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View Full Version : SH4 Master Thread: Popular Mods, Tools, Technical advice & Tactical tips


Onkel Neal
09-03-09, 06:59 PM
To cut back on some of the sticky congestion, this thread will have links to the popular SH4 mods that were stickied before. These are very popular threads, so they will probably stay on the front page, but if you cannot find it easily, you can find it here.

[FIX] SH4 crash-to-desktop fix (memory issue) (http://www.subsim.com/radioroom/showthread.php?p=2009762#post2009762)



Subsim's recommended modding etiquette (please read these guidelines)


--- SUBSIM'S RECOMMENDED MODDING ETIQUETTE GUIDELINES ----

The following guidelines are the result of a thread opened publically to receive feedback and suggestions about what kind of behaviours and practices are unanimously approved and wished by people involved in modding games. We have collected all of them and made a sum-up of all those who were accepted explicitely by EVERYONE who posted, and implicitely by all users who silently witnessed and did not disagree. After careful examination, Subsim.com recommends these guidelines as standard practice for everyone involved in its forums. They are not a legal system, nor is Subsim.com a court to enforce them. Yet, considering the major benefits for everyone that following them will bring, we strongly encourage to respect them.


A) PERMISSIONS

#1 If you are going to make a mod based on the work created by another guy, ask permission first unless the readme of the original mod stated already that it could be freely reworked and modified.

#2 Asking for permission means using all reasonable methods of locating the author, and at least includes:

a) E-mail to the address stated in the mod readme, if any
b) Private Messaging in the forums frequented by that modder,
c) Public post calling the guy in the forums, if all else fails.

#3 If the author of an old mod has dissapeared and the above methods of contacting him were unsuccesful, you can use his mod provided:

a) The readme of it did not explicitely forbid any further use,

b) You give proper credit to the original work and specify clearly
b1) What you modified, and
b2) Which means you used to try to contact the author, and when/where did you post or mail him,

c) The original author has been away from subsim's forums more than 6 months, which you can check in his public profile. Keeping a screen capture of that could be worth in case of doubts.

#4 If the mod's readme indicates that further use or rework of it is not allowed, accept it. Your only alternative is to contact the author and convince him to allow you modifying it.

#5 If you are contacted by the original author to correct the credits, that is no offence. Just do it.

#6 Overlays or tweek packs for existing mods or supermods do not require previous permission unless:

a) You are not just including stuff created entirely by you, but also using parts of the original one (E.g. you change only the crosshair of the periscope but keep the original artwork of the rest of the screen, created by someone else), or
b) You are including also the whole base-mod in yours.

#7 If you receive permission from the author of a mod that also includes other third party mods, you must contact the authors of ALL of them, as per the above #1-4. Sometimes a modder gives permission to use his work in a specific pack, but will not allow it for others. Respect that.



B) CREDITS & DOCUMENTATION

Once permission is received according to the above guidelines, give proper credit as follows:

#1 Always give credit to any third party mod you legitimately included or reworked in your own one.

#2 It is nice to credit also people who post giving information and ideas in the forums but who later do not create mods from it. If your mod was based upon data or ideas suggested by others, crediting them is always good.

#3 Include in the documentation provided with your mod the original readme of the third party mod/s you are using.



c) YOUR OWN README

Relating to the part created by you, it is of interest for everyone that you include what follows:

#1 Your name, and a valid contact address (E-Mail, a website or a Forum)

#2 Wether your own work might or not be further modified without your permission and/or knowledge.



Do you have a mod you want to upload?

Are you a mod maker or mission designer? To get access to upload your mods, click here to become one of the Modmen! (http://www.subsim.com/radioroom/private.php?do=newpm&u=209959)

After getting permission from neal you will be able to upload, edit and update your mods at anytime.

Please remember that all mods should be in zip format and the free open source 7-zip (http://www.subsim.com/radioroom/downloads.php?do=file&id=1362) utility is a good choice to use for this.

If your mod is an oversized mod larger than the maximum size allowed then you need to upload it in a special way as neal will explain how or you can contact member Laufen zum Ziel (http://www.subsim.com/radioroom//private.php?do=newpm&u=238542) who will upload oversized mods here for you and then he will turn control of it back over to you.

All mods should include a read me for them to explain what the mod does and how it should be used.

It is strongly recommended that every new mod have its own thread so the mod can be discussed and any mod issues can be resolved there.



Thread Prefix Guidelines:



These prefixes should be used when posting a new thread.

If your thread doesn't fall into any of the catagories below then dont use any prefix.


If you are posting a "tutorial" or "technical info" thread then start the thread title with - [TEC]

If you are posting a "work in progress" thread then start the thread title with - [WIP]

If you are posting a "mod release" thread then start the thread title with - [REL]

If you are posting a "request" thread then start the thread title with - [REQ]


NOTE - when you are starting a mod thread it is recommended that the "version" number should NOT be used as part of thread title but instead please put any mod version number in the first line of the thread text so you can go back anytime and edit or update it as you see fit.



Commonly Asked Questions

NeonSamurai's most commonly asked questions (http://www.subsim.com/radioroom/showthread.php?t=96026) (see post #2) (for sh3 but still works for sh4)

helpful hints and information (http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/4351073726/p/1)

Where is My Home Port, Why Can't I Dock? (http://www.subsim.com/radioroom/showthread.php?t=158312)



Game Not Working? Check These Threads

[TEC] How to re-install SH4 (http://www.subsim.com/radioroom/showthread.php?t=133290)

SH4 and Vista Installation (http://www.subsim.com/radioroom/showthread.php?t=150996)

[FIX] SH4 crash-to-desktop fix (memmory issue) (http://www.subsim.com/radioroom/showthread.php?p=2009762#post2009762)




Mods Not Working? Check These Threads


[TEC] How to Fix Mod Soup Issues (http://www.subsim.com/radioroom/showthread.php?p=1228828#post1228828)

Step by step MOD installation (http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/5181035206)



Technical Help

Do you want to learn how to mod sh4? (http://www.subsim.com/radioroom/showthread.php?t=149258)

[TEC] Adjusting the AI - cliff notes version (http://www.subsim.com/radioroom/showthread.php?t=111395)

[TEC] Large Address Aware (32bit OS RAM Usage Fix) (http://www.subsim.com/radioroom/showthread.php?t=151588) (memmory CTD fix)

[TEC] Adjusting the AI (http://www.subsim.com/radioroom/showthread.php?t=111395)

Guides and Trainings: TDC, Radar, Sonar and More.... (http://www.subsim.com/radioroom/showthread.php?t=108931)

Sub Skipper's Bag of Tricks--Techniques, tactics, tutorials, videos (http://www.subsim.com/radioroom/showthread.php?t=146795)

Tutorial : adding playable units (basics) (http://www.subsim.com/radioroom/showthread.php?t=134575)

Simple Text Modding Tutorial (http://www.subsim.com/radioroom/showthread.php?t=128825)

Sub skinning tutorial (http://www.subsim.com/radioroom/showthread.php?t=151492&highlight=tutorial)

Bump mapping for SH4 in GFX Suites (http://www.subsim.com/radioroom/showthread.php?t=145555&highlight=tutorial)

SH4 models and texture maps (http://www.subsim.com/radioroom/showthread.php?t=126436&highlight=tutorial)

High Realism Tutorial (http://www.subsim.com/radioroom/showthread.php?t=150069&highlight=tutorial)

Advanced Firing Solution using Sonar only (http://www.subsim.com/radioroom/showthread.php?t=112591&highlight=tutorial)

Tutorial for 100% realism manual targeting (http://www.subsim.com/radioroom/showthread.php?t=111998&highlight=tutorial)

Wazoo's manual charting & targetting tutorial (http://www.paulwasserman.net/SHIII/) (for sh3 but also works for sh4)

Real Submarine Technology & History Q&A (http://www.subsim.com/radioroom/showthread.php?t=147577)

[TEC] Shells.dat + Shells.zon Node Numbers in 1.5 v1.1 (http://www.subsim.com/radioroom/showthread.php?t=132253) (shows which gun is which for modding them)

Step by step MOD installation (http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/5181035206)

[TEC] How to make multiple sh4 installs (http://www.subsim.com/radioroom/showthread.php?p=1203456#post1203456)

Mission Building Tips, Tricks, and Advice (http://www.subsim.com/radioroom/showthread.php?t=158234)

[TEC] Import/export 3D models to/from game using S3D (http://www.subsim.com/radioroom/showthread.php?t=135177)


Mod Tools

[REL] S3D - Silent 3ditor (http://www.subsim.com/radioroom/showthread.php?t=119571)

[REL] JSGME Generic Mod Enabler (http://www.subsim.com/radioroom/showthread.php?t=156898)

Paint.Net (http://www.subsim.com/radioroom//downloads.php?do=file&id=1354)

WinMerge (http://www.subsim.com/radioroom//downloads.php?do=file&id=1353)

Hex-Editor XVI32 (http://www.subsim.com/radioroom/downloads.php?do=file&id=1355)

GIMP (http://www.subsim.com/radioroom/downloads.php?do=file&id=1356)

7-zip (http://www.subsim.com/radioroom/downloads.php?do=file&id=1362)


3D Mod Tools

Misfit Model 3D (http://www.misfitcode.com/misfitmodel3d/)

Truespace 7.6 (http://www.caligari.com/)

gmax 1.2 (http://www.turbosquid.com/gmax)

Blender (http://www.blender.org/) (takes some time to get used to)


v1.5 Large Super Mods

[REL] Trigger Maru Overhauled (http://www.subsim.com/radioroom/showthread.php?t=132330) (TMO)

[REL] Real Fleet Boat (http://www.subsim.com/radioroom/showthread.php?t=159709&highlight=real+fleet+boat) (RFB)

[REL] Fall of the rising Sun (http://www.subsim.com/radioroom/showthread.php?t=147988) (FOTRS)

[REL] The Game Fixes Only Mod (http://www.subsim.com/radioroom/showthread.php?t=151796) (GFO)

[REL] Operation Monsun (http://www.subsim.com/radioroom/showthread.php?t=134922) (OM)

[WIP] Japanese Campaign (http://www.subsim.com/radioroom/showthread.php?t=141869)

[WIP] Wolves of the Kaiser:1914-1918 Mod (http://www.subsim.com/radioroom/showthread.php?t=156161)(WW1 Mod)

[REL] The Battle for the Baltic (http://www.subsim.com/radioroom/showthread.php?t=159888)(WW1 Mod)

1.4 Compatible Mega-Mods (http://www.subsim.com/radioroom/showthread.php?t=157853)





v1.5 Campaign Mods

[REL] Run Silent, Run Deep - The Campaign (http://www.subsim.com/radioroom/showthread.php?t=123467)(RSRDC)



v1.5 Environmental Mods


[REL] Improved Stock Environment (http://www.subsim.com/radioroom/showthread.php?t=194657)(ISE)

[REL] Real Environment mod (http://www.subsim.com/radioroom/showthread.php?t=149596) (RE)

[REL] Environment 5.0 (http://www.subsim.com/radioroom/showthread.php?t=142700%5B/URL) (Env 5.0)

[REL] Pacific environment 4 (http://www.subsim.com/radioroom/showthread.php?t=138663) (PE 4)



v1.5 Sound Mods


[REL] Radio Stations and Music Mods (http://www.subsim.com/radioroom/showthread.php?t=119668)

Das Boot Sound Mod (http://www.subsim.com/radioroom/showthread.php?t=150955)

Radio Station Manager (http://www.subsim.com/radioroom/showthread.php?t=120510)

SonarTargetFix2 (http://www.subsim.com/radioroom/showthread.php?t=149959)

Webster's Missing Voices (http://www.subsim.com/radioroom/showthread.php?t=152911)

EAX Sound Simulation (http://www.subsim.com/radioroom/downloads.php?do=file&id=1376)



v1.5 Playable Ships

Playable Surface Ships Mods List (http://www.subsim.com/radioroom/showthread.php?t=156537)



v1.5 Playable Subs


Playable Submarine Mods List (http://www.subsim.com/radioroom/showthread.php?t=156169)



v1.5 Popular Mods


[REL] Easy AOB (http://www.subsim.com/radioroom/showthread.php?t=152945)

[REL] AOB Solution Solver (http://www.subsim.com/radioroom/showthread.php?t=156698)

[REL] Real Insignia and Uniform Mod (http://www.subsim.com/radioroom/showthread.php?t=140148) (RIUM)

[REL] Kill Flags Mod (http://www.subsim.com/radioroom/showthread.php?t=122870)

[REL] Carotio Truk Corals Harbours Cities Locations (http://www.subsim.com/radioroom/showthread.php?t=138007)

[REL] Historical Prop Rotation Mod (http://www.subsim.com/radioroom/showthread.php?t=138374)

[REL] WEBSTER's Mods (http://www.subsim.com/radioroom/showthread.php?t=139472&highlight=tutorial)

[REL] Jyunsen B, Kaichu and kaidai IJN mod (http://www.subsim.com/radioroom/showthread.php?t=137761)

[REL] sh4speech - voice command for SH4 (http://www.subsim.com/radioroom/showthread.php?t=119430)

[REL] FooBor's High-res skins (clean & weathered) (http://www.subsim.com/radioroom/showthread.php?t=113835)

[REL] Ship_Centered_Accuracy_Fix (http://www.subsim.com/radioroom/showthread.php?t=126016)

[REL] Rising/Lowering SD antenna (http://www.subsim.com/radioroom/showthread.php?t=127815)

[REL] Eye Patch for Missing Eyes and Staring Crew (http://www.subsim.com/radioroom/showthread.php?t=149948)

[REL] Historically accurate 4-Bladed propellers for all Subs (http://www.subsim.com/radioroom/showthread.php?t=129439)

[REL] tench class mod with midway base start option (http://www.subsim.com/radioroom/showthread.php?t=156631)

[REL] AI launched torpedoes (http://www.subsim.com/radioroom/showthread.php?t=154068)

[REL] Linerkiller's Merchant Pack (http://www.subsim.com/radioroom/showthread.php?t=157909)

[REL] Ship Pack 1 (http://www.subsim.com/radioroom/showthread.php?t=157080)

Keltos' submarines, mods, links, and more (http://www.subsim.com/radioroom/showthread.php?t=157622)

SweetScape 010 Editor (https://www.subsim.com/radioroom/showthread.php?t=239565)



Many More Mods Can Be Found Here: SUBSIM downloads section (http://www.subsim.com/radioroom/downloads.php?do=cat&id=2)

donut
09-03-09, 07:30 PM
I sure don't mind giving enlightenment, but the game manual that never was should be compiled as a sticky. To link for reply in many cases. Big job:hmmm:

Webster
09-09-09, 02:04 PM
the manual is right there in the games "Support" folder of the games main files so why would anyone need a link for it?

keltos01
09-12-09, 02:10 PM
I like this sticky :yeah:

keltos

ETR3(SS)
09-12-09, 02:43 PM
Good call here Neal! Much less clutter at the top of the page now. :up:

EDIT: What about adding more mods to that list? There's a couple I can think of off the top of my head that didn't make it under playable subs.

Pacific_Ace
09-15-09, 10:30 AM
What about the 688i mod? :yeah:

ETR3(SS)
09-24-09, 11:10 PM
Good to see more threads in the list! :up:

Webster
09-28-09, 12:48 PM
Good to see more threads in the list! :up:

its a work in progress :up:


What about the 688i mod? :yeah:

ETR3(SS) has made threads for the playable ships and for the playable subs so check out the links and let him know if he missed anything.


we cant put every mod on the list but if you guys see some of the more popular mods that arent listed then let me know and i'll try to add them (but confirm they have working downloads first, many werent listed because of that)

also let me request that anyone with saved files of sh3 or sh4 mods please upload them to subsim downloads section if they arent already there so that they can be shared and they are preserved for everyones use in the future. :yeah:

I'm goin' down
09-29-09, 03:02 AM
you have done a good job with this thread, Mr. Stevens.

ETR3(SS)
09-29-09, 06:47 AM
also let me request that anyone with saved files of sh3 or sh4 mods please upload them to subsim downloads section if they arent already there so that they can be shared and they are preserved for everyones use in the future. :yeah: Well said. This is/was something that bothers me about mods. Become one of the "Modmen" or have one of us upload it for you here. :ping:

davn33
03-25-10, 06:23 AM
After many years of playing the SH series I finally have the time & $$ to set sail with SH4. Need advice on the best setup procedure to load the game and updates (1.4 or 1.5) along with recommended mods (trigger maru or ?). This will be on an Intel dual core, 3ghz, 2GB ram with a GTX 9800 card. It'll play on a 46" HDTV when my wife give me the remote control back :wah: ~Thanks

TH0R
03-25-10, 06:44 AM
The rig should be more than sufficient to run SH4. I would recommend though to get the U-Boat add-on so you can install the latest versions of TMO or RFB. The U-Boat add-on will patch your game to version v1.5, so you don't need to download the patch.

McHibbins
03-31-10, 12:01 AM
Which programm allows me to open and tweak .dds and .tga files ?

I'm goin' down
03-31-10, 01:31 AM
After many years of playing the SH series I finally have the time & $$ to set sail with SH4. Need advice on the best setup procedure to load the game and updates (1.4 or 1.5) along with recommended mods (trigger maru or ?). This will be on an Intel dual core, 3ghz, 2GB ram with a GTX 9800 card. It'll play on a 46" HDTV when my wife give me the remote control back :wah: ~Thanks


Get SH4 with the UBoat Missions add on. It has all the updates wrapped into one. That will give you the 1.5 version. You can buy the package together or get the UBoat Missions separately, I beileve.

KillerTube
04-11-10, 02:12 PM
My brother Bishop and I have been working on and playing a new MOD for multiplayer. we have built an environment/upgrade MOD for sh4 1.5 and have tested it with stock sh4 1.5 multiplayer with no problems. In another MOD pack we have 8 surface ships Battleships, Heavy Cruiser, Light Cruiser, Destroyer, and a PT Boat. all work in multiplayer. Im always game for a multiplayer matchup and i suggest you try using tunngle. read up on it. and heres the download

http://www.tunngle.net/en/downloads/


also here is some links to media and the mod packs built by Bishop and I here

http://www.youtube.com/user/DSBsky?feature=mhw4

http://www.filefront.com/15860643/Un...ht-Shafts.wmv/ (http://www.filefront.com/15860643/Underwater-Light-Shafts.wmv/)

last link is for the packs.

http://www.filefront.com/user/Bishop7

hope to sail with you all soon. Our Mod is not for jsgme since we believe that it doenst work as some believe it does. once you enable a mega mod with jsgme your core game is altered and you will NOT be able to play with others online. you will drop out of game. our mod should be done as a game overwrite. extract the rar and drag & drop the silent hunter folder into your ubisoft folder and click yes to overwrite and merge. mega mods are fun but only good for single player or multiple installs. if you have installed any mega mod "Fall of the rising sun" ect you will have to reinstall SH4 before you will be able to play with others online, unless they are also using the same mod you are. To repeat, "Our mod is totally compatible with stock SH4 1.5" You WILL be able to play with anyone using this mod or stock SH4 1.5. Enjoy the new stuff and see yas soon on the open seas. PS the ship pack is for jsgme enabling one by one. You can use multiple ships at a time just make sure you enable all the ships your buds are using, then the one YOU want to use LAST. the "DDenvironment" pack is a game overwrite. check us out for multiplayer games @ http://www.comsubspac.com/

I'm goin' down
04-11-10, 02:58 PM
very nice video.

mb5oaks
05-08-10, 02:58 PM
Hi, i'm new to editing in SH4 but i'm kinda familiar with editing in other games. I'm use to just editing most things in notepad but when i open a .zon file or .sim file all i get is half english an half...it seems unreadable.

example:

reload��"���Range�
���range��<F
���angle���4B���ammo_storage�$���AP����shell�̖ Gp'
���amount��}��$���HE����shell�̖ɫZ
���amount��}��$���AA����shell���������
���amount��}��$���SS����shell���������
���amount��}�����Fire����effect�j;k

I'm trying to edit ammo storage, sub speed, weapons power, ext.

I downloaded silent3editor but all i get is half bits of stuff and never teh real meat of what i want.

My game works fine so i know its not a bad file.

please help

keltos01
05-08-10, 03:03 PM
[QUOTE=mb5oaks;1385978]Hi, i'm new to editing in SH4 but i'm kinda familiar with editing in other games. I'm use to just editing most things in notepad but when i open a .zon file or .sim file all i get is half english an half...it seems unreadable.

example:

reload

keltos01
05-08-10, 03:04 PM
Hi, i'm new to editing in SH4 but i'm kinda familiar with editing in other games. I'm use to just editing most things in notepad but when i open a .zon file or .sim file all i get is half english an half...it seems unreadable.

example:

reload

keltos01
05-08-10, 03:05 PM
I'm trying to edit ammo storage,

in the submarine directory, in submarine.upc under "bunker" edit with notepad


sub speed,

same directory, submarine.sim file, open with s3d

weapons power, ext.

in the library directory : weaponname.zon file, edit with s3d

keltos

CTU_Clay
05-25-10, 10:59 AM
After many years of playing just the vanilla game of SH3 & SH4. I am now messing around with some of the mods available.

Graphics/Audio Question:

Will "skin mod" effect Multiplayer connection?

1. If i have a skin modification to my sh4 files. Will open server MP players be able to connect to my hosted game?

2. I guess I need to ask about audio sound modifications too?

rein1705
07-07-10, 04:29 PM
I'm trying to edit ammo storage,

in the submarine directory, in submarine.upc under "bunker" edit with notepad


sub speed,

same directory, submarine.sim file, open with s3d

weapons power, ext.

in the library directory : weaponname.zon file, edit with s3d

keltos



Which ones edit fuel-Range ? and would it be possible to put a 40 mike mike on a S-18's AA platform?

robi
07-09-10, 04:39 PM
hello everyone!!!!I am new here I played sh4 for more then 1 year and now I was reading many posts on this forum and I have a question:can you tell me any sub and torpedo mods which I can install in sh4(u-boat missions?)and jsgme compatible?I wanna try something diferent but I can`t find a mod wich I can install.thanx a lot

rein1705
07-09-10, 05:40 PM
hello everyone!!!!I am new here I played sh4 for more then 1 year and now I was reading many posts on this forum and I have a question:can you tell me any sub and torpedo mods which I can install in sh4(u-boat missions?)and jsgme compatible?I wanna try something diferent but I can`t find a mod wich I can install.thanx a lot

There are many ships and subs to choose from here http://www.subsim.com/radioroom/downloads.php?do=cat&id=6

I recommend the Ohio beta as a new sub that is superb to play as but there are ships and subs here to be found that fit just about anyone's taste, Happy hunting. :salute:

peabody
07-09-10, 07:08 PM
Which ones edit fuel-Range ? and would it be possible to put a 40 mike mike on a S-18's AA platform?

Fuel range: S3D, open submarinename.sim file. Unit_Submarine/Ranges

You can use a 40 bill bill, but I don't think the mike mike works. You could put the Iowa main turret on there if you know how. :woot:

The last tower for the S class is put on in August 42 and the 40mm is not available until October, so you would have to make some changes. I'm not sure how accurate it would be.
In data/UPCData/UPCUnitsData/UnitParts4Sclass.upc at the bottom:

[UnitPart 3.UpgradePackSlot 1]
ID= UpgAAGun
NameDisplayable= Anti-Aircraft Gun
Type=NULL
AcceptedTypes=USLightAA,USHeavyAA
UserCustomizable=Yes
IDLinkUpgradePackSlots= CTForeAA
IDLinkUpgradePackSlotsIntervalDefault1= NULL, 1942-10-08, Upack20mmSingle
IDLinkUpgradePackSlotsIntervalDefault2= 1942-10-08, NULL, Upack40mmSingle

Add the stuff in green then test.

Peabody

rein1705
07-09-10, 09:23 PM
16 inch gun on a pig boat? :o:rotfl2:

indy
07-13-10, 10:07 PM
Hello Guys.
Here's a great mod for SH4. Its a version of the "zoomable external camera" mod, that elanaiba (http://www.subsim.com/radioroom/member.php?u=214931) was nice enough to make, per my request, (hes on my Christmas list) :woot:

What it does is add zoom levels to the external camera view - activated with the mouse wheel. Current levels are 1x, 10x, 20x.

Installation:
Simply drop included cameras.cam file in <SH4 folder>/Data/Library. There shouldn't be any file with that name, so don't overwrite anything.

It needs to be in the same location as cameras.dat, but that's normally true. To remove the mod just delete the cameras.cam file.

Original mod idea belongs to stabiz.

http://www.subsim.com/radioroom/down...o=file&id=1942 (http://www.subsim.com/radioroom/downloads.php?do=file&id=1942)

Hope you guys like it as much as I do, many thanks to Stabiz and Elanaiba. You guys a great. Indy:up:

rein1705
07-15-10, 09:38 PM
Um i put the gun on the boat, however i need to find the rotation value of the gun and change it so as the gun can move better than 30* left or right can you help?

http://www.subsim.com/radioroom/picture.php?albumid=282&pictureid=2514

Grayghost59
10-07-10, 01:23 PM
I had been running the game with the disc and having alot of crashes. Since I found you could run without the disc I havn't had the first crash in game. Could this be the answer to the magic question as to why the crashes?Thought I'd pass it along. Thanks to all of you for making a great game even better!

Kongo Otto
12-09-10, 09:17 AM
Large Super Mods


[REL] Real Fleet Boat (http://www.subsim.com/radioroom/showthread.php?t=125529) (RFB)





If possible the old RFB 1.52 link should be changed to the actual
RFB 2.0 Link (http://www.subsim.com/radioroom/showthread.php?t=159709)

:yep:




(http://www.subsim.com/radioroom/showthread.php?t=159709)

ZigmundFreund
12-14-10, 07:01 PM
Hi folks,

I found this which might be useful for modeling new units like you do here:
http://www.the-blueprints.com/blueprints/ships/ships-japan/

http://www.ijn.dreamhost.com/index.html

http://www2.odn.ne.jp/miyukikai/

http://w2322.nsk.ne.jp/qm.masaki/
Check it out, very nice to start brand new models. I didn't find enough about the civilian fleet though. If you find anything please let me know.

thehiredgun
01-05-11, 09:59 AM
If the readme does not say how to install the mod do you use the JSGME

thehiredgun
01-05-11, 10:29 AM
What is the latest TMO mod? I tried the 2.0 & it crashes.

ReallyDedPoet
01-05-11, 10:40 AM
What is the latest TMO mod? I tried the 2.0 & it crashes.

I think 2.0 is the latest. May be a good idea to post this in that thread and if you are using other mods along with TMO, post them as well as there may be a conflict.

chrysanthos
02-14-11, 02:01 PM
hi to all...sorry to bother you but do you know how can i add images?

chrysanthos
02-28-11, 07:36 AM
its me again...this time i really want your help people....you see i play as ijn kongo batleship and i really wish to change the flag into usa so i can play some other missions including bb test shooting...can you help me? thanks...

colonelCJ
03-02-11, 05:28 AM
There's a couple I can think of off the top of my head that didn't make it under playable subs.

Well then comment on the thread with links to them, that would be helpful :)

Webster
03-02-11, 01:14 PM
hi to all...sorry to bother you but do you know how can i add images?



its me again...this time i really want your help people....you see i play as ijn kongo batleship and i really wish to change the flag into usa so i can play some other missions including bb test shooting...can you help me? thanks...

these are questions you ask in the "mods forum" not the "list of mods thread"

that is why you havent gotten much response yet so start a new thread to ask your questions here: http://www.subsim.com/radioroom/forumdisplay.php?f=219

Webster
03-02-11, 01:17 PM
If the readme does not say how to install the mod do you use the JSGME

99.9999% of all sh mods are designed for being jsgme installed

chrysanthos
03-11-11, 03:50 AM
hi...can anyone help me how to make ai ships playble? and what i need to do? thank you...

chrysanthos
04-16-11, 03:38 AM
no one answers to me anymore:/ i want to learn how to add damage control on playble ships:( why are you so bad people? i almost asked every modder about months ago and still no one talks back.....well i have to wait until peabody finishes his japan mission....

keltos01
04-16-11, 12:51 PM
no one answers to me anymore:/ i want to learn how to add damage control on playble ships:( why are you so bad people? i almost asked every modder about months ago and still no one talks back.....well i have to wait until peabody finishes his japan mission....

what do you mean ? add sailors to the damage control team ? that is found in the subname.upc (edit with notepad)

or is it to add damage zones ?

that is found in the zones.cfg and those zones are linked to files you would find in the subname.zon and subtower.zon both edited with S3D from Skwasjer.

keltos

Webster
04-17-11, 12:11 PM
no one answers to me anymore:/ i want to learn how to add damage control on playble ships:( why are you so bad people? i almost asked every modder about months ago and still no one talks back.....well i have to wait until peabody finishes his japan mission....


have you ever tried posting your request in the mods forum as a thread of its own as it should be done for new topics?

this thread isnt for help its for providing a source to get all your mods in one place so most people never read the posts here and just look over the mods lists which is why you werent getting any response to your request

also calling the forum "bad people" just because you got no response will not make people want to help you :nope:

I'm goin' down
10-13-11, 09:16 PM
no one answers to me anymore:/ i want to learn how to add damage control on playble ships:( why are you so bad people?

calling the forum "bad people" just because you got no response will not make people want to help you :nope:

Webster:up:

Please refer to we "bad people" in a grammatically correct setence, like "Why are you so bad, people?" or "Why are you such bad people?":know:

chrysanthos
11-11-11, 04:52 AM
yeah well i apologize for my english....and my behavior:oops:

I'm goin' down
11-11-11, 12:20 PM
yeah well i apologize for my english....and my behavior:oops:

No problem on this end. Hey, I have been to Greece 5 times. Athens, Aiya Napa, Mycanos, Crete, Skiathos, Ios, and Santorini. Best place to vacation in the world!

chrysanthos
01-08-12, 03:04 PM
hey...its me again only with one question....its ok take your time i am not hurry this time...is there a posibility to convert battleships and cruisers from sh4 or 3 to virtual sailor as playble? thats it i have to go now...

h9k
03-04-12, 01:04 PM
very good

happyjdave
03-09-12, 11:22 PM
Hello Everybody.

I wanted to say thank-you for such a great site. I'm enjoying all the mods, as well as all the good info contained here,,,,,,

Good Hunting.

ahmershamsi
03-26-12, 06:41 AM
Hello my dear fellow members

I've been a member for quite a few years and have enjoyed the posts about tips, tricks and mods. These have enabled me to get a deeper appreciation of the silent hunter series.

Keep up the good work.


Ahmer

Klaus
04-02-12, 04:03 PM
"The top five cyberlockers are Wupload, Depositfiles, Fileserver, Mediafire and PutLocker, according to Perry who calls them rogue cyberlockers and mentions that they generate 41 billion page views yearly."
If you guys have files stored o these sites make urgent a copy of them or better upload them here in download section, is possible to lost your work!

dr1zzt05
04-04-12, 03:28 PM
does anyone have the files to play the blackwolf titan and interceptor in capaign? the link i tried didn't work.

nikimcbee
05-01-12, 07:37 PM
It there a quick tutorial on building missions for SH4. Could someone point me in the right direction? I haven't worked with the editor since 2008.:dead:

Thanks

fenian
08-03-12, 12:04 AM
I would to give a BZ to all the modders here... serious can one have to many installs of SH4? Just to much stuff to enjoy, one can get distracted from the game and just enjoy the work of you all

chrysanthos
12-28-12, 06:40 PM
just passing by to say hi....how are you everyone? dont worry i have change....if anyone wants some old ships dont be shy just ask and i will try to find them... i feel different person now dont ask why you are not going to believe me

chrysanthos
01-05-13, 02:26 PM
hehe i told you no more whining;) anyway here is my experiment about the BB new mexico...i am confuded about opening the zon file and i found damage boxes and some spheres.....and this is the part i am going to need for help....lets make an example that i got hit in the propeler...right now the icon is not red in damage area so i have to connect it someway.....any ideas?

TorpX
01-06-13, 12:14 AM
just passing by to say hi....how are you everyone? dont worry i have change....if anyone wants some old ships dont be shy just ask and i will try to find them... i feel different person now dont ask why you are not going to believe me
Welcome back. :salute:

It's always good to have some veteran sailors back with the crew.

chrysanthos
01-06-13, 04:00 AM
well i am not exactly a veteran but a sailor try to figure out how the damage zones work if you see my older comment about the new mexico ship i am experimenting....i am chris nice to meet you:D

wxdqq
05-08-13, 09:37 AM
thanks for these good mod

SU-33UB
07-18-13, 06:40 AM
hi

of course they ar good mods,bud some mods are no longer
available maybe better to refresh the mods links please (http://nl.bab.la/woordenboek/engels-nederlands/unavailable)


greets SU-33UB

polyfiller
10-12-13, 07:04 AM
Chrys - I'm the damage modeller for the TSWMSM - and I know, intimately, how to make dmage models work on surface chips. Most of my models are custoemr built, using Skwasjer's tools of course ;-)

Let me know what .zon file quesitn you have and I'll see if I can help.

shaithus
10-28-13, 05:23 PM
hello all... first time for me on one of these websites...excuse me if I seem a dolt..

I served on SSBN 616 .... USS James Monroe...Blue....
Ive been playing sub games for a while... Im currently playing SH4

Has anyone created a way to run "astep" on the surface.. ie.. with only the conning tower above water...?

Has anyone modified the game so you can do weapons control... submerged with passive sonar only...?

thanks for your time...

Captain-Pugwash
03-20-14, 08:58 AM
Hello all back after a long time away, things have sure moved on just by looking at the vids on here. I got some catching up to do :salute:

ReallyDedPoet
03-20-14, 01:47 PM
Hello all back after a long time away, things have sure moved on just by looking at the vids on here. I got some catching up to do :salute:

I guess so, welcome back :yep::up:

Kruger
05-02-14, 07:35 AM
Is real sinking mechanics out there still ? Or has it been included in any of the major mods ?

chrysanthos
10-31-14, 02:37 PM
vroom vroom:D

Rockin Robbins
09-02-15, 06:50 AM
Is real sinking mechanics out there still ? Or has it been included in any of the major mods ?
No major mods include Wernersobe's Natural Sinking Mechanics. I've looked at the mod enough to know that I don't understand it. I want to update it to work with the modern 1.5 game with supermods but first I have to wrap my head around its working.

It will work today with the following problems. When a ship is encountered that isn't in NSM's list, it sinks in the stock manner. Any ship which Wernersobe covered will sink the way he intended. No game crashes. No babies die.

Obltn Strand
01-22-16, 02:02 PM
Please recommend some mods to go with TMO.
I have already decided to use Travellers mod for TMO and Optical Targetting Correction.

I'm into realism and some minor eye candy too...

Carrollsue
10-13-16, 04:16 AM
I would like to add kill flags on the tower of my sub. I have GIMP, .dds viewer and some things I found on the net. The problem is, once I make up a .dds file how do I add it to the sub tower. Just point me the right direction if there are sites that can show me how to do it? Thank you:D

Rockin Robbins
10-13-16, 05:47 PM
Stand by. I'm assembling the toolkit..........job executing......

https://drive.google.com/open?id=0B_hBv9vm2KDPME9GNzIydjVXMmM

This is the entire DIY KillFlags kit sent to me by Digital Trucker when he left Subsim. I will also upload this to Subsim but that will be delayed a day or so.

Carrollsue
10-14-16, 12:29 AM
I would like to say that at anytime I had a problem with SH-1,2,3 & 4, all I had to do is come to this web site and someone pulled me out of the mud hole.

I know must of the people here, not in face to face, by there forum names. Some of them have gone but most are still here and to each and everyone that still here....Thank you so very much!!:subsim:

Niume
05-21-17, 07:29 AM
any good mods with Fotrs

GOZO
08-21-19, 02:54 AM
Hi everyone!:)

Been playing Ralles excellent version of the abovementioned modpack for long now.

Am returning from patrol in May 1945 and have encountered a problem:

At exactly 20:00 on the 9:th of May I get CTD. No radio on at this time and no Capt Midnight installed (has created problems before).

I have a guess that it can be a message that maybe the problem but I have not tried to check yet.

Does anyone have a clue about this???

Regards GOZO:Kaleun_Salute:

U-190
10-06-21, 02:04 PM
:Kaleun_Salute:

KaleunMarco
09-03-22, 11:13 AM
I love this forum but the search tool is awful.

when we are driving a boat that seems to take half the Pacific to slow to a stop, what factors are involved with this performance?
it cannot be just the drag factors in the .sim file, there have to be other parms that are more interrelated and complex that are behind it.:hmmm::timeout:

another performance factor that may be related to the one above is that this RFB-Gato that i am driving will cut its speed in half to make a turn, especially when submerged...and i am trying to figure out what is different with this boat-model from the other Gato's in other mods that causes that. Sometimes, at low speed the boat almost comes to a stop in the middle of a turn.