View Full Version : SH5 Wishlist
Webster
09-19-09, 01:12 PM
in an attempt to try to avoid the endless post of "why didnt they include any of our suggestions" threads, let me ring the bell of reality check here.
while these suggestions are great and mostly well thought out, i caution you not to actually think any of these suggestions/requests are having the slightest chance of being considered. (but if we are lucky ubi may have already done them on their own)
maybe one or two things we brought up might be looked into "if" and only if its something related to what they are working on at that time or if its something thats very easy to do.
i doubt anything we suggest that would require any real work has any chance in hell of being added to the game at this point because its basicly an already completed game. (march 19 release date for europe/uk)
(march 19 release date for europe/uk)
looks like i know what im getting for my birthday (I'm March 16th).
a functiong engima machine would be sweet!
i still remember many many years ago when i was playing Das Boot on my 386 and having to decipher radio messages.
good times.
Not to mention many found the real life exercise like a game. I am reading Dick O'Kane's Wahoo book and he speaks of all the officers not on watch sitting down together to decipher messages. He actually described it as being like playing a game.
Charlie901
09-19-09, 04:03 PM
A.I. TOPEDOS
Nothing worse than seeing a destroyer with it's puny guns engaging in a "Gun" Only battle with a BB...
Or
An ELCO Torpedo Boat going toe to toe with a BB using it's MG... LoL :rotfl2:
haegemon
09-19-09, 07:57 PM
About AI torpedoes. Torpedoes should be damageable if travelling near the surface, being pierced by many bullets and explode. Because if there's no countermesure against them when finally will be used by elcos and destroyers efectively all BB will be sunk.
Something to fix:
When you're in a formation or docked in a port. Why your tower crew have to spot ships that are docked side by side with you, and maybe neutrals or allies? Crew needs more IQ
V.C. Sniper
09-20-09, 04:03 PM
Ocean simulation plz!
Daniel Knauf
09-20-09, 04:51 PM
i'd like to see a more stable and easier to use multiplayer component to SH5
V.C. Sniper
09-20-09, 06:09 PM
Ocean simulation plz!
SOMETHING LIKE THESE!!! :
http://www.youtube.com/watch?v=znzwG5i-s1o&feature=related
http://www.youtube.com/watch?v=3YW9WFwD-rI&feature=related
http://www.youtube.com/watch?v=TBh4HQBoE_Q&feature=related
With the water interacting with the ship!
I think crew members should be individuals. A crewmember should be able to influence the morale of others. They should react to orders you get, morale drops when ordered on a suicide mission, for example sailing past Gibraltar. Have some them go crazy after being chased by destroyers for hours while others have their morale back in the green in no-time.
And of course you should be able to use captured allied subs.....
THE_MASK
09-21-09, 07:39 PM
I should be able to walk up a gangway to board the sub .
THE_MASK
09-21-09, 07:41 PM
Instead of having a screen to get provisions it should be possible to walk around the base and hand pick the provisions . As a first person there needs a chance of being killed by bombs while at base. I should be able to walk to my office from the sub .
THE_MASK
09-21-09, 11:06 PM
If as a 1st person i choose to go on the deck in dangerous conditions then waves should interact with me and wash me overboard if they are too big . I think this will add greatly to the immersion . Its getting complicated but maybe the ai crew could try to get me back . I would like to be able to get in a lifeboat and get off on islands and look around etc to find provisions/etc . Its a bit gamey but hey its a game .
In SH3 lots of little issues were hard coded and could only be addressed by Ubisoft which sadly did not happen in many cases.:cry:
I wish that in SHV modders will be able to access and fix more of these problems.
Of course in the ideal world SHV will be totally bug and glitch free:yeah:
KeptinCranky
09-22-09, 10:43 AM
If as a 1st person i choose to go on the deck in dangerous conditions then waves should interact with me and wash me overboard if they are too big . I think this will add greatly to the immersion . Its getting complicated but maybe the ai crew could try to get me back . I would like to be able to get in a lifeboat and get off on islands and look around etc to find provisions/etc . Its a bit gamey but hey its a game .
That does sound a little too complicated :-?
What I can tell you, because they showed us at the meet, is if you as the captain order periscope depth while you're up on the conning tower, the boat won't dive until you get down inside. the boat won't dive with the captain still up on deck. You as the captain can interfere with the running of the boat according to correct operational procedure.
this caused the dev's some confusion for a few seconds during the presentation before they remembered that feature :haha:
I thought it was pretty damn cool...:rock:
Morpheus
09-22-09, 01:30 PM
not sticky anymore?
Fluffysheap
09-22-09, 02:08 PM
Been thinking about first-person a bit and how it could be good vs. not be very good. Physically moving through the boat could be a lot of fun and look cool, but not add much to gameplay. If you've got an action that can only be taken from a particular location, then you as the captain should have to be in that location. So if you are in the conning tower fiddling with the TDC, then you're not on the bridge looking for ships. You'll have to rely more on your officers and delegate some things. I kind of suspect this wouldn't be that great (taking control away from the player never works out) but there might be some advantages as well. Currently there are some things that you, as the player do, that the captain would not ever actually do - like manning the flak gun (or the deck gun). On the other hand, manning the flak gun is kind of fun, and on the Type II, you have to do it because it serves as the deck gun too and the crew won't use it that way unless you do it manually. So when you switch from fiddling with the TDC or looking through the UZO to manning the flak gun, you're kind of breaking the immersion a little bit... however if you prohibit this you're taking fun away. Requiring the player to physically climb down the ladder onto the deck kind of doesn't make sense, because then either the captain is manning the gun, which he never would actually do, or else you're still just moving the player between stations, you're just doing it more slowly. Plus, standing around on the deck is a pretty useless place for the captain because you can't do anything else there, and what if some armed merchant shoots you? Finally there is the fact that you still must have hotkeys to move from station to station, because otherwise the fifteenth time you get stuck on the navigation table, or end up clipping through the hull and sticking your head out into the ocean, you are going to be wishing you were playing good old SH3. Overall I'm still not sold on the whole first-person thing. I'm not horrified by it but I think that it isn't going to really improve things much.
Schultz
09-22-09, 02:14 PM
Don't Dive the captain still on top don't Dive(Das boot).
denis_469
09-22-09, 03:02 PM
DX11 I wish. See:http://news.modnews.ru/view/5694
Webster
09-22-09, 03:16 PM
Don't Dive the captain still on top don't Dive(Das boot).
in such a case the sub should dive without the captain (unless its a normal dive under routine conditions when delay wont matter)
save the boat is job #1 and the crew (including the capt) comes second
if its added into the game then it should be you get below or get left behind (die), its as simple as that
Arclight
09-22-09, 04:26 PM
DX11 I wish. See:http://news.modnews.ru/view/5694
Looks a lot like those super-fantasti-fabulous DX10 screens they posted from FSX. :roll:
http://i186.photobucket.com/albums/x154/737flier/directx10.jpg
Anyone come across a scene like that in FSX yet? No, me neither. :nope:
I think everyone is getting too stressed out about the first person. If it makes you walk around and do stuff so what. There will no doubt be a way to configure it not to do that and let you hotkey to stations and do everything yourself. Some will like it one way others won't. As long as they are options it is a good thing. You can bet for everything you don't like there is someone else who will like it.
For every option you add you potentially get another person to like the game. In the end that is the only way to get sales to a level to keep the series going.
I for one think if it is good enough it may give me cause to actually give one of those 1XTC and keep a diary deals going. Heck it would be nice to have that made easy thereby effectively creating "Patrol Reports" that could be posted or uploaded for sharing.
The role playing aspect in particular could be a big shot in the arm to getting a decent multi-player option into the series at some point and god forbid create a revenue stream that could greatly enhance the product.
FIREWALL
09-22-09, 05:17 PM
FXS is DX9 and DX10 capable. I would think the Devs could answer at least that without giveing anything away. :DL
Looks a lot like those super-fantasti-fabulous DX10 screens they posted from FSX. :roll:
http://i186.photobucket.com/albums/x154/737flier/directx10.jpg
Anyone come across a scene like that in FSX yet? No, me neither. :nope:
MICROSOFT PRESENTS.....
'LIE SIMULATOR X' :rock::rock::rotfl2:
Arclight
09-22-09, 08:13 PM
:rotfl2:
Probably should change their name to "Hypesoft". :D
FXS is DX9 and DX10 capable. I would think the Devs could answer at least that without giveing anything away. :DL
I've got 5$ saying it will have DX10 features. :yep:
Snestorm
09-22-09, 08:21 PM
The title "Helmsman" needs to be corrected.
The Helmsman in almost all cases is a Seaman. He's the guy that takes orders and steers accordingly. The Chief Engineer should not be associated with this task in any way.
What SH3 refers to as the Helmsman Qualification should be changed to Quartermaster.
These are enlisted POs. They are also the guys that should be filling the Navigators slot.
A uboats Navigator was in almost all cases a Chief Quartermaster, or a First Class Quartermaster at minimum. There would also be a more junior QM to stand QMOW Watches.
I hope to see that officer slot replaced by an enlisted slot. The Chief Engineer should have the Repair and/or Engineman Qualification to perform his job, which includes overseeing Damage Control.
Convoys:
Reality should be easier than what we now have for the Devs.
Side to side spacing should be opened up to 800 to 1000 meters.
Front to back spacing should be at least 500 meters.
Zig Zagging is much to frequent and hapHAZARD. Every ship has to be making an effort to turn together. This is extremely difficult for so many ship of different charectoristics.
They should not be turning more than ONCE in twenty minutes. (If everybody is realigned after twenty minutes, they are doing an exellent job). Individual Zig Zagging is neither permissable or possable. Just getting around a torpedoed ship intact is both difficult and dangeriouse.
(Never served on a sub, but I have served on a Convoy Commadore Staff).
Although the See Chart is fine as is, it would be a great improvement for Contact Reports to contain a third numerical digit, asi in Grid BC433.
Snorkels should work properly. This includes removing the CO2. (Everybody forgot?)
Snorkeling in bad weather at night should render your boat invisable to aircraft.
In nice weather you should still be difficult to detect by aircraft at night.
Surface Ships are a completely different matter.
There should be a digital readout for (own) ships heading. Real uboats had it.
Keyboard input of courses would be a giant step forward. Getting the right course order out should not take 10 or 12 tries/trys (sp?).
Enemy Surface Units have to be alot smarter. Yes, that includes right from day one.
By the time SH3s Surface Units wisen up, it realy doesn't make that big a difference, because there is a plane "on every corner" (overkill).
Now to push my luck.
I'd like to see Type I, Type VII, and Type IX boats available from the first day.
To incorrectly state that, and perhaps make it more understandable: Type I, Type VIIA, and Type IXA.
Last but not least: Optional External Torpedoes.
They weren't always carried. F.eks. Hardegen during Paukenschlag carried none.
To have them onboard means BDU doesn't give you the "Return to base" message.
This can be problematic, especialy late war, when they were banned.
That's enough for now. Or perhaps too much?
FIREWALL
09-22-09, 08:26 PM
:rotfl2:
Probably should change their name to "Hypesoft". :D
I've got 5$ saying it will have DX10 features. :yep:
I'm with you. :up:
Jimbuna
09-23-09, 12:15 PM
You'd be wise to up the amount :03:
I wish for an end to this:
http://www.subsim.com/radioroom/showpost.php?p=251308&postcount=207
(first pic)
All i want is a good AI and a weak submarine armor not a floating tank like SH4 and maybe an extra difficult setting or hardcore mode that if i die i have to restart the campaign from the beginning, i don't have the will power to play DID,i always reload my last save :up:
KeptinCranky
09-23-09, 02:03 PM
Who wouldn't JU88? :D
where that's concerned, I'll write a little addition to a post a made elsewhere in this forum here:
http://www.subsim.com/radioroom/showpost.php?p=1177441&postcount=37
I'll try not to make another wall of text..:-?
The weather of course came up as a discussion point with the devs, this led to me putting down the "taschenbuch der handelsmarine 1940", with which Dan (they don't call him Vulpe for nothing :DL ) had cleverly distracted me and joining in again. We mostly went on about how the weather in SH3 & 4 did not behave like actual rwal world weather at all, and came up with some points like the "weather report" option being missing in stock sh4 and this being a problem, having to go out of TC and up on deck to check the weather. This I feel sure won't be a problem in sh5
after some back and forth I suggested that I'd seen an application for MSflightsim 2004 that gave the option of downloading data from weatherstations around the world. this gives you the option of flying with in actual weather at your chosen location. it can also download historical data about weather conditions. This means that if you try do recreate Lindbergh's flight across the Atlantic, you can do so in the actual weather he experienced.
What this might also mean is that this weatherdata could be incorporated in other games through a 3rd party app or even from within the game. I even went so far as to google the app for the devs on the hotel lobby PC....
I pointed out the weather data for WW2 is available, and that incorporating this data into a simulation has been done before... they seemed very interested and hopefully it'll pan out in the best way possible.
I have to admit I got a bit overexcited about that idea :oops: I realise that it is not be feasible for UBI to incorporate a 3rd party app into their game, as well as other legal issues... but one can hope. the relevant data is there, the trick is getting it into the game...
oh well, another wall of text it is... :know:
Keptn, your my man! Your suggestions to the devs are really appreciated. your post about machinery, your ideas about weather: absolutely perfect ideas for a better sh5. well done!
karamazovnew
09-23-09, 02:25 PM
Well, I'm no weather expert and I don't see the point in creating a complete weather simulation in this game, or downloading current weather patterns (the current weather sure doesn't change at 1024x, if you know what i mean). But weather follows certain patterns that can easily be simulated starting from random shifts in temperature (due to the seasons). What we missed so far were weather forecasts based on reports from other ships/uboats.
The main problem in both sh3 and sh4 was that fog was only present in rough sea conditions. That's impossible. You can't have fog in high winds. True, in rough weather visibility can fall to as little as 3 kilometers, and, in really bad conditions with waves of 15 meters or more visibility is the least of your worries as you can't even see beyond the next wave and the rains falls so hard that you can't see ANYTHING. I've seen fog so thick that we couldn't see the the deck just below us at 30 meters, but it was mainly in calm waters near the shore. We could hear people talking on nearby ships at almost 1 kilometer away... very very eerie.
The second problem is that steaming away in rough weather would've been veeeery unconfortable for the crew, next to dangerous. And in the game, even in the worst conditions, you can still use your periscope... well... I'd like to try that in 15 meter waves :har:.
KeptinCranky
09-23-09, 04:01 PM
Karamazov, using current weather is not the point, that would indeed be silly.
it's about historical data...
the weather data for say 1941 is available for large parts of the world, and IMO it would be awesome to sail in a close approximation of the weather an actual uboot might have experienced at a certain time and place.
One could then look up this data and plan patrols accordingly, this would also make your point of weather reports from other ships/planes/uboats feasible.
The rest of your post I agree with... having now been on the deck of U 995, and seen how small it really is, I will never have my crew man the deckgun in 9m/s wind again, even though the game allows it. :salute:
LoL thanks KC, but i just meant - If im in time compession and heavy fog hits, it would be mighty nice if the watch crew would TELL ME! :woot:
karamazovnew
09-23-09, 04:55 PM
One could then look up this data and plan patrols accordingly, this would also make your point of weather reports from other ships/planes/uboats feasible.
Weather reports should be in the game, period :haha:. But having the same weather in each carrer without a random factor might not be such a good idea. :hmmm: How about an option for the weather:
1. Hystorical
2. Dynamic
I'm sure the devs were looking for something EXTRA to add :har:. I mean, we didn't ask too many things from them overall, their schedule is too relaxed anyway :haha:
THE_MASK
09-23-09, 05:04 PM
Maybe have an option to have dialogue boxes to talk to the crew . Modders could change the dialogue to give diffrent outcomes /orders to diffrent crew . Say a crew member spots a plane . The spotters dialogue could be in english but the voice in german . What i mean by dialogue box is just a line of text near the crew members head rather than a balloon type one so its not to obtrusive . I could see endless possabilities with this . You could have the possibility to give a selection of orders rather than a dull menu bar .
KeptinCranky
09-23-09, 05:11 PM
LoL thanks KC, but i just meant - If im in time compession and heavy fog hits, it would be mighty nice if the watch crew would TELL ME! :woot:
Lol, yeah, :hmmm: fair enough, I'll second your motion, now kindly go and pester a dev about it :arrgh!:
Lol, yeah, :hmmm: fair enough, I'll second your motion, now kindly go and pester a dev about it :arrgh!:
LOL
Nah! they got enough on their plate, with out me clawing their ankles :D
Highbury
09-24-09, 01:37 PM
Weather reports should be in the game, period :haha:. But having the same weather in each carrer without a random factor might not be such a good idea. :hmmm: How about an option for the weather:
1. Hystorical
2. Dynamic
I'm sure the devs were looking for something EXTRA to add :har:. I mean, we didn't ask too many things from them overall, their schedule is too relaxed anyway :haha:
I am undecided about if it should be historical or dynamic.. to do historical weather would take alot of research and coding. A dynamic engine would probably be much easier. However you can end up with situations like, for example, weather in the channel is far too rough for landing operations on June 6, '44. Not that I think a U-Boat will have much success trying to attack the D-Day invasion force, but it is just one example. "Drumbeat" starting off in a hurricane off could be another.
Fluffysheap
09-24-09, 05:45 PM
The trouble with historic weather - aside from the amount of research required - is the fact that us, as players, would then have extremely excellent weather forecasts. Semi-random weather (i.e. random, but with realistic probabilities, i.e. better weather in summer than in winter), with historical weather just at the time and place of any predefined battles would be much better, I think.
Grothesj2
09-25-09, 06:06 AM
The trouble with historic weather - aside from the amount of research required - is the fact that us, as players, would then have extremely excellent weather forecasts. Semi-random weather (i.e. random, but with realistic probabilities, i.e. better weather in summer than in winter), with historical weather just at the time and place of any predefined battles would be much better, I think.
This. :up:
kapitan_zur_see
09-25-09, 08:03 AM
In term of realism, not this much is to be done since SH3/4. You won't reinvent a sub sim mechanism now. So pay real attention with atmosphere and immersion factor to give a movie-like das boot kind of experience.
More dramatic weather! more atmospheric! not just those small storms with tiny splash sounds and just bigger round waves. It would definitely add to the immersion factor.
extremely important and always under estimated is the damages management and variety of damage types! What couldn't be more immersivesatisfying and tensed that having multiple damages starting to appear one after the others whilst you try to sneak your way out. Being then pinned down to the bottom of the sea trying to race against the clock not to die because of the lack of air, when suddenly a fire starts somewhere and water slowly but surely flooding the boat, etc. It's been a major underestimated thing since SH1 (yes! SH1... it was the only subsim i can recall of where I experienced some of this fun)
haegemon
09-25-09, 12:05 PM
I would expect to see sailors with diferent behaviors. An no more that "show up" suddently. They should go in and out from the hull.
- Doing rutines while there's no alert. No matter if it's a submarine or a ship. If it's a submarine on surface sailors also could do something on the hull, reparations, cleaning deck, breathing clear air, except those watching.
- Getting ready guns and going to stations when on alert.
Aleksandar the Great
09-27-09, 01:48 PM
Optional:
Player control filling and blowing ballast tanks.
Like this-http://sub-log.com/buoyancy
Webster
09-27-09, 02:19 PM
i dont remember seeing this anywhere but i want ubi to give us the ability to set the message box/orders box physical size, screen position, and shading then select a checkbox to save our settings as the default settings for it.
Arclight
09-27-09, 02:44 PM
i dont remember seeing this anywhere but i want ubi to give us the ability to set the message box/orders box physical size, screen position, and shading then select a checkbox to save our settings as the default settings for it.
Couldn't agree more, especially on the option to save settings. Just a niggle, but always annoying to have to move a message window around again when you start the game.
THE_MASK
09-27-09, 04:22 PM
Could we have an option in realism options , once the captain is dead thats the end of the career .
[on] Career ends when captain killed
Webster
09-27-09, 08:27 PM
Could we have an option in realism options , once the captain is dead thats the end of the career .
[on] Career ends when captain killed
how could that work? :hmmm:
you keep teleporting to the next guy untill your the cook with the pot of soup?
if there is no penalty / death for captain then where do you stop, what rank?
you could kill off all of the officers and yet the crew could survive and still have a successfull patrol without you but that would be too much of a "cheat"
THE_MASK
09-27-09, 11:09 PM
how could that work? :hmmm:
you keep teleporting to the next guy untill your the cook with the pot of soup?
if there is no penalty / death for captain then where do you stop, what rank?
you could kill off all of the officers and yet the crew could survive and still have a successfull patrol without you but that would be too much of a "cheat" How it would work is there would be an option to let the player playing as captain to have health points and be able to die . If the option is off then its played like sh4 .
Snestorm
09-28-09, 12:52 AM
The captain no longer having to leave his job to personaly supervise the Damage Control.
Jimbuna
09-28-09, 03:14 AM
how could that work? :hmmm:
you keep teleporting to the next guy untill your the cook with the pot of soup?
if there is no penalty / death for captain then where do you stop, what rank?
you could kill off all of the officers and yet the crew could survive and still have a successfull patrol without you but that would be too much of a "cheat"
I don't want any cook running my boat :nope:
Have you seen that mess he calls soup :DL
Decoman
09-28-09, 05:24 AM
I wish to see realistic handling of bad weather and the plausible negative effects of navigating a german ww2 submarine plow through high waves, if only to take some damage or to have some negative consequences.
---
Having said that, I do not really know if bad weather was deemed a threat to a surfaced submarine during ww2.
The reason for my wish, is that while playing SH3 the immersion factor dropped noticably when I found out that high waves were clearly no hazard at all to my submarine. I don't know how SH4 handled high waves.
I don't care too much about how it works with the time multiplier above x1, as long as the x1 time is immersive.
Built-in suppport for the display of a g15 keyboard.
Shore bombarding missions, like the Germans tried agains the oil-refineries in the Dutch Antilles.
Built-in suppport for the display of a g15 keyboard.
That would be nice. Plus support for Matrox TripleHead2Go would be awesome. :D
Webster
09-28-09, 01:15 PM
can we please please please have ships reduce speeds when damaged so a ship doesnt race away at full speed with a huge hole in its side.
let the ship slow down in proportion to the damage it recieves :salute:
Snestorm
09-28-09, 02:21 PM
can we please please please have ships reduce speeds when damaged so a ship doesnt race away at full speed with a huge hole in its side.
let the ship slow down in proportion to the damage it recieves :salute:
Good one, WEBSTER. Convoy stragglers.
Jimbuna
09-28-09, 03:52 PM
can we please please please have ships reduce speeds when damaged so a ship doesnt race away at full speed with a huge hole in its side.
let the ship slow down in proportion to the damage it recieves :salute:
I thought that was already the case :hmmm:
Webster
09-28-09, 03:59 PM
I thought that was already the case :hmmm:
maybe i missed that somewhere but if its already done then :woot:
@ senstorm a little birdie told me that the message box can RIP
we will have a brand new way of getting info :03:
Snestorm
09-28-09, 04:52 PM
The single merchants seem to slow down ok.
It's just the ones in convoys that seem unaffected.
However, I don't have GWX installed (primarily for computer related reasons).
So now thats another one I guess they fixed.
Those guys realy do some nice work.
...dont know if it has already been said, but i would like to a button to press that takes you to the deck of a Merchant ship/Destroyer etc point of view as the torpedo runs towards you.: you are standing on deck as the eel is running at you and you know you can not escape and you can see it coming....
Sailor Steve
09-30-09, 11:50 AM
You can already do that in SH4 with a couple of the mods. You can use the period and comma keys to go to a ship and then zoom right into a deck view.
Jimbuna
09-30-09, 04:21 PM
Wouldn't that become a little monotonous after a while, always knowing the inevitable outcome? :hmmm:
Webster
09-30-09, 08:06 PM
i could be wrong but i think what he is talking about is being able to see the explosion as the target so you watch the destruction of your target from the targets perspective
Originally Posted by Ulx http://www.subsim.com/radioroom/smartdark/viewpost.gif (http://www.subsim.com/radioroom/showthread.php?p=1179991#post1179991)
Built-in suppport for the display of a g15 keyboard.
That would be nice!:yep:
Decoman
10-01-09, 02:09 AM
I want to see british submarines ingame, maybe limited to attacking german subs if idle in water, in extremely rare cases, or simply incidentally. And likewise, german submarines being able to attack a british submarine if it is found idle in water somewhere.
Not sure how plausible it is about being able to observe surfaced british submarines.
Jimbuna
10-01-09, 10:10 AM
I want to see british submarines ingame, maybe limited to attacking german subs if idle in water, in extremely rare cases, or simply incidentally. And likewise, german submarines being able to attack a british submarine if it is found idle in water somewhere.
Not sure how plausible it is about being able to observe surfaced british submarines.
Quite easy if they are scripted to run on the surface rom time to time.
There are already British and German AI subs scripted to run on the surface (permanently) in GWX3.0.
Freiwillige
10-01-09, 11:09 PM
1. Wolfpacks!
2.BDU giving you a better connection to things like weather reports in the mid atlantic
3.The ability to sit on the bottom without incurring damage. It was a vallid and used techniqe in the U-boat force for evading destroyers since pinging would reflect of the bottom in shallow waters.
4 Realistic and not super Asdic. Asdic cannot detect U-boats at periscope depth unless they are litteraly on top of them. Many U-boat Kaleuns such as Erich Topp stayed near the surface to avoid Asdic.
5. A fully interactive crew throughout the U-boat. If a man is Injured you should be able to go check on him.
6. Random conversations around the dinner table as well as throughout the sub.
7. The ability to pick up survivors and intern them on the boat.
8. Realistic behavior of all air and sea units using real world tactics and no cheats!
Nicolas
10-03-09, 05:08 AM
Replay :rock:
They said there will be no replays? :-? SH4 have, limited but.
You can see how close was that depth charge attack, take 'Real Action' screenshots, and movies of course...
I mean, every good sim have replays... :06: :o
Most important is realism in conducting the attacks (targeting and how to get the info). 2nd is life in the subs... See the men doing their work.
TheGrenadier
10-03-09, 04:00 PM
1. A complete roster of naval ships used in WWII
2. Ships that you sink carry over into your next patrol (ie If you sink two Nelson class battleships, they will not appear at any future point in you career).
3. Make the orders you give delayed until the appropriate animations by your crew are carried out (i.e. Your watch crew has to clear the bridge in real time before you can actually dive).
4. Have the ability to send crew either ashore or onto enemy merchant ships to gather intel (enemy shipping movements, codebooks etc.).
5. Have enemy radio messages that your U-boat can intercept throughout your patrol.
6. Contact reports from Bdu actually describe what the contact consists of (Task Force: Types of ships destroyers? battleships? Convoy: Rough estimate of the number of merchants, escorts? etc.).
Rodolph
10-04-09, 08:36 AM
Didn`t read al this great ideas-so maybe its allready wrote down :
-A "round like a ball " world to make "real navigation mods" possible and to make it feel better to cruise on high altitude ( doin the north-west passage and stuff like this )
Greets, Rodolph
CaptainHaplo
10-04-09, 11:18 AM
In addition to "our of the box" realistic sinkings (for the hardcore players - I understand and support "health bars" for the shooter) - I really want REALISTIC ship movement physics.
No more does a ship go from 5 knots to 12 in under 10 seconds. Same with "braking" - no more can a DD slam reverse and stop on a dime.
Ilpalazzo
10-04-09, 01:39 PM
All i want is a good AI and a weak submarine armor not a floating tank like SH4 and maybe an extra difficult setting or hardcore mode that if i die i have to restart the campaign from the beginning, i don't have the will power to play DID,i always reload my last save :up:
I love playing games hardcore. I guess I'm a glutton for punishment, even so, it's hard to resist that save/load button. Being able to just load a save feels like such a cheat:up:
And now some more wishful thinking; I'd like some sort of online chart to keep track of all the brave captains playing in hardcore mode. Not necessarily a competitive thing, but It would be neat to see how far others have made it and what their stats are/were. If you think you got something to prove, you can try to be the captain that lived to retire with the highest tonnage.
I think it would be cool.
What we missed so far were weather forecasts based on reports from other ships/uboats.
Yea, and on that note, there's just not enough communication/cooperation going on. It feels so lonely.
LoL thanks KC, but i just meant - If im in time compession and heavy fog hits, it would be mighty nice if the watch crew would TELL ME! :woot:
arghhhhh! Warship spotted! game over! Look at the screen, see nothing but fog and a destroyer right on your ass.
Weather reports should be in the game, period :haha:. But having the same weather in each carrer without a random factor might not be such a good idea.
I remember having a lot of hate for the weather in sh3. It would start out so nice. And at some point the weather usually turned into complete crap and would stay that way for as long as I continued the patrol.
Whatever they do, I just hope I don't wind up in the never-ending all-encompassing **** storm.
The captain no longer having to leave his job to personaly supervise the Damage Control.
I'm all for less babysitting.
Built-in suppport for the display of a g15 keyboard
I wouldn't mind that one bit.
On a related note, have you seen the g19? I'd love to get one, but damn it's expensive. Extremely badass thing that is.
-=Spy=-
10-04-09, 02:35 PM
4. Have the ability to send crew either ashore or onto enemy merchant ships to gather intel (enemy shipping movements, codebooks etc.)
I originally read that as Cookbooks. :smug:
I would like to see the different regional accents modeled in the speech. For example a crew member from northen Germany should have a slightly different accent than a crew member from the south.
I was very displeased in SH3 to see that all crew members spoke German with the same accent. Like they all came from the same town! Very unrealistic and a huge immersion killer.
Also it would be nice to have a interactive 'Bar Royal' scene a la Das Boot, the night before sailing out. To be able to walk around the bar and talk to the bar tender, asking for zwei beers. All this in first person. Think about it... it would be great, you can take out a gun and fire at the mural... :yeah:
Jimbuna
10-04-09, 05:29 PM
Also it would be nice to have a interactive 'Bar Royal' scene a la Das Boot, the night before sailing out. To be able to walk around the bar and talk to the bar tender, asking for zwei beers. All this in first person. Think about it... it would be great, you can take out a gun and fire at the mural... :yeah:
.....and hide from the barmaid you proposed to the night before :o
iambecomelife
10-04-09, 06:52 PM
I would like to see the different regional accents modeled in the speech. For example a crew member from northen Germany should have a slightly different accent than a crew member from the south.
I was very displeased in SH3 to see that all crew members spoke German with the same accent. Like they all came from the same town! Very unrealistic and a huge immersion killer.
Good point. They need either several different voice actors or one excellent actor for SH5. If I'm not mistaken, the different voices for SH3 were created by electronically altering the pitch of a single voice. Better than nothing, but I'd like a little more immersion myself.
TheGrenadier
10-04-09, 07:42 PM
I originally read that as Cookbooks. :smug:
Hey, what would you do if all your cook did was make soup for the entire patrol? :DL
bill clarke
10-05-09, 03:15 AM
Create AI damage control, have them fight to save their ship, make it hard for the skipper that thinks "well I'll come back later for this cripple".
When a ship is torpedoed have it react realistically, that is if there's a hole in the bow dont have plow on till it becomes a submarine, only ship I know of that did that was Kongo, and we all know how that panned out !.
And make fire a real threat to surface ships, like carriers getting torpedoed, having avgas lines ruptured, and then up she goes, as happened to Taiho, have the fire progressivly take out the AI damage teams, and destroy the ship, the damage model should factor in more, like fires and magazine explosions, torp hits on carriers caused immense damage, like Shokaku, these things were a floating fuel tank, with a ton of explosives attached
Make planes vulnerable to fire, I watched a Mavis and a Zero fly around for over 10 minutes of game time on fire in the gunnery tutorial.
The General
10-05-09, 07:54 AM
More undulating underwater terrain.
Have a look at the screenshot below of Battlestations: Pacific for an example of how good it could be. Subamrines must've grounded more often than the Silent Hunter series has shown so far. Even modern Subs crash into stuff, or pull a fishing-boat under.
Obviously the Poly-count goes up, but you could restrict use of rugged terrain to shallow water and even then only in certain areas. When the seabed is more than 1000 Meters below you it could be done away with completely, or just be flat.
http://img136.imageshack.us/img136/2711/battlestationspacific04.th.jpg (http://img136.imageshack.us/i/battlestationspacific04.jpg/)
haegemon
10-08-09, 02:52 PM
Storms should be local mot global. While sub travels through world clima should change smoothly.
Gunther_Prime
10-08-09, 04:11 PM
Have the option to refuel from Milchkuh/Milchkühe (Milk Cows) and also have the option called Battle Intervention, where you take part in famous campaigns; the Bismark Campaign in SH3 should have been improved on.
But please Ubi, sort the Torpedo spillage problem. If it’s a choice between a super accurate Sub physics/mechanics and glorious DX10 voluminous water – I’d rather keep the accurate 3D fly-by.
:x
THE_MASK
10-08-09, 05:17 PM
can i get electrocuted by lightning , just a tiny chance .
Don_D_Dwain
10-08-09, 08:12 PM
Hey guys, I have not been here for a while, but I had an idea, which I am sure is too late, but you modders might be looking for some ideas. I was thinking that since a lot of people want some type of multi-player interaction, I myself would prefer something like SHII with Destroyer Command, but it would probably take a lot of time and money. However, I was thinking that the DIE HARD fans of this game might want to get together in a game that would be of a common interest. I know some of you are aware of Dangerous Waters, and the attempt to play in a mode of multi station play. This is a similar idea, however, instead of sitting at the sonar for the whole game, and more of a realistic venture, as a submariner can operate every station on the boat, I thought, why not allow up to, maybe 6 players on one boat. I think SH III had 6 officers, the Cheif engineer, Navigation officer, Weapons officer, Watch officer, Sonar Operator, and Radio Operator. Now I know, that I would not want to be stuck in just one position, and since these "crew members" can do any job, that any other crew member can do, so if you were walking thru the boat, and click on the ai using the sonar, you become whatever ai is manning that post. Some attention to the periscope and targetting optics.
If the captain or any other player wants to use the periscope, UTO, or observation scope, just click on whoever is on it, to see what they are seeing, with only the captain, or the weapons officer actually being able to alter target data. This would allow all players to to interchange their post without accidently causing a solution error, at a critical time.
Same for all other stations. Captain says all ahead Full, and whoever is at the helm, sets the course, depth and speed, of course with the blessing of whoever is the Navigator. So far as time compression, the captain should be the only one (the host), to be able to do that, and during the time compression, all crew should enter a map scene, they know the time compression is taking place. Those who want to learn the finer points of this game, might be able to "pick up" a few pointers, from those who are willing to help teach them. So far as navigation is concerned, the captain says take us here, on the map, and let your (human crew) figure it out (unless you are one of those captains that rather do it yourself). If you get tired of being the sonar man, get up, find another manned position. If it is already manned by a "human," you could see what he is doing "learn," or take another station. This might just be intresting, and if anyone else has submitted something like this, well I haven't read back to see, sorry.
Philipp_Thomsen
10-09-09, 11:01 PM
1) THAT BLOODY DEATH SCREEN!
You should be able to see what happens till you (capitan) actually dies on the boat. You can also get killed at anytime, like the other sailors.
2) FLOODED COMPARTMENTS!
Able to sustain damage like fully flooded compartments and still manage to try to save your boat and crew.
3) REALISTIC SHIP SAILING BEHAVIOR!
No more that sports car of a ship... Ships takes 10, 20 minutes to fully stop, not 5 seconds. The ships must feel like they have 5 thousand tons, cos they actually do!
4) INTERIOR SOUNDS FOR SURFACED AND DIVING CONDITIONS!
So we (modders) can create different ambient interior sounds for surfaced/underwater situations, and also for silent running situations.
5) WAVE MECHANICS/WEATHER!
In a certain way that would eliminate the pattern effects that makes the waves look like a chessboard, with the same repetitive movement, waves in blocks. She sea is where you spend 99,9% of the time while in-game, so it have to be really realistic, both over and under the surface. Instead of only 4 kinds of weather, much more (32, 64), so we can have from no-winds/mirror like sea all the way to impossible storms, strong enough to sink/damage the sub, impossible conditions to stay surfaced. Electric storms would also be very nice.
6) U-BOAT FUNCTIONALITIES!
Possibility to use everything the uboat offers... Left engine, right engine, diesel underwater (with consequences), electric motor surfaced, operate the dive planes and valves and every possible thing that the uboat offered as a feature to be more precise about your surfaced/underwater maneuverablity. Possibility to use a precise amount of ballast (maybe by pressing & holding a key)... etc.
7) MORE IMMERSIVE CAMPAIGN
Feel like you're not alone. Messages from BDU that really mean something, like operations or other stuff that you can be part of. Messages from S.O.S from any other vessel around that are trully there, so you can go on a hunt. Messages from other UBoats trying to syncronize a wolfpack on a convoy, an existing uboat porsuing an existing convoy, not just messages to make you feel you're not alone (by the way, doesn't work).
My 2 cents.
:up:
I've thought long about what my wishes for a new subsim where. I hated the crew management system in SH3 but after I played SH4 I wish they didn't change it. In SH3 I knew my crew.. and in SH4 I never felt I knew them.
But imho the most important bit of game play is how the sub handles. And how precise the enemy/AI shipping/aircraft act. Realistic movement! And of course realistic solution solving. I'd love to see wolfpacks but then the convoy's need to be modelled more precise also (larger spread etc etc)
I don't know how many torps missed or how good the evasion techniques where on merchants. But I know they can be improved.
all in all I just hope I have fun with the game again :D
difool2
10-10-09, 03:38 PM
I remember having a lot of hate for the weather in sh3. It would start out so nice. And at some point the weather usually turned into complete crap and would stay that way for as long as I continued the patrol.
Whatever they do, I just hope I don't wind up in the never-ending all-encompassing **** storm.
The "everlasting storm" syndrome (feature more than a bug) was because the game would only check for a weather change once every X hours. In summer that number was roughly 16 hours-in winter tho, which by default already tends to be stormy, it would only check once every 60-70 hours-AND if you saved before the check took place it would reset the timer back to zero.
Frankly if they don't fix that (SH IV did, to a certain extent) they don't deserve to be making that title. Now, I am hoping they go way beyond just simple binary coin clips and actually try to model weather systems both local and global too.
Webster
10-10-09, 04:01 PM
when you have uncontrolled flooding and beach your sub, then it shouldnt still completely flood with the damaged area above water.
in other words water can only rise to the point its at outside your sub.
i once had damaged bow tubes flooding so i beached it to get the damaged section above water in attempt to have more time to repair before sinking only to see the water get higher inside the sub than it was outside the hull.
its a rare occurance yes, but if you can take some action to slow the rate of flooding (other than damage repair) then it should actually slow the rate of flooding.
a sub running shallow should flood much slower than one a depth and if you surface while keeping the hatches closed to maintain the air bubble for added floatation. (if they give us this ability)
if you increase the air pressure in the hull (if they give us this ability) then this should even further reduce pressure of the water coming in as well as rate of flooding.
water depth/pressure should matter and if the damage is above or below the waterline then it should change how fast and IF you continue to flood and not have the game always act as thou your in deep water.
Platapus
10-10-09, 05:15 PM
This would fall in to the "Minor" category of wishes but here goes.
When I pause the game, I would like to still be able to plot stuff.
Because I am not very smart and not very good at plotting stuff, it takes me longer. But I still want to be able to do it.
If I can't rely on my crew to plot based on my observations I have to do it myself. I would like to be able to take some sightings, pause the game, and then plot my results on the nav/attack screen, then unpause and continue.
As it stands now in SH3, when I pause, everything pauses. That is great when I have to go to the can, but not when I am trying to learn how to plot stuff.
A minor wish, but as long as we are posting wishes that Ubi won't be implementing, I wanted to post mine. :03:
Philipp_Thomsen
10-10-09, 07:07 PM
a sub running shallow should flood much slower than one a depth
This was very well simulated in SH2.
kapitan_zur_see
10-10-09, 07:52 PM
This was very well simulated in SH2.
Indeed, there was some good details in SH2 that has been forgotten now and underrated. The boat swelling and reacting to the waves too was better than SH3 and 4 (at least SH4 for sure) somehow. It looked scripted especially in SH4 as if it was some sort of pre-rendered animation that doesn't follow the waves geometry.
Oh and thinking back too, can't recall SH3 and 4 plagued damage engine (lots of instant repairs, no fire, or lack of details, extra long repair times some moments etc., often nothing inbetween minor flooding and instant deadly flooding and etc.) was better than SH1 (yes the first one) that, for me, had still one of the best damage engine and wich produced the more dramatic and tensed moments with lots of repairs where you would race against the O² remaining, stuck at the bottom of the sea (sometime you would reach it, other time your boat won't make to the same depth wich did add to the stress of going down), sometimes at half the boat repaired after some hours down a fire would suddenly start somewhere etc. Really das boot like! ;)
THE_MASK
10-11-09, 06:51 AM
My son is 15 and he said today as i was looking at screenies on here " is that silent hunter 5 " i said yes and he said " it would be boring just driving a sub , they need to make it so that you can drive the boats and planes " So thats from a 15 year old xbox player .
THE_MASK
10-11-09, 06:57 AM
The ability to fly a scout plane .
totodog
10-11-09, 12:23 PM
I think that the crew should move the engine telegraph, instead of it moving by itself.
oscar19681
10-11-09, 02:23 PM
My son is 15 and he said today as i was looking at screenies on here " is that silent hunter 5 " i said yes and he said " it would be boring just driving a sub , they need to make it so that you can drive the boats and planes " So thats from a 15 year old xbox player .
Yeah if 15 year old xbox players had anything to say about it it would be called arcade hunter 5! I mean seriously i think arcade games are boring.
HanSolo78
10-11-09, 03:11 PM
Yeah if 15 year old xbox players had anything to say about it it would be called arcade hunter 5! I mean seriously i think arcade games are boring.
I do second that!
Teenager of today simply do not play sims. They wanna have some action here and there... and the SHV devs should not take care of this buyers because thene there will be half of this and half of that and no one will be satisfied!
LOL Try playing some of the old games ... they are way harder than now :)
Ilpalazzo
10-11-09, 05:00 PM
I want water to look and move like water.
Today I re-installed sh4 after a pretty long time and I was confronted with one of the reasons I quit playing. The water in sh4 very often becomes jiggly like Jello. It's distracting and stupid. I really hope this wont be a problem in sh5.
Something rather important that I've not seen mentioned yet :hmmm: is a better pathfinding for all AI units ! :up:
:ping:
Very small request for Aircraft - (particulaly bombers)
Please can we have:
A controller for animated rudder & elevators
A controller for animated Bomb bay doors (open & closing)
Animated gun turrets on the stock models?
It know these are relatively easy to do. :03:
EgoApocalypse
10-12-09, 12:36 PM
Probaly requested already but here we go.....
Lights.........
Lights..........
Lights on ships at night.........
Lights on harbours and docks..........
And more lights.
Seriously lacking in SH4, But of course the GWX team did a fine job with SH3, which brought a great atmosphere to the game and isnt that a vital element to great games, But anyweho cant wait till SH5, Just my bit thown in.
EGO....
I just want a game that's finished when they release it. :)
Quote from page 1 of this thread, and seconded by me.
So many games i have bought lately that have been almost unplayable on release. (Hearts of Iron 3, shame on you!)
I'd like to see a compass on the external free view, and hot keys to track your torpedoes, so as to see where the hell they go :03:
An absolute must for me is a maping tool that I can overlay on my sub that gives me relative bearings from my subs heading, and a time and distance tool so i don't have to keep using my calculator.
THE_MASK
10-12-09, 04:36 PM
As a first person i should be able to see myself breathing out moisture vapour when on deck when its cold . This would add greatly to the atmosphere of being cold . But just a little bit so it doesnt get annoying when trying to spot things .
totodog
10-12-09, 05:04 PM
I think that the crew should move the engine telegraph, instead of it moving by itself.
I think this is a good idea. :yeah::yeah::yeah::yeah:
Mittelwaechter
10-12-09, 05:33 PM
If we have to stand the soup aboard I want to have a functional head sign "besetzt" (occupied).
http://www.subsim.com/radioroom/images/smilies/4.gif
THE_MASK
10-12-09, 06:02 PM
I think cold exposure should be tied to your health bar/status maybe . What do other people think .
Neutral ships to sound fog horns in foggy weather, wouldn't that scare the pants off you being on the bridge in heavy fog and one appeared blasting it's horn!!:yep:
THE_MASK
10-12-09, 08:06 PM
It would be good if we could actually drop anchor and have the animation and sound of the anchor lowering and hoisting . Actuall woldwide currents but only localised around the sub to as make the anchor useful .
mookiemookie
10-12-09, 09:03 PM
I think cold exposure should be tied to your health bar/status maybe . What do other people think .
Too nitpicky. I want a subsim, not a cold weather sim.
TheDarkWraith
10-12-09, 09:37 PM
Neutral ships to sound fog horns in foggy weather, wouldn't that scare the pants off you being on the bridge in heavy fog and one appeared blasting it's horn!!:yep:
Even if they don't give us this in the game it can be added IF they give us triggers to use. We would need some kind of trigger that deals with fog/heavy fog. Cool idea. Maybe even some kind of state via the statemachine controller would work.
Philipp_Thomsen
10-13-09, 12:03 PM
And look who's back!
How're you doing, RB? :DL
Die-Nachteule
10-13-09, 01:06 PM
i wish a addon like "1.5 u-boat mission" for sh5.....but with the british subs in the mediterranean sea.... i want a british sub addon
Die Nachteule
For the love of God, can we please have better textured bananas.
Importent to me is a good interaction between me (the kaleun) and my sonarguy . He must be " my eyes" so i have a decent idea of what is going on above .
For the eye candy : when it's raining ...a wet looking crew on the bridge and wet looking boot would be nice .
When in a storm ....a crew that brace itself a little ....(not important )
;)
Seacondor
10-13-09, 10:25 PM
What I want is
The Uboot bunkers to be more alive
May be have them being built by date. Only be 2 models one part under construction and one built that would be actioned after the appropriate date.
The include German minesweepers, Tboots etc. These should be used for escort and were more used in the french ports I think than the destroyers.
At the very least keep the game as modable as in the past, if not more so with good documentation.
To be able to choose weather you leave a bunker or external dock.
keltos01
10-14-09, 02:43 AM
I wish that would be implemented in the game : the ability to change the course of the war by sinking specific targets...
but then it would make it a dynamic campaign wouldn't it ? ;)
keltos
ps Hi Momo55 !
where are you from in Belgium ? I like your signature !
kapitan_zur_see
10-14-09, 05:15 AM
Lights on ships at night.........
In real WWII life, during wartime, Ships at night wouldn't turn lights on or else they would be more easily spotted :know:
Decoman
10-14-09, 05:28 AM
I accidentally started loooking for information about U-864, which is a wreck situated in Norwegian waters planned for either salvaging or clean up somehow, as it allegedly contains lots of the poisonous metal mercury.
The article at uboat.net claim that:
"This is the only known incident in all of naval warfare in which one submarine sinks another while both are submerged."
http://www.uboat.net/boats/u864.htm
Althought I wanted to maybe get to see sub on sub surface action in SH5, I now have a clue as to how "unrealistic" any submerged sub-on-sub engagement would be.
ps Hi Momo55 !
where are you from in Belgium ? I like your signature !
Ahoy there keltos01 ....I'm from the Province of Antwerp...but moved to the coast (Middelkerke) when i joined the navy in '74.
Hat's off too you sir for the modwork you're doing in SH4 and with that positive attitude and devotion , i'm proud to be a fellow countryman of your's :salute::03:
EgoApocalypse
10-14-09, 12:28 PM
In real WWII life, during wartime, Ships at night wouldn't turn lights on or else they would be more easily spotted :know:
Ah!!!.....................Sneaky ship captains...........I Still want lights:x
(On 1 or 2 ships)
Sailor Steve
10-14-09, 03:57 PM
Neutrals were usually lighted at night, which is why GWX did them. Seeing them in SH5 would indeed be nice.
mookiemookie
10-14-09, 03:59 PM
Lightships and a lit up New York would be nice touches.
GoldenRivet
10-14-09, 05:43 PM
Neutral ships to sound fog horns in foggy weather, wouldn't that scare the pants off you being on the bridge in heavy fog and one appeared blasting it's horn!!:yep:
lol except for the neutrals travelling in convoy with enemy ships.
that would be a dinner bell
Snestorm
10-14-09, 07:08 PM
lol except for the neutrals travelling in convoy with enemy ships.
that would be a dinner bell
You're so right.
Neutrals in Enemy Convoys, and Neutrals in The Declared Zone around England, ARE legit targets. That's another one SHV needs to fix.
And, thank you too, Sailor Steve, for bringing up yet another eye-opener.
You always have super good input.
Hand . . . s a l u t e. two.
THE_MASK
10-15-09, 01:16 AM
Milkcows . To recieve supplies and fuel from milkcows i should have to give an order to the officer responsible . This would bring the sub alongside and an animations of provisions and fuel being loaded and fuel pumped . Once this order is given the uboat cannot move unless another order is given to detatch and animations again . Operation of the uboat should be impossible until lines are detatched and fuel lines disconected , men inside and hatches closed . I dont want to be in the middle of resupply and can dive immediately .
THE_MASK
10-15-09, 01:19 AM
It would be good if modders could add objects to place in the docks as the devs have said they will be first person areas .
Jimbuna
10-15-09, 11:52 AM
Anything lit up in GWX was either a netral or a lightship (indestructable-environment unit).
A bit of a giveaway IMO but also an aid to the crafty Kaleun in seeking out those convoys they are contained within.
How about a random factor/element built in to determine whether a neutral is lit up or not.
Much more interesting perhaps.
TheDarkWraith
10-15-09, 01:17 PM
How about a random factor/element built in to determine whether a neutral is lit up or not.
just having a controller that would allow randomness would be nice. Infinite possibilities then.
@ sober - adding objects to dock was easy to do in SH3/4. If they don't change the way docks are made (which needs a MAJOR overhaul) then it will still be a snap to do.
EgoApocalypse
10-16-09, 09:21 AM
How about a random factor/element built in to determine whether a neutral is lit up or not.
Much more interesting perhaps.
Even that would be great, the smallest element of ships being lit up would make a great difference to the atmosphere.
As always Jimbuna.....Excellent.
So wil I get my lights. ;)
Jimbuna
10-16-09, 06:52 PM
Fingers crossed then :hmmm:
PL_Andrev
10-17-09, 08:06 AM
I hope SH5 will support multiplayer games like SH2: to provide different whether conditions (at game's time) "as host wants".
This same mission will be never boring...
Three things that SHIII lacked and would be inexcuable if it were the same for SHV.
1. Wolfpacks or at least AI U-boats.
2. Dynamic radio comms (with said U-boats and BdU).
3. Convoy zig zags.
Venatore
10-19-09, 03:34 AM
Must have Track IR 4/5 compatibility.
Hi Venatore, how have you been keeping?:DL
rosentorf
10-19-09, 05:52 AM
Hi,
one big thing I worry about are the lighting effects. I want that light sources actually brighten up their surroundings...not just what is behind or in front of the light source/beam.
Also it would be nice if the light-effects remain visible even with the source out of the camera frame.
The starshells in SH4 are really not good. They are only sparkles in the sky...they don't light up the area! :nope: This worked much better in SH3.
Don't get me started about lightnings!
To me it is a serious immersion thing. It would be so much more immersive if fires and search lights would emit lighth that behaves like light. Especially at night it adds to the tension of beeing hunted.
So I have great hopes for SHV. As I believe: Where there are shadows there is also correctly modelled light! :DL
don1reed
10-19-09, 07:37 AM
Here's a pic of the Sextant on board my Type XXI using Sim, Virtual Sailor 7 (VS-7).
I've drawn in some notes on the three dials on the right side.
B = Brightness, X = Zoom, and E = Elevation.
The two Boxes at the bottom of the pic are self evident.
I know it's too late to bring this to the table, but thought you'd all like to see what could be done.
http://img14.imageshack.us/img14/9775/vs7sextant.th.jpg (http://img14.imageshack.us/i/vs7sextant.jpg/)
Dunno if this was already covered here, but i would like for SH5 to have the ability to let the crew use the Crash-Dive on its own.
Without me pressing "c" very time i hear "Flugzeug Gesichtet".
:doh:
And the ability to script weather!
Don't know if this has been mentioned but would be good to turn the radio on and get all the news relevant to the day, would be a big job though!!:yep:
Sailor Steve
10-20-09, 11:34 AM
Yes it would be a big job, but if the devs put in the ability to use it, you know that there would be modders knocking themselves out to put in the actual content. Just look at the weekly and monthly radio mods available for use in SH3's gramaphone.
JScones
10-21-09, 01:21 AM
Doesn't SH4 have radio channels that support daily news? :hmmm: I recall a mod/program from Digital_Trucker a year or so ago adding more stations or something. If so, then surely it must be a baseline for SH5. :hmmm:
Jimbuna
10-21-09, 04:27 PM
Yes it would be a big job, but if the devs put in the ability to use it, you know that there would be modders knocking themselves out to put in the actual content. Just look at the weekly and monthly radio mods available for use in SH3's gramaphone.
Agreed...it would be a mammoth task but someone would soon set to it.
Venatore
10-21-09, 05:09 PM
Would also like to see ocean canyons at the bottom of the ocean floor.
http://cache.daylife.com/imageserve/02e91hr7Ob686/610x.jpg
When the U-boat is sinking would be nice to see it plunge down & implode (unless shallow water) with nice explosions!!:up:
THE_MASK
10-22-09, 01:23 AM
SH5 should have realistic hull damage . No more huge hole graphics and the sub can dive etc .
DogWalker
10-23-09, 05:03 AM
Haven't read all wishes, but I see a lot of very good ones.
Wolfpacks!
I can live with out Wolfpacks in single play. How fun will it be when you just fired away a salvo against a big warship just to see the AI did the same and get the credit for it.??
Sonarman!
A sonarman that is not at sleep, as someone else said he should hear what I can hear and not give the "no sound contact", and the possibility to follow the contact I point at.
Damage sub!
If I get damage beyond repair on engines, props, diveplanes and rudder, but still got the ability to surface I want to be able to call for help(towing, repair or sink the sub after saving my crew) or/and surrender to enemy.
This is very important, because it really sucks to end a career when you should be able to get help.
Report to base!
The possibilty to report my own sinkings to base is a good idea, and get points for damage ships that get away.
Crew management!
I would like a crew management like the SH4, I liked that model.
This is my thoughts about this..:DL
I don't know about the SH4 crew management. I hated the SH3 model but I did get a feel for my crew... with SH4 I never got to know my crew :(
I do want a realistic crew management.. but I want to be able to get a feel for them.
psykopatsak
10-23-09, 09:54 AM
would be good if deflected torpedoes wouldnt just stop engine and magnetic influence just because they hit something wich altered their course...
Webster
10-23-09, 12:29 PM
Report to base!
The possibilty to report my own sinkings to base is a good idea, and get points for damage ships that get away.
This is my thoughts about this..:DL
i think this would be hard to do effectively because you should need confirmation or a way to simulate unconfirmed kills so you get screwed sometimes as was the case in real life some times. this would add a nice element of realism to the game.
as for "points" :06: its not a fps game so no points talk "please"
as for getting credit for doing some damage, unless you disable a ship so it can be finished off by friendlies i cant see why you should get credit for minor damage (anything short of sinking is minor damage because it can be fixed if they make it to port). the only result that helps you in the war effort is sinkings so thats all you should get credit for, otherwise you'll hear people asking for renown for shooting down planes and sinking fishing boats. (hmmm, maybe we get credit for that now but i never looked at it :hmmm:)
as the saying goes "close only counts for horse shoes and hand grenades" lol.
mookiemookie
10-23-09, 12:46 PM
you'll hear people asking for renown for shooting down planes and sinking fishing boats. (hmmm, maybe we get credit for that now but i never looked at it
You do get minor renown points for destroying planes and trawlers/tugs/etc
DogWalker
10-23-09, 01:51 PM
i think this would be hard to do effectively because you should need confirmation or a way to simulate unconfirmed kills so you get screwed sometimes as was the case in real life some times. this would add a nice element of realism to the game.
as for "points" :06: its not a fps game so no points talk "please"
as for getting credit for doing some damage, unless you disable a ship so it can be finished off by friendlies i cant see why you should get credit for minor damage (anything short of sinking is minor damage because it can be fixed if they make it to port). the only result that helps you in the war effort is sinkings so thats all you should get credit for, otherwise you'll hear people asking for renown for shooting down planes and sinking fishing boats. (hmmm, maybe we get credit for that now but i never looked at it :hmmm:)
as the saying goes "close only counts for horse shoes and hand grenades" lol.
Sorry for the word "points", I didn´t mean it like that. I should have used the word credit of course. I only play for the glory, and the whole renown part could be taken away and instead of that you get the new stuff when it was availible in history.
But I still think if I cripple a ship it should get me closer to medal and glory..:woot:
Of course it is all wishes and something to hope for, atleast some of them like ability to call for help if your machine is broken but still alive. I cant see that it didn´t happen in real life..or was it?
Webster
10-23-09, 03:17 PM
well in the fog of war you if you cant prove something happened then it didnt happen.
thats just life so to speak so i agree with the thought but the reality is you shouldnt get any credit for unconfirmed anything, sinking or damaged.
a good way to phrase it is its like wounding your enemy, tomorrow hes still shooting back at you or contributing to the fight against you in some fashion so other than making you feeling better for causing him pain you didnt really acomplish anything by just wounding him.
my first reaction is to agree with you but giving it better thought it would be a mistake to do that IMO because its just way way too unrealistic.
now if you could just have it recorded in your record such as torpedos fired and results which would show the unconfirmed sinkings and any reports of damaged ships then that would be ok because they did record things like that in thier patrol logs.
the "official" game records should still only give you credit for "confirmed" sinkings.
Platapus
10-24-09, 08:12 AM
My biggest wish for SH5 would be for the lazy watch officer to get off his big fat tookus and go to the bridge with the rest of the watch crew when I surface!!
I have been playing SH3 for about a million years and I sometimes still forget to wake him up. :damn:
Just got back from an harbour raid at Scapa in SH3 where I sunk some auxiliary cruiser.
And I think you all (both SH3 and 4 players I'm sure) have noticed that destroyers out of Scapa bay at the time of the torpedo impact don't search for the way to get in the bay : they head to the ship that got torpedoed, and purely and simply land on shore. :stare:
Believe me or not, to me AI pathfinding bugs are definitely the main thing I'd like to see fixed in SH5. :yep:
@ Dan : Get to work ! http://i9.photobucket.com/albums/a75/Panzer_Kamerad/smileys/guns.gif
http://i9.photobucket.com/albums/a75/Panzer_Kamerad/smileys/evil_lol.gif :88)
How a torpedoed ship (tanker ?) should look like :
http://img10.imageshack.us/img10/6830/sharksshipfire.jpg
:|\\
HanSolo78
10-25-09, 07:50 AM
My wish among thousand others... end a campaign mission at wind speed 0 m/s and not 4 m/s like in SH3.
I'd really love to se a version of Silent Hunter that could run in Linux as the only reason I have Xp on my PC is to play SH4.
Also I'd like to see a setting where I had to do all the navigation myself, imagine navigating Scarpa flow without the "sat nav" having the boat marked on the map all the time. Perhaps a nice compromise would be to only have it marked when surfaced, with all the submerged work done by dead reckoning and prayer.
The General
10-25-09, 12:37 PM
Relating to the photo of oil-tanker fire above; the smoke in SH2 used to be thick, black and 'canopy out', like the head of a mushroom-cloud, as it reached higher in the atmosphere. I think this effect was much more realistic and atmospheric than the rather wispy looking smoke we've had since SH3.
Sailor Steve
10-26-09, 06:00 PM
My biggest wish for SH5 would be for the lazy watch officer to get off his big fat tookus and go to the bridge with the rest of the watch crew when I surface!!
I have been playing SH3 for about a million years and I sometimes still forget to wake him up. :damn:
They already fixed that in SH4, half a million years ago.
Platapus
10-26-09, 06:03 PM
They already fixed that in SH4, half a million years ago.
That's great, now all I have to do is when I want to surface my Type VIIc in SH3 is to log out, log in SH4, continue the surface, log out of SH4 and relog back in to SH3 and everything should be ok. :D
JScones
10-27-09, 03:10 AM
:rotfl2::rotfl2::rotfl2:
Sailor Steve
10-27-09, 12:05 PM
:rotfl2::rotfl2::rotfl2:
Great comeback!
Jimbuna
10-28-09, 06:40 AM
Priceless :rock:
Maybe said before but better ship physics,especilly the speeding up after torp hit.dynamic not scripted.depth charges more realistic.
Victory Pennants!!
One of those little things that greatly adds to the game.
Relating to the photo of oil-tanker fire above; the smoke in SH2 used to be thick, black and 'canopy out', like the head of a mushroom-cloud, as it reached higher in the atmosphere. I think this effect was much more realistic and atmospheric than the rather wispy looking smoke we've had since SH3.
As far as I know this was a mod done by vickers. A really good one......
Which reminds me in a wish I have for sound: In SH2, distant explosions were rumbling like thunder. Similar effects I knew from Operation Flashpoint and Red Orchestra. More recent games forgot that effect again for some reason but it was so cool to watch a tanker burn in thick smoke while hearing those secondary explosions....
I would like to second the motion for a working Enigma machine..... this would be very immersive when a message comes in coded and has to be decoded to read.
Snestorm
10-29-09, 06:51 PM
You want to decode messages?
If they add that feature, would you mind decoding my messages too.
I've already posted this but it better fits in this thread.
So here's a recap of what i wish (not what i expect):
- Wolfpacks.
- First person view (confirmed, i know).
- Improved weather system & boat reaction to heavy seas.
- Better crew interaction (much less ''robotic'' than in SHIII).
- Real navigation system (no more ''GPS'').
- Much more unpredictable AI.
- Real interaction with BdU.
- Possibility to be selected for special missions & operations.
- Real resupply at sea (without ending mission).
- Couple of other little things like malfunction, crew on deck when returning to port, dirty crewman with long beards, victory pennants and lot more...
- And of course better graphics.
I know i'm asking a lot, but i'm ready to wait one more year and pay the game 100$ if it has to.
It would be so great if, like the director of Das Boot who wanted to create the ''perfect Das Boot'', devs and the modding community had the will and time to produce the ''perfect u-boat sim''.:rock:
I'm more than aware that it's not just a matter of will power, it's undoubtly a matter of time and money.
I know it's gonna sound i bit silly, but could we start some kind of fundraiser? To who, Ubi Romania, the modding community, both?
I don't know, the only thing i know is that i'm ready to pay 100$ for the ''perfect u-boat sim''.
Jimbuna
10-30-09, 12:09 PM
i'm ready to wait one more year and pay the game 100$ if it has to.
Somehow I don't see that happening http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
vickers03
10-30-09, 02:00 PM
As far as I know this was a mod done by vickers. A really good one......
hey my smoke mod only affects the funnel smoke but it should be no prob
to increase the fire smoke effects too.
Which reminds me in a wish I have for sound: In SH2, distant explosions were rumbling like thunder. Similar effects I knew from Operation Flashpoint and Red Orchestra. More recent games forgot that effect again for some reason but it was so cool to watch a tanker burn in thick smoke while hearing those secondary explosions....
i think you would like to check out my EAX sound sim (mod for SH4) which does exactly that.
THE_MASK
10-31-09, 06:03 PM
Wish , no hardcoded crap that modders cannot mod .
Webster
10-31-09, 06:33 PM
Wish , no hardcoded crap that modders cannot mod .
:woot::woot::woot::woot::woot::yeah:
shegeek72
11-01-09, 12:37 AM
Don't know if it's already been mentioned, but I'd like to have dynamic harbors where you're attacked when you torpedo a ship. Not the shooting-fish-in-a-barrel harbors in SH3 & 4.
http://www.danasoft.com/vipersig.jpg
Webster
11-01-09, 11:58 AM
Don't know if it's already been mentioned, but I'd like to have dynamic harbors where you're attacked when you torpedo a ship. Not the shooting-fish-in-a-barrel harbors in SH3 & 4.
i agree :yeah:, and it would also be nice to see a harbor closed off with a subnet to trap you in or keep you out so you need to follow shipping in or sink the net tenders to get out of harbors.
i really want the harbors to BE the death trap they were in real life.
Rosencrantz
11-01-09, 02:20 PM
I miss ships really entering and leaving harbour. SHI got them, but since that... Have to say, we have got plenty of new things ( or at least things done better), but we have also lost some very good parts...
-RC-
Jimbuna
11-01-09, 04:36 PM
I miss ships really entering and leaving harbour. SHI got them, but since that... Have to say, we have got plenty of new things ( or at least things done better), but we have also lost some very good parts...
-RC-
Good point http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
kptn_kaiserhof
11-05-09, 11:57 AM
i wish for the game to be released soon
Schultz
11-05-09, 12:31 PM
Realistic animation when reloading the deck gun.Firing the gun, pops up the bullet, insert a new one, aim and FIRE ! :haha:
THE_MASK
11-05-09, 09:57 PM
We need a BDU in the same way as you have a radio and can edit the files . We need to have triggers etc that modders can mod . If we could put our own triggers in and edit the bdu messages then that would be a big step foeward .
THE_MASK
11-05-09, 10:28 PM
The daytime environment lighting effects need to look better than SH4 .
Greenhornet
11-09-09, 06:23 AM
For me, just simple stuff. I've never been on a U-Boat and the closest I've come is the movie "Das Boot".
1) Ability to control interior lighting, SH2 had a rig for red button:yeah: Also I see that in the movie they used blue lighting.. ? is this authentic? would be cool too. red, blue and white lighting.
2) Escorts that had random ASDIC, all the escorts i've encountered have ASDIC in '39 on and it would be cool for some escorts to have just passive detection.
3) The real ability to attack on the surface, using weather conditions as cover. I can't believe how good my crew are at spotting when I can't see shtt and escorts/merchies are.I thought the slim profile of a u-boat was hard to see at night and in the fog. I even got sunk by a sampan with a machine gun:har:, bulkhead damage and flooding after taking hits with small arms:nope:
4) a little more help from spotter planes and other subs in finding convoys. Instead of using time compression for a week before stumbling into something. ie "Radio traffic"?
5) Instead of going straight to the bottom after taking damage on your sub, it would be great to try and throw the engines in reverse to stop the dive, pump out some water, fix stuff and limp home for repairs? instead of a quick death, even a nice rubber boat when you abandon ship and a chance to get picked up by a freindly sub/ship to continue your career:salute:
I thing the SH series has come a long way and I'm happy with most of the game. Just some simple tweaks would be great!:up:
Herr Limpet
11-09-09, 12:16 PM
1) Ability to control interior lighting, SH2 had a rig for red button
This was my suggestion on the "what would you like the crew to perform" thread. A manual option for lighting would be good, but at the very least there should be the animation and/or audio of the crew "rigging for red" and the reverse at sunrise (with other compartments lit/not lit as needed).
Also agree with the deck gun firing/re-load animation improvement - hoping that other elements of crew animation are corrected as well; such as the watch crew being drenched and submerged in swells during rough seas and reacting to not only the striking of waves but maintaining balance as well. (And, yes, I know that's asking a lot) :DL
Westbroek
11-09-09, 02:41 PM
Lights would be fun. Unnecessary? Maybe... but fun. Having lots of switches and buttons to click helps one prove to their parents or girlfriend (or boyfriend...do any women play Silent Hunter? Call me:salute:) that they are actually learning with a simulator as opposed to "playing a game." Games don't interest me these days, but being in the thick of it with a good crew and a beautiful piece of accurately depicted machinery does.
Any feature from GWX3.0 that is not in SH5 will result in a small, sad sigh from my end.
I empathize with the reasons and fully understand the (hopefully temporary... maybe... please?) throwing in of the GWX4 towel, but let's never forget that GWX3 is quite simply an epic achievement. The SH3 disc lives in my tower permanently because of it.
Ubi would be wise to take a break, play a good twelve hours straight of GWX3, then go back to work on SH5 with an eagerness to really bring it home in style.
Dynamic Harbors and aggressive defensive actions from the enemy are a must. I want to be scared, so scare me!
Cheers to all, and three cheers to Tomi, cause I love that guy.
THE_MASK
11-19-09, 07:05 AM
I really posted some farkin crap ideas man :down:
I really posted some farkin crap ideas man :down:There goes your Self-esteem right out the window!!:haha:
One thing I'd like to see is the ability to increase my crew's skills by conducting different types of drills during the long patrols when nothing else is happening. Diving, tube loading etc. And naturally if doing it too often it would exhaust the crew and eventually start reducing their morale. Especially if you have a green crew you could hone their skills by running a little exersices at sea. Kinda like the way it was done in the brilliant Hidden&Dangerous series.
I have no idea if it's already been done in SH4, as I've never played it, but if it is, just slap me with a wet trout for my ignorance.
Anton88
11-19-09, 08:34 PM
I want:
Realistic Crew Death !!!
Water rushing in the boat, light going off and people screaming.
I want to experience the horrible feeling of going down on a Uboat!@
yes, that would add imersion
Webster
11-19-09, 08:56 PM
I want:
Realistic Crew Death !!!
Water rushing in the boat, light going off and people screaming.
I want to experience the horrible feeling of going down on a Uboat!@
yes, that would add imersion
this could be used to make a nice "death screen" video clip
Torplexed
11-19-09, 10:11 PM
yes, that would add imersion
It would certainly add submersion.
Highbury
11-20-09, 05:55 AM
Well we have wishes to drive destroyers, merchants, gyrogliders, drive to the market and get groceries, decide whether or not to wash our hands in the head before going to shake Uncle Karl's hand when receiving an Iron Cross, wishes to be Karl and control the whole campaign, of course there is soup...
I just hope somewhere in all of it I can command a U-Boat and it is a good submarine sim.
Well we have wishes to drive destroyers, merchants, gyrogliders, drive to the market and get groceries, decide whether or not to wash our hands in the head before going to shake Uncle Karl's hand when receiving an Iron Cross, wishes to be Karl and control the whole campaign, of course there is soup...
I just hope somewhere in all of it I can command a U-Boat and it is a good submarine sim.
Quoted for relevance.
THE_MASK
11-20-09, 06:29 AM
Proper looking tracer bullets at night .
http://www.youtube.com/watch?v=PxXkZGh9eDk&feature=related
A logbook where i can write things down.
THE_MASK
11-20-09, 10:44 PM
Diffrent facial expressions on the crew would be good . I hope they are in .
Snestorm
11-21-09, 01:02 AM
How about a snorkel that works properly?
Webster
11-21-09, 02:08 AM
How about a snorkel that works properly?
this should be a given
im told uboats in the pacific didnt have snorkels so thats why it isnt modeled in the sh4 ubm ad-on
sh5 has to have working snorkels because its in the atlantic theater
Torplexed
11-21-09, 02:20 AM
I've always felt the snorkels in SH3 worked too well compared to the historical model. The noisy din from the diesel engines should render the hydrophones useless, and the slow backup of diesel fumes into the hull due to the snorkel mast dunking should have an adverse effect on the crew.
karamazovnew
11-21-09, 03:55 AM
5) Instead of going straight to the bottom after taking damage on your sub, it would be great to try and throw the engines in reverse to stop the dive, pump out some water, fix stuff and limp home for repairs?
That actually happened to me in SH4 UBM. An airplane damaged my forward section while I was trying to dive. After a few minutes I lost the ability to maintain depth and the sub started to nose dive. I went full reverse, then ordered for a deeper depth and then ordered an emergency surface. I had to repeat ordering forward and backward to keep the dive planes down but it worked, a minute later I broke the surface and shot down the bastard. THen I could pump out the water, repair the bulkhead and then went down silently to continue minor repairs. It took me a full 3 days to recover but I was good as new. In another patrol same scenario. Bomb from airplane, but this time in about 120 m of water. I let the sub descent and then used the method to just slow my descent. I settled pretty quietly on the bottom and almost ran out of oxygen before I could surface again. Best Das Boot moment so far for me :salute:. If in SH5 we can control dive planes, engines and ballast tanks manually, it should allow for some very interesting moments.
Jimbuna
11-21-09, 11:14 AM
I've always felt the snorkels in SH3 worked too well compared to the historical model. The noisy din from the diesel engines should render the hydrophones useless, and the slow backup of diesel fumes into the hull due to the snorkel mast dunking should have an adverse effect on the crew.
Quite agree but the biggest fault for me is the fact that in RL the U-boat was lucky if it could travel at 5 knots because of the vibration and risk of shearing the mast off, yet in game, full surface speed can be achieved :doh:
PL_Andrev
11-21-09, 02:10 PM
Perfect e-connection for mulrigames, like SH3 now.
SH4 is nightmare (unknown network error)
Prefer LAN to private games usying Hamachi.
Highbury
11-21-09, 03:59 PM
If you need Hamachi the game has poor net code, I prefer to never have to use Hamachi.
THE_MASK
11-21-09, 05:40 PM
Peace brothers .
THE_MASK
12-04-09, 01:27 AM
Rather than being asked if i would like soup everytime i walk past the cook , there should be time triggers for animations . Modders could mod the time for the (would you like some soup ) animation for certain times . Say once for dinner time only or how ever many times you like .
AVGWarhawk
12-04-09, 08:40 AM
New sound file for the hydrophone. Needs more than just white background noise. Needs sounds of the ocean and life. This will make the hydrophone use a bit more realistic and a bit harder to pick out a vessel in the din of the ocean.
PL_Andrev
12-04-09, 08:56 AM
New sound file for the hydrophone. Needs more than just white background noise. Needs sounds of the ocean and life. This will make the hydrophone use a bit more realistic and a bit harder to pick out a vessel in the din of the ocean.
:hmmm:
The simple version of these "background" sound exists in "Danger of the Deep v.0.3". Can test it how it works.
This is great idea, but noise should depend from weather on surface. At stormy weather you will sound... nothing (no! sorry... a big big noise).
-Seperate engine control
-Ability to run electrics on the surface
-Abilty to act as the planesman-> was in SH2(I think, if I remember) but no others, allow for more creativeness
-Ability to repair hull damage (Surely a heat source and some sheet metal must be able to be scavenged.)
-Abilty to rapidly dive, even if crew is still on deck (Loss of crew, but possibly not loss of ship)
-Crew Starvation, fuel may still be plenty, but no food= hungry grumpy crew
-Dynamic damage- If my conning tower has a gapping hole in it...how can i get in it, while its submedged.
-If a section has a gaping hole in it, let it appear on the inside as well.
-Ability to use small arms. It wasn't rare, for a crew to take a rifle, and shoot those on a small fishing boat, to save torps.
-Damage to systems. If I have a gapping hole in my ballast tank, should I be able to blow balast, like normal.
-Accidents do happen- Rareitys such as crew members loosing fingers to something, or a torpedo exploding in the tube.
-Damage causes drag- If I have my bow blown of, how can my vessel perform like normal
-A flooded compartment doesnt mean failure. I could lose a compartment, and not always sink, Merely hinder passing through that section, and its operations. But, should have a severe list.
-Hatches are there for a reason. No reason I cannot use the hatch into the torpedo room, rather than have to go through the conning tower.
-Ability to manually fire torpedos. Have someone, whos looking through the parascope, call out the contact, and you actually imput everything, flood the tube, and fire the torp yourself, from the torpedo room.
-Graphic wounds. Act as corpsman, and treat the injured. Not for the weak of stomache.
-Multiplayer- Would be fun to face off against other skippers.
Here are just a few
PL_Andrev
12-05-09, 08:19 AM
-Accidents do happen- Rareitys such as crew members loosing fingerings to something, or a torpedo exploding in the tube.
Yeah, I hope that all these parameters can be controlled and changed with mods...
During test depth test (SH4 +TMO 1.9) all stern tubes have been damaged at 70%... frustrating but... nice!
:yeah:
Sailor Steve
12-17-09, 12:53 PM
This is hardly a necessity, so it's one for the wish list.
I was just reading a thread on the SH3 boards about finding depth-under-keel, and one complaint was that the North Sea and Bay Of Biscay are both consistently shallow, whereas the real ones have valleys and canyons and some fairly deep spots.
So my wish is for a moddable seafloor, so people familiar with the areas or who have modern maps can change them to reflect the reality. Period maps weren't all that accurate, but the ones near the shore were. I even have a couple that show all the different depths in some harbors, including the channels that have to be followed when entering or leaving.
This is hardly a necessity, so it's one for the wish list.
I was just reading a thread on the SH3 boards about finding depth-under-keel, and one complaint was that the North Sea and Bay Of Biscay are both consistently shallow, whereas the real ones have valleys and canyons and some fairly deep spots.
So my wish is for a moddable seafloor, so people familiar with the areas or who have modern maps can change them to reflect the reality. Period maps weren't all that accurate, but the ones near the shore were. I even have a couple that show all the different depths in some harbors, including the channels that have to be followed when entering or leaving.
Big +1
Realistic water depth guys. :yep:
THE_MASK
12-19-09, 08:49 PM
Probably too late but i hope as a first person i have walking and running buttons and footstep noises , not just how it was in SH4 with freecam .
Sgtmonkeynads
12-19-09, 11:53 PM
Wish, Hope, Samething.
Don't know if it's been mentioned, but I hope the lighthouse light is not visible through heads, buildings, ships, mountains, aircraft, trees,
matter of fact the only thing it never penetrated was fog.
Sailor Steve
12-20-09, 01:57 AM
That one's more of a complaint, but it's one of the biggest ones. I think it's also been mentioned in the 'Bugs and Howlers' thread, so you're certainly in good company.:sunny:
Sgtmonkeynads
12-20-09, 03:50 AM
Yeah, I read somewhere its one of the hard coded thingys that can not be fixed without the pencil used by god to write the ten commandments
or something like that. As matter of FACT it was the reason I found this forum in the first place, I searched for sh3 light house fix and found GWX3 instead !
:D Good trade off I'd say.
Sailor Steve
12-20-09, 12:21 PM
:yep: Same here. Back when SH2 was released it would barely run on my Windows 95 machine, and it crashed constantly. I was new to the internet and it never occured to me to do a search for the Ubisoft website. I did a search for Silent Hunter 2, and here is where I found the link to the official patch for SH2 and Destroyer Command, the still-under-construction patch to make the multiplay work so much better, and a huge number of mods of whose existence I had no clue.:rock:
Looking at sober's sig, that reminds me, how about not having the crew look like they're 40 years old?
I think the average age for the Kaleun was about 30 and the crew were just 18-20 year old kids. :yep:
1. cruise mode
I like the shaking of the sub in the waves, but if you timecompres the shaking becomes eye-hurting and gets me out of atmosphere.
So if you for instance shut off the shaking over 32 (i have editet the .cfg to timecompres to 512 while in 3d) it would be great. You could still feel the atmosphere, walk arround in your ship, do some system- and crewmanagement while making some NM on your way to the patrol Area.
2. Better Nav-Map
Since the Navigation Map is the Maintool for tactics and hunting, would be nice if we have more options there. Like writing in that map, making colored lines with the ruler etc etc...
3. Crew Training & Systemmanagement
The third thing i would like is, if you can make training maneuvers. Like if you give the order to make a training dive, a firefighting training or airattack training, your crew is gonna gain more experience, but also getting tired of course. While keeping them in training, your procedures like diving are done faster. So you can deside, on whatever tactics you use, what types of procedures you wanna increase the crewskill.
Sgtmonkeynads
12-21-09, 07:15 AM
A map you can write on would be nice, if it followed you from patrol to patrol. If I mark an area that has a great deal of shipping in it this patrol, it will be there the next patrol also as a reminder of where the spot was. I am tired of keeping my own maps in real life.
danurve
12-21-09, 01:07 PM
Control over the dive planes.
Resupply - Cow; Extend current patrol not start a new one.
karamazovnew
12-21-09, 02:39 PM
A map you can write on would be nice, if it followed you from patrol to patrol. If I mark an area that has a great deal of shipping in it this patrol, it will be there the next patrol also as a reminder of where the spot was. I am tired of keeping my own maps in real life.
Excellent idea :up:.
I'd like incremental rudder control, like 5 or 10° per press of the '[' key, with like 'SHIFT-[' for max rudder port. And perhaps 'CTRL-[' for emergency port (starboard engine full ahead, port full reverse).
THE_MASK
12-22-09, 04:50 AM
I wish for a new computer for christmas please santa :cry:
Something I would like is to be able to point to a place on the map and warp there, this way if I am going for example to New York, I can select a number of points to go like refueling without having to use TC!:yep: I could at 1x TC leave port then when I'm bored I can jump to the next point of interest!:yeah:
UBI, pay attention!
http://img85.imageshack.us/img85/7482/freighter.jpg (http://img85.imageshack.us/i/freighter.jpg/)
Webster
01-14-10, 12:01 PM
UBI, pay attention!
well you point to an area that is under the waterline and since all the ships in the game use the fully loaded draft heights this is completely underwater and doesnt show so it has nothing to simulate visually because of this.
i do agree they should do better getting details like this that are above the water line that DO show done correctly with more detail
danurve
01-19-10, 10:21 AM
Be able to remove the deck gun and have that affect the boyancy.
Reduce the crew and have that affect co2/o2.
Control over the dive planes.
1.Nevermind
capthelm
01-21-10, 06:40 PM
plz include damp wet decks ?
in graphic options enable disable .
http://img685.imageshack.us/img685/9104/dampdecking.jpg (http://img685.imageshack.us/i/dampdecking.jpg/)
deck can dry over time in sun conditions with calm sea states. :rock:
cpt blueballs
01-22-10, 06:49 PM
its probably aint gona be in sh5 but it should be cool to be able to stop a ship whit some warning shots whit the deck gun and at the same time singnal the ship (whit singnal lights and radio) to stop and then send a boarding party over to sheck for contrabands. and have the abillity to take some prisoners.:arrgh!:
allso be able to meet another u-boat at sea and visit the other boat and talk some **** whit the captain over some soup:smug:
urfisch
01-22-10, 06:50 PM
?
something went wrong with your pic-upload...
FIREWALL
01-22-10, 06:57 PM
Welcome Aboard cpt blueballs :salute: U-Boats didn't take prisoners. No Brig.
U-Boats didn't take prisoners. No Brig.
Actually, that happened, rarely, but it did ;)
Nevertheless, idea above would probably never make it in the series...
Early in The War, Uboats were instructed to take the Captain of the ship prisioner before sinking.
FIREWALL
01-22-10, 08:40 PM
Two books Iron Coffins and Wolfgang Luth U-Boat Ace said they took Capt or highest surviving officer on board for questioning then sent them back to lifeboats.
capthelm
01-22-10, 08:47 PM
its probably aint gona be in sh5 but it should be cool to be able to stop a ship whit some warning shots whit the deck gun and at the same time singnal the ship (whit singnal lights and radio) to stop and then send a boarding party over to sheck for contrabands. and have the abillity to take some prisoners.:arrgh!:
allso be able to meet another u-boat at sea and visit the other boat and talk some **** whit the captain over some soup:smug:
check what out ?
capthelm
01-22-10, 11:29 PM
track ir support?
:salute:
capthelm
01-22-10, 11:35 PM
sh5 voice recognition plz.. added into the sim
THE_MASK
01-22-10, 11:48 PM
I would like to be able to pick up a machine gun and shoot the crap out of everything in sight when the game goes pear shaped . I mean ingame of course .
What sense to tell about the wishes if UBI do not take part in discussion?:shifty:
What sense to tell about the wishes if UBI do not take part in discussion?:shifty:
We pretend like they're listening, so it makes us feel better. Speaking of which I would like to see better textured bananas.
Arclight
01-23-10, 12:16 AM
I don't know, the sausages have more impact on gameplay imho. I'd rather see them improve those first. :yep:
FIREWALL
01-23-10, 12:31 AM
My wish is to see one or two more videos of actual gameplay.
Not just pretty boats sailing around the harbor.
I want to see a player actually attacking a a ship.
SH4 did a kinda tutorial video on this before it was released.
I don't know, the sausages have more impact on gameplay imho. I'd rather see them improve those first. :yep:
:hmmm:... ok good point about the sausages, but they should have dynamic swinging. The correct leaning angle in relation to the boat.
Arclight
01-23-10, 01:56 AM
Not only that; they should be collidable so I can bump my head, and I expect some proper physics to simulate the transfer of momentum. And of course I expect them to look wet after a pipe springs a leak and sprays water on them.
Most important however is leaving greasy fingerprints all over the boat after handling one.
I consider the possibility of one coming loose and falling to the floor in rough seas, making me slip and break my neck optional. But if this is implemented, I won't be satisfied unless it is accompanied by an audible "SNAP" or "CRACK". (proper sound should be determined by extensive research into the subject)
Hmm, think I overdid it? :88)
Arclight
01-23-10, 02:23 AM
:lol:
Goes without saying I expect it perfect and 100% bug-free at release. If an angle is of by 0.001 degree, or a fingerprint fails to show as I was expecting, I won't buy.
And god forbid if they confirm these features and I buy the game, only to find it is not perfect! Class action lawsuit, without delay!
(okay, I'm done ;))
* no wait, one more
"GAME OVER - PLAYER WAS KILLED BY SAUSAGE"
"PURPLE HEART WAS AWARDED POSTHUMOUSLY"
THE_MASK
01-23-10, 03:52 AM
There should be a realism option where i have to man the deck/flack guns myself . This would mean i have to climb down the hatch before i can order a crash dive after i have finished with the gun .
There should be a realism option where i have to man the deck/flack guns myself . This would mean i have to climb down the hatch before i can order a crash dive after i have finished with the gun .
The devs said something to the effect that if you're on the bridge, you would need to climb down the hatch before diving. So that should be interesting... :yep:
cpt blueballs
01-23-10, 07:00 AM
ok i didnt meen take prisoners like it shoud be some main objektive but more something like this
On 28 Sep, 1939, the Jern (Master G. Gabrielsen) was stopped by U-32 (http://www.uboat.net/boats/u32.htm) 65 miles west of Skudenes and the crew was given 15 minutes to get into the lifeboats. A boarding party from the U-boat scuttled the ship by three scuttling charges at 15.37 hours about 85 miles west of Jæren´s Rev. Five of the Norwegians had to help the boarding party to bring the explosives to the ship. The survivors were taken towards the shore on the U-boat before being transferred to the Swedish steam merchant Caledonia. The next day they were transferred to the Norwegian torpedoboat Lyn and taken to Kristiansand.
a also read this and its a order from later in the war 1943
http://www.uboatarchive.net/U-301INT.htm
Rahn said that a new order had recently been issued that U-boats should, whenever possible, take prisoners from among survivors of vessels sunk.
Which Uboat was it that sunk a passenger ship, but then took the survivors life boats in tow - (with the intention off dropping off close to a neutal port)
unfortunaley it was attacked by aircraft so it had to break tow with the survivours and dive.
But i guess (hope) the aircraft called for transport to pick up the surviors afterwards?
Im sure it happenned early war but I forget which U-boat, kudos to kpt for trying to help those people, many other Uboat Skippers weren't nearly as humane...
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