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View Full Version : The reality sea is the most important in submarine game [Merged]


W_clear
08-21-09, 11:05 PM
The reality of sea should have:

1.The transparency of the sea must be high.

2.Refraction of the water needs of two or more.

3.need wave splash and seaform.

................

I very much hope to join their production team, obligations.

:salute:

donut
08-22-09, 12:11 AM
Ubi might tie your skills.

W_clear
08-22-09, 10:32 AM
From the figure reflected in the seawater, I think it is the failure of the seawater.

http://img127.imagevenue.com/loc839/th_57945_silent-hunter-v-20090819111125689_122_839lo.jpg (http://img127.imagevenue.com/img.php?image=57945_silent-hunter-v-20090819111125689_122_839lo.jpg) http://img171.imagevenue.com/loc1177/th_57951_silent-hunter-v-20090819111127627_122_1177lo.jpg (http://img171.imagevenue.com/img.php?image=57951_silent-hunter-v-20090819111127627_122_1177lo.jpg)

But the splash to be successful .Not enough water reflection

Captain von Keldunk
08-22-09, 10:53 AM
Too early to tell really, in those pics not much wind.
Environment is supposed to be better in SH5.:woot:

AVGWarhawk
08-22-09, 11:52 AM
It certainly is not wet enough :hmmm:

Kromus
08-22-09, 12:05 PM
It seems to be same as in SH4 :(
I want to see real water finally that wakes crashes when sub/ship hits them...
Not just a textured sealevel that changes itself and run through the boat upwards/downwards without any collision (no more flying submarines in 15m per sec weather).
I hope they change this, but since engine seems to be pretty much ready by now, I really dont know.

Jimbuna
08-22-09, 01:35 PM
I'd like to see a few more movie clips before making any judgement.

Sailor Steve
08-22-09, 02:20 PM
4. Variable clarity. Sometimes the water is so clear you can see the bottom 100 feet or more below your ship. Sometimes you can't see one foot down from the surface.

Hartmann
08-22-09, 03:16 PM
I think that is too early to judge the game,perhaps they will use a improved Sh4 engine with more effects and DX10 graphics, but with the enviroment mods could be really amazing :)

mookiemookie
08-22-09, 03:18 PM
Game companies are notorious for touching up their screenshots, so I think making a judgment based on the two or three we have is very premature.

Shiplord
08-22-09, 03:28 PM
The GamesCom trailer is a movie trailer, like the intro movie of SHIII. Made with game elements but postprocessed with cinematic filters, the same for all the press screenshots. The real game graphics will differ from the trailer, as in SHIII. Only when real ingame movies or screenshots can be seen, we will be able to assess how the water in the game will look.

Frederf
08-22-09, 08:00 PM
Water graphics are exactly the type of thing that cannot be judged until very late in the process. Small changes to water physics values and/or missing shaders can make a huge difference to the final appearance.

Kromus
08-22-09, 08:08 PM
Those screens are pretty good (realistic in DX10 terms, if you click on that preview link, first 5 screens are actual gameplay last 2 not [[ I only wish that once will actual diving procedure look as good as on 7th screen, 6th is some strange drawing ]] and trailer is ofcourse, scripted).

Only thing I don`t like is water - so far it looks same as in SH4 (as I said, even if it`s maybe only "test water engine", I don`t think they gonna change whole engine in those 7 months left).

Edit: About "shaders and values", I think they gonna need to reprocess whole engine not just some values. I wouldn`t care even for that "oily and plastic" look, If they just implemented real physics engine where boat would go through waves (big wave hitting coning tower etc.) and not water through ship...

donut
08-22-09, 08:38 PM
It certainly is not wet enough :hmmm:

Subs are much to dry, see Das Boot Bridge, like Niagra Falls.

Task Force
08-22-09, 11:28 PM
Well... I can almost garente that you will see better water effects.. but nothing like say... crysis or something...

TarJak
08-23-09, 07:50 AM
It certainly is not wet enough :hmmm:
I found that looking at these screenies after sticking your head in an ice cold bucket of seawater makes them wet enough.:03:

Rockin Robbins
08-23-09, 08:32 AM
Das Boot bridge is a movie set on a stage with buckets of water being tossed on it and a big fan. I saw one just like it at Disney World. I don't want a movie set like Das Boot. I want a real submarine, or failing that, a good simulation of one.

kv29
08-23-09, 09:11 AM
No, I dont like the water (at this stage at least). The sub seems to be riding over a dull plastic bag full of water, no good reflections.

Yes, is too early to know how it will look like (not like THIS I hope!)

EDIT: my god, I can see dynamic shadow is NOT implemented at all (at least on exterior shots)..... how could this be? looks awfully a lot like SHIV engine....

SteamWake
08-23-09, 09:54 AM
No matter what they do in the end its a simulation and cannot reflect reality espically something as dynamic as water.

All they can do is some graphic representation of water. Furthermore keeping in mind that there is a limit to computing power and to put vast amounts of overhead in the game for 'perfect' water would bring alot of systemes to their knees. Some comprimise must be met.

In the end you cannot satisfy everyone, just do the best job you can and move on.

Gezoes
08-23-09, 11:05 AM
I'd like to see a few more movie clips before making any judgement.

:yep:

PL_Andrev
08-23-09, 12:07 PM
And graphic is not important.
Nobody will play perfectly graphical SH5 if this game is one big bug.

Seeadler
08-23-09, 01:03 PM
I saw one just like it at Disney World.
LoL, I was in Disney World this week. I think we also need for our monitors such water emitter fans like the ones in the front seats of the Disney's 3D cinemas.:D

pythos
08-23-09, 01:04 PM
OH my god. Will the Das Boot hating one here please look at what you just said.

That splash effect they did in Das Boot was VERY realistic.

Have you ever been on a speed boat on a light chop going at full speed? The water splashes all over the place from the bow and right in the wind screen.

If you go full speed in more than a light chop, you WILL get drenched.

Now, the scene in Das Boot was when they were in a huge storm, at sea, going at probably 6kts, against a sea possibly going twice that rate in the opposite direction, in a large boat, low in the water. All of these combined would result in a very wet ride. It was standard practice that when in such conditions that the bridge hatch remain closed. (which was different than running on other sea states, where the hatch was opened, both for communications, and engine air)

Read how riding a storm out on a U-boat in the Atlantic was like from other sources than Das Boot. Heck read about other country's boats in the Atlantic, such as One of Our Submarines (about the British sub, Storm), or Iron coffins, The occupants in the bridge did indeed get hit in the face by walls of water, the tower had a wave deflector place around it to redirect the water straight up. This is shown to great effect in Das Boot. Look at the difference in wave deflectors on early towers to later towers. This was to address this wave problem.

Though not completely accurate, Das Boot is true to the book aside from details from the body of the novel, and the encounter with the neutral liner near the end of the book, as well as the mined U-boat while they enter La Rochelle. These would have been nice scenes to include, but they were already making a very long project.

I don't think I am the only one here that thinks Das Boot is THE best submarine movie ever made. Yes the depth charge attack is pretty wild, but I have read Run silent run deep, and this was written by an actual sub commander, and his description is not that far from what is depicted in the film as far the jolts and shakes the boat encounters when depth charge goes off. In a depth charge attack test where they took an actual hull WITH A CREW ON BOARD and set charges off next to it, the description was quite like what is shown in Das Boot. (Source, US submarines through 1945, Friedman). The only inaccuracy in the film being the screaming crew. Though I actually highly doubt that the crews were stoic when explosives were going off outside a relatively thin hull. How do you react to an earthquake? Well multiply that several times.

Aside from this questionable scene in the movie, most other things are pretty darned accurate, even the botched night torpedo attack. Remember they thought they were dealing with a convoy that was unescorted, an attack like that would most likely be done, on the surface, in accordance with the U-boat commander's hand book (a copy of which I own).

I don't think I am the only one here that thinks Das Boot is THE best submarine movie ever made. I for one would like a little more thought put into a post ripping into it.

Hmuda
08-23-09, 01:08 PM
Consider that this water is still a million times better than the vanilla SHIV water. Even if they manage to do it wrong, it's just a matter of time until the community pefects the thing. Judging by their tendency, we cannot expect anything near what modders will be able to do. Just think of the whole thing as a clean slate that will be chiseled and polished by the community. Like before...

Sonarman
08-23-09, 02:35 PM
Whilst I agree that the looks of the sea are important. I feel it would be better to improve the nature of the sub physics in relation to the sea, SH3 seemed to model this better than SH4 which felt like a much more "on rails" experience.

Adding other effects like drift, due to wind, the effects of current, buoyage and real world soundings would be a massive improvement to the realism and atmosphere of the game even the one man created Virtual sailor has this.

Takeda Shingen
08-23-09, 03:24 PM
Merged. Please do not start another thread to discuss an identical topic.

The Management