PDA

View Full Version : Poul-Sound mod problem


shegeek72
08-31-09, 03:26 AM
I'm using the Poul-Sound mod. One of the modded files is the internal dive alarm (Submarine_DiveAlarm_INT.wav). However, the file only plays on the first dive and not on any subsequent dives. Why?
--
http://tarasresources.net/wac_banner2.gif

abclkhan
09-10-09, 08:33 AM
Where can I find thi mod for download?????///

ReallyDedPoet
09-10-09, 08:40 AM
Here: http://depositfiles.com/en/files/p9i5zk0ti

@ shegeek, not sure. Perhaps someone else can answer that.

abclkhan
09-10-09, 08:44 AM
Ok link is working .. downloading now... I hope there is no virus :D

Thread here : http://www.subsim.com/radioroom/showthread.php?t=132995&highlight=poul+sound+mod

ReallyDedPoet
09-10-09, 08:45 AM
I am sure it's fine, it is a link from Poul himself :yep:

abclkhan
09-10-09, 09:25 AM
Hummm its speed is frustrating... getting 7kbps ... no way

kiwi_2005
09-29-09, 09:59 AM
I'm using the Poul-Sound mod. One of the modded files is the internal dive alarm (Submarine_DiveAlarm_INT.wav). However, the file only plays on the first dive and not on any subsequent dives. Why?
--
http://tarasresources.net/wac_banner2.gif

This is the mod ive been searching for! :yeah: Thought it was gone for good.

Webster
09-29-09, 12:17 PM
I'm using the Poul-Sound mod. One of the modded files is the internal dive alarm (Submarine_DiveAlarm_INT.wav). However, the file only plays on the first dive and not on any subsequent dives. Why?
--
http://tarasresources.net/wac_banner2.gif


the game is funny like that, it doesnt always call on the same file or the same folder so it could be as simple as one or more of the other sound files (there are 9 of them) dont contain this sound file so there is nothing there to play.

there is also a sound "controller" file somewhere that is "buggy" and may not call on the sound every time.

i replaced all the missing sound files (there was a lot of them) so that all 9 folders had all the sound files but i was frustrated when the game still didnt use them all the time and never used some of them.

the "bug" is not in the sound files themselves but in that darn "controller" wherever it is.

hope that helps explain it some


would one of you please upload this file to subsim to preserve it so everyone can get it when needed.

Fish40
09-30-09, 08:13 AM
I thought the problem lay with the "time limit" of a sound clip. If I recall, if a clip played beyond a certain number of seconds, it would not replay when called upon again.

Webster
09-30-09, 12:24 PM
I thought the problem lay with the "time limit" of a sound clip. If I recall, if a clip played beyond a certain number of seconds, it would not replay when called upon again.


yes there were some things that werent right with some sounds and thats a legitimate issue to be dealt with when you edit or change sounds but the bottom line is you can still have perfectly done sound files yet they dont get played by the game as they should.

so files that are made too long and too short have issues as well as the problem of being called on to be played one time but not the next time it should so you can see how dealing with sounds can give you headaches :wah:

Carotio
09-30-09, 04:13 PM
would one of you please upload this file to subsim to preserve it so everyone can get it when needed.

Well, if people would just start to make use of SHMF (http://www.silenthuntermods.com/forum/index.php), the mods would be safe there too. :yeah:

And SHMF is not just some small site, people around the world actually find the place, as shown on these stats, and try google "silent hunter mods". :03:

I just ask modders to please make the release posts there themselves, which of course requires a registration of membership plus that they make the mods JSGME compatible.

And modders get their own ftp folder with unlimited space, and I don't delete the mods.

http://i7.photobucket.com/albums/y288/Carotio/CF/SHMFgenStats200909site.jpg