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View Full Version : Help with terrain editing


Mikhayl
08-29-09, 05:04 AM
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Graf Paper
08-29-09, 05:58 AM
That's odd. Works fine for me on WinXP SP2. :-?

Are you using Vista, by any chance, Mikhayl? :06:

If you are, you may need to try running it as Administrator or in XP Compatibility mode or both. Then again, it might not work with Vista at all. :dead:

Mikhayl
08-29-09, 06:07 AM
Forgot that... I'm using XP SP3, also I remember last year I used the SH4 version of the extractor without any problem. I don't get it :doh:

Graf Paper
08-29-09, 06:32 AM
I just loaded the TE up and it worked just fine.

Maybe it was a corrupted download? I know sometimes using one archive program to extract files made by by another can also cause problems, like Izarc having issues with properly extracting 7-zip files.

I'll double check the archive on my end to make sure there were no errors in compression.

Mikhayl
08-29-09, 06:38 AM
I don't think it can be the archive, the program seems to work fine, I have the main window, I can look for folders, and when I point to the .BFI file, the program loads it but when the progress bar reaches 100% the error message pops up. When I click OK the program doesn't even crash, it keeps "working" though I can't do anything :-?

Graf Paper
08-29-09, 06:43 AM
Any chance the BFI file might be corrupted?

Or did you have this trouble with any BFI file?

I could try re-zipping it with my own BFI file included, along with a small "how-to" guide I found in the folder for the older version.

EDIT:

Tell you what, give me a few minutes to zip everything up and then I'll PM you with a link to download. :)

Mikhayl
08-29-09, 06:50 AM
For the BFI, I tried several of them, my modded one in isolated mod folder, modded one enabled in a SH3 install, and stock one on stock install, same result. But yes I could really use the guide, I suspect it works but I'm overlooking something obvious :)

Graf Paper
08-29-09, 07:06 AM
Uploading now. Give it a few more minutes. :03:

Update: You have a PM, good sir! :)

Mikhayl
08-29-09, 07:38 AM
Got it, and it works. Thanks a million for your help Graf!
I think the problem was that I only had the "Sh3Terrainextractor.exe", I didn't have the "Terrain.act" and "4320_2160.jpg" which are in the folder you sent me.
Getting to work now :)

Graf Paper
08-29-09, 07:53 AM
HOORAY! :woot:

Now I can sit and wonder what super-secret project you're working on. I'm sure it'll be the best, as usual. :yeah:

It has been a pleasure and an honor to lend you a hand, Mikhayl! :salute:

Mikhayl
08-29-09, 10:47 AM
Nothing terribly fancy, but it's finished and works fine :)

Using the Tobruk harbour file + the bit of terrain rework, compared to the screenshot in the first post:
http://i28.tinypic.com/6rmzox.jpg

And a view of the real one:
http://www.havre-achat.com/images/LeHavre.jpg

It's not useable in existing supermods because it requires editing the locations.cfg file and the campaign files to adjust shipping, but if a modder wants to use it I can upload it as a "do it yourself". Otherwise it will be a "S-boot 2.0 exclusive" :woot:

Thanks again to Graf for the help and Ref for that nifty tool :)