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View Full Version : please give us a pencil to write info on the map like in sh2


Jaeger
08-20-09, 09:04 AM
dear dev team,

i am playing the sh series since its first part. one thing i was missing in sh3 and 4: we couldnt write anything on the map like times of observation points, first sightings etc.

also a possibility to navigate would be nice. it is an easy feature: give us a button for the WO to check the boats position depending on weather, time, sun (day or night). if the conditions are good, he gives us a good position. we have to plot until the next WO info... this feature would need a real round world. this could also help to see enemy shippings masts before their hulls.

another very important point is sensoring: convoys were hearable at more than 100 km, single contacts only up to 25 km. so please give convoays a higher sound volume. also it should be possible to see the funnel smoke of coal burners up to 50 km...

i think these points are easy to implement but would change gameplay in a big way. you need to generate less contacts but players would find them easier (and this would be more realistic)


just my 50 cent...

JU_88
08-20-09, 10:29 AM
this feature would need a real round world. this could also help to see enemy shippings masts before their hulls.....

....also it should be possible to see the funnel smoke of coal burners up to 50 km...

Yes, YES!
Visual range / draw distance in Sh4 was horrible, I'd rather have a smaller less realistic 16km atmosphere/Horizon line and actually be able to SEE masts and smoke on the horizon. Rather than have a 30-50km one where ships can only be rendered at around 20km :down: - that really REALLY killed SH4 for me.
We dont need to be able to see an extra 20km of 'just water', it is completely pointless.

I dont think an actual 'round world' is going to happen - but everything else is possible to do.

Stealth Hunter
08-20-09, 01:03 PM
^

Pointless indeed; not to mention a huge waste of resources in terms of computing power.

Boris
08-20-09, 01:07 PM
SH5's visual radius is 25km... at least the build shown at gamescom in Cologne is

Pisces
08-20-09, 01:13 PM
Yes, YES!
Visual range / draw distance in Sh4 was horrible, I'd rather have a smaller less realistic 16km atmosphere/Horizon line and actually be able to SEE masts and smoke on the horizon. Rather than have a 30-50km one where ships can only be rendered at around 20km :down: - that really REALLY killed SH4 for me.
We dont need to be able to see an extra 20km of 'just water', it is completely pointless.

I dont think an actual 'round world' is going to happen - but everything else is possible to do.It doesn't really have to be spherical. But just appear so on the horizon locally. By that i mean that taller ships or it's smoke is partially hiding beneath the horizon if they are beyond the it. It would make a world of difference. Speaking litterally and figuratively.

I can live with the fact that the map is squarish and that the polar regions are stretched. I see no improvement if the player has to draw great-circle route. It just makes it more difficult to play with the drawing tools. Infact, displaying a really sperical map/globe detracts from the immersion that SH5 is supposed to improve, and certainly not in sync with the way navigators did their work historically. Maps have allways been flat on a table. They didn't have big globes in subs.

JU_88
08-20-09, 02:26 PM
SH5's visual radius is 25km... at least the build shown at gamescom in Cologne is

So long as ships also render at 25 km that is fine, but if they pop-up at say 20km, then there is no point.
Im just saying the visual range (horizion) must match the draw distance for ships, otherwise its abit, well... crap - for lack of better word.