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CaptainMattJ.
09-13-09, 01:43 PM
Alright now that i have your attention modmen (if not GO AWAY!) naw jk.I may not be a modder myself. I dont know how mods are made nor do i want to know. ill leave that up to you. Now ive seen every mod this site has offer. and frankly, i dont trust other sites w/ mods. and i think it woud be great if we could get some reaaal good mods in here.I know theres those supermods, but some people dont like some of those i deas or dont want to install a huge supermod into the game. some people want to pick and choose their mods like me :).I have a few suggestions for you modders out there and since im not a modder i dont know if its possible to make these but if you can, that would be awesome.

1. For you Supermodders out there, why not try making a mod that puts real dmage onto those playable ships we all love. All the playble Bb ive played never die. never. thats not realistic, since the graf spree was sunk by cruisers for god sakes. the only time ive died is when ive ran into my own torpedo :rotfl2: and rammed onto the beach. thats it. ive faced the yamato at literally point blank (our hulls were TOUCHING) and opened up on each other and niether of us had any dmg done. waaaaaaaay unrealistic so if you can do it cool.

2.Ive come down with GRAMO-PHOBIAAA. please modders cure this dreded sickness with a giant load of sailor songs. like dgrayson and yooperback grammy mods, but with LOTs o sailor tunes and stuff :DL. oh and a radio mod w/ Popeye the sailor!:DL. please Cure this deases or i might perish :dead:

3. i THINK i dont know if this already exists (so dont pester me saying THAT EXISTS!) but can you mod the sound files for the crew back in? like ive Yet to hear the words "shes going down sir" or "clear the bridge" or other quotes of the crew like ive sen people say in many posts. i ve seen the sound file mods but uhhhhhh im not sure if it puts ALL files back in. ALL

4. ok. i have the ship physics and Natural sinking mech mods. but i CANT put them in the game together or itll screw it up. Could you make it compatible with each other (if its possible) if not then thats ok...

5.Yo! this is a SUBMARINE game! You command your sub. cool. BUT THERES NO ENEMY subs. NONE. 0. NADA.the only way to battle other subs is in MUTIPLAYer. what about in campaign. is it possible for you modders to pUt like a few subs in the game to attack you. like uhhhhhhh you could use the dd ai behavior but tweak it a littlle so thatthe sub dives and surfaces and fires torpedoes. im pretty sure this will be a VERy hard task so im just kinda putting it out there ya know.

6.another big mod im just throwing out there is the posibility of FIRE dmage. Like You get hit by a dc a lot of subs have fires onboard which damage the sub. and the surface ships ugh. the fires on them are amazing. yet they could have 3 huge blazes and not go down. not realistic. if its possible ya know that would be wonderful.

7.again this might be a pretty big project (or not) but uhhhhavent you ever been really damaged and your flooding badly, but you reapir everything, but you die from flooding. so, cant there be like a button that like lets you put something over the hull. like uhhh say you welded a patch over the hull. to stop the intense flooding. im talking about this idea to like last like say 15 minutes or more. itll reapir the bulkhead a little (if its destroyed) and that allows you a small amount of time to repair a little bit. there was a submarine that survived by doing that. i cant remember the name though.

Those are My suggestions. I know alot of these may be VERY tough and im just throwing it out there to you modders. If you think that these things are stupid, or impossible,that fine. tis just suggestions. if you DO think you could do this. Ty. that:rock:.

DarkFish
09-13-09, 02:36 PM
why not try making a mod that puts real dmage onto those playable ships we all love. All the playble Bb ive played never die. never. thats not realistic, since the graf spree was sunk by cruisers for god sakes.We of TSWSM (The Surface Warfare Super Mod) are working on that. When our supermod is released you'll be able to sail lots of surface ships.
One part we're working on is realistic damage. Our very own damage guru Polyfiller is literally testing any imaginable engagement and tweaking the values to archieve historical results.

is it possible for you modders to pUt like a few subs in the game to attack you.This is another thing we (I) are working on. I've already made the basics but the AI sub still needs lots of tweaking. There should be a thread about it somewhere in the FBM workshop.
TSWSM will also include ASW/Escort missions where you have to protect a convoy from U-Boot attacks.

havent you ever been really damaged and your flooding badly, but you reapir everything, but you die from flooding. so, cant there be like a button that like lets you put something over the hull. like uhhh say you welded a patch over the hull. to stop the intense flooding. im talking about this idea to like last like say 15 minutes or more. itll reapir the bulkhead a little (if its destroyed) and that allows you a small amount of time to repair a little bit. there was a submarine that survived by doing that. i cant remember the name though.and I'm sure there were a lot more that died trying. Dying from flooding is pretty historical if you ask me.

Rockin Robbins
09-13-09, 03:25 PM
Don't ask my opinion and leave the option available if you don't want to hear it!:har:

Sorry, you need a lot more experience in order to formulate relevant requests.

CaptainMattJ.
09-13-09, 06:08 PM
cool. so this supermod wlill include lots of stuff. good to know.

CaptainMattJ.
09-13-09, 06:13 PM
btw im sorry about grammar errors i just have time right this moment to fix it.

donut
09-13-09, 06:42 PM
Please read my requests also. Because I have been Playing the Pacific war Silent Hunter for 11 Yrs. SH4 is the most detailed simulation to date. That is not to say that modding is done, there is room for the crew to do more.

The command; "Open all outer doors", would be helpful, you think?
Now I want to fire fish at any depth, on the shallow depth Gage. Reason; Historical correct. Perhaps not in an "S" boat ?

I also want,& this is just TMO related. Arming distance needs to be kept to 500Yds. as in SH1 Why; because of inertia in surface craft.
Explain; Mass+speed= inertia
#1, because of a subs slower speed,she can turn tighter than surface craft. this is not the way it is in SH4/TMO,the speed has been increased, but the turning radius has not. A sub should be able to turn inside a DD,as in SH1. For real.

When a super mod gets around to it. I want to pick up my new boat at Groton, come down the coast,thru canal zone to Pacific bases. Hunting Kraut boots along the way, because we are at war. I have played SH3, it is not in my blood. DOD, (dear-ol-dad) would flip!:dead:

polyfiller
09-13-09, 06:48 PM
Just to comment on the flooding after repair issue .... it's on my list of things to try and work out the root cause and then fix. It may be a hardcoded damage zone issue .... not sure at present.

As Darkfish says, the realistic damage scenario is one of the biggest priorities for the TSWSM. Here's a list of functionality we've built up in terms of damage, it may not seem that spectacular - but it takes a lot of work to get all this working for playable surface ships;

1) Weapons which stop working when damaged / destroyed (big issue for German units).

2) Creating a Magazine which will really take your ship down if destroyed.

3) Radar which stops working when damaged / destroyed.

4) Engines which slow and stop in proportion to damage.

5) Damageable torpedo launches (where the ships had them).

6) Damage which makes the ship list, but not sink (you get a kind of limp home mode).

7) Damageable (with leaks) fuel tanks.

8) A compartment & armour layout which looks like a surface ship and not a submarine.

9) AI Warships which sink when absolutely batterred by surface fire (some stock damage models will only take a ship down when hit by a torp below the water line) ... this is a biggy and is taking hours.

10) Preventing AI warships from saying they're destroyed before they actually sink.

11) Preventing many AI ship from taking damage in the rough seas environment we've created/ R using - all ships actually look like they are having a rough ride in extreme weather.

12) Almost forgot ... all damage shows up in the damage control screen.... so you can see whats really going to kill you :03:

CaptainMattJ.
09-13-09, 09:14 PM
actually. that was an error. i meant to say that you flood to death, not you repair EvERything including bulkheads and still flood. i mean the plates should buy you SOME time to repair bulkhead. and uhh poly why dont ya unclude FIRE dmage for ALL ships including your own submarine. and, if possible, a more DEtailed damage system that TElls you pretty much everything thats going wrong like the percent of the compartment is flooded and if you put fire as a damaging factor the intesity of the fire and what its doing to you. also, if your engines are damaged, and you push it to flank for too long, it should damage your engines even more. like in jaws, the boats engines were water logged, and hee pushed it to Full and it blew out eventually. i mean if your going to make this huge damage system, just go all out man.

Sledgehammer427
09-13-09, 09:37 PM
if you hover your mouse over the flooding compartment you should get a percentage or at least an estimate of the flooding

as for fire damage, most fires are taken care of shortly after they start, especially on capital ships and other various types of warships. needless to say, if a fire did get to burning heavily, there were safegaurds in place that made sure the fire did not do extensive damage (the bismarck's wooden decking had 5 cm armor plate under it, so fire wouldn't seep to the lower parts of the ship and cause all sorts of hell)

Believe me, we are doing everything we can to give you a realistic damage model with the Surface Warfare Super-Mod

peabody
09-13-09, 09:43 PM
and the surface ships ugh. the fires on them are amazing. yet they could have 3 huge blazes and not go down. not realistic.

Why would it be unrealistic? Unless there is a hole in the hull or the fire reaches an ammo bunker or fuel tanks, why would a fire sink a ship? If it is a fire on deck eventually it will run out of fuel and burn itself out. It if gets below decks it may be a problem.

Peabody

Rockin Robbins
09-14-09, 11:06 AM
actually. that was an error. i meant to say that you flood to death, not you repair EvERything including bulkheads and still flood. i mean the plates should buy you SOME time to repair bulkhead. and uhh poly why dont ya unclude FIRE dmage for ALL ships including your own submarine. and, if possible, a more DEtailed damage system that TElls you pretty much everything thats going wrong like the percent of the compartment is flooded and if you put fire as a damaging factor the intesity of the fire and what its doing to you. also, if your engines are damaged, and you push it to flank for too long, it should damage your engines even more. like in jaws, the boats engines were water logged, and hee pushed it to Full and it blew out eventually. i mean if your going to make this huge damage system, just go all out man.

Cap, you're asking for a god mode. Real captains sure didn't know the extent of damage to their subs. There were no gauges in the control room showing percentage of damage to the boat as a whole or to each compartment.

A single hole in the pressure hull was fatal. No repairs were possible at sea and no submerging would take place after that unless you weren't interested in surfacing ever again. There was no "welding a plate over the hole."

I suggest you research the incident involving USS Bergall on December 13, 1944.

There is a lot going on here at Subsim that someone new to the scene might not appreciate, like a dedicated group of modders and players with over two years' experience who have researched what is and what is not realistic to a degree that you can't begin to comprehend.

I suggest you transition into learning mode and begin asking questions rather than making what you will understand later are impudent demands. When you see something that doesn't seem right, begin by asking why instead of demanding why not.

And people will respect you if you first show some respect for them.

Sailor Steve
09-14-09, 03:43 PM
1. For you Supermodders out there, why not try making a mod that puts real dmage onto those playable ships we all love. All the playble Bb ive played never die. never. thats not realistic, since the graf spree was sunk by cruisers for god sakes.
No, Graf Spee was not sunk by the cruisers. In fact, her damage was fairly minor, but it was enough to force her into a neutral port for enough repairs to make it home. It was a great British propaganda campaign that convinced her captain to scuttle his ship.

the only time ive died is when ive ran into my own torpedo :rotfl2: and rammed onto the beach. thats it. ive faced the yamato at literally point blank (our hulls were TOUCHING) and opened up on each other and niether of us had any dmg done. waaaaaaaay unrealistic so if you can do it cool.
That's certainly true, as no battleship was impervious to another battleship's shells at close range. But that needs to be taken up with the people who actually make those mods.

2.Ive come down with GRAMO-PHOBIAAA. please modders cure this dreded sickness with a giant load of sailor songs. like dgrayson and yooperback grammy mods, but with LOTs o sailor tunes and stuff :DL. oh and a radio mod w/ Popeye the sailor!:DL. please Cure this deases or i might perish :dead:
There are many radio and gramaphone add-ons available. If you specifically want naval music I might suggest Google - most anything can be found that way.

5.Yo! this is a SUBMARINE game! You command your sub. cool. BUT THERES NO ENEMY subs. NONE. 0. NADA.the only way to battle other subs is in MUTIPLAYer. what about in campaign. is it possible for you modders to pUt like a few subs in the game to attack you. like uhhhhhhh you could use the dd ai behavior but tweak it a littlle so thatthe sub dives and surfaces and fires torpedoes. im pretty sure this will be a VERy hard task so im just kinda putting it out there ya know.
There were almost no sub-to-sub battles during the war. There were some intercepts, mostly by the Allies, so the only realistic way you're going to play that kind of battle is if you are ambushed by an enemy sub and find out about it when the game tells you you just died. Your idea of fun? Not mine.

6.another big mod im just throwing out there is the posibility of FIRE dmage. Like You get hit by a dc a lot of subs have fires onboard which damage the sub. and the surface ships ugh. the fires on them are amazing. yet they could have 3 huge blazes and not go down. not realistic. if its possible ya know that would be wonderful.
"Lots of subs"? Which ones? please give actual accounts or don't say things like that. I'm sure the ocassional fire did indeed break out, but a major fire would be the end of a submarine.

As was said before, fires on surface ships could indeed sink the ship, but you wouldn't see that fire at all - it's down in the bilges. Deck fires are ugly, but usually don't lead to a sinking unless it's a tanker, and even then not always.

It's fine to have requests and suggestions, but not demands. You said you had no interest in learning modding. Every one of the modders here started from scratch and had to learn. I'm sure there are some who agree with you on many subjects, but please don't demand that people do what you're not interested in doing yourself.

SteamWake
09-14-09, 04:18 PM
who have researched what is and what is not realistic to a degree that you can't begin to comprehend.

That would be an understatement :haha:

I remember multiple 12 page threads on the rate of fire of a deck gun ;)

keltos01
09-14-09, 04:32 PM
Just to comment on the flooding after repair issue .... it's on my list of things to try and work out the root cause and then fix. It may be a hardcoded damage zone issue .... not sure at present.

:03:

how do you tweak the repair coeficient ?

how do you set how easily the room gets damaged ?

keltos

polyfiller
09-14-09, 05:23 PM
I reckon the higher the repair coefficient, the faster a repair is complete ... but I need to test....

and damage - I thought you already knew this - it's the armour value for the zone id which corresponds to the zonied of the main bulkhead for a compartment in the .upc file. Simple hu ?

What' slightly more difficult is how the damage plays out - I think you know about critical floatation - it's a number betwen 0 and 1 which determins at what % of the total hitpoints being destroyed does floading start.... so a vlaue of 0.6 for a zone with 100 hitpoints, then flooding would start to occur after 60 hitpoints had been received in the zone.

The hitpoints=whatever in the equipment.upc or ship.upc file don't really have any impact - other than causing the damage screen to show the amount of damage proportional to the zone .... the thing that affects how durable zone is is the hitpoints assigned to it in zones.cfg

For a human playable unit damage model, ignore the critical=yes stuff - it has no effect.... whereas what the cargo is, does (cargo type of ammo or fuel can produce unpredictable results - like instant death).

CaptainMattJ.
09-14-09, 06:03 PM
well, the crew at the time of graf spree sure thought they were gonna sink if they went back out. so it wass kinda the idea of the cruisers sinking the graf spree, not so much the cruisers. in real life they were the only Britsh ships thre however they called on reinforcements but the graf spree didnt know that and commited suicide because they didnt know. however the graf spree was damaged quite a bit. she wasnt REAlly bad but she wasnt in good shape. thats why the crew asked to stay longer they needed time to repair. and her smokestack funnel was destroyed making raw fuel not an option anymore and leaving her with not enough fuel to sail home. and fire damage could do quite a bit to a ship on the deck. not as much as it would inside but the fires can damage things to an extent. and Yes Dc charges have indeed made subs catch on fire. and no the submarine owuldnt crush at periscope depth! DUhhhhhhh I OBVIOUSLY DIDNT MEAN 80M BELOW THE SURFACE!!!! if you Had enough damage done you couldnt MAKE IT TO DEPTHS ANY LOWER! im talking you need to stay submerged or your dead without question. a human doesnt Crush at periscope depth. . in the kovie the abyss, it was VERY unrealistic bbecause they were like 1500 ft below and when they hit the wall with thebreached pressure, EVERYONE WOULD IMPLODE, OR BLOW UP! i know my thoughts werent ALL that well played out but niether are yours to Some extent. i agree with some and i disagree with the other aspects of what your trying to say.

Rockin Robbins
09-14-09, 06:51 PM
USS Bergall. December 13, 1944.:D I never saw the kovie the abyss.

ETR3(SS)
09-14-09, 07:08 PM
Your views of fire onboard a submarine are a little stretched. Because of the danger imposed by a fire, it is usually dealt with first and swiftly. First something has to catch on fire. A fire has to have a source of fuel. If it's hydraulic oil, diesel, or lube oil there's a way to secure the leak and therefore stop the fire. If it's electrical, go open the breaker...fire's out.

Now for your ideas of flooding. What are you going to weld over this hole in your hull? Your underwear? Submarines and even surface ships don't carry around big plates of metal to weld over holes in the hull. Not to mention you try holding a steel plate over a hull opening that is gushing in water at 100psi. If you get a hole in your hull you're done. Go home if you can, abandon ship if you can't. Flooding is most likely to come from piping inside the submarine.

Armistead
09-14-09, 08:03 PM
Fred has several music files you can add to your gramophone..1000's of songs. Also lot's of radio stations.

There are several sound mods that put original crew voices back in or add other sounds and voices. Webster has several, Row 9 and many others that add custom sounds.

You can sink German subs in TMO.

Not sure why you don't want to load a supermod. A supermod is basically many smaller mods put together, tweaked and tested so they're no conflicts. I run several smaller mods over TMO, but you have to know what files can cause trouble or you'll get mod soup. Why you can run lot's of small mods you risk a danger of getting conflicts that screw up sensor settings, ect. It's easier to load a supermod and know all the smaller combined mods have been throughly tested to work together.

It is a sub game, most of the surface ships are just for fun.

CaptainMattJ.
09-14-09, 08:41 PM
Well, yes it would be hard with 100 psi to weld it. and obviously you arent gonna carry a giant metal plate, its not the Concept im trying to get across, its the effect. i have personally been flooded to death 8 times becausei Had no time to repair my stuff be4 it flooded me. And Fires arent as easy to put out as you implied on your post. wildfires burn millions of acres with sticks and trees as fuel. on a submarine u got extra strength trees All around you. not to mention the CO2 that emmits from a fire inside an eclosed space. and merely the shockwave of a dc can rupture something like a fuel line and spark a fire. and they didnt have as effective chemical extinguishers back then. if you got an oil fire, water wont work. and it doesnt HAVE to be plates of metal for the Main idea im trying to get acrss. it could be PUMPS or something. pumps will do what the plates do. BUY YOU TIME! obviously you cant survive on pumps if your flooding underwater. and youreally should see the abyss. its a good movie. its about a Nuclear submarine (USS montana or Somehthing i cant remember) that encountered something...not right. an object that went to 130 knots..... it knocked out the nuke subs power but when the power was restored they crashed into a rock wall. the story is mainly about an underwater oil rig that was sent to recover it, as a hurricane prevented the Navy from reaching it in time. great movie.

ETR3(SS)
09-14-09, 11:00 PM
Well, yes it would be hard with 100 psi to weld it. and obviously you arent gonna carry a giant metal plate, its not the Concept im trying to get across, its the effect. i have personally been flooded to death 8 times becausei Had no time to repair my stuff be4 it flooded me. Wells I'm glad we agree on the metal plate. You say you've been flooded to death 8 times. But I'm starting to get the feeling you want a DC to be able to go off right next to you and survive like it was a pebble against the hull.

And Fires arent as easy to put out as you implied on your post. wildfires burn millions of acres with sticks and trees as fuel. on a submarine u got extra strength trees All around you. not to mention the CO2 that emmits from a fire inside an eclosed space. and merely the shockwave of a dc can rupture something like a fuel line and spark a fire. and they didnt have as effective chemical extinguishers back then. if you got an oil fire, water wont work.Some fires are easier to put out than others. I know this personally. And you are correct wildfires ravage acres of land. But I'm a bit confused as to where all these "extra strength trees" are on the boat.

and it doesnt HAVE to be plates of metal for the Main idea im trying to get acrss. it could be PUMPS or something. pumps will do what the plates do. BUY YOU TIME! obviously you cant survive on pumps if your flooding underwater. Your boat has pumps on it already. Again I get the feeling you want a super sub.

and youreally should see the abyss. its a good movie. its about a Nuclear submarine (USS montana or Somehthing i cant remember) that encountered something...not right. an object that went to 130 knots..... it knocked out the nuke subs power but when the power was restored they crashed into a rock wall. the story is mainly about an underwater oil rig that was sent to recover it, as a hurricane prevented the Navy from reaching it in time. great movie.What does that possibly have to do with the price of tea in China?

CaptainMattJ.
09-15-09, 01:24 AM
Uhhhhhhhhhh. i dont know..... and you dont have pumps on the sub. hello? are we still talking about SH4 stock here???

sergei
09-15-09, 05:46 AM
How to deal with flooding:

http://www.subsim.com/radioroom/showthread.php?t=119685&highlight=flooding

ETR3(SS)
09-15-09, 08:41 AM
Uhhhhhhhhhh. i dont know..... and you dont have pumps on the sub. hello? are we still talking about SH4 stock here???You're right, there are no pumps on the boat. There's only one. Just because it doesn't instantly pump the water out faster than the compartment floods, doesn't mean it's not there. And I'm still talking about SH4.

Rockin Robbins
09-15-09, 12:56 PM
The fact is that a single hole of just about any size in the pressure hull was fatal if you submerged, even to periscope depth. It is your tactics which are defective, not the game.

USS Bergall. December 13, 1944. Single hole. Ordered to scuttle by Admiral Christie. No attempt to submerge at all. It would have been instant death for all aboard.

donut
09-15-09, 01:16 PM
The fact is that a single hole of just about any size in the pressure hull was fatal if you submerged, even to periscope depth. It is your tactics which are defective, not the game.

USS Bergall. December 13, 1944. Single hole. Ordered to scuttle by Admiral Christie. No attempt to submerge at all. It would have been instant death for all aboard.
> It's damage control, that needs to be fixed. The decision for shoot out, your taking big risk ! Nurfing boats guns is not the historically correct answer.

Ducimus
09-15-09, 03:51 PM
>>Nurfing boats guns is not the historically correct answer.

Actually, it can be when you look at the big picture and how all the elements of the game interact with each other, And THAT is something your not understanding.

CaptainMattJ.
09-15-09, 10:36 PM
the fact stil remains that you dont INSTANTLY die from a breach in pressure at periscope depth. And that "pump" cant be activated, nor does it start working until you sealed the breach, which ISNT OF ANY HELP IF YOU HAVE PRETTY DAMAGED BULKHEADS AND CANT REAPUR BE4 YOU DIE! Ugh. Yes a breach in the hull was bad alltogether. but it didnt make you implode or Die. in the abyss they were 1500 ft below. if the pressure hull was breached you would die IMMEDIATELY. Youd get Crushed instantly by the pressure. not at 60 ft. If you can surface you dont NEED pumps. but of course if you have damaged bulkheads there usually a REASON WHY. such as a DESTROYER or heavily ARMED MERCHANT AND THE LIKE. in almost Every situation where you have Damaged things (unless you Slam into a tiny island you didnt see till you were scoped in 500 times) Is because Something ATTACKED you. You DEFINETELY will not survive fighting a dd on the surface. no question. no matter how damaged he may be. A dd's guns Will put you in the brink with full health in a Minute. the better option is staying underwater where you have a chance. except without something to buy you some time, you have no chance at ALL. like say the titanic. she had pumps. However they were useless because she was dead with or without the pumps. but in a Smaller submarine, they give you a Chance. the idea is that it buys you time, not that if your flooding that you can SURvive on pumps.

Armistead
09-16-09, 12:03 AM
"in the abyss they were 1500 ft below" What doe's a fictional movie have anything to do with the subject?

If your sub has a breech, such as from a dd shooting at you where you get a hole in your sub or from a depth charge, no one is gonna be welding plates. Thousands of tons of water would rush in in a matter of a few seconds and you're dead. There would be no fixing it. If he couldn't surface most likely you we're dead. They used support beam and minor patches such as wood to seal minor leaks. That's why all the doors were sealed during battlestations. If the compartment you're in get's breeched..you're dead, cuz no one is gonna open the door unless it's minor damage.


Not sure what you're complaining about. Unrealistic as it is, the game actually functions as you would have it. If you get a big hole in a compartment..it floods. You can watch the flood meter and see how much water is in that compartment. It also tells you how long it will take to repair it. So in the game, they actually do repair big holes in totally flooded compartments...not sure how, but they do. It will tell you how long the repairs take. After it's repaired you can click on that compartment and it will tell you water is being pumped out. If your pump is damaged or the compressor...then the pump won't work.

Still, you can live in the game with two or three flooded compartments if you know what you're doing. You can balance the boat using forward or reverse depending on the damage. If you're going down by the bow in a out of control dive, you want to go in reverse. You may need to blow the tanks a few times, then set planes to deep to stop from breaking the surface. Plus they're several tactics to using your repair crew correctly.

I've had four compartments totally flooded and survived the attack and escaped.

Sledgehammer427
09-16-09, 01:17 AM
Plus they're several tactics to using your repair crew correctly.

this I am interested in, is there a thread that tells you how to make dmg control work?
in my game all they do is turn wrenches and look sweaty :haha:

Rockin Robbins
09-16-09, 06:56 AM
Forget your movies. You sound like the Das Boot fanatics, looking to experience a fake movie instead of reality. Movies can show you any lie they want to. Here's reality and you haven't taken a peek at it: USS Bergall. December 13, 1944.

There are none so blind as those who will not see.

sergei
09-16-09, 09:08 AM
Well I just read this Sledgehammer
http://www.subsim.com/radioroom/showthread.php?t=153694&highlight=damage+control
I'm trying to get my head around damage control too.
From what I understand-
Turn off silent running (otherwise no repair or pumping), go to battlestations (they work harder!)
Make bulkhead repair a priority, otherwise no pumping out of water can happen.
When this happened to me recently
http://img183.imageshack.us/img183/599/fubar.jpg
I could only maintain depth by going Ahead Standard. Had to do it. Don't wanna go deeper in that situation.
Once bulkheads repaired then pumping can start. Make sure pumps are not damaged. Dunno about the compressor, can't figure out if it's connected to the pumps, or is just for blowing ballast.
I swapped out all my injured guys from the stern torpedo room for ones that weren't wounded. I think that how fast a compartment gets pumped out is dependent on the crew efficiency of that department, NOT the damage control crew.
The repair of everything else other than Bulkheads and Pumps is a low priority.
Managed to save the boat after a 2 hour battle. Of course after I surfaced I realised my diesels where totally destroyed. Bugger! :cry:

Armistead
09-16-09, 12:55 PM
Using the SS below you can see his aft room is totally flooded and the engine room is starting to flood. I assume his pressure hull just got repaired for the aft room since it shows no hull damage.

If you click over the flood meter...the blue water in the compartment box, it gives you a lot of info that you need. It will tell you flooding time, how long to repair damage, when it's repaired and being pumped out. Sometimes you get a flooded compartment that will never repair, so it helps to know repair duration. If you have compartments that are flooded and can't be fixed, you don't want to waste time repairing them.
Many people try to fix things that can't be fixed when they could be fixing something that might save them.

The game doe's a fair job realistically if you are flooded that you have to use more speed to stay level. As stated, if you're flooded aft you need to move forward, if you're flooded in the bow you need to go in reverse. You can easily see with the cam what end you're going down by. With the cam off using TMO inside the sub properly tilts so you know. One of the worse things you can do is use speed to go forward if you're out of control by the bow...you're just gonna head for the bottom faster.

One tactic that helps me if I have a lot of damage is using the Damage Control Team to work on one compartment and then filling another compartment full of good repairmen. You may want a good repair crew working on hull damage, why others work on other critical damage. If your batteries are damaged, I want those fixed first, without speed, you can't control your sub and it will sink to the bottom. Main thing is to check repair time and fix needed items quickly. If your trim pump doesn't work, you can't pump water, you need your compressor to pump air. Don't be afraid to move men around. If you have high rated mechanics just sitting idle in an undamaged room, they're going to waste. You can move them back when the sub is fixed.

I'm putting together a tutorial on damage that I'll post once a few other's look it over and add to it.

ETR3(SS)
09-16-09, 12:56 PM
After some research into the pumps with the 688i, I've concluded that the pumps kick on the moment you start taking on water. I had a "minor" leak that occurred in the engine room, and as I watched the water level rise to a new level it dipped back down to it's previous level for a few minutes. Most of the time the rate of water coming in is greater than the capacity of the pump to dewater. Therefore it doesn't appear to be working when in fact it is.

sergei
09-16-09, 01:24 PM
Yeah that's right Armistead, my crew had just fixed the aft torpedo room pressure hull when I took that screenshot.
I didn't know about clicking on the flooded room to get flood/damage/repair info. Man would that have been good to know!
So the compressor IS linked to the pumps? Again useful info. I thought maybe the game just used it for blowing tanks.
And yeah, moving around experienced crew to the most damaged sections makes sense. At the time I really didn't know if it would make any difference, but I was desperate, so thought it's worth a shot.
Another good point about the batteries. Mine still worked, I still had propulsion so I didn't think about it. But yeah, if you got no means of arresting your descent then I guess that's what you wanna fix first.
Cheers for the info mate.
Looking forward to the damage control tutorial - should clear things up for me :)

ETR3(SS)
09-16-09, 01:37 PM
If your trim pump doesn't work, you can't pump water, you need your compressor to pump air. I don't think this implies that the pump and compressor are linked.

sergei
09-16-09, 01:54 PM
No - you're right.
Having just reread the bit you quoted the implication is not there.
Trim pump for pumping water. Compressor for pumping air.
Got it! :up:

CaptainMattJ.
09-16-09, 05:09 PM
Where can i find that suB?!?!?!?!!?!? that looks awesome. definetely NOT your standard porpoise class submarine. i am NOt i say again NOT using supermods. so No, the pumps DONT work in stock. and again THINk about pumps. wow. would you raather die faster or slower. its a very simple question with a very simple awnser. you are turning it into some huge complicated thing. And FYI i know about going ahead standard or back when flooding. didnt help for jack. if i had just a little bit more TIME i probably couldve made it. and most of the time when i flood, i have similiar damage to bulkheads and yet my Engine room, with all my best mechs, flooded FASTER. i even pushed my sub to ahead flank and set dive to surface to counteract the flooding. the ratio even when flooding a tiny bit for diving is completely screwed up. and again NO I AM NOT USING SUPERMODS!!!. just natural sinking mechs, grammy mod, and playable montana. not TMO. so NO I DONT GET ANY ESTIMATE ON DAMAGE!!!!.AS I SAID BElow, some people dont want to install a massive mod on their game. some like me, like to pick and choose what mods to put so that if you disagree or have problems with a supermod, you can put individual mods on. Oh my god. look at what i have to say dont just glance over it. if you DId read and fully understand what i was tring to say, you wouldnt be saying what you said on your post. ill say it ONe more time. I am SUGGESTING a modder make A mod involving fast acting pumps. OBVIOUSLY IF YOU ARE IN THAT NEED OF DESPERATION THAT YOU CANT STOP FLOODING ALTOGEtHER!!!!!! IT buys you TIME!!!!!!!!!!!!!!!!!!!!!! T I M E! and i was using the abyss to prove my point that you dont Die instantly from a breach in hul 60 ft underwater. and i read the bergall story. it got hit by a dud. and it wasnt underwater. that has nothing to do with upmps, which wont help if your not underwater. unless the flooding is coming from under the water line

ETR3(SS)
09-16-09, 05:14 PM
What sub?

sergei
09-16-09, 05:45 PM
Sorry CaptainMatt, my damage control post was not directed at you.
I was trying to answer this question from Sledgehammer

this I am interested in, is there a thread that tells you how to make dmg control work?
in my game all they do is turn wrenches and look sweaty :haha:

My apologies.
I will not hijack your thread again.

Armistead
09-16-09, 05:59 PM
Where can i find that suB?!?!?!?!!?!? that looks awesome. definetely NOT your standard porpoise class submarine. i am NOt i say again NOT using supermods. so No, the pumps DONT work in stock. and again THINk about pumps. wow. would you raather die faster or slower. its a very simple question with a very simple awnser. you are turning it into some huge complicated thing. And FYI i know about going ahead standard or back when flooding. didnt help for jack. if i had just a little bit more TIME i probably couldve made it. and most of the time when i flood, i have similiar damage to bulkheads and yet my Engine room, with all my best mechs, flooded FASTER. i even pushed my sub to ahead flank and set dive to surface to counteract the flooding. the ratio even when flooding a tiny bit for diving is completely screwed up. and again NO I AM NOT USING SUPERMODS!!!. just natural sinking mechs, grammy mod, and playable montana. not TMO. so NO I DONT GET ANY ESTIMATE ON DAMAGE!!!!.AS I SAID BElow, some people dont want to install a massive mod on their game. some like me, like to pick and choose what mods to put so that if you disagree or have problems with a supermod, you can put individual mods on. Oh my god. look at what i have to say dont just glance over it. if you DId read and fully understand what i was tring to say, you wouldnt be saying what you said on your post. ill say it ONe more time. I am SUGGESTING a modder make A mod involving fast acting pumps. OBVIOUSLY IF YOU ARE IN THAT NEED OF DESPERATION THAT YOU CANT STOP FLOODING ALTOGEtHER!!!!!! IT buys you TIME!!!!!!!!!!!!!!!!!!!!!! T I M E! and i was using the abyss to prove my point that you dont Die instantly from a breach in hul 60 ft underwater.

Reading your post is one thing, trying to understand them is another. ;)

As for the German sub, it's in a supermod along with many other added ships, but that' out for you.

You still get time estimates, flood estimates, ect..with the stock game, just seems you don't know where to look. As for the damage model in stock it is poorly done, but that's what you choose to play, so be it.
There are a lot of interacting issues when pulling one componant of damage control out as others interact with it. Hard to change one thing without changing the effect on others.

There are several factors you can change to give yourself an unsinkable boat, but there is a very simple answer for you if you're playing stock....In the game option uncheck realistic repair time, that way your sub will repair twice as fast.

jmardlin
09-16-09, 07:10 PM
Since the release of S3D v.99 I have fixed the damage modeling of the Montana. But nothing Short of another battleship torps or bombs will do damage to it unless you lower the armor values to a much lower level.

CaptainMattJ.
09-16-09, 09:22 PM
Sweet! i love my monty! i just did a ptrol with it actually. sunk an entire task force of about 4 light cruisers, 10 dd, 2 fleet cariers,4 escort carriers, 4 heavy cruisers and some merchants. no bb though :(. even as bad as the dmg model is, i still had 55 hull damage. LMAO! if i played YOUr damage monty, id be dead. plus there was like 15 planes i destroyed too. all in all it was about 175k tons. i had SO many crew upgrdes. they only gave me congress medal of honor thuogh. WTF?!?!?!?! i have now like a propulsion specialist, a theoritician. 2 medics, a sharpshooter, a radioman, an engines specialist (the one with the green propeller) and guy who has that torp ability to Make duds 0 and increase damage of torps. All in 1 patrol. and now half my engine room is Chief petty officers. Me 1, japs -510

CaptainMattJ.
09-16-09, 09:24 PM
and actually i dont play "stock" i have a few individual mods in there, like the playable monty and natural sinking mechanics and grammy mods. i dont use Supermods though

ETR3(SS)
09-16-09, 11:20 PM
they only gave me congress medal of honor thuogh. WTF?!?!?!?! Seeing as that's the highest medal attainable in the US Military, what were you expecting? The president and Congress to kneel and say "Hail Caesar!"?

CaptainMattJ.
09-17-09, 06:31 PM
yes. they sure shouldve!!!!!! but i shouldve recieved OTHer awrads. i mean come on. theres NO other rewards except silver cross and congres medal of honor. i have 2 congress and 1 silver star. no purple heart even though there was 55 hull damage

ETR3(SS)
09-17-09, 07:22 PM
Do you even know what a Purple Heart is for? And congrats on getting 2 CMH's. Most people only get one...mostly because the reason they got it they ended up dying over.

donut
09-17-09, 07:30 PM
Perhaps you should Lurk for a while till your mouth catches up with your teeny bop brain. You have been labeled a troll, for controversy making your day. get a life, grow up. CaptainMattJ.

You have made me sorry, to have posted in OT tread:shucks:

CaptainMattJ.
09-17-09, 11:15 PM
Do i look what i care what you think donut? Really?that thread was a JOKe. it was probably you who reported it too. and do i look like i care that i get branded as a "troll" on a submarine simulation forum? the awnser is no. i dont care. it was a JOke thread. yet some people cant take it can they donut?For some1 who posts as much as you do on these forums, telling people to get a life is kinda hippocritical. i dont actually live on controversy. It was a joke. wow.
and no i dont know how you get a purple heart in the game. your so wound up and serious about a forums website.

CaptainMattJ.
09-17-09, 11:34 PM
by the way. ty ET. it was awesome. i was just so used to getting the medals i didnt know they were the best :up:. Hmmmmmmm. i dont remember getting any other medals in my time playing sh4 than congresss silver or purple heart. that giant task force got A S S A S S I N A T E D. just wondering though. when i tell my deck gun crew to fire, and they actually hit the ship, its not like hitting em when i actually man the deck gun myself. are all the rest of the guns on the monty like 4 in guns or are they all, because i dont think they all are. i KNOW however that the ones i mann are 16 inches of pure annhilation. i actually took out a fleet carrier in one hit. mustve hit the soft spot ;)

ETR3(SS)
09-17-09, 11:36 PM
A Purple Heart is awarded for wounds received or death in combat. What you are seeing is a realistic interpretation of medals being awarded. If you get a Medal of Honor there's zero point in getting a Navy Cross or a Silver Star. Simply because your actions merited getting a MoH.

Sledgehammer427
09-17-09, 11:57 PM
For some1 who posts as much as you do on these forums, telling people to get a life is kinda hippocritical.

Hold on there, dude, look who's getting wound up.
as for getting a life, I joined later on than donut did, I have a car, a girlfriend, I go to college, I even have friends I hang out with. I'm sure donut has a million things to do that does not involve this forum. I actually agree with him, instead of complaining about things not working, put up a post with your mods list, and tell people what your problem is, in clear, easy to understand english, like I am posting now. For one, many people here may have had the problem before, so they would be able to offer help. You come off as a demanding person, suggesting instead of requesting, demanding only works at a fast food restaurant's drive-up window.

by the way, trolling gets you banned from the site.
I have discovered that demanding and expecting will disappoint oneself rather quickly.

ETR3(SS)
09-18-09, 12:01 AM
I have discovered that demanding and expecting will disappoint oneself rather quickly. Learn that one from said girlfriend?:haha:

Sledgehammer427
09-18-09, 12:04 AM
Learn that one from said girlfriend?

are you following me?!
:D:rotfl2:

ETR3(SS)
09-18-09, 12:12 AM
Never!:D

CaptainMattJ.
09-18-09, 07:01 PM
i wasnt TRYING to be demanding if was im sorry i personally dont think im demanding. that one post about the not being able to find any mods was a little demanding. i didnt know downloads was even there actually. i never really look there. and this thread was intented to give a friendly suggestion to those modders out there but i guess this was a little demanding too. i mean this site is used by so many people and quite a few people have downloaded stuff so i trust this site for downloads without viruses, but i would love it if there could be more mods here cause i dont really trust other sites much for mods without viruses and winrar actually isnt a very good virus scanner cause i scanned one folder for viruses and it was clean so i unzipped and bam i get like 500 pop-ups everytime i go on the internet(i fixed it though). Websters stuff is minor but good. i actually kinda had a problem because the two files i downloaded and unzipped arent working. it was new tool bar mod i think and missing voice mod. i unzipped it into mods folder and put it in the game with JSMGE but theres nothing different cause the crew says everything they use to say and theres no new buttons on the command bar, so they cant be working.hey webster you know whats goin on? and im working on the typos in many of my posts ;)

Webster
09-18-09, 07:30 PM
about jsgme:

are sure you have jsgme installed properly and in the right place, because if you put it into the wrong folder, that will cause mods not to install properly.


about the mod not working:

one easy mistake to make is that many of the mods are jsgme ready but that doesnt mean you unzip them straight into jsgme.

all my mods (and many other peoples mods too) are double folder mods where the first unzipped folder contains a read me file to explain what the mod does and give any needed info and there is also the actual mod folder itself and only that folder is the one to put into jsgme.

so this is most likely what the problem is.

to fix it, first its best to uninstall all the jsgme mods so if you make a mistake you dont corrupt other mods.

open your ubisoft folder then open the sh4 folder and you will see a yellow folder named "MODS" open this folder and you will find all the mods that are in jsgme. open the mod thats not working and move the actual mod folder to the desktop then use the back key to get back to the "MODS" folder and you can now delete the unzipped mod folder thats still there and then drag the actual mod folder from your descktop into the "MODS" folder.

now its fixed, you can close the window then open jsgme and activate the mod. it will now be working fine for you.

if you are ever not sure just open a mod folder and all you should see is the "data" folder, if you see a second folder of the same name as the mod then follow the info above to straighten it out.

as a rule i tell people to unzip all mods to the descktop then open them to find the mod folder then drag and drop it into jsgme.

most people use 7zip because it has a more open format that allows you to scan the folder for viruses as it is downloaded and you can also scan it without opening it so you get added safety against viruses.

if you ever have problems with any of my mods just check in that mods thread (see my sig for the link) and if you need help post there and PM me about it if i dont reply. :up:

CaptainMattJ.
09-19-09, 11:49 AM
hmmm did what you said last night and im gonna see if it worked today. hope it does

CaptainMattJ.
09-19-09, 11:52 AM
Lol im a gunner now. praise the lord and pass the ammunition. or was it something else..hmmmmmmm. i cant remember what it said in that song. :(.

CaptainMattJ.
09-19-09, 12:16 PM
ok webster, the tool bar worked, but i dont think the voice mod did. i tried diving deep but my crew didnt say were diving too deep or nearing crush depth.

Sledgehammer427
09-19-09, 01:45 PM
you won't hear it when you are playing on the american side, the diving too deep voices only come about when you are reaching 200 meters or more, and since american subs can't go that deep, you won't hear them

Webster
09-19-09, 01:46 PM
ok webster, the tool bar worked, but i dont think the voice mod did. i tried diving deep but my crew didnt say were diving too deep or nearing crush depth.


yep, some sounds are bugged in the sh.sdl file or something. (like the famous "rudder rudder" repeated sound error)

my mod replaces the missing sound files but it doesnt make the sounds work any better.

some sounds work sometimes but not every time and some sounds dont work at all but i never dug into the control of the sounds i only found sounds that didnt have a sound file for them and i gave them a sound file.

i was always wanting to learn more about how the sounds worked to fix them but i never got the time.

CaptainMattJ.
09-20-09, 12:49 PM
oh, ok

I'm goin' down
09-20-09, 02:03 PM
I have had an interest in the graf spee story for years. There is a great account of it on wikipedia. Recently, it was discouvered that had the Graf Spee continued to battle it would have run out of fuel in just a couple of hours due to battle damage. That may be why the Exeter was not sunk when it was vulnerable. The chase to Mondevideo lasted most of the day. The Brits falsely claimed that several battleships were on their way to support the Ajax and Achilles to pressure the Uraguan government to order the Graf Spee to depart.

The story I like, which may or may not be true, is this. As the
Ajax, Achilles and Graf Spee approached the River Platte, one of the British warships shadowing the Graf Spee moved close to shore. The Graf Spee was to its east. The sun was setting behind the British warship, i.e to the west, and its rays were reflecting off the Graf Spee's hull, illuninating it as a target. Meanwhile the attacking cruiser could not be seen as it was sitting in the center of the view of the sun and obscured by the shadows from the land. Now, that is my idea of batle tactics! I read an article in the NYT written in 1939 that provided that account.