :yeah:

Just me, the nights are too dark, one hardly sees what. My question: Can you make the nights a little brighter?

Or can you tell me the settings, how to make the nights brighter?

My monitor is actually set optimally, there is a 19" TFT.


And sorry for my bad english ! :oops:

Best regards,
Magic

hello Magic,

i tried to make M.E.P as real as possible .
in real life the night is dark ...you can't see much and if you can't see much in real life you will can't see in M.E.P too !
also , you should know that everytime you run a different environment you have to adjust the brightness,contrast....gamma of your monitor .
a tip how to adjust your monitor for M.E.P is to look the last pic in first post...the one that the sub is exiting the port at night
the sub is black but the sea's color in M.E.P at night is one 'tone' dark blue . adjust your monitor looking at this pic untill you can hardly distinguish the difference of these colors (the sub's black and the sea's blue)
note that in M.E.P ....night is indeed dark.
if you find it ,after the monitor's adjustment , still too dark for your taste i am sorry but nothing i can do for you mate.to make nights brighter need a lot of work ...it is not so simply and i am done with environment moding

sorry Magic

Magic1111
11-11-09, 03:49 PM
Hello Makman !

Thank you very much for the Reply! I understand you, what do you mean. I will try the tip with the picture in the first post !

Best regards,
Magic

Uber Gruber
11-12-09, 10:07 AM
Just a quick tuppence about the sea at night. When there's nothing for light to bounce of then the world is very dark indeed. However, light does bounce quite well of submarines and ships. This incident light turns objects into light sources in their own right.

Consequently, the sub and the sea around the sub should be lighter than the sea a little further away. So much so that one can easily sea theirway around the deck of boat in the blackest of nights.

Unfortunatley, I doubt this can be modelled in the game which is a shame because it would really make night time attacks more immersive.

And don't get me started on the plankton phospherence.

Tuppence Spent:salute:

makman94
11-12-09, 10:53 AM
Just a quick tuppence about the sea at night. When there's nothing for light to bounce of then the world is very dark indeed. However, light does bounce quite well of submarines and ships. This incident light turns objects into light sources in their own right.

Consequently, the sub and the sea around the sub should be lighter than the sea a little further away. So much so that one can easily sea theirway around the deck of boat in the blackest of nights.

Unfortunatley, I doubt this can be modelled in the game which is a shame because it would really make night time attacks more immersive.

And don't get me started on the plankton phospherence.

Tuppence Spent:salute:

:DL Hello Uber Gruber,

you are right Uber Gruber ....obviously you are talking about nights with full moon ! yes it would be amazing if moon's light was modeled but unfortunatelly no option for this (at least ,i don't 'see' it anywhere in files)

Di3lta-303
11-14-09, 12:27 PM
Great work makman94! :)

A question, is this compatible with the Real Weather Fix? The scene.dat file is in conflict.

Thanks.

makman94
11-14-09, 02:08 PM
Great work makman94! :)

A question, is this compatible with the Real Weather Fix? The scene.dat file is in conflict.

Thanks.

hello Di3lta-303,

your question is 'strange' becuase the realweatherfix doesn't have a scene.dat (so ...it is impossiple to have 'conflicts') .
the realweatherfix is an .exe that will make the necessery changes to the values of scene.dat that you are currently using .so , you run the realweatherfix after you have installed the M.E.P and you are ready to go .
if you want to make MANUALLY the changes that the realweatherfix is doing to scene.dat here is what you have to do :
open with s3d the scene.dat of M.E.P and change the follows :
http://i545.photobucket.com/albums/hh372/makman94/1-16.png

http://i545.photobucket.com/albums/hh372/makman94/2-16.png

Di3lta-303
11-14-09, 02:23 PM
Thanks for your answer. :)

Magic1111
11-14-09, 07:01 PM
Hello makman !

Excuse me, I have two questions again! :D

1.) Check out the two Screenshots at once please:

http://img692.imageshack.us/img692/2536/bild076x.jpg (http://img692.imageshack.us/i/bild076x.jpg/)

http://img4.imageshack.us/img4/4753/bild077j.jpg (http://img4.imageshack.us/i/bild077j.jpg/)

Is it correct, that at the end of the Horizons is a "white line"? :hmmm:

I have seen this only in the summer months (Ingame-Time), for example in June 1942, not in the winter months.
What do you think? :hmmm:

2.) I think the weather change occurs too often. Every day (Ingame-Time) I had a change of weather, it is not even, for example, three days immediately. Sometimes changes twice a day. Why is this so?


My question: Can you adjust it that the weather changes less quickly?

Thank you for answering my questions!

Best regards,
Magic

makman94
11-15-09, 04:35 AM
Hello makman !

Excuse me, I have two questions again! :D

1.) Check out the two Screenshots at once please:

Is it correct, that at the end of the Horizons is a "white line"? :hmmm:

I have seen this only in the summer months (Ingame-Time), for example in June 1942, not in the winter months.
What do you think? :hmmm:

2.) I think the weather change occurs too often. Every day (Ingame-Time) I had a change of weather, it is not even, for example, three days immediately. Sometimes changes twice a day. Why is this so?


My question: Can you adjust it that the weather changes less quickly?

Thank you for answering my questions!

Best regards,
Magic

hello Magic ,

for 2: weather is still a big 'headache' ! environment are not 100% responsible for this.Stiebler is the 'professor' at this subject so he will be able to give you more infos or advices.although he has 'cured' somehow the problem the weather still doesn't working perfect . if you run M.E.P on gwx3 try the above settings(previous post of mine) in the scene.dat of M.E.P (the other changes that the weatherfix does are allready included in gwx) and look if you have any weather improve .other than that....i don't know

for 1:no this is not happening in M.E.P ! either some mods are conflicting in your installation or you have a corrupted file. redownload M.E.P and reinstall.the following pics are taken on 26/june.the first one is with clear sky and the second with clouds .....the third ....is nothing !!.....just THE canon (and i mean... THE CANON) of the amazing WAC ....just love it

http://i545.photobucket.com/albums/hh372/makman94/1-17.jpg
http://i545.photobucket.com/albums/hh372/makman94/2-17.jpg
http://i545.photobucket.com/albums/hh372/makman94/3-14.jpg

Magic1111
11-15-09, 09:22 AM
Hello Makman !

Thanks for the answers!

I'm going to download M.E.P. 2.1 again and I´ll try it again.
Then I activated M.E.P. 2.1 MOD as the last, so there are no conflicts.
I then reports on the outcome, okay ?!

Best regards and thanks for everything,

Magic

Magic1111
11-16-09, 05:30 AM
hello Magic ,


for 1:no this is not happening in M.E.P ! either some mods are conflicting in your installation or you have a corrupted file. redownload M.E.P and reinstall.http://i545.photobucket.com/albums/hh372/makman94/2-17.jpg
http://i545.photobucket.com/albums/hh372/makman94/3-14.jpg


Hello Makman !

Problem is solved! It was my fault (sorry:oops:). I was accidentally in the Textures (...TNormal\tex) folder, another .tga file that I had extracted with S3D from another environment MOD (Sky_Atl.tga). This tga file has overwritten the file from your MOD.

Thank you for your help,
best regards,

Magic

LiveGoat
11-17-09, 05:33 PM
Really nice mod, Makman! It's like a new SH3! :yeah:

makman94
11-17-09, 08:55 PM
Really nice mod, Makman! It's like a new SH3! :yeah:

thank you LiveGoat but wait to see the next version !


M.E.P v3 is..... coming ! (i guess a little bit before christmass.....)

what new you will see is :

1. 20km environment
2. tweaks on colors
3. realistic horizon (so far is at a very good level)....deep searching to make it as reality
4. sensors adjustments

Magic1111
11-18-09, 02:52 AM
thank you LiveGoat but wait to see the next version !


M.E.P v3 is..... coming ! (i guess a little bit before christmass.....)

what new you will see is :

1. 20km environment
2. tweaks on colors
3. realistic horizon (so far is at a very good level)....deep searching to make it as reality
4. sensors adjustments

Hi Makman !

Great that you still want to release a new version! :yeah:
In my opinion, is M.E.P. the best environmental MOD, which I´ve seen so far !
Since I'm already looking forward to it! Good success for the work on M.E.P. v3 :up:

Best regards,
Magic

makman94
11-20-09, 03:06 AM
Hi Makman !

Great that you still want to release a new version! :yeah:
In my opinion, is M.E.P. the best environmental MOD, which I´ve seen so far !
Since I'm already looking forward to it! Good success for the work on M.E.P. v3 :up:

Best regards,
Magic

hello Magic ,

well , if you like so much the 'M.E.P v2.1' i can assure you that you will love the 'M.E.P v3' !

thank you

robbythesub
11-20-09, 03:51 AM
Cant wait for v3 makman! V2 is already amazing! :up:

Magic1111
11-20-09, 04:27 AM
hello Magic ,

well , if you like so much the 'M.E.P v2.1' i can assure you that you will love the 'M.E.P v3' !

thank you

Oh, yes, I think so!

But I had one wish: Please, could you offer in the V3, a 16km Atmosphere as an addition?

Is there a 20 km upper atmosphere compatible with other Big-Mods (Living Silent Hunter 5.0, WAC4.1)? :hmmm: Because its sensors are still geared to a 16km atmosphere!

Best regards,
Magic

makman94
11-20-09, 04:36 AM
Oh, yes, I think so!

But I had one wish: Please, could you offer in the V3, a 16km Atmosphere as an addition?

Is there a 20 km upper atmosphere compatible with other Big-Mods (Living Silent Hunter 5.0, WAC4.1)? :hmmm: Because its sensors are still geared to a 16km atmosphere!

Best regards,
Magic

don't worry about the sensors . 'M.E.P v3' will come with its own sensors .
but it will be compatible with only one supermod...haven't decided yet which one

Magic1111
11-20-09, 04:54 AM
don't worry about the sensors . 'M.E.P v3' will come with its own sensors .
but it will be compatible with only one supermod...haven't decided yet which one


okay, but I´ve a multi installation (GWX3.0, WAC 4.1, LivingSilentHunter) and play different careers with all Super-MODs. And I would to play your wonderful MOD :rock: with all Super-MODs...! :03:

Best regards,
Magic

makman94
11-20-09, 07:46 PM
okay, but I´ve a multi installation (GWX3.0, WAC 4.1, LivingSilentHunter) and play different careers with all Super-MODs. And I would to play your wonderful MOD :rock: with all Super-MODs...! :03:

Best regards,
Magic
i am not the one that will set the sensors...so i can't give any further infos on this. when it will be decided with which supermod will be compatible then i will tell you ....but as all this needs a lot of work ....i don't believe that will be any version for other supermods but you never know.....we will see

Uber Gruber
11-21-09, 07:50 AM
don't worry about the sensors . 'M.E.P v3' will come with its own sensors .
but it will be compatible with only one supermod...haven't decided yet which one

Tough decision.... my shout would be WAC 4.1.... but if not then please add a 'howto' so we can adapt it to our supermod of preference.... if it's not too much work of course:salute:

makman94
11-21-09, 03:03 PM
Tough decision.... my shout would be WAC 4.1.... but if not then please add a 'howto' so we can adapt it to our supermod of preference.... if it's not too much work of course:salute:

yes ...it is a difficult decision ! but there are some thoughts to be compatible with all supermods...i mean if the visual changes at sensors doesn't effect the other settings at sensors then ... it will be released with one version for each supermod .
the only thing i can say is that this environment will 'blow' your minds !!

Uber Gruber
11-22-09, 03:45 PM
the only thing i can say is that this environment will 'blow' your minds !!

Wahooo....the 60's!:|\\:rotfl2::|\\

Lane
11-24-09, 08:54 PM
Just Installed M.E.P. V 2.1

Is 16K Atomosphere to be used with this mod.?

Lane

Magic1111
11-25-09, 02:35 PM
Just Installed M.E.P. V 2.1

Is 16K Atomosphere to be used with this mod.?

Lane

Hi !

Yes, please read the first post on Page # 1:
readme from previous version M.E.P v2
-------------------------------------

this is a complete environment mod (stand alone mod - 16km).


Best regards,
Magic

Lane
11-25-09, 03:01 PM
Thanks Magic

Lane :)

Gunnodayak
11-26-09, 02:33 AM
makman94, this is a really great mod! Thank you for al your efforts in this area, I am also using some other mods you've made. But I have a question: is it just my wrong impression or this mod is reducing drastically the framerate?

makman94
11-26-09, 05:45 AM
makman94, this is a really great mod! Thank you for al your efforts in this area, I am also using some other mods you've made. But I have a question: is it just my wrong impression or this mod is reducing drastically the framerate?

hi Gunnodayak,
no it is not have great inpact to framerates ...maybe a little ! if you have a weak pc ...open with s3d the scene.dat and reduce the lodfactor :up:

here are some pics from M.E.P v3-20km
it's almost finished but the real good things ....i will keep them for the end !
the horizon is finished and the ships now are 'vanishing' their hulls further than horizon.
new colors and new reflection maps...and new skies (pay attention to the pic of the night-its not finished yet)

afternoon in M.E.P v3-20km:
http://i545.photobucket.com/albums/hh372/makman94/1-20.jpg
http://i545.photobucket.com/albums/hh372/makman94/2-20.jpg
http://i545.photobucket.com/albums/hh372/makman94/3-16.jpg

night with clouds in M.E.P v3-20km :
http://i545.photobucket.com/albums/hh372/makman94/4-10.jpg

Gunnodayak
11-26-09, 05:58 AM
java`s revenge, I had that "golf ball" sun effect, with my Nvidia 9600 GSO with 384 video RAM memory, but after I've installed nhancer, the sun is really shining and have a very beautiful halo.

urfisch
11-26-09, 06:33 AM
seems to be interesting to test it...

;)

Magic1111
11-27-09, 03:32 AM
hi Gunnodayak,
no it is not have great inpact to framerates ...maybe a little ! if you have a weak pc ...open with s3d the scene.dat and reduce the lodfactor :up:

here are some pics from M.E.P v3-20km
it's almost finished but the real good things ....i will keep them for the end !
the horizon is finished and the ships now are 'vanishing' their hulls further than horizon.
new colors and new reflection maps...and new skies (pay attention to the pic of the night-its not finished yet)

afternoon in M.E.P v3-20km:
http://i545.photobucket.com/albums/hh372/makman94/1-20.jpg
http://i545.photobucket.com/albums/hh372/makman94/2-20.jpg
http://i545.photobucket.com/albums/hh372/makman94/3-16.jpg

night with clouds in M.E.P v3-20km :
http://i545.photobucket.com/albums/hh372/makman94/4-10.jpg


Hi Makman !

Wow, it looks very, very beautiful ! :up:

Best regards,
Magic

Uber Gruber
11-27-09, 12:55 PM
I second that:up:

Fubar2Niner
11-29-09, 05:04 AM
@makman

Your work never ceases to amaze me. Along with you, DD, Urfisch, Rapt0r, Thomsen, Rubini, RB and of course the GWX team, hope I haven't missed any, we subbers are truly blessed. :salute::salute::salute:

Best regards.

Fubar2Niner

makman94
11-29-09, 05:20 AM
@ Magic and Uber Gruber and Fubar2Niner

thank you all guys ! your comments are like 'fuel' to my efforts !

thank you

Magic1111
11-30-09, 07:07 AM
@ Magic and Uber Gruber and Fubar2Niner

thank you all guys ! your comments are like 'fuel' to my efforts !

thank you

:up: :D

Best regards,
Magic :salute:

makman94
12-08-09, 05:36 AM
ok guys...i finished the settings at sensors ! need some time for some extended tests and it will be released soon !

L0ADING.....
http://i545.photobucket.com/albums/hh372/makman94/MEPv3-INTRO.png
http://i545.photobucket.com/albums/hh372/makman94/mepv3-NYGM.png
http://i545.photobucket.com/albums/hh372/makman94/MEPV3.png

urfisch
12-08-09, 08:13 AM
looks nice!

Uber Gruber
12-08-09, 08:38 AM
That's VERY NICE to you matey :salute:

makman94
12-08-09, 12:21 PM
looks nice!

That's VERY NICE to you matey :salute:
thank you guys !
ok tests at wac are finished.
MEP v3 will be released later tonight

some pics with MEP v3 on WAC4.1 :
http://i545.photobucket.com/albums/hh372/makman94/SH3Img8-12-2009_18514_15.png
http://i545.photobucket.com/albums/hh372/makman94/SH3Img8-12-2009_18646_121.png
http://i545.photobucket.com/albums/hh372/makman94/SH3Img8-12-2009_181039_684.png
http://i545.photobucket.com/albums/hh372/makman94/SH3Img8-12-2009_181633_171.png
http://i545.photobucket.com/albums/hh372/makman94/SH3Img8-12-2009_182325_394.png
http://i545.photobucket.com/albums/hh372/makman94/SH3Img8-12-2009_184942_525.png

Yoda1976
12-08-09, 12:40 PM
Beautyful!!!:yeah:

jaxa
12-08-09, 03:43 PM
Looks amazing, but what about GWX version? :hmmm:

makman94
12-08-09, 04:12 PM
Looks amazing, but what about GWX version? :hmmm:

hello Jaxa,

what about it ?

Magic1111
12-09-09, 04:11 AM
Looks amazing, but what about GWX version? :hmmm:

Hello jaxa !

M.E.P. v3 is also done for GWX :03:, please read here: http://www.subsim.com/radioroom/showthread.php?t=158991

Best regards,
Magic

jaxa
12-09-09, 05:50 AM
Thanks guys, I didn't find this thread. Now I'm happy to use it with GWX :up:

peterthegreeksailor
04-23-13, 07:16 PM
nice work!!!!!:Kaleun_Cheers::Kaleun_Salute: