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Tchocky
08-18-09, 04:06 AM
:o



:o



:DL

tonschk
08-18-09, 04:20 AM
O my God , GWX4 is not ready yet , and now we must think about GWX5

Savage
08-18-09, 04:54 AM
Uggggh where are the German Voices?????? Looks good though, but the realism factor in the voice is bleh.

Kapteeni Rantala
08-18-09, 05:09 AM
Just stop complaining about the language already - there are actually people who do prefer language X over language XX, which is probably why it was chosen for the first trailer. The language XX will certainly be included in the game, nontheless.

As for my personal views: looking good. I was hoping something (overall, that is) different from Silent Hunter III, but perhaps the game will include "something" we haven't been told about - yet.

My expectations are still high, in any case, and I am going to buy this.

DanCanovas
08-18-09, 05:25 AM
fantastic! SOOO excited!

rascal101
08-18-09, 05:32 AM
Well I haven’t been around for a while - then this morning I got the news!

Thanks to you SubSim for a major scoop, I was beginning to wonder if I'd ever be tempted back below the waves again.

I doubt I will be able to add much to the general good cheer since this news broke, however I thought it would be nice if the developers did ask the community for input as to what features should, or could be included, I think they did something like this way before the release of SH3.

Any way here's my small wish list:

· A real dynamic career, spanning the entire war

· Settings for ultra realism as well as more basic settings

· Greater emphasis on tactics for Uboats to evade being hunted and for the attackers who are hunting the uboats.

· Wolfpacks, please model this tactic this time

· Accurate portrayal of significant historical events in the world out side - not just a single sub sailing about on the ocean.

· Did I mention Wolfpacks and a real dynamic career, if I didn’t, let me mention them now - WOLFPACKS AND A REAL DYNAMIC CAREER

· More random special effects such as explosions, smoke, fires and damage to ships, more random attack results, some ships going down in minutes while others just ever so slowly.

· Greater emphasis on your U-boat being part of a fleet, with meaningful contact with other boats and the shore

· More emphasis on technological developments on both sides as the war progresses.

· More accurate modeling of the environment, weather and seas and general wear and tear on men and boats

I hope I have touched on a few things that might be of interest to the dev team

Lastly thanks to you the developers - this is great news

Best regards

Jonathan aKa Rascal

secur3x
08-18-09, 05:37 AM
i hope this one works right out of the box without having to patch it first like sh4. cant wait tho love these games.

stabiz
08-18-09, 05:53 AM
Walking through the sub looks cool as hell, but I cant help being a little bit disappointed. If you look at the torpedo impact it looks pretty much the same as it did in SH4: lacking punch. I wish they would take some time and try to model the violent powers of a torpedo hit.

Annatar
08-18-09, 05:58 AM
Walking through the sub looks cool as hell, but I cant help being a little bit disappointed. If you look at the torpedo impact it looks pretty much the same as it did in SH4: lacking punch. I wish they would take some time and try to model the violent powers of a torpedo hit.

All the "action" footage from the trailer is clearly from the same engine as SH4. That has to be something they knocked together with old assets just as a proof of concept because there's no way such a primitive level of visuals will sell mass market today. Don't make any judgements based on this trailer.

With any luck Ubisoft will have some actual gameplay footage to show during this games show in Germany. They must have something to show if they're expecting to get the game out early next year.

papa_smurf
08-18-09, 05:59 AM
Woo!!!!:D This looks amazing! Just hope my comp will be able to handle it . (should do as it can run Crysis no problem)

evan82
08-18-09, 05:59 AM
SH3 is like a old good film. SH5 trailer is very interesting, but Uboat interior in SH5 is empty a little. I mean a technical details. I know. This is unfinished version... Atmosphere is to modern a little.

I'm not enthusiast at this moment.

Dimitrius07
08-18-09, 06:05 AM
Nice to read some good news from my email box for a change.:DL

Sub146
08-18-09, 06:16 AM
Looks great :rock:

Red Devil
08-18-09, 06:18 AM
Sorry to spill water on the fire but, as with SH2, I will NOT be sinking my own ships, even in simulation. I will wait for the Pacific Mod which, hopefully, will follow.

My hobby is WW2 research and I have dealt extensively with The Battle of the Atlantic, U Boats etc so I know how horrible it really was.

tonschk
08-18-09, 06:22 AM
Now with the engine room available , become greater the necessity to allow the player to control the left and right engines independently

stabiz
08-18-09, 06:23 AM
All the "action" footage from the trailer is clearly from the same engine as SH4. That has to be something they knocked together with old assets just as a proof of concept because there's no way such a primitive level of visuals will sell mass market today. Don't make any judgements based on this trailer.

With any luck Ubisoft will have some actual gameplay footage to show during this games show in Germany. They must have something to show if they're expecting to get the game out early next year.

I hope you are right, but if they dont have footage from the new title now, how will they have time to finish it by early 2010?

BulSoldier
08-18-09, 06:30 AM
If the game is about to be released in early 2010 it should be close to finish (2-3 months max) and then the "normal" betatesting to clean up the bugs should begin.However if ubi havent learned its lesson we gonna be betatesting it for them, and even worse, the moders will fix her...

About the red devil`s comment, its a game and not a propaganda.If i follow your logic any war game shouldnt be played.Its diffrent point of view and in nomatter witch side you play, you still sink,kill, or whatever to enemy forces.I dont see the diffrence if it be the pacific or atlantic, allied or axis forces.The only diffrence is that most nazi germany political elite was criminal but that doesnt change the fact the sailors,soldiers,pilots and every man in the military followed orders of their leaders.Anyway its up to anyone to decide what he likes.

greyrider
08-18-09, 06:57 AM
chad wrote:
For those of you who are upset that it's not US Boats, please remember, that sub simulations are a dime a dozen.
Sure, this time around it's U-boats, but, in order for there to be even a Silent Hunter 6, Silent Hunter 5 must sell, and sell well.
Support the future the developers and the community by purchasing 5. Show UbiSoft and the world that Sub Simmers are not dead,
and will support all new developments in the future. That way they will keep developing Sub sims and you'll eventually
get what your asking

i have no problem with your POV , but
likewise chad, if thats the case, then ubi should also support the fan base, and many of us want nothing to do with u-boats,
this sh5 sim is already torpedoed and dead in the water as far as i am concerned, for being u-boat orientated, im a definite sub simmer,
i worked alot on it, but im not going to touch this one, wont be bought, and havent even seen the trailer, i wont even buy it when its discounted, i dont care, its that simple.
i can honestly say that this is such a huge let down to me, that i may have totally lost interest in sh series, as it is i play no version now , i was waiting for sh5,
first person crap means nothing to me, i want a good tactical sim, not fluff.
skill and tactics are whats important in a subsim, just as it was in the war, if you didnt have the skill, or good tactical ability, you didnt come home.
so again, and with anger, not directed at anyone here at subsim, you know who im pissed at, and i say again, i will not buy it!

ijozic
08-18-09, 07:03 AM
The modern sub sim will be so wrong to do.The only thing that we should (in order to be realistic ) fight will be enemy warships and imagine how repeatative will that be. Convoys wont ever happen since modern subs can anhilate them with just one torpedo.

You have convoys transporting troops and weapons into Europe (unless you "fire just one torpedo and annihilate them all"), task forces, warships (unless you fire - what? two? - torpedoes and annihilate them all), helicopters, planes, cruise missile attacks, troop insertions, boomer escort, boomer hunt, etc.

In WW2 you have sometimes lone ships, but sometimes convoys. Few lucky warship encounters. But they are usually too fast for you. Whatever you DO manage to sink is low and insignificant to the final outcome. Rinse and repeat until you're sunk or you've lost the war. Oh, and sometimes planes strafe you. Make that a lot in the later stages. Yeah! Much more interesting than fictitious Cold War where you can write almost any scenario imaginable because it didn't actually happen and where your actions/missions might significantly impact the course of campaign/war.

WW2 era is much more interesting since at that time, the machines were as good as the crews used them.no computers , everything was done in hand. TDC was calculating device but it has nothing to do(as far as i know) with what we call today computers.Likewise for the Cold War. You have guided weapons, but still have to track contacts by sonar and get TMA solutions by hand so you can input proper parameters into these weapons so they can hit the proper target. Coming up to the periscope depth with all those planes and helicopters is a real health hazard so you first have to get a clear picture of what you're up against.

Plus, when you get used to WW2 attack procedures, you don't have all that much to calculate. Then it comes down to tactics, again. As in Cold War. As in any period in any decent sim.

In that case, I suggest even more interesting times - the ancient times - where EVERYTHING was done "in hand". It has nothing to do with those pesky computers and goes even a step further - it has also nothing to do with what we call engines, with what we call guns and what we call steel today. It can't get much more hardcore than that.

But, I digress; (besides being somewhat rude ;) ), I am also very OT since SH5 is so WW2, obviously. Here's hoping that we get a cold war sub (and surface ship?) sim with a campaign in vein of SH3+ series one day.

Beery
08-18-09, 07:12 AM
With any luck Ubisoft will have some actual gameplay footage to show during this games show in Germany. They must have something to show if they're expecting to get the game out early next year.

I'm sure they'll have 'something' to show, but I seriously doubt that the game will come out on time. I reckon we'll be lucky to see it by Christmas 2010.

Nokia
08-18-09, 07:14 AM
Looks amazing, can't wait until it is released :D

WeeBubba
08-18-09, 07:16 AM
Unlike some of the other posters I am absolutely made up that SH5 is going back to the u-boats!! :up:

Cant wait!

Kristian
08-18-09, 07:19 AM
Hello fellows Subsimers,

Here is the german trailer of SHV:

http://silent-hunter.de.ubi.com/silent-hunter-5/

Kristian

Beery
08-18-09, 07:23 AM
Unlike some of the other posters I am absolutely made up that SH5 is going back to the u-boats!! :up:

Cant wait!

Me too. In my opinion US subs are nice, but the U-boats are where the real action is. Heck, US fleet boat commanders had a comparatively safe war, with short tours of duty and low casualties. German commanders, on the other hand, had much longer tours of duty and a 25% mortality rate.

Speaking of the tour of duty, I hope this version of Silent Hunter will actually model it. None of the others did and we had to mod it in afterwards.

Beery
08-18-09, 07:28 AM
Hello fellows Subsimers,

Here is the german trailer of SHV:

http://silent-hunter.de.ubi.com/silent-hunter-5/

Kristian

The German trailer certainly has better voice acting. By the way, why did the commander call the cook Franz? Clearly that is Bernard!

Gunfighter
08-18-09, 07:29 AM
http://i47.photobucket.com/albums/f163/ABThing/AtlanticWolves2.jpg
Roll On Q1 2010

thyro
08-18-09, 07:34 AM
Replay of a replay of a replay :down:

bring the nukes :damn:

end of story!

tonschk
08-18-09, 07:35 AM
I cant wait , I will buy this SH5 as soon as is released by UBI

ReM
08-18-09, 07:40 AM
Great news, great theatre.....release date sure buy!

u-168
08-18-09, 07:43 AM
http://i47.photobucket.com/albums/f163/ABThing/AtlanticWolves2.jpg
Roll On Q1 2010


I said that name atlantic wolves on a thred before is that the name of it or just you playing around with photoshop???? lolz

U-168:salute:

Gunfighter
08-18-09, 07:47 AM
I said that name atlantic wolves on a thred before is that the name of it or just you playing around with photoshop???? lolz

U-168:salute:
Just messing about with graphics,It would be a good title though.

U-Bones
08-18-09, 07:47 AM
I must confess this is stunning news, I thought SH4 was the end of the line for the series.

Beery
08-18-09, 07:50 AM
Hey, I noticed an error in the trailer - the Kapitanleutnant's cap doesn't have any braid on the visor.

And before the fanboys start screeching, I'm not saying it's a big deal. I really don't care. Just mentioning that I noticed it.

Red Devil
08-18-09, 07:58 AM
About the red devil`s comment, its a game and not a propaganda.If i follow your logic any war game shouldnt be played.Its diffrent point of view and in nomatter witch side you play, you still sink,kill, or whatever to enemy forces.I dont see the diffrence if it be the pacific or atlantic, allied or axis forces.The only diffrence is that most nazi germany political elite was criminal but that doesnt change the fact the sailors,soldiers,pilots and every man in the military followed orders of their leaders.Anyway its up to anyone to decide what he likes.

Agreed in principle. However, I am somewhat surprised that SH5 should revert to U Boats as SH2 apparently did not gross as much profit in the UK as they would have liked simply because many sim fans, like me, did not want to 'kill their own'. It was not until the brilliant modders in here made the Pacific Aces that I even got SH2, and by then it was avail on budget CD.

I currently have SH2 on my Win XP laptop, but PA modded. Each to their own, but I have noted that the arguements FOR U boat sims comes mainly from what I qwould term abroad, eg: NOT UK.

u-168
08-18-09, 07:59 AM
Ya but in a years time the mods will be rolling off the line and that will be fixed:) along with many outher problems the game will have like missing eyes and stuff i guess.

U-168

Einsman
08-18-09, 08:01 AM
I hope developers learn from past mistakes (Silent Hunter IV)
http://www.filefront.com/14311885/Pantallazo-2.png

Rotor
08-18-09, 08:11 AM
It's alive! :rock: Looks very promising! - but allways MORE sim LESS arcade....

kaptkirkU4467
08-18-09, 08:11 AM
Looks great...guess I better start looking into more Ram as it looks like a real system hog.:woot:
*and all of you will buy it..say it!*

Gezoes
08-18-09, 08:30 AM
Dang, thanks for the e-mail Neil/Subsim, wonderful news indeed! :up:

bert8for3
08-18-09, 08:31 AM
Can hardly scroll these pages fast enough to get to the end as more posts go up. LOL.

Looking forward to this. :yeah:

cherbert
08-18-09, 08:35 AM
I am somewhat surprised that SH5 should revert to U Boats as SH2 apparently did not gross as much profit in the UK as they would have liked simply because many sim fans, like me, did not want to 'kill their own'.

I don't agree with this.

I am so glad they went back to u-boats. For me stock SH4 with its American subs lacked all the atmosphere found in World War 2 German Uboats.

It was nice they attempted to bolt on uboats with the SH4 UBoat Expansion but it was bugged in places.

For me when you think of submarines you think of the German Uboat war primarily.

I can't wait!

Red Devil
08-18-09, 08:36 AM
Looks great...guess I better start looking into more Ram as it looks like a real system hog.:woot:
*and all of you will buy it..say it!* thants a good point!! :up:

Boris
08-18-09, 08:44 AM
Here's a few more screens, apart from those we've already seen...

http://games.magnus.de/vorschau/QQartikelZ107428/galerie/silent-hunter-5.html

tiger shark
08-18-09, 08:49 AM
I hope there will be Type XXI

Webchessie
08-18-09, 08:54 AM
Late to the party as usual, but thanks for the email heads-up on SHV! :yeah:

When the game comes out, it will force me to "retire" my old trusty Dell Dimension 8400. I'll sink her with a clean bow shot in the hard drive.

mookiemookie
08-18-09, 08:56 AM
Here's a few more screens, apart from those we've already seen...

http://games.magnus.de/vorschau/QQartikelZ107428/galerie/silent-hunter-5.html

Hot damn...a U-boat crew that dresses like a U-boat crew!

gordonmull
08-18-09, 09:09 AM
I'm excited but wary about getting my hopes up...

I remember past disasters.

I do hope UBI make an announcement about wolfpacks soon and put us all out of our misery though!!!

Sonarman
08-18-09, 09:10 AM
I am somewhat surprised that SH5 should revert to U Boats as SH2 apparently did not gross as much profit in the UK as they would have liked simply because many sim fans, like me, did not want to 'kill their own'.


Hmm... that arguement doesn't really hold water as SHIII also a U-Boat sim sold very well in the UK even entering and remaining in the charts for many weeks (unheard of for a sub sim). I think the reason SH2 did not sell well in the UK was simple, it was not a very good sim with poor graphics & AI and a multiplayer that barely worked and consequently it was reviewed poorly and sales suffered suffered accordingly.

Ubi recently announced that Europe was a larger market for them in terms of sales than the US and just yesterday they reported that Germany for the first time is now a bigger market for Ubisoft games than the UK, that could also have been a factor in the decision. It would be very interesting to see a breakdown in sales for the SH series by region, I bet it would be a real eye-opener!

Red Devil
08-18-09, 09:20 AM
Ubi recently announced that Europe was a larger market for them in terms of sales than the US and just yesterday they reported that Germany for the first time is now a bigger market for Ubisoft games than the UK, that could also have been a factor in the decision. It would be very interseting to see a breakdown in sales for the SH series by region, I bet it would be a real eye-opener! which brings me back to U Boats ;)

tiger shark
08-18-09, 09:22 AM
http://www.youtube.com/watch?v=kYWTt1HuSMc

stabiz
08-18-09, 09:26 AM
I am happy (and not surprised) they chose Uboats, they are after all the coolest submarines, and the SH3 part of these forums still has as much activity as SH4 does. I never got into SH4, and I really hope this one captures me like SH3 did.

Beery
08-18-09, 09:30 AM
Why is it, every single time a new SH comes out, folks start whining about "Why a U-boat sim?" or "Why a Pacific sub sim?". I just don't get it. There are other things to be concerned about, and it's not as if Ubisoft has never done a US sub sim! SH4 is a perfectly good US sub sim - it has great graphics and plays really well with any of the major mods that have been made for it (including the one I published). In short, Ubisoft's US sub sim doesn't need an update right now. Their U-boat sim, on the other hand, has dated graphics and significant problems that DO need updating to today's standards. To ignore the U-boat war in favour of US subs would, at this stage, be both stupid and almost criminal.

Sonarman
08-18-09, 09:30 AM
which brings me back to U Boats ;)
No... but it's the only game in town at the moment and by supporting it and doing some active campaigning to Ubisoft we may encourage the development of an RN/US addon or (my greatest hope) playable allied surface vessels.

mookiemookie
08-18-09, 09:47 AM
Why is it, every single time a new SH comes out, folks start whining about "Why a U-boat sim?" or "Why a Pacific sub sim?". I just don't get it. There are other things to be concerned about, and it's not as if Ubisoft has never done a US sub sim! SH4 is a perfectly good US sub sim - it has great graphics and plays really well with any of the major mods that have been made for it (including the one I published). In short, Ubisoft's US sub sim doesn't need an update right now. Their U-boat sim, on the other hand, has dated graphics and significant problems that DO need updating to today's standards. To ignore the U-boat war in favour of US subs would, at this stage, be both stupid and almost criminal.

I agree, though I'd be a complainer if it was a Cold War setting as I have no interest in playing that, so I can understand on some level.

Red Devil
08-18-09, 09:53 AM
I am not complaining, just passing an opinion, the whole reason for a forum in the first place.

u-168
08-18-09, 10:07 AM
uboats are the best in my opinion of all subs i agree with stabiz coolest ever.

U-168:cool:

Beery
08-18-09, 10:19 AM
I am not complaining, just passing an opinion, the whole reason for a forum in the first place.

I never said you were complaining. But I do notice that your main argument against a WW2 U-boat sim is that SH2 was a failure. Hardly a convincing argument since SH3 - also a U-boat sim - was a huge success.

A forum is also for discussion, and that means we're allowed to argue against your opinion.

Zoomer96
08-18-09, 10:19 AM
The new SHV trailer looks great!! Can't wait to get my hands on it. I will surly purchase it when it comes out if I don't pre-order. I too prefer the Pacific Theater and will anxiously await the Fleet Boat Add On!! If they have a Fleet Boat Add On they won't need coconut bras, just get some Hula girls in grass skirts at Pearl!!

The Fishlord
08-18-09, 10:32 AM
This. Looks. Awesome. Sauce.

Even if it's the most unrealistic thing ever...I'll buy this just for the good looking graphics, SH3 has never managed to convince me that I'm really in a sub.

If it's made as advertised, I think we have our Game of the Decade...:rock:

tater
08-18-09, 10:45 AM
The inside stuff is fluff compared to currents, realistic depth keeping (and problems with that), and realistic target behaviors like zig-zagging.

Not having historical ZZ patterns is analogous to a flight sim where targets do not defensively maneuver. It's an astonishing flaw so far.

Jaeger
08-18-09, 10:45 AM
i hope they make a sim, not a roleplay...

being able to controle the whole boat in expert mode sounds good to me. that means to controle each engine for their own, not to forget the depth rudders...

i am missing two important points; what about wolfpacks? and willl we be able to navigate? i dont like this gps mode in sh3/4, but a real round world is needed here. when they use the sh4 engine (and the underwater-scenes are looking like sh4), they have only a flat world...

and it would be nice to have the real distance measurement gear for the bridge watch (the TBT couldnt measure distance, they used another gear for that) i would like to guestimate the height of the ship without identifying, this would be realistic...

tater
08-18-09, 11:02 AM
I realize that eyecandy sells, but for the SS crowd, the best update would be some answers to technical capabilities of the engine for areas we all have some issues with in SH3/4.

The interiors are swell if they don't drain from eyecandy that is actually useful. Weather and targets are examples of useful eyecandy. Interiors are way down on the list of what is really useful. In many ways a working head would be more useful than a working engine room, for example.

Seriously, at some point the player needs to use the head, but the skipper flat out never needs to "use" the engine room. Will players have to grab an oil can, and know where to lubricate? If something shorts out will the player have to remove screws, find the short, and fix it? If not, what purpose do the rooms serve from a gameplay POV?

The immersion of waling around IS cool, I grant that. But the reality is that you'll do it when you buy the game, then most times you'll be in TC. Other times you'll be with the firing party. I suppose walking around gives you something to do during a long 1:1 time scale DC attack, but you should not be able to give timely orders while doing so.

Not trying to be a stick in the mud, but interiors don't do much for me—more interactive crew would be great, but they'd need to have a really huge array of response not to get canned sounding after a really short time.

scrapser
08-18-09, 11:21 AM
I think a lot of people want another Pacific theater because only two have been made in the past 13 years. Yes, SH4 is a nice looking sim but it did have a lot of (ridiculous) problems. I played SH3 quite a bit because at the time it was the only thing available but the whole time I was using it I was wishing it were the Pacific.

Once the timeline was passed and you no longer see task forces in SH3, I got bored with only encountering merchants. It became too routine. I think in the Pacific you have more opportunity to mix things up with ships and aircraft plus missions (and a much larger theater with lots of island chains and such). So that's my thing with the Pacific versus the Atlantic.

Aside from that it really bothers me that the developers that worked on one generation are not involved with the next one. They make repeated mistakes and create new ones. If UBISoft is interested in putting out a decent sim without spending a lot of money you'd think they would work with the experience and knowledge base that had to have been developed during the course of the earlier versions.

But rarely does common sense prevail. I know SH5 is going to come out buggy as hell...especially with the new FPS perspective. It's just the way they do things.

Redwine
08-18-09, 11:30 AM
I will not sleep until next year !!! Sadly Leo cant see this...

Brag
08-18-09, 11:32 AM
We are still in the wishlist stage and secondguessing UBI. All I know is I'd better start saving money now to get a rig that will run the game.

What I find almost apalling is the bitching that has already started just because UBI announced the game.

On my part I'm pleasantly surprised that UBI is trying to come up with an improved version of SH.

We have come a long way since SH2!
With GWX we had come a long way from Vanilla. I think we are in for a great treat. :D

Red Devil
08-18-09, 11:35 AM
Beery - agreed.

I wanted another Pacific scenario simply because I think the Theatre of Ops has been sadly lacking in detail in other sims. SH4 has so many bugs its condemned ;)

Having read Silent Victory it is so easy to see just how much is actually missing.

Growler
08-18-09, 11:40 AM
Why is it, every single time a new SH comes out, folks start whining about "Why a U-boat sim?" or "Why a Pacific sub sim?". I just don't get it. There are other things to be concerned about, and it's not as if Ubisoft has never done a US sub sim! SH4 is a perfectly good US sub sim - it has great graphics and plays really well with any of the major mods that have been made for it (including the one I published). In short, Ubisoft's US sub sim doesn't need an update right now. Their U-boat sim, on the other hand, has dated graphics and significant problems that DO need updating to today's standards. To ignore the U-boat war in favour of US subs would, at this stage, be both stupid and almost criminal.

Hear, hear! As much as I'd love to see the same treatment meted out to US boats (I work on Torsk from time-to-time, though AVGWarhawk might beg to differ :O:), I'm looking forward to this iteration of the SH franchise. Of course, I will, yet again, have to buy a new computer, but that's what student loans are for, yeah?

As to a "role-playing" aspect - well, isn't that sort of the point of "awarding" medals at the end of patrols? Sure, we promote our crew, which makes them better at their jobs, but the player gets medals, too - and what else is "renown" than "experience points"?

I can't speak for anyone else, but I'm looking forward to what happens outside the sub as well as inside. Kudos to Ubi for that.

Now... all they need is to recruit real voice actors... the voice acting in the trailer was my ONLY beef with it... atrociously hilarious... or is it the other way 'round?

edit: Any when Ubi's ready to dole out some interior US boat love, I'm ready to take 'em through Torsk... if the TVA doesn't do it first. :)

tater
08-18-09, 11:57 AM
The role-playing aspect makes me less-likely to buy a u-boat sim, personally since feeling more immersed in that culture is not a place I want to be.

Let me skipper a Corvette or DE, and I'm all over it :)

TDK1044
08-18-09, 11:57 AM
U Boat sims sell well and Fleet Boat sims don't.

Zoomer96
08-18-09, 12:02 PM
U Boat sims sell well and Fleet Boat sims don't.



In Europe

Task Force
08-18-09, 12:05 PM
well... Im glad they went to the atlanic.... I myself cant get into the picific theatre...

I realy, realy hope this isnt a sh4 repeat... ex, you could use the sonar on the surface in sh4...

ijozic
08-18-09, 12:18 PM
I think a lot of people want another Pacific theater because only two have been made in the past 13 years.

So, two SHs in Pacific and two in the Atlantic with the last one now being 4 years old. So, what's the problem here?

Aside from that it really bothers me that the developers that worked on one generation are not involved with the next one. They make repeated mistakes and create new ones. If UBISoft is interested in putting out a decent sim without spending a lot of money you'd think they would work with the experience and knowledge base that had to have been developed during the course of the earlier versions.

I'm pretty sure they're not exchanging developers, at least not the most important ones. If they did, I'm pretty sure the SH4 would look much more different from SH3.
Since it's probably mostly same people expanding the work they have done on SH3, you get some of the same problems brought onwards to SH4 (because the core engine gets upgraded and not written from scratch). For instance, one downside to having the same team over and over might be the lack of new ideas and concepts (innovation) to the series.

But rarely does common sense prevail. I know SH5 is going to come out buggy as hell...especially with the new FPS perspective. It's just the way they do things.

Well, I'm not too happy about all these new features which are broadening the scale with some strategic elements while the basic product still has much room for improvement.

I'd much rather prefer if they worked on immersion elements like making a more involving campaign with more dynamically assigned tasks and much more communications with other subs (Wolfpacks) and the HQ.

For instance, I hope the new crew interaction feature (which I don't really care about) will also bring more depth in the crew management, like some crew histories and alike so you really get connected to them and feel their loss when they get transfered out or killed. SH4 crew management was a step back in immersion in that regard, I feel.

The important thing might also be to get the basic foundation and interfaces for the missing/undeveloped features which would allow the modders to further develop them. E.g. they don't have to spend too much valuable effort on detailing the interiors as long as they provide all the basic interfaces so the modders can add/update them. AI routines (e.g. wolfpack :) )could thus be kept in some script files which could get updated later on (maybe it already is like this?), crew histories could be updated, etc.

I know it may sound stupid to expect modders to bring the final game to higher standards, but I presume they don't have vast human resources and 5 years of development time to bring everything up to snuff. But, the modders can only improve those things which are already in the game without the source code so I hope the development team will appreciate this and create more modding possibilities.

Polak
08-18-09, 12:26 PM
Mein Gott! :DL
Great news!

Iron Budokan
08-18-09, 12:36 PM
Wow. How typical. The game isn't even out and people are ripping it. :har:

I, for one, am gonna be all over this. Count me in. The trailer? Does what a trailer is supposed to do. Gins up interest. Screenshots look good, too. Consider me hooked like a fish. Reel me in!

Am I also a bit gun shy? Of course, given the history of this franchise. But I have always supported sub sims no matter who publishes them and this will be no different. I'm looking forward to seeing how it all shakes out and I will pre-order a copy.

And, yeah, I am going to need a bigger computer. :O:

tater
08-18-09, 12:48 PM
Wow. How typical. The game isn't even out and people are ripping it. :har:


Well, to be fair this is SS. The audience for an announcement HERE is going to focus on the aspect that they want to see, which by and large is simulation/realism. Since the announcement didn't contain useful details in that regard, there is going to be speculation.

The only way to correct this would be a more detailed readme.

Beery
08-18-09, 12:54 PM
I think a lot of people want another Pacific theater because only two have been made in the past 13 years.

If that argument were valid, it would mean that the next subsim should be an American Civil War submarine simulation. There have been none made - ever. Next in line would be a WW1 subsim - I think there has been one made, and it was freeware.

Look, there have been a few US sub sims, but the fact is, they don't sell as well as U-boat sims. As long as companies are in the business of making money, there will always be more U-boat sims than US sub sims being made per decade. Some have suggested that U-boat sims only really sell well in Europe, but that's not so. U-boat sims sell well worldwide. US sub sims only really sell well in the US. The US is not the world. If the US had the population of China, US sub sims would sell well worldwide because the US population would overwhelm sales everywhere else - but the US doesn't have that much clout in a market that is global.

Personally, I'd like to see a commercially made WW1 subsim. But it's probably not going to happen, so I try not to worry about it too much when other sims come along that don't serve my exact requirements. Those who want US subs already have a perfectly good simulation that serves their needs, so I find it kinda funny when they start complaining that the next sim in line is not going to serve their interests, especially when the game will be updating a game that definitely needs an update.

Now if SH3 had been a Pacific sim and if SH4 was set in the Atlantic, I could see the frustration of another U-boat sim coming out and following a perfectly good U-boat sim - especially when the last Pacific sim is so old that it needs an update. But that's not the case. Heck, just imagine the uproar if SH5 were to be a Pacific sub sim.

And to those who say that SH4 was buggy and unplayable, sorry but that's nonsense. With one of the nice large scale mods that are out there the game is perfectly playable and realistic, with up-to-date graphics. The same cannot be said for SH3, which had significant problems - it's playable, but it lacks in terms of realism and the graphics are second rate by modern standards.

In the final analysis, SH5 will be a U-boat sim. If you don't like it you don't have to buy it. But if you choose to boycott it, don't come crying to me when SH6 (which is likely to be a US sub sim) gets canned.

martes86
08-18-09, 01:01 PM
Everyone here complains about it not being a US or U-Boot sim (pointless discussion, as it's already been decided), but almost noone seems to remember that we're in a serious lack of a surface sim. Interoperable sims would definitely rock in multiplayer games, and it'd be easier (much much easier) to mantain internal tournaments, as people would not lose interest so fast, because the coop sub mode has gone old already. SH2 already did coop, SH3 did coop only, and SH4 had sort of a weird competitive mode that I've never actually tried myself, but was mostly a continuation of SH3's coop mode.
We haven't had a decent side vs side match in 4 years, since we massively stopped playing SH2/DC. The ability to bomb your buddies, to change roles in a second (the hunter becomes the hunted)... that's a gaming adrenaline shot that we lost the moment we didn't get a renewed competitive mode. You should start thinking about that instead of engaging in an absurd forum war for winning the "germans were over americans" argument and viceversa.


Sure, sims are always good to play solo, but in the age of global communications, of speedy connections and buddies all around the world, who wants to keep to him/herself when you can have the fun of 4 buddies bombing you and 3 other friends, who are always going to be more imaginative and real than the spiritless IA units?

And what about the promised land? The SDK we never saw? That's also something to discuss, and it ain't too late to request that particular feature, since it's usually separated from the original release, so you could start thinking about how to make Ubi give us that, and open the door to more modders that the current, what? 20 or 30 modders at most?

Think about it, because I think it's of more importance than the empty stuff you've been discussing for X pages now.

Be water my friends. :D :rock:

Rip
08-18-09, 01:02 PM
Why is it, every single time a new SH comes out, folks start whining about "Why a U-boat sim?" or "Why a Pacific sub sim?". I just don't get it. There are other things to be concerned about, and it's not as if Ubisoft has never done a US sub sim! SH4 is a perfectly good US sub sim - it has great graphics and plays really well with any of the major mods that have been made for it (including the one I published). In short, Ubisoft's US sub sim doesn't need an update right now. Their U-boat sim, on the other hand, has dated graphics and significant problems that DO need updating to today's standards. To ignore the U-boat war in favour of US subs would, at this stage, be both stupid and almost criminal.

:up:

I knew there was a reason I have always deeply respected what you have to say! Beery for President!!!!!!!!!

tater
08-18-09, 01:03 PM
^^^ any good sub sim can also be a good surface sim (from an engine standpoint). It only lacks as such to the extent the sub sim isn't good in the first place.

StandingCow
08-18-09, 01:04 PM
Oh wow... I have a new game to drool over. :)

Lorient Bunker
08-18-09, 01:05 PM
I would vote for a Pacific sub sim if it were from a Japanese viewpoint, I don't think we need another American sub sim any time soon.

As for Silent Hunter 5, my hope is that somehow they can include Mine laying submarines and with increased harbour traffic we could stick around and see if anybody hits one!

ryoga_77
08-18-09, 01:08 PM
It's always nice to know a new submarine sim is in development.
I respect an individual's personal choice as to whether or not to purchase said sim when it finally leaves the docks,hopefully bug free ship shape,but it makes me think as to whether hostilites ended on 8/5/1945.

Lighten up,it's a pc game and i'm sure no Allied sailors,or Axis sailors for that matter,died in the production of this game.

As for features i find them interesting enough though i suspect the 1st person view is only useful for an interactive sub tour when not in battle.

I sincerely hope UBI Romania kept an eye on the improvments provided by the SH3 & SH4 communities to the respective games and provide said features upon release.

As for a future expansion pack i wholeheartedly suggest a pacific campaign theatre for both fleet boats and u boats OR otherwise Royal Navy / Soviet Navy campaign.These can take place mostly in the Baltic sea/mediterranean theatre.

Growler
08-18-09, 01:28 PM
The concept of interoperable sims is an old one, going back to the days of Microprose/SpectrumHolobyte. I seem to recall that M1 Tank Platoon 2 was intended to be part of a network of different sims that would create a virtual battlefield for LAN players. Nothing much ever came of it, but I do remember being thrilled that someone was going to do it.

As I understand it today, the US Army is intending to create - or already has created - networked simulations for combined arms training. And I doubt I need to mention the America's Army online FPS to this group.

I love the idea. It would be smoking hot to be able to run a DD or a DE, or even act in the role of the Naval Armed Guard on a Liberty or Victory ship against and with other players, even with an overall convoy commander.

Nevertheless, I'm still looking forward to SHV for what it might be. I'll reserve judgment until I can play it.

andym
08-18-09, 01:29 PM
Well its looks quite sexy and if its anything like the trailer then i for one will be getting this,unless of course i need a puter with the processing power of a small planet to run it!

LtHavoc
08-18-09, 01:30 PM
Wohoooo! I'm a happy camper just by knowing there will BE another SH.

Myxale
08-18-09, 01:50 PM
Amen to that bro!:ping:

As long as it keeps the genre alive I'm all for it!:rock:

Truckerich
08-18-09, 01:51 PM
hi there,
I would like to see more detail. The details are almost realistic. Much better mod's are coming out and as you can see, I've tryed most all of them.lol I believe the better the details and graphics will draw a person to this game rather than historical value. Even though the historical value is as important to the game to keep for the games sake.
Do we have something in the oven? I hope so. I tryed the FOTRS and really noticed the graphics, details, and sounds. If you haven't tryed the FOTRS MOD you must. I'm using it now. We all in the near future may be looking at a 3D system.
I started w/ SH3 and enjoyed it so much I keep up with all the upgrades, even purchased from France[US didn't have it] the limited edition with the medal canister. I run a 790i SLI, QX9650x, 9800GX2, 8G-2000Htz, H2/0 so I can handle all you got.
My prefs are details, graphics and would like to see water merging in the command room when I'm sinking. lol I would enjoy doing more things, like putting to use more instrament functions.
Just another opinion, thanks all.

ReallyDedPoet
08-18-09, 01:55 PM
Happy that the series is continuing, don't care where it takes place as long as there is water involved and I am in it with my sub :DL

Truckerich
08-18-09, 02:38 PM
Can I do this.............HERE'S the download for
"Fall Of The Rising Sun"
http://www.aotd-clan.de/phpkit/include.php?path=content/news.php&contentid=new



hi there,
I would like to see more detail. The details are almost realistic. Much better mod's are coming out and as you can see, I've tryed most all of them.lol I believe the better the details and graphics will draw a person to this game rather than historical value. Even though the historical value is as important to the game to keep for the games sake.
Do we have something in the oven? I hope so. I tryed the FOTRS and really noticed the graphics, details, and sounds. If you haven't tryed the FOTRS MOD you must. I'm using it now. We all in the near future may be looking at a 3D system.
I started w/ SH3 and enjoyed it so much I keep up with all the upgrades, even purchased from France[US didn't have it] the limited edition with the medal canister. I run a 790i SLI, QX9650x, 9800GX2, 8G-2000Htz, H2/0 so I can handle all you got.
My prefs are details, graphics and would like to see water merging in the command room when I'm sinking. lol I would enjoy doing more things, like putting to use more instrament functions.
Just another opinion, thanks all.

Elder-Pirate
08-18-09, 02:46 PM
Anybody got a guess on the price of this thing ? :hmmm:



Probably a dollar two ninety eight. :DL :-j

Cpt.Nautilus
08-18-09, 02:51 PM
Awsome!

I hope the navigation model, the AI and the simulation will be as realistic as the snapshots are!

I do hope they are going to take from SH3 4b and improve from there, not start from zero and make again the same mistakes...

evan82
08-18-09, 02:56 PM
I have a hope that the SHV Mission Editor will be available in SHV:hmmm:

tiger shark
08-18-09, 03:03 PM
Sorry I know it is of toppic but check out this
if you havent already http://www.vulcaniasubmarine.com/KRAKA.htm

scrapser
08-18-09, 03:10 PM
There are a lot of good points being made regarding the Pacific versus Atlantic theaters and I think they all factor in together under the biggest factor of all...money. As far as how many sub sims have come out over the years, I do believe the scale tips towards the Atlantic theater.

I said in my last post there were two Pacific theater sims released in the last 13 years. Keep in mind one of them was for DOS with 2D graphics. Given how long 3D has been out I think it's fair to understand why some of us would like to see more focus on the Pacific since only SH4 has been developed to fill the bill.

But all that aside, I would like to add it would be nice (but probably not as profitable) if UBISoft would come out with a sim that includes both theaters for a change. That way there would no longer be this leap frog issue where one side is pained because the other side has the latest bells and whistles which they want too.

Hopefully there will be a SH6 for the Pacific if SH5 goes over well. SH5 looks like it will be the first departure from the basic interaction model since the beginning of sub sims. It will be interesting to see how you will transition from walking around the sub to using the main action stations. I'm sure they will retain the quick keys like F1, F2, F3, etc. On the other hand, it would be funny to see someone slapped upside the head with a hanging knockwurst while heading to battle stations!

sh3rules
08-18-09, 03:53 PM
I will be buying this, but I hope the developers take more time to polish this one. Until then, I’ll bet that SHIV with GWX will have very long legs.

As far as U-boats are concerned, there’s still a lot of room for improvement. So what if developers keep releasing WWII sub sims. Doom was a shooter in its own right, but look how far they’ve progressed. Perhaps in a few years we’ll have destructible environments, and half the fun will be in demolishing the Liandri Arena or Deck 16.

:ping:

Sonarman
08-18-09, 03:55 PM
Over at the ubi sh4 forum Celeon999 has found and translated an short interview with Dan (http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/7201058977/p/8) on SH5 from Gamesmag.

tiger shark
08-18-09, 04:14 PM
what is the object on the picture 3 just under the sub?

LukeFF
08-18-09, 04:37 PM
First thing I thought of was the GWX crew and all the hard work they have done for SH4...

And yet, somehow, life will go on...

stoneys-nutz
08-18-09, 05:08 PM
I got excited at first, then i remembered the bugs in SH4, i hope they take their time with this one, having said all that,
i cant wait.

Duval
08-18-09, 05:08 PM
Hello everyone

I wanted to make a few questions for Silent Hunter v
but the developers have thought of doing something for the multyplayer?

You can use the units surface as a player or will be only to AI ?

And not only host ?

the idea for multy of Silent Hunter IV is good but... its no possible what only the host has the possibility' to play with
the surface force.

I hope that with the new game there is more' players for the units of surface....and even with a best management of the guns
and bombs of depth'

All remember Sh2/DC !!!!

Dont ask at Ubi developer create another DC but.... create a good session of multyplayer !!!!

Duval

Jimbuna
08-18-09, 05:28 PM
what is the object on the picture 3 just under the sub?

It looks like it could be some of the deck cargo.

tiger shark
08-18-09, 05:32 PM
They must do something about the multiplayer.
I dont want to spend a whole day searching for a server to join,and then find out that the one guy who is trying to host has a 999 latency,now that was a example how NOT to make a multi player.In SH4 they could have at least
show me the server even if I cant join in a game in progress.I want to see server list full,and i know that it could have happened if Ubi done it right.There are a lot of
people on this forum who just gave up on multiplayer.
Ubi really needs to fix MP!

tiger shark
08-18-09, 05:35 PM
It looks like it could be some of the deck cargo.

If you look carefully enough it looks like stern of that ship.
Try to connect it with the ship in your head and you will see what I mean

longam
08-18-09, 05:39 PM
Gamesmag : Please tell us about the most important things regarding the dynamic campaign.

Dan : The new campaign progresses through important happenings. It is dynamical and directly changes in relation to the actions taken by the player aswell as the results of these actions.If this is true then a new level will be reached with SH5. I suspect leaving the original engine with graphics upgrades has left more time for all the new developments.

Now maybe when we sink one of the famous ships we wont run into it again on our next patrol :up:

Brag
08-18-09, 05:47 PM
Johan Sebastian Balz approves and celebrates UBI's decision to develop and publish SH-5


http://img87.imageshack.us/img87/9053/dancewithpiratevi9.gif
http://img87.imageshack.us/img87/9053/dancewithpiratevi9.gif

Safe-Keeper
08-18-09, 05:54 PM
I'm saddened they didn't include an option to switch roles and play surface ships as an adversary.Hhmm:hmmm: A possible future Add-on ? :woot:Yes. Within two years of SH5's release, a GWX expansion will enable you to play as the commander of a British Destroyer, full-fledged with every compartment modelled and the ability to man every station, enter every room, play chess with the XO, cook food for the crew, do the laundry of the other crewmen, repair broken valves and have sex with girls during shore leave if you have enough renown to pay for them:salute:.

tater
08-18-09, 06:02 PM
A truly dynamic campaign is extremely difficult. Meaning you sink ship X, and the progress of the war changes. If you think about this it's easy to see how true this is.

A minimally dynamic campaign is certainly doable. Ie, named ships. The Roster could actually work. Ship is sighted, and the game then pulls the name from the roster—minus the names of any ships of that class who are already sunk. In fact, if all of a class are sunk, it shouldn't pull that ship in the first place. Some ability to have convoys or TFs react to submarines in the area.

You are going along and sink a lone merchant. He goes down, but manages a radio report. The convoy 12 hours behind him changes course to avoid your area. Ditto being spotted by aircraft. That sort of thing.

Brag
08-18-09, 06:10 PM
Johan Sebastian Balz dynamically approves of SH-5

http://img87.imageshack.us/img87/9053/dancewithpiratevi9.gif
http://img87.imageshack.us/img87/9053/dancewithpiratevi9.gif

Sonarman
08-18-09, 06:14 PM
They must do something about the multiplayer.


Whatever they do I hope they don't do "Games for Windows Live" which has basically killed the fledgling Battlestations Pacific off entirely.

tiger shark
08-18-09, 06:17 PM
true

Rockin Robbins
08-18-09, 06:38 PM
Just the fact that SH3 doesn't like to be installed in Vista without hocus pocus makes it appropriate that this is a U-Boat sim. Let's hope that Ubi's future plans are to have two complimentary U-Boat sims of the same technological level, one for Atlantic and one for Pacific, from now on!

I want them to do it right and get filthy rich doing it. THEN we'll all get what we want.

Biggs[CV]
08-18-09, 07:01 PM
Problem is everyone is not going to be happy, no matter what UBI does. I just hope we get a smooth running game out of the box and a patch to fix any bugs in the first 2-4 weeks.

Sonarman
08-18-09, 07:11 PM
Let's hope that Ubi's future plans are to have two complimentary U-Boat sims of the same technological level, one for Atlantic and one for Pacific, from now on!.


No surface sim, no, not ever?:cry:

maxextz
08-18-09, 07:15 PM
looks good im glad its german subs i dont like the american ones and didnt get sh4 because of it, will it be for windows 7 vista if not xp then i buggered probably dx10:damn:

:/\\x:

EinsteinEP
08-18-09, 11:03 PM
omgomgomgomgomgomgomgomgomgomgomgomgomg

Bonfleck
08-19-09, 02:17 AM
Ahoy! It's been a while since I logged into the UBI website. It seems to recognize my user name but I've tried repeatedly to reset my password via the emails I'm getting and I'm getting nothing but frustrated. I can't contact UBI support without logging in! What gives? I just want to check out the latest on SH5....Can anyone here help? :damn:

JU_88
08-19-09, 02:23 AM
And yet, somehow, life will go on...


Still hate our guts then?
Jeez, I wish you would follow your own advice :)

marcel1980
08-19-09, 03:40 AM
Firstly, im a great fan of Silent hunter and mostly SH3, so when i saw SW5 announced, that really took my breath away. After seeing the trailer, my emotions were a bit mixed. Firstly the 3d submarine and crew looks really good but the narration of the trailer and mostly audio is really weird. Looks to me like a very fast work with the trailer without any idea or any tension building. Anyway thumbs up! Good decision and im really curious how it will stand against gwx 4

Duval
08-19-09, 03:56 AM
Hello everyone

1)Did I want to know Sh V it will support' the multyplayer?
2)Will you have' the whole possibility' to command united' of surface?
3)Its possible use surf units versus sub how in Sh2 ?

Duval

Stary Wuj
08-19-09, 04:19 AM
YES!!!!!!

:D

I'm so happy!!!

Stary Wuj

Red Devil
08-19-09, 04:38 AM
should we not take a step back, it is after all, only a game. Is it really all that important in the greater scheme of things whether person A thinks differently to person B. You cannot please all of the people all of the time, so why the heated discussion?

java`s revenge
08-19-09, 06:20 AM
Game? It`s a simulation.

Sh3 and 4 had it`s shortcomings. Part 5 will better that, i think.

Red Devil
08-19-09, 06:32 AM
same difference ;)

Jimbuna
08-19-09, 06:37 AM
Game? It`s a simulation.

Sh3 and 4 had it`s shortcomings. Part 5 will better that, i think.

I certainly hope so.....it should make record sales considering the popularity of the ATO.

They might then throw in an addon or two http://img98.imageshack.us/img98/9425/praydl5rp5.gif

SubV
08-19-09, 06:58 AM
Things I would like to see in SH5:



historically accurate campaign, including all the major battles;



fully dynamic (random) campaign which gives a player a chance to win a war;



more features that create immersion: officer club, newspapers, radio broadcasts etc;



ability to board and capture the ship instead of sinking it.

Einsman
08-19-09, 07:21 AM
Things I would like to see in SH5:



historically accurate campaign, including all the major battles;



fully dynamic (random) campaign which gives a player a chance to win a war;



more features that create immersion: officer club, newspapers, radio broadcasts etc;



ability to board and capture the ship instead of sinking it.







I would add more realism in the navigation of the submarine. SHIII behavior is quite real (pitch and roll). Almost non-existent in SH IV. It seems an aircraft carrier.


The big question. What will happen in SHV?

Sorry for my english

Red Devil
08-19-09, 07:22 AM
Only raiders like the Michel boarded and captured shipping. U Boats did not have the crew or facilities.

ReallyDedPoet
08-19-09, 07:24 AM
I would add more realism in the navigation of the submarine. SHIII behavior is quite real (pitch and roll). Almost non-existent in SH IV. It seems an aircraft carrier.



Fixed in both the U-Boats and Fleets via mods :yep:

Uber Gruber
08-19-09, 08:09 AM
I'll be honest....I think it looks a bit naff.

Okay its good to have the entire sub modeled but its a bit crap graphically - hardly an improvement on SH4 at all. I can only hope to god that one can interact with the interior such that there are no static screens. But in all honesty, I imagine it'll be like SH4 but with free cam and a few other rooms.

Oh well....there's always SH7

Beery
08-19-09, 08:15 AM
Only raiders like the Michel boarded and captured shipping. U Boats did not have the crew or facilities.

Yeah. Boarding is a WW1 thing.

TarJak
08-19-09, 08:43 AM
Let's hope it can live up to some of the expectations in the community.:hmmm:

Red Devil
08-19-09, 08:51 AM
Yeah. Boarding is a WW1 thing.

do you mean U boat wise? Maybe so, I have not researched WW1, not my field. Boarding in WW2 was done frequently, The Dunedin boarded the Hannover, and it became the aircraft carrier audacity; Graf Spree boarded its prizes. Thor and Michel their prizes. etc .........

141st_Alper
08-19-09, 08:59 AM
Guys what about U-boat Types? I think there will be Type IX D2 and Type VII C/41 submarines. But im wonder if we can get XVII Walther submarine, it would be very good:D

ijozic
08-19-09, 10:41 AM
A minimally dynamic campaign is certainly doable. Ie, named ships. The Roster could actually work. Ship is sighted, and the game then pulls the name from the roster—minus the names of any ships of that class who are already sunk. In fact, if all of a class are sunk, it shouldn't pull that ship in the first place. Some ability to have convoys or TFs react to submarines in the area.

You are going along and sink a lone merchant. He goes down, but manages a radio report. The convoy 12 hours behind him changes course to avoid your area. Ditto being spotted by aircraft. That sort of thing.

These are all good suggestions. Some Roster thing is a must.

And also some dynamically assigned tasks. I mean, you would get your assigned patrol area, but if the intelligence gets some info regarding some convoy or task force in your vicinity, you should be redirected to attack it (smth like in RFB+RSRD but with more details). Also, hopefully these various kinds of missions will be present in SH5 (like some supply missions, spy insertions, mine laying or maybe interception of some important ships).

ijozic
08-19-09, 10:53 AM
The concept of interoperable sims is an old one, going back to the days of Microprose/SpectrumHolobyte. I seem to recall that M1 Tank Platoon 2 was intended to be part of a network of different sims that would create a virtual battlefield for LAN players. Nothing much ever came of it, but I do remember being thrilled that someone was going to do it.

I think you're referring to the Tank Platoon! which was supposed to be integrated with Gunship! helicopter simulator. Unfortunately, Gunship! (like M1 TP2 before it) was a commercial failure and the Tank Platoon! was cancelled.

Edit: You were right. It was supposed to be M1 TP2 initially but this was later changed. Here's an interesting article about it. Sorry for being OT.

http://www.tanksim.com/topic2.htm

Calculon
08-19-09, 10:57 AM
update the gaming PC for this sim! Thanks go out to UbiSoft for developing a u-boot follow on.:up:

Einsman
08-19-09, 11:09 AM
Fixed in both the U-Boats and Fleets via mods :yep:
[/left]

Why mods? I'm not updated lately. I play with Operation Monsoon 705 in SHIV

Do I have to install any other mod?

Regards

Speedo
08-19-09, 11:37 AM
whooho i want it' now!

Mooncatt
08-19-09, 12:18 PM
i havent played any of the silent hunter series for such a long time and its also been a looong time since ive posted on here. while im quite intriqued about another edition to the SH series the trailer doesnt do it any justice IMHO, whats with the American accents onboard a German U-boat?????
and with it being Ubisoft you can gaurantee it will need patching, which we will have to wait 6months for and THEN another 6 months for the modders to include what Ubi missed or simply couldnt be bothered to do (awesome job in GWX) so i think ill put it to the back of my mind until i read some reviews on it, but i aint holding my breath.

Zilch
08-19-09, 12:24 PM
I really want to get excited about this, but cringe at the cost of a system that can run it respectably...just got SH4 to run with all settings cranked down. I'm afraid that comparing the required specs to my own, and then watching how cool the game will surely be, will force me to openly weep. I'm not ashamed of it. :D

Captain Strangelove
08-19-09, 12:35 PM
Hello All.

Boy, am I looking forward to this. Ever since GATO I have been waiting for a completely detailed interior of a submarine!

By the way, if they include the interior in its current state, then I don't think that it would be such a ressource hog. If you compare it to other games it is really not that detailed. But some modders will hopefully be able to crank the level of detail up.

It looks that good actually that I will be heading to the GamesCom in Cologne tomorrow. I currently have a project nearby anyways and maybe they can provide some more details at the UbiSoft booth.

And Ubisoft, give the developers some extra time to develop the game nicely!

Cheers

Kai

mookiemookie
08-19-09, 01:10 PM
Hello All.

Boy, am I looking forward to this. Ever since GATO I have been waiting for a completely detailed interior of a submarine!

By the way, if they include the interior in its current state, then I don't think that it would be such a ressource hog. If you compare it to other games it is really not that detailed. But some modders will hopefully be able to crank the level of detail up.

It looks that good actually that I will be heading to the GamesCom in Cologne tomorrow. I currently have a project nearby anyways and maybe they can provide some more details at the UbiSoft booth.

And Ubisoft, give the developers some extra time to develop the game nicely!

Cheers

Kai

We want a full report when you get back! :salute:

Cambaz
08-19-09, 01:49 PM
Sounds great ! always ready for duty :salute: can't wait for SH 5 but what about the PC reqirements ? I think we need a Deep blue for SH 5 :)

Juju
08-19-09, 01:51 PM
Hm. So far I'm not impressed. First person view is not what I'm looking for in a sim and I'm wondering what else is new that I haven't already seen in the previous 4 games.

What's more important (to me), though, is that I still haven't forgotten what a bugfest SH IV was when released, and that Ubisoft practically made us beg them to fix it.
Haven't bought a Ubisoft title since. They'll have to do better this time before I'm even considering spending good money on this one.

Calculon
08-19-09, 02:23 PM
....whats with the American accents onboard a German U-boat?????
.....

Well, if it's anything like SH3, you can try playing in German and keep subtitles in English.

Jimbuna
08-19-09, 02:24 PM
Hm. So far I'm not impressed. First person view is not what I'm looking for in a sim and I'm wondering what else is new that I haven't already seen in the previous 4 games.

What's more important (to me), though, is that I still haven't forgotten what a bugfest SH IV was when released, and that Ubisoft practically made us beg them to fix it.
Haven't bought a Ubisoft title since. They'll have to do better this time before I'm even considering spending good money on this one.

Oh come on, cut them a little slack. The announcement has just been made public and judgement calls are already flavour of the month.

Wait until a bit more information has been released before making said judgement call.

Feel free to bite me....even if just to change that compromising avatar :DL:03:

Juju
08-19-09, 02:35 PM
Oh, I'll cut the developers all the slack they need and see what SH-V has to offer. My beef is really with Ubisoft.
You're very much right about the avatar, though. Ouch. This is indeed much, much better!

Lorient Bunker
08-19-09, 03:07 PM
i havent played any of the silent hunter series for such a long time and its also been a looong time since ive posted on here. while im quite intriqued about another edition to the SH series the trailer doesnt do it any justice IMHO, whats with the American accents onboard a German U-boat?????
and with it being Ubisoft you can gaurantee it will need patching, which we will have to wait 6months for and THEN another 6 months for the modders to include what Ubi missed or simply couldnt be bothered to do (awesome job in GWX) so i think ill put it to the back of my mind until i read some reviews on it, but i aint holding my breath.

Please get up to speed on this, there's a German language version of the trailer online if you bothered to look further than the end of your nose...

GlobalExplorer
08-19-09, 03:29 PM
You forgot to post the link to that german trailer: http://www.youtube.com/watch?v=swroLdXrxxA

Ok they speak german. But one thing I still dont like in any version Silent Hunter is the lack of emphasis. The speakers almost sound bored.
Everyone who has seen Das Boot knows it should not just be "Alarm." Of course it should be: "ALAAAAARMMM!!!!"

Beery
08-19-09, 04:04 PM
do you mean U boat wise? Maybe so, I have not researched WW1, not my field. Boarding in WW2 was done frequently, The Dunedin boarded the Hannover, and it became the aircraft carrier audacity; Graf Spree boarded its prizes. Thor and Michel their prizes. etc .........

I mean U-boat-wise. U-boats boarded ships in WW1. In WW2 they boarded ships in the first year or so when they had reason to, but as the environment got more deadly with threats from the air and from the merchant ships themselves, the U-boats couldn't afford to stick around long enough to do it anymore.

Raiders, of course, boarded ships all the time in both world wars. They usually had the firepower that allowed them to do it. U-boats did not - not after merchant ships started arming themselves.

Beery
08-19-09, 04:05 PM
Well, you can try playing in German and keep subtitles in English.

Subtitles, PAH! Subtitles are for wimps.

Seaman_Hornsby
08-19-09, 04:27 PM
Subtitles, PAH! Subtitles are for wimps.

And for us hard-of-hearing skippers. :DL

Boris
08-19-09, 04:28 PM
Subtitles, PAH! Subtitles are for wimps.

exactly... you're not playing full realism until you learn German and turn the subtitles off... there should be a realism percentage penalty for turning the subtitles off :D

golani79
08-19-09, 04:43 PM
I hope that there will be a good german translation for the game - this would add a lot of immersion to the game in my opinion.

Wolfehunter
08-19-09, 05:03 PM
Cool

Red Devil
08-19-09, 05:39 PM
Thanks Beery. I also slightly mistook boarding for 'boarding and removing to Germany', my fault. They are two different things.

THE_MASK
08-19-09, 05:48 PM
How about some sobers mods for SH5 :woot:

Red Devil
08-19-09, 05:54 PM
I'm not quite sober right now, will I do ;) :|\\

Elder-Pirate
08-19-09, 06:50 PM
I'm not quite sober right now, will I do ;) :|\\



Me teither......Hic........http://i4.photobucket.com/albums/y116/oleman/Drinkingagain.gif

Justsh hope my Kapitan dosn catchsh me sere...........hic........, I've the duthy tonight. :()1:

hachiman
08-19-09, 07:45 PM
Any chance of AI wolfpacks in this one??

theluckyone17
08-19-09, 09:13 PM
exactly... you're not playing full realism until you learn German and turn the subtitles off... there should be a realism percentage penalty for turning the subtitles off :D

That's ranked right up there with having the wife throw a bucket of water over me every other minute when I'm on the bridge in a storm.

And no, don't go suggesting that to her, either. First, she'll enjoy it way too much. Second, she'll change the definition of storm to "any time the waves are over a half a foot high".

Myself... I'm itching for SH5. I'm not so sure about the whole FPS thing... game-wise, it'll probably get old for me quick. And I cringe to think what the accompanying load on my hardware will be. It'll just force that upgrade that much sooner.

I've been wanting to get back into SH3 lately. My memories are starting to glaze over the save game corruption, the awkward fatigue model...

Torps
08-19-09, 09:29 PM
This looks good, think I might need a new graphics card to play this puppy!

Chaoic16
08-19-09, 09:39 PM
Subtitles, PAH! Subtitles are for wimps.

http://www.clipartof.com/images/thumbnail/775.gif

I find that statement very offensive due to several reasons. After being a deaf gamers through my life since Atari and being a deaf pc gamers since DOS in 1980s, subtitles always have been helpful for me when I play offline, through campaign or any game modes when communicating with AI. (When I play online, I use typing for communication system).

I am truly thankful that there are still games that includes subtitles and I even hope that Silent Hunter 5 still will include it. If SH4 didn't have any subtitles, I would have not enjoy SH4 to fulfill. There is still several communication in SH4 that lacks subtitles, like when crew gave me status about thermal layers. Having these subtitled would be helpful as well.

Now I have stated my reason why I strongly disagree that 'subtitle are for wimp", because I find that statement so ignorance, and I don't mean to bring any negativity here but I just can't stand anyone that claims that subtitle are never needed in any games!

:down:

However, even with full realism, I consider using subtitles playing game in full realism still being 'realistic' becuase I 'imagine' myself being able to communicate with crew well wihle experiencing being commander of submarine in realistic way. Finally, I think every game alway SHOULD have option of toggling subtitles on and off for anyone who want or need subtitles or who doesnt.


Chaoic out...

Stealth Hunter
08-19-09, 09:52 PM
The trailer and game details filled me with such excitement and joy that I literally fell to my knees at my desk and cried.:cry::yeah:

sonicdestroyer
08-20-09, 02:27 AM
I really fear that the faceless voices kill the atmosphere of the game :timeout:. Really hope that Ubisoft hires speakers with various german accents. Hubertus Bengsch or Martin Semmelrogge do a lot of dubbing.

rocker_lx
08-20-09, 02:45 AM
Ausgamer Preview with some new screens.
http://www.ausgamers.com/features/read/2776914

Iron Budokan
08-20-09, 03:15 AM
That was a really cool preview, especially how you can interact with your engineer to get more power out of the engines, but at a morale cost. Nice attention to detail.

It seems they've really boosted the interactive level between captain and crew. Good immersion, imo, if it's played out correctly.

Duval
08-20-09, 03:22 AM
Hello everyone

REPLAY
1)Did I want to know Sh V it will support' the multyplayer?
2)Will you have' the whole possibility' to command united' of surface?
3)Its possible use surf units versus sub how in Sh2 ?


I ask myself, but nobody is worried of intelligence To Ai?
nobody question of the multyplayer?
nobody question of I use myself of the surface ships ?
nobody question if there are the manual rudders ?
They said that they are the main parts of a simulator.
I see that here the commander only worries of graphics, for me the comander ask to cook if ready the paste !!!
But nobody plays here in multyplayer?



Duval

The General
08-20-09, 03:27 AM
Ausgamer Preview with some new screens.
http://www.ausgamers.com/features/read/2776914From Ausgamer preview - "A new graphical engine powers Silent Hunter 5, boasting a three times increase in view distance". Oooh Mamma!! Now this is good news!!


http://img5.imageshack.us/img5/5784/sh5screenharbor.th.jpg (http://img5.imageshack.us/i/sh5screenharbor.jpg/)

Ships in background seem to have icicles hanging from the bow and rigging. Nice! Can't wait to play a game of cat & mouse with a destroyer amongst the icebergs, hopefully in Campaign mode this time!!

Furia
08-20-09, 03:42 AM
Looks very interesting and inmersive. :up:

However I already feel dissapointed because no mention to the possibility of having a real surface human manned Destroyer, the same mistake than in Silent Hunter III and IV.
I am sick of sinking AI boats.
I want to have an updated version of SH II vs Destroyer Command.
That was what brought real life to tounaments, online activity, Flotillas ect..
Don't the people of Ubi sees that???? :o

To have a sim winner they need to make a real fully controllable surface sim to go against the subs.

Extra graphics and some niceties are always welcomed but I feel that negating the MP possibilities to this sim before it is even born (MP vs AI is a boring joke and same goes for Destroyer control such Silent Hunter IV :damn:)

I hope somebody in UBI recognice that if this sim has its surface counterpart, we would be talking of THE NAVAL SIM for the next years and not just a graphics enhanced expansion.

LordNeuro"Serbia"
08-20-09, 03:43 AM
I hope there will be a 1/3rd person view. I love too see the Kapitan in 3rd person with white cap and medal u get.:yeah:

Beery
08-20-09, 08:31 AM
http://www.clipartof.com/images/thumbnail/775.gif

I find that statement very offensive due to several reasons.

Firstly, it was a joke - admittedly not a very good one. Secondly, it was a joke based on a player saying that playing while listening to German and reading subtitles were more realistic. It had nothing to do with deafness or people who need to read subtitles. If you're going to take sentences out of their context, of course it will be possible to find something offensive in them.

Some folks need to lighten up.

Joe S
08-20-09, 08:31 AM
Looks like the main upgrade is better graphics which are always welcome. The increased interaction with the crew is an improvement. However, unless there is better gameplay, the end result will not be much better than what we have.How much of a conversation will we actually have with an AI crewmember? There are some areas of the gameplay that need improving, but past experience indicates its a waste of time to make suggestions, they do what they want anyway. Joe S

Beery
08-20-09, 08:48 AM
I already feel dissapointed because no mention to the possibility of having a real surface human manned Destroyer...

Why does this keep coming up? This is a submarine game, not a destroyer game.

The thing is, they tried to bring destroyers into the mix a few years ago with Destroyer Command (a standalone game that was meant to tie in with Silent Hunter 2). It was so unpopular/worked so badly that no developer ever tried it again. That's not a reason never to try it again, but it does indicate that such a game is not all that popular and is probably never going to be a big moneymaker.

The big problem with a destroyer game is that most destroyers went through the war with not a single sub contact. Added to this, the vast majority of destroyer crews had more danger from uncharted rocks than they did from submarines (one of my uncles died while serving on a destroyer - he never saw a submarine and was killed by a rock off the Scilly Isles). A game tends to lack just a bit of tension and fun if the player knows that the odds are all on his side and that the game's major threat is more likely to be an inanimate land mass than an enemy crew.

Destroyer Command was a stand-alone game. It was not an integral part of SH2. Player-controlled destroyers have no place in a sub game. If Ubisoft, or anyone else, ever makes a destroyer game, I'd be all for it assuming they could somehow counteract the problems I've mentioned above. But in my view SH5, SH6, SH7, SH8 and every SH thereafter should be focused on the submarine experience.

Heck, developers have enough trouble just getting more subs in these games. We've yet to see a British or Japanese sub in a game like this. Once developers manage to get a few more sub types into the game, then maybe we can talk about including player-controlled destroyers.

Red Devil
08-20-09, 09:28 AM
http://www.clipartof.com/images/thumbnail/775.gif

I find that statement very offensive due to several reasons. After being a deaf gamers through my life since Atari and being a deaf pc gamers since DOS in 1980s, subtitles always have been helpful for me when I play offline, through campaign or any game modes when communicating with AI. (When I play online, I use typing for communication system).

I am truly thankful that there are still games that includes subtitles and I even hope that Silent Hunter 5 still will include it. If SH4 didn't have any subtitles, I would have not enjoy SH4 to fulfill. There is still several communication in SH4 that lacks subtitles, like when crew gave me status about thermal layers. Having these subtitled would be helpful as well.

Now I have stated my reason why I strongly disagree that 'subtitle are for wimp", because I find that statement so ignorance, and I don't mean to bring any negativity here but I just can't stand anyone that claims that subtitle are never needed in any games!

:down:

However, even with full realism, I consider using subtitles playing game in full realism still being 'realistic' becuase I 'imagine' myself being able to communicate with crew well wihle experiencing being commander of submarine in realistic way. Finally, I think every game alway SHOULD have option of toggling subtitles on and off for anyone who want or need subtitles or who doesnt.


Chaoic out... This thread seems to be bringing the worst out of people, can we please remember that not all members have 100% health or abilities. And anything that helps a member to accomplish a 'sim', for want of a better word, then surely it is to their advantage.

Sonarman
08-20-09, 09:54 AM
Added to this, the vast majority of destroyer crews had more danger from uncharted rocks than they did from submarines (one of my uncles died while serving on a destroyer - he never saw a submarine and was killed by a rock off the Scilly Isles). A game tends to lack just a bit of tension and fun if the player knows that the odds are all on his side and that the game's major threat is more likely to be an inanimate land mass than an enemy crew.
.

That's the kind of detail that actually makes things interesting and more not less challenging, a mere error in navigation can get you killed just as easily as an enemy torpedo. I remember a game called Operation Spruance on the Amiga where you were actually issued with a printed nautical chart of the Persian Gulf and if you had such an error you knew about it as you died right away. It upped the tension and realism in that game enormously and was also a brilliantly clever anti-piracy tool.

I think we do need a new surface sim DC failed not because people didn't want a destroyer sim but because DC and SH were simply bad games the AI was very bad, the multiplayer didn't work and the graphics were substandard. SH had a sales history DC did not, so we get more SH and no more DC.

I Think that if a new DC got the SHIII makeover treatment and tied into SHV it would indeed be a winner. And it's something I for one would definitely buy.

Bent Periscope
08-20-09, 12:23 PM
When I first watched the Preview, I had the sound off since I was at work. The Preview looked exciting.

The I connected my earphones and was disappointed with the voices.

The Main Thing is that it looks great and I can't wait to play it - after buying a new computer. I'm sure the voices will be corrected by then. Also, I can't wait to see the Mods and Add-ons for this game.

Thanks Ubisoft and please don't be late.:rock:

BP

Arclight
08-20-09, 01:02 PM
I don't think destroyers are a good idea; they can't dive for enemy airplanes. :D

Besides, DC was a separate game from SH. Complaining about SH5 not having DDs is besides the point; there never were controllable DDs in any SH game.

And I'm sure there will be German voices in SH5; they could always just recycle the ones from SH3. :)



Imho, the best news is confirmation that they're using a new engine. Sub-on-rails? Gone. Crew remaining on bridge during dive, or suffocating after surface? Gone. Bowplanes that inevitably got stuck in up or down position? Gone.

All the minor things that annoyed everyone, gone. Really excited. :yeah:

martes86
08-20-09, 01:59 PM
For those of you not following the Ubi forums (I watch both the english and german ones, just in case):

http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/7201058977/p/8

There's some new pics and a dev interview there. :DL

Cheers

henriksultan
08-20-09, 03:06 PM
For those of you not following the Ubi forums (I watch both the english and german ones, just in case)
Since Im to lazy to follow booth forums I say thanks mate :salute::D

Andyman23
08-20-09, 03:12 PM
i know this has been mentioned, but the major thing that i hope for is that they put in wolfpacks so i can go coordinate attacks with my IX bro's in the Caribbean and off the US Coast

The Dev team should probably just call up the GWX team and have them help them with the historical accuracy, etc etc. If not that, then someone email them the GWX manual to read so that they can make a fully realistic, and not 'arcadish', sim :rock:

tiger shark
08-20-09, 03:37 PM
Did you guys notice the ice on the ships?
Man this will be cool!!!!cant wait

Iron Budokan
08-20-09, 03:49 PM
Did you guys notice the ice on the ships?
Man this will be cool!!!!cant wait

Yeah, I saw that, too. Pretty neat.

V.C. Sniper
08-20-09, 03:53 PM
IGN's Silent Hunter V Preview:

http://pc.ign.com/articles/101/1016321p1.html

Red Devil
08-20-09, 03:53 PM
Did you guys notice the ice on the ships?
Man this will be cool!!!!cant wait

very good!

tiger shark
08-20-09, 04:11 PM
IGN's Silent Hunter V Preview:

http://pc.ign.com/articles/101/1016321p1.html

nice informations,very exiting but I was really disappointed
because of the "damage and flooding meter above the targeted ship" i hope that we will be able to turn this off
because it kills realism,and it keeps you from spending
a few more torpedos.Maybe it just might be good for new players who never played SH.Ubi I hope you know what you are doing,dont let us down on this one,this has to be
the best sub sim!I'll buy it anyway!

longam
08-20-09, 04:11 PM
IGN's Silent Hunter V Preview:

http://pc.ign.com/articles/101/1016321p1.html

That preview is the best detailed one yet.

Back on our own sub, you'll notice that you have full freedom of movement. Now you can run around the sub as if you were playing Call of Duty, jumping down off the conning tower and walking up to the bow, or even climbing down into the hatch. Once at the bottom of the ladder, you can actually walk through the entire interior of your sub, stopping to look in the periscope in the command room before moving on past the radio and hydrophone operators to check on things in the torpedo room.

Brag
08-20-09, 04:15 PM
Thanks Sniper, interesting review

Wintahs
08-20-09, 04:44 PM
Holy ****,holy ****,holy ****,holy ****,holy ****.


Wow, just got back from a 5 day trip and there's loads of new games announced and new media released - I'm shakeing.

mookiemookie
08-20-09, 05:21 PM
Nice preview. I hope we can turn off or mod out a lot of those hand-holding aspects. I would assume so.

Myxale
08-20-09, 06:04 PM
Nice article!

I too hope that all those "beginner help tools/icons" will go away once you crank up the Realistic setting!
:salute:

Furia
08-20-09, 07:03 PM
Why does this keep coming up? This is a submarine game, not a destroyer game.

The thing is, they tried to bring destroyers into the mix a few years ago with Destroyer Command (a standalone game that was meant to tie in with Silent Hunter 2). It was so unpopular/worked so badly that no developer ever tried it again. That's not a reason never to try it again, but it does indicate that such a game is not all that popular and is probably never going to be a big moneymaker.

The big problem with a destroyer game is that most destroyers went through the war with not a single sub contact. Added to this, the vast majority of destroyer crews had more danger from uncharted rocks than they did from submarines (one of my uncles died while serving on a destroyer - he never saw a submarine and was killed by a rock off the Scilly Isles). A game tends to lack just a bit of tension and fun if the player knows that the odds are all on his side and that the game's major threat is more likely to be an inanimate land mass than an enemy crew.

Destroyer Command was a stand-alone game. It was not an integral part of SH2. Player-controlled destroyers have no place in a sub game. If Ubisoft, or anyone else, ever makes a destroyer game, I'd be all for it assuming they could somehow counteract the problems I've mentioned above. But in my view SH5, SH6, SH7, SH8 and every SH thereafter should be focused on the submarine experience.

Heck, developers have enough trouble just getting more subs in these games. We've yet to see a British or Japanese sub in a game like this. Once developers manage to get a few more sub types into the game, then maybe we can talk about including player-controlled destroyers.

Don't you get tired of fighting AI convoys and destroyers???
Do you think it is realistic on the MP matches from the STOCK SHIII and SH IV that players got Hundres of thousands of tons without a scratch??

I have been playing Naval Sims since the first Silent Hunter many many years ago and I surey know quiet well what Destroyer Command was, actually I was on the team of 4 players that won Subsim Winter Tournament in 2004 with SH II and DC, by the way Destroyers won :arrgh!:

My point is that on actual sims, multiplayer is very important and fighting AI no matter how wel scripted is BORING.
To have a REALLY GOOD SUBMARINE GAME you need the capability to fight human players, not AI.
I love submarine sims, but just graphics it is not enough for me, I want real battles and fighting smart captains with creative tactics.

I remeber the times of SHII and DC and Subsim was full of tournaments, Flotillas, competitions........
What do we have now?? Scripted campaings against predictable AI???

My question is "what is wrong to have that possibility? Does it harm the "submarine game" in anyway? Why to fight against it?

mookiemookie
08-20-09, 07:16 PM
My question is "what is wrong to have that possibility? Does it harm the "submarine game" in anyway? Why to fight against it?

Because given the limited budget and development time on the project, I'd rather have them focus on one thing (submarines) and do it well, rather than try to take resources away from the submarine aspect of it to cram a DD sim into the game. So from that perspective, it would harm the submarine game. Then again, I'm biased as I don't really care to play MP.

But if you took away the time and money constraints, yes that would be pretty cool to have. :sunny:

Brag
08-20-09, 07:25 PM
Absolutely nothing wrong with multiplayer capability as long as it doesn't detract capability of the basic game. How many more copies would be sold and the cost of of having this feature is the ultimate judge.

tater
08-20-09, 08:05 PM
IMO, if the engine is capable of doing subs well—which are a small fraction of ships—then it models ALL warships well done right.

Allow surface ships hooks that aren't as hacked in as the surface unit as submarine model. Done.

It's not that hard. If active sonar actually worked spot on in a sub... it would work on a DD in the same engine. Ditto every other system. If subs can function properly on the surface, the engine "does" surface units.

The critical addition would be arbitrarily large numbers of compartments (a good idea anyway, IMO), and a better surface unit DM (progressive fires, etc).

Assuming that stuff is in there, or can be added, you get an ENGINE that does, well, everything. That means they bang out SH5, and maybe SH6 or add-ons (for money!), and heck, they could add a surface war add-on.

The trick with multiplay is the lack of time compression. A "join on the fly" system would get around this, and it would be novel, too.

Allow a player in single player to be available for MP. Any such player is entered into a pool of players. He plays the game normally. At the point he gets a warning of enemy ships, the game checks the enemy units vs playable ship types, and polls the pool of other players. The first to accept and join pauses (and saves) his current game in progress (single player), and jumps into a DD/DE/whatever.

The host still controls time compression, so the escort player has to plot a course that stays within range of his charges, but looks around for subs. He might never see one.

Could be pretty cool if done right.

Armistead
08-20-09, 10:44 PM
Because given the limited budget and development time on the project, I'd rather have them focus on one thing (submarines) and do it well, rather than try to take resources away from the submarine aspect of it to cram a DD sim into the game. So from that perspective, it would harm the submarine game. Then again, I'm biased as I don't really care to play MP.

But if you took away the time and money constraints, yes that would be pretty cool to have. :sunny:

I approve of this post:up:

Beery
08-20-09, 10:53 PM
IMO, if the engine is capable of doing subs well—which are a small fraction of ships—then it models ALL warships well done right.

The engine is not the issue. Manpower and time are.

Darkbluesky
08-21-09, 12:59 AM
Very excited about this new release. Only seeing that they are keeping developing submarine (ww1-ww2 for me) simulators, is very good news.


And I like very much the full compartment/interaction with crew, I like it as much as realism. Although, like many people, I would like a very complete and non-repetitive interaction, I am ready to accept a (more likely) limited interaction and crew actions/answers.

Why? because I see that product just as all the rest produced goods in general; in our society we are paying several times for the same product: for example we pay each 2/3 years for a DVD player/recorder because it has new features, it supports new format etc, because manufacturers serve us half-finished R&D products, instead to go ahead and create, for example a long lasting product, for example let's say the Blu-Ray (let's imagine that Blu-Ray could represent a long-lasting product (?) ) directly after VHS instead of pass through S-VHS, CD, DVD...So with our multiple purchases of half-finished products we support a constant R&D.

(I don't say I like that situation neither I defend it, and I know too that there are cost reasons, etc that may (or not) justify it, neither I am not trying to argue here about video industry, it is only an example to make people get the point, nothing more, maybe it is not the best example!, so please, keep the answers on topic!)

For me even if this SH5 lacks realism (as the previous SH) or has some bugs, it is the same than in the example above, we are paying for let's say Silent Hunter 8, which could have a deeper crew interaction, 50% more of realism, etc.

This could be another R&D product that we pay for in order to support future development... As SH3 and SH4 were, instead going from Silent Hunter 1/2 to SH5 directly. Imagine you the change that would had been to go from SH1 to SH5, people would have been drooling during months even with bugs and not so 'complete realism'...

Just another point of view.

In any case, if you want to influence Ubisoft to include your points of view/ideas for SH5 you could always postulate for this:

http://www.bestjobs.ro/firme/ubisoft-romania/1713555/1

Ubisoft Romania (developpers of SH5) is asking for a programmer. The announce is from 14 august! So quick, send them your CV ;) !!

Arclight
08-21-09, 02:47 AM
Interesting bit:

... Players will be able to take control of both Allied subs and German U-Boats during World War II.

...
I must admit I doubt it is accurate, but interesting non the less.

http://www.vg247.com/2009/08/18/silent-hunter-5-revealed-trailer-shows-the-inside-of-a-sub/

ollybgm
08-21-09, 03:54 AM
mmmmmmmmm its looking good but........whats with the new game i find it sad sh4 has only be around 2 mins and there bringing out this i can see a lot of people not getting sh5 a few things hit me

pc specs new pcs will be needed to run this game i dont see people getting new pcs just to run a game
GWXteam working on sh4 now but will they drop it and move onto sh5 leaving sh4 on the self to get dust and bugs
i have had sh3 and sh4 and only just started on sh4 and i find it not has good has sh3(gwx3.0)in some ways am waiting on the GWXteam to sort sh4 out with GWX4 and when sh4 1st came out lots where banging on yes cannt wait for it then say am putting sh4 back on the self ans staying with sh3 till the bugs are gone
i think the makers are rushing it without thinking and looking at making money without the finished game

i hope it does work out fine but the way i see it ifs its not brokeing why try fixing it sh3/sh4 can make it a very good sim to play if giving time to work on

Nyarlathotep
08-21-09, 05:25 AM
So.. Early 2010.. Which means the GWX team should have it playable sometime around 2012. Can't wait!

:yeah:

Lt. Staumeier
08-21-09, 05:50 AM
Very excited, and the trailer was massively nicely done! I only have one gripe with it...and it's a MAJOR one.

What are yankees doing on a german U-boat? Seriously...if you're gonna do a trailer about u-boats, either hire some german voice actors or AT LEAST give them a german accent. This yankee-style english just TOTALLY ruined any sense of epicness ::damn:

Beery
08-21-09, 07:31 AM
Interesting bit:
I must admit I doubt it is accurate, but interesting non the less.

http://www.vg247.com/2009/08/18/silent-hunter-5-revealed-trailer-shows-the-inside-of-a-sub/

I hope it means they're planning on releasing a global game and adding to it as time goes on. First German subs, then US subs - all in the same game so you can decide who to fight for. Then I hope they decide to add on new sub bases and new nationalities (British, Japanese) with update packs that you can buy either as a box or via download.

A global sub sim is what I believe the SH series has been building up to - both SH3 and 4 had a single world that could have been populated with subs from every nation that fought in WW2. They didn't fulfill the promise. I'm just hoping that they can with SH5.

Beery
08-21-09, 07:34 AM
Very excited, and the trailer was massively nicely done! I only have one gripe with it...and it's a MAJOR one.

What are yankees doing on a german U-boat?

Maybe it's U-571. :eek:

mookiemookie
08-21-09, 07:59 AM
Very excited, and the trailer was massively nicely done! I only have one gripe with it...and it's a MAJOR one.

What are yankees doing on a german U-boat? Seriously...if you're gonna do a trailer about u-boats, either hire some german voice actors or AT LEAST give them a german accent. This yankee-style english just TOTALLY ruined any sense of epicness ::damn:

Your sense of epicness is hereby restored:
http://silent-hunter.de.ubi.com/silent-hunter-5/

IanC
08-21-09, 08:37 AM
I've just seen the trailer... I sure hope the game is better.

Jimbuna
08-21-09, 09:11 AM
I've just seen the trailer... I sure hope the game is better.

I shouldn't judge it on a short clip....I'm sure it will be much much better upon release http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Leveche
08-21-09, 10:14 AM
Posted by Furia
I remeber the times of SHII and DC and Subsim was full of tournaments, Flotillas, competitions........
What do we have now?? Scripted campaings against predictable AI???

My question is "what is wrong to have that possibility? Does it harm the "submarine game" in anyway? Why to fight against it?

Now¡¡¡….. we have more and more mods, so that the water have more or less brightness, the sky have more or less clearer, the waves have more or less foam etc etc etc. .... and a campaign with the compression time of the game, with which we seek for the time of action, as if it were a single or multiplayer mission…

Therefore to which enhance the campaign mode……. I do not understand

I hope that Ubisoft, once again, do not forget all the people, who lived those times (SHII/DC) and all the new people, who want it.

I think that ubisoft, will sell many more copies the game or games, if don’t forget these people.

Regards

Sailor Steve
08-21-09, 10:49 AM
What are yankees doing on a german U-boat? Seriously...if you're gonna do a trailer about u-boats, either hire some german voice actors or AT LEAST give them a german accent. This yankee-style english just TOTALLY ruined any sense of epicness ::damn:
Didn't bother to read the whole thread?

Andyman23
08-21-09, 11:21 AM
AMERICAN ACCENTS!?!?!! WHAT?!?!?!!?!!?

haha jk

PL_Andrev
08-21-09, 01:09 PM
+ Interaction with crew / measurements (source: demo, interview)
+ Full uboot accesible (source: demo, interview)
+ German / english language available (source: demo)
+ New environment - really good fog and hills! (source: screenshot)
+ New visual effects: Norvay - ships with ice on hull (source: screenshot)
+ Shadow of ship visible on ocean surface (source: demo)
...
- Not found (yet)

Good way, UBI!
We hope that it will be more and more pluses and no minuses....
Of course I know that nobody will be happy in 100%...

But many of us are waiting for surprises of multiplayer's mode... :oops:

http://a.imagehost.org/0835/0820newa800x500.jpg

Task Force
08-21-09, 01:36 PM
I will say, the water kind of has that SH4 jellyish look to it...

V.C. Sniper
08-21-09, 05:56 PM
It would be awesome if SHV is delayed.:yeah: More time for the devs is always a +.

Burzum
08-21-09, 06:45 PM
just seen trailer...omg. Too strong for my heart:sunny:

Safe-Keeper
08-21-09, 07:41 PM
What is this demo of which Antar speaks? EDIT: Never mind, read prev. page.

I will say, the water kind of has that SH4 jellyish look to it... Agree here, I actually liked SHIII's graphics over SH4's, and this looks like SH4 all over again. I shall withhold further judgment 'til I have the game in my hands, though.

Archangel
08-21-09, 10:06 PM
This is awesome news for me, I played SH3, and skipped SH4 because of my studies, but hopefully by the time SH5 hits the shelves then I`ll be in for another great round of sub warfare.

I have read a bit about the new features and I look forward to it.

Sigh....adding another game to my "must have" list, it is far from crowded but everything takes time.

Good thing about a game like this for me is that it is a what I call a "cozy" game which is relatively easy to jump in and out from, and I only play the SH series in SP so thats another issue for me.

Looking forward to setting off out on patrol and walk around in the sub while sitting at my desk drinking hot choclate :DL

Dave Kay
08-21-09, 11:38 PM
Very exciting and entertaining posibilities here and I welcome that because I'm very passionate about sub-sim gaming. But my biggest question can be summed up in a word: Wolfpacks---- will this version FINALLY have them? IMHO; we sub-simmers have been accepting bottom-crumbs long enough. And without wolfpacks, this newer version of the game will be just more eye-candy... for those so inclined.

For me, and for that alone, workable wolfpacks would make this newest version very worthwhile and I don't care if they want to charge $100 bucks for the darn game--- I'd happily pay it. Are wolfpacks going to finally be included in this game? For crying out loud---- AOD had wolfpacks and we're talking about DOS 6.2 running on 486 processors!

Pardon me for yelling, but with the technology in hardware and software that is available today why is this, THE MOST CRUCIAL part of the U-Boat war in the North Atlantic; WOLFPAKS, not attainable for this modern version of a sub-sim? Wanna' talk about immersion? Hello? UBI? SubSim-ers? Anyone listening?

A simple question to all who post here: What would Microsoft Flight-Sim be like without air-traffic control?

And I digress.

Arclight
08-22-09, 12:07 AM
I'm still not convinced Wolfpacks would be a good idea.

First of all, multiple AI controlled subs would be a severe burden on the CPU, limiting the game to above-average systems. The AI would also have to be pretty complex, a costly and timeconsuming endeavour. From a business pov, it doesn't make a lot of sense.

It could also hamper gameplay: one of your pack-mates gets spotted or hits a target, just as you're launching your own attack. Targets start to maneuver, and your attack is botched. How exactly you would coördinate strikes with the pack isn't clear to me either, imho it would leed to a lot of frustration. The AI would have to be on par with a human for those strategies to really pay off, which is completely unreasonable to expect.

Still, it would be an interesting feature, completely awesome if it can be done properly, but I'm not really sure it's even possible within the current constraints (limited budget and time, tech-level of AI). :hmmm:

I would love to be proven wrong. :)

JScones
08-22-09, 12:36 AM
You don't need to accurately model wolfpacks, just simulate wolfpacks. To that end the GWX team did a commendable job with SH3 through some lateral thinking and audio/visual sense combination. If it can be reasonably simulated through a third party mod, then surely it can be simulated more robustly within the core game code.

Remember, there was about 20nm between each u-boat in a wolfpack patrol line, so setting one up could be effectively simulated through radio messages.

Contact could again be controlled primarily through the coordinated use of radio and visual cues (such as explosions of ships in convoys). IRL attacks were coordinated via radio, which also had its downside as Allied Huff Duff could intercept the messages thus exposing the position of the U-boats (hence why wolfpacks became less effective to the point where they were canned).

Thus you have the "sense" of not being alone but without the performance hit of AI U-boat modelling. A reasonable compromise IMHO.

Have a read through U-100's KTB for their second patrol (http://www.uboatarchive.net/KTB100-2.htm) for a sense of what could be achieved through mere audio/visual cues.

BTW, losing good shots because a colleague got in first was sometimes par for the course I'm afraid. ;)

Here's Erich Topp's comments on Wolfpack tactics... http://www.combatsim.com/memb123/htm/nov98/uboats.htm

Graf Paper
08-22-09, 01:05 AM
I think what's going through players' minds when they think "wolfpack" is something more akin to "Das Boot" where U-96 worked in close proximity to other u-boats when attacking that convoy.

Historically, patrol pickets may have been strung out but, once the wolves caught scent of their prey, they coverged to attack, sometimes in such close quarters that near misses and hits from friendly fire did happen.

Maybe using visual cues, like ships exploding from simulated torpedo "hits" by other imaginary u-boats and hearing those phantom torps running when you listen in on the hydro would work well but there is a certain psychology at work here where the player may feel a better sense of "camaraderie" in knowing he's not alone by spotting another periscope or conning tower in an attack, or witnessing the escorts savagely attacking one of your fellow kaleuns.

So when does work on SH5 Commander begin, Herr Jones? :D

JScones
08-22-09, 01:25 AM
I think what's going through players' minds when they think "wolfpack" is something more akin to "Das Boot" where U-96 worked in close proximity to other u-boats when attacking that convoy.
Yeah, but I hope SH5 is not subtitled "The Das Boot Video Game" (C 2009 OneLifeCrisis). :rotfl:

Historically, patrol pickets may have been strung out but, once the wolves caught scent of their prey, they coverged to attack, sometimes in such close quarters that near misses and hits from friendly fire did happen.

Maybe using visual cues, like ships exploding from simulated torpedo "hits" by other imaginary u-boats and hearing those phantom torps running when you listen in on the hydro would work well but there is a certain psychology at work here where the player may feel a better sense of "camaraderie" in knowing he's not alone by spotting another periscope or conning tower in an attack, or witnessing the escorts savagely attacking one of your fellow kaleuns.
Absolutely. Surface night attacks would be where the visuals would really need to kick in. Wouldn't it be awesome to see beyond the burning convoy the subtle silhouette of a comrade VIIC? But, see my comment above. ;)

So when does work on SH5 Commander begin, Herr Jones? :D
LOL! I'm hoping, really hoping, there won't need to be one (yeah, I said that for SH4, but this time...). If SH5 maintains some of the changes that SH4 implemented, then some of the SH3Cmdr features will be superfluous. And hopefully SH5 will introduce some more of SH3Cmdr's features (ie nightclub, editable patrol log, malfunctions/sabotage, personalised crew management, variable randomisation) to make an SH5Cmdr unnecessary, or at least greatly reduced in scope.

If, however, the need becomes no more than parameter tweaking, then I'll leave that to far superior tools that will undoubtedly be developed by coders like skwasjer.

In all seriousness, I will consider developing an SH5Cmdr, and if the devs feel the need, interest or inclination to contact me about features that are out of their scope but maybe suitable for SH5Cmdr's scope, then I'm all ears. :up:

But do you really want to again put up with my condescending, arrogant and abusive responses to everyone's numbnut questions?:rotfl:

Contact
08-22-09, 01:34 AM
Classical wolfpack formation was made in arc style in front of approaching convoy, so that the risk of friendly fire was minimum. I've seen this in one documentry movie about u-boats, but couldn't find the picture on web to show you.

JScones
08-22-09, 01:40 AM
I know the image - wasn't it on The World At War? I remember seeing a screen where the U-boats are arced in front of a convoy, with successive U-boat icons moving towards the convoy and back again, and ship icons changing to burning icons.

Contact
08-22-09, 01:45 AM
I know the image - wasn't it on The World At War? I remember seeing a screen where the U-boats are arced in front of a convoy, with successive U-boat icons moving towards the convoy and back again, and ship icons changing to burning icons.

Looks like this was shown in this movie:
Wolf.Pack.U-Boats.In.The.Atlantic.-.1939-1944.avi

JScones
08-22-09, 01:48 AM
YES! World At War Episode 10. :up:

Thanks for the memory as it's been 20 years since I've seen it!

Contact
08-22-09, 01:58 AM
Isn't this the same movie:
World a war episode 10: Wolf.Pack.U-Boats.In.The.Atlantic.-.1939-1944.avi ?

SinisterDexter
08-22-09, 01:59 AM
I'm still not convinced Wolfpacks would be a good idea.

First of all, multiple AI controlled subs would be a severe burden on the CPU, limiting the game to above-average systems. The AI would also have to be pretty complex, a costly and timeconsuming endeavour. From a business pov, it doesn't make a lot of sense. :)

I haven't read the whole thread, but what about this out of the box idea:

Would it be unreasonable to have a player control more than one sub? Sure there's a loss of realism in that you would know what the other sub(s) is doing/seeing, and wouldn't seem like the other sub(s) were operating independently, BUT it would let you set up attacks with more than one sub and it would place the burden on the player rather than additional AI load on the CPU. It seems easy enough to use something like different colored borders on the screen to indicate which sub you are commanding and let you switch/cycle between them. I even imagine it would be possible (though more demanding and less likely) to have multiple windows open for each sub like Flight Simulator lets you have different views.

I'm not pushing for this - it just occurred to me as an option for creating the Wolfpack experience that many seem to want.:arrgh!:

JScones
08-22-09, 02:01 AM
Isn't this the same movie:
World a war episode 10: Wolf.Pack.U-Boats.In.The.Atlantic.-.1939-1944.avi ?
One and the same, yes.

I shiver whenever I hear both the World At War intro music and Laurence Olivier's voice.

Contact
08-22-09, 02:03 AM
I guess for wolfpacks there has to be a smart and flexible AI too. Moderate accuracy of AI u-boats could be acceptable I think.

Contact
08-22-09, 02:07 AM
One and the same, yes.

I shiver whenever I hear both the World At War intro music and Laurence Olivier's voice.

You may also want to download and watch these that I have as well (if you haven't already):

(en)Discovery submarines - sharks of steel - hunter and hunted.avi

Battlefield - 4010 - The War Against the U-boats.avi

Kriegsmarine 1914-1945.avi

Midget Submarines.avi

U-Boat War [BeLight].avi

JScones
08-22-09, 02:12 AM
Thanks Contact. :up:

Contact
08-22-09, 02:13 AM
Thanks Contact. :up:

NP mate. Have fun. :yep:

Beery
08-22-09, 06:36 AM
But do you really want to again put up with my condescending, arrogant and abusive responses to everyone's numbnut questions?:rotfl:

I'd want SH5Cmdr even if your personality were that of Josef Stalin. That is, as long as you didn't actually send me to a gulag or have me shot.

aurgolo
08-22-09, 06:36 AM
............SH5 coming............ the best new since the discovery of America.......!!!!!

please dev team go to full speed and release it asap...... im totally addicted to SH 3 and 4 and i cannot wait for SH5...!!!!

JScones
08-22-09, 06:41 AM
I'd want SH5Cmdr even if your personality were that of Josef Stalin. That is, as long as you didn't actually send me to a gulag or have me shot.How are ya mate, long time no see. :up:

I think it's important that people here realise that SH3Cmdr would never have existed were it not for your original vision (which one of us scoffed when the other suggested that players would like a Commander history, LOL?).

Beery
08-22-09, 07:23 AM
How are ya mate, long time no see. :up:

I think it's important that people here realise that SH3Cmdr would never have existed were it not for your original vision (which one of us scoffed when the other suggested that players would like a Commander history, LOL?).

Well, I may have given you a couple of ideas, but you came up with more of your share of ideas - and you did actually build every bit of the program. But I am glad that after you scoffed at some of my ideas, you indulged me anyway.

tiger shark
08-22-09, 09:48 AM
We always have wolfpacks in MP dont forget that!
Wolfpacks in SP would be nice but personally I am not much interested in wolfpacks controlled by AI.
AI can be very stupid sometimes,but it would be nice to just feel that you are not alone out there.There is a lot work to do if they want to implant wolfpacks.In any WW2 atlantic sub sim it would be unacceptable not having wolfpacks.We can forgive them for SH3,but now i hope they see how many people want wolfpacks,and this is probably one of the most important features of SH5!
If there wont be wolfpacks in SH5 i wont be disappointed,
but i know a lot of folks who will be,so Ubi listen to us before it is too late!

Beery
08-22-09, 10:30 AM
If the game doesn't have wolfpacks I wonder if it might be possible to implement some system whereby a work-around solution might be found so that when you get certain missions they're 'wolfpack' missions and four other 'mirror' subs are positioned a few thousand yards on either side of your sub and do exactly what your sub does, thus firing at the same time and getting the odd occasional hit, then using your manoeuvres to evade.

Probably wouldn't work because the subs would have to start each mission with you, so they'd run into land etc. before the mission got underway. But there must be some simple way of doing this. Perhaps there would be some simple way to force escorts to chase nonexistant phantom subs for a while - that would achieve the same result. After all, the real positive thing wolfpacks actually did was remove the danger of escorts for a while, while they were chasing a contact.

Brag
08-22-09, 04:29 PM
Though historically inacurate, a wolf pack could work in the following manner.

You leave base let's say in a formation of 3 boats. The 2 AI boats would follow your commands and maintain station. Whatever you do, they do.

They follow your course, dive when you dive.

When you approach a convoy, you would have a release/attack command. The AI would then take over the other boats.

Another command would direct the AI boats to regroup with you and return to your command.

:salute::salute::salute:

Burzum
08-22-09, 04:39 PM
Though historically inacurate, a wolf pack could work in the following manner.

You leave base let's say in a formation of 3 boats. The 2 AI boats would follow your commands and maintain station. Whatever you do, they do.

They follow your course, dive when you dive.

When you approach a convoy, you would have a release/attack command. The AI would then take over the other boats.

Another command would direct the AI boats to regroup with you and return to your command.

:salute::salute::salute:
:rock:

conus00
08-22-09, 05:32 PM
I'm so excited about it that I had to change my sig. :D

Arclight
08-22-09, 06:18 PM
I haven't read the whole thread, but what about this out of the box idea:

Would it be unreasonable to have a player control more than one sub? Sure there's a loss of realism in that you would know what the other sub(s) is doing/seeing, and wouldn't seem like the other sub(s) were operating independently, BUT it would let you set up attacks with more than one sub and it would place the burden on the player rather than additional AI load on the CPU. It seems easy enough to use something like different colored borders on the screen to indicate which sub you are commanding and let you switch/cycle between them. I even imagine it would be possible (though more demanding and less likely) to have multiple windows open for each sub like Flight Simulator lets you have different views.

I'm not pushing for this - it just occurred to me as an option for creating the Wolfpack experience that many seem to want.:arrgh!:
They've done so much to increase immersion, and that approach would throw it all out the window. And when you're not controlling a sub directly the AI would still need to take over, so it really doesn't matter whether you control just 1 boat or hop between them.

I sometimes get swamped controlling 1 boat, let alone juggling 5 of them. :rotfl:

It's a nice idea for a Wolfpack game (ie Wolfpacks are the focus of the game), but it doesn't really fit in to SH. :hmmm:

Frederf
08-22-09, 07:53 PM
It's not necessary to control many submarines to command or coordinate with them. Many flight sims have wingmen but you don't have to control their ailerons.

It would be very gamey to have you necessarily be the commander of a group of submarines, cheap but possibly adding tactical depth. I don't know how the command structure of certain groups worked or if there even was a "lead boat." If so, might be interesting to have the player play the wingman as an inexperienced captain on his 2nd patrol and the leader as an experienced captain on his 6th.

AIs, group behavior, wolfpack tactics sounds like a very difficult subject to handle well. A lot of development work could be done and still come out pretty poor. I'm not saying it shouldn't be attempted but it would be something I would dread if I was making SH5.

aurgolo
08-23-09, 03:36 AM
cannot wait...............ill start a countdown:yeah:

Task Force
08-23-09, 03:45 AM
Only issue I can see with wolfpacks is that abunch of people will start wineing...

That sub stole my kill... bla bla bla...

It will be kind of like how people complain about the luftwaffe now in sh3... showing up at just the right time...

Jaeger
08-23-09, 07:09 AM
the most important argument for wolfpacks is: they distract the destroyers for you. it should be possible to attack convoys with 8 destroyers, we will have huge battles with huge convoys.

tonschk
08-23-09, 07:36 AM
I hope I am wrong , but Unfortunately the graphics of the new SH5 dont seems to be at a state of the arts degree :cry: , looks like very similar to SH4 , and as a already usual feature for the Silent Hunter series is the total lack of Dynamic Shadows

http://i194.photobucket.com/albums/z58/tonschk/silent-hunter-v-20090819111129205.jpg

http://i194.photobucket.com/albums/z58/tonschk/il-2-sturmovik-birds-of-prey-200905.jpg

Dowly
08-23-09, 07:43 AM
Ow hell no! I hope the SH5's graphics dont go like in that IL2 BoP screenshot! :o

Ping Jockey
08-23-09, 08:55 AM
Thanks for the update Neal. Looking forward to SH5.

martes86
08-23-09, 10:00 AM
[...] but Unfortunately the graphics of the new SH5 dont seems to be at a state of the arts degree :cry: , looks like very similar to SH4 , and as a already usual feature for the Silent Hunter series is the total lack of Dynamic Shadows [...]


Too early to judge. We've only seen like no more than 5-6 actual in-game pics from an unfinished build. Wait until we have 100 in-game screenshots, and then you'll all be able to complain how not state-of-the-art the shadows are. And even then, the shadows don't worry me, the textures will probably be easily fixed by any nice modder as will be sounds if they're not to your liking either... in any way, we'll sure get a nice sim!


But please stop poking holes at it! It is unfinished, and we have close to no real information... wait till we get the real deal. You don't want the devs all burnt because of useless pressure on them in the early stages. Just be supportive, it will be best for all, including the devs who'd be able to work more happily, I'm sure it's about enough pressures having their bosses looking over their shoulders pressuring them about both quality and development time.

Cheers :rock: