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View Full Version : Kraken (K-384)


Silverwolf
08-14-09, 08:12 PM
DOWNLOADS
http://www.filefront.com/16009693/Kraken-No-DG-TMO.rar/
http://www.filefront.com/16009627/KrakenTMO.rar/
(This is for TMO ONLY) http://www.filefront.com/16028741/Kraken-update.rar/
http://www.filefront.com/16028753/RFB-FORTS-Kraken.rar/

New Update
http://www.filefront.com/16290993/Kraken_Texture_Fix.rar (http://www.filefront.com/16057969/Kraken_Image.rar)

If you downloaded the previous Kraken_Image this update has those files so don't use it anymore. This texture fixes the guages and torpedo for all versions of this sub.

Remember to install this after you put the patches in if you are using one for a supermod.
Example:
Kraken
Kraken_FOTRS
Kraken_Texture_Fix

A couple of days ago I gave Sledgehammer the basic layout I had made for the K-19 so he'll be taking care of that. So now with that out of the way I get to start work on my next sub project. This sub is essentially a hotel class sub with my own touches being done to her.

Front view

http://i175.photobucket.com/albums/w156/Unit996/Subs/Update1-3.jpg

Conning tower head on. All the planes should function in game if I can get them to work correctly.

http://i175.photobucket.com/albums/w156/Unit996/Subs/Start4.jpg

Rear view

http://i175.photobucket.com/albums/w156/Unit996/Subs/Update1a.jpg

Yes, I do plan to have these fire missiles. I have a few ideas in mind but won't know if they work until it's in game.

http://i175.photobucket.com/albums/w156/Unit996/Subs/start3.jpg

ETR3(SS)
08-14-09, 08:15 PM
Bow and fairwater planes will work together?

Silverwolf
08-14-09, 08:30 PM
Yes, it's pretty easy to do, well not really. How it works is the original left bow plane will operate the bow planes, then the original right bow plane will operate the fair water planes. I am going to try and animate the bow planes so they both fold in. If I can do it with the cannons on the shark I can do it with the planes on this sucker.

ETR3(SS)
08-14-09, 08:39 PM
Well I'll be damned. Coolness. Look forward to your next release!

Silverwolf
08-14-09, 08:46 PM
Yup, and hopefully I can work in another hidden deck gun and even an AA gun when underwater.

Akula4745
08-14-09, 09:32 PM
Wow... sweet work!!!

kronus888
08-14-09, 11:51 PM
might i say thats one sexy boat even before ur "enhancements". Cant wait to try it out!:D

Cpt. Ramsey
08-15-09, 12:02 AM
Now thats the kind of boat Im looking for been playin with the "november" class by Dagon but got tired of the no opening tubes and magical appearing torps. Only thing I would suggest is maybe angle the bow from the bottom up kind of like a XXI or XVIII give it a slightly less blocky look. But in any case it looks good silverwolf, cant wait to see it when your done.

Cpt. Ramsey
08-15-09, 12:05 AM
One more thing speaking of planes why does the SH4 engine seem to hate them? No matter what sub I use eventually they end up in some strange position and stop working (i still dive and surface) but they quit moving usually with the arms sticking thru the plate.

gimpy117
08-15-09, 12:13 AM
wow modelers are coming out of the woodwork!! I thought you guys were few and far between!

Sledgehammer427
08-15-09, 01:34 AM
AFAIK theres only still a handful of us, compared to the thousands of the SUBSIM community

keltos01
08-15-09, 02:34 AM
Yup, and hopefully I can work in another hidden deck gun and even an AA gun when underwater.

Keep me posted on your progress, I plan to do the Sen Taka for our IJN campaign and it had collapsible AA guns : they went in the deck as they submerged !

nice work btw :)

keltos

Silverwolf
08-18-09, 01:15 PM
One more thing speaking of planes why does the SH4 engine seem to hate them? No matter what sub I use eventually they end up in some strange position and stop working (i still dive and surface) but they quit moving usually with the arms sticking thru the plate.

I haven't had any problems where the planes stop working but I know with my Shark sub if you start submerged the animations get all screwed up and may take a few dives and surfaces to fix the problem.

Also in reguards to the angling of the bow, since it takes after the Hotel Class subs there is no angle. You can see the difference here.

http://www.modelshipgallery.com/gallery/ss/dkm/xxi-144-mm/xxi-04.jpg
http://www.modelshipgallery.com/gallery/ss/ru/k19-350-ph/k19-01.jpg

Keep me posted on your progress, I plan to do the Sen Taka for our IJN campaign and it had collapsible AA guns : they went in the deck as they submerged !

nice work btw :)

keltos
I'll keep you updated, this one will have an easier format for the deck guns since there's only going to be two.

Some updates.
http://i175.photobucket.com/albums/w156/Unit996/Update1-3.jpg
http://i175.photobucket.com/albums/w156/Unit996/Update1a.jpg
The holes here are for the periscopes, Radar antenna, and a radio antenna that will hide and reveal itself upon surfacing and submerging.
http://i175.photobucket.com/albums/w156/Unit996/Update1b.jpg

keltos01
08-18-09, 01:32 PM
a beauty ! :yeah:

keltos

Silverwolf
08-20-09, 09:01 PM
Time for some guns

AA Gun. It's still a work in progress but it's getting there.
http://i175.photobucket.com/albums/w156/Unit996/AAgun.jpg

Main Gun
http://i175.photobucket.com/albums/w156/Unit996/maingun.jpg

Silverwolf
08-31-09, 01:43 PM
Alright after a long week of class and upgrading to Windows 7 I finally got around to reinstalling everything on my laptop. So here's an update on the sub. The planes do work however because of how they work the bow plane animation had to be simplified to just having the planes move backward when surfaced and forward when submerged. That's the only way to get the fair and bow planes to work correctly.

Please excuse the incorrect conning tower, the correct one has no AO map at the moment so I haven't added it in.

http://i175.photobucket.com/albums/w156/Unit996/SH4Img2009-08-31_131037_878.jpg
http://i175.photobucket.com/albums/w156/Unit996/SH4Img2009-08-31_131049_731.jpg

Task Force
08-31-09, 01:45 PM
Very nice silverwolf.:up:

Silverwolf
09-20-09, 07:14 PM
Well finally I can update this with progress. Real life kind of hit me hard a few weeks ago so I had pretty much no time to mod anything. Even now I'm slowly being able to work on moding so it may be a while before I update this again.

Also I'm having some trouble with the periscopes. For what ever reason when I go below 55 feet, I think it is, the auto target arrow goes away. I'm sure those who use manual targeting will not care to much but for those who use auto target it's a problem.

But anyway, here you go hope you guys enjoy this little preview.

http://www.youtube.com/watch?v=rAz8al_hcic

nautilus42
09-20-09, 11:11 PM
Well finally I can update this with progress. Real life kind of hit me hard a few weeks ago so I had pretty much no time to mod anything. Even now I'm slowly being able to work on moding so it may be a while before I update this again.

Also I'm having some trouble with the periscopes. For what ever reason when I go below 55 feet, I think it is, the auto target arrow goes away. I'm sure those who use manual targeting will not care to much but for those who use auto target it's a problem.

But anyway, here you go hope you guys enjoy this little preview.

http://www.youtube.com/watch?v=rAz8al_hcic

Amazing Video, especaly the rocket at the end! Great work, waiting for the release!:up::up::up::up::up:

greetz
nautilus42

-BISMARCK-
09-21-09, 09:33 AM
Vuena'm sure rookie and I screw up but not ablo English and I'm using the google translator works fatal and translations are very confused

the mod is already available for download? or not yet finished?

Sorry for the inconvenience

Coolhand112
01-05-10, 01:21 AM
Hallo i m new from germany

Any news about this Mod????

Dr.Silversides
01-23-10, 04:30 PM
I cant wait for a Hotel Class mod-- Thanks a ton!!!; K-19 especially; and firing nuke missiles!?! I'll be checking this thread often to see any progress, do you have an estimated time of release?? Thanks:salute:

Krauter
01-28-10, 09:26 PM
please come back Silverwolf I so look forward to using this sub:rock:

Silverwolf
04-02-10, 09:45 PM
The first post has the downloads for the sub. Yes it has finally been released. At the moment it is only for TMO 1.9, I have yet to see if any of the other big mods have been updated so I can reconfigure the sub for them.

I do realize that I made the number for the sub 384 but I decided to change it to 096.

There is a read me in the downloads that is crucial for the Nuclear missile and some other things, so don't forget to read it.
If there's someone who knows how to edit effects or knows of a larger explosion effect I could use for the shell detonation the help will be appreciated. The one I have now is too small for my tastes but its the best I can do.

Also for those of you that don't want to have the deck guns I did make a special download that has the sub stripped of them so you only have the nuke and the torpedoes.

One more warning, because of the nukes power if there are too many ships on screen the game may crash from all the effects going off.

Here's a short release vid for the sub. (Quality is low at the moment will improve once the vid is processed.
http://www.youtube.com/watch?v=rC2crGDp5oI

Soon I'll have one up for a quick tutorial on how to use the Auto Aim for the periscopes. Though it's not difficult for anyone to figure out.

I think that about covers it. I hope to make another sub soon and hopefully this one doesn't cause anyone a lot of problems.

nv21lg
04-04-10, 08:55 AM
good job .

can kraken be used in campaign mode ?

Silverwolf
04-04-10, 08:27 PM
good job .

can kraken be used in campaign mode ?

I don't have the campaign mode set up yet. I'll do it once I finish up getting the sub ready for the other mods and after people tell me if they find any bugs with the sub.

-------------------------------------------
Check the first post there are download links for an quick patch that adds in a missing texture for the torpedo for TMO. There's also a link for the files needed to use the sub in the latest versions of FOTRS and RFB.

If you are using OM, I have not gotten the sub to work correctly in it yet. For some reason OM doesn't like the way I have the torpedo tubes set up.

Also the sub files for using the sub with the stock game are in the process of being completed. Look for those sometime this week.

Silverwolf
04-07-10, 07:19 PM
Ok, so for some reason the version of the Kraken for TMO 1.9 also works with the stock version of the game. I don't know why but if anyone was wondering if it could be used with an unmodded game it can and there's no need to download make any new files for that. OM is still giving me problems and I may just have to scrap that version so the sub will only be playable in FOTRS, TMO, RFB, and stock.

Now all that's left is to wait for some bugs to be found and then once that's taken care of I'll move on to creating the campaign mode.

Also here's a quick little add on I managed to whip up. It takes the image in the menu and changes it from the stock sub to the Kraken.

http://i175.photobucket.com/albums/w156/Unit996/SH4Img2010-04-07_190540_741.jpg

Here's the Download link, I'll also put it on the first post. Remember to install this after you put the patches in if you are using one for a supermod.
http://www.filefront.com/16057969/Kraken_Image.rar

Remember to install this after you put the patches in if you are using one for a supermod.
Example:
Kraken
Kraken_FOTRS
Kraken_Image

Coolhand112
04-24-10, 03:08 PM
can you make a video to use NK Missile please

convoy hunter
04-24-10, 03:25 PM
I cannot see the tower!!!!

rditto48801
04-25-10, 03:20 AM
Silverwolf
I am sorry to say, but this mod may not be as compatible with stock as you thought.
I am using stock (1.5), with just Kraken and the Kraken image (enabled via JSGME), and the conning tower does not show up (the 'top' is there and the missiles are visible), no periscopes, and the AA gun seems to not be usable (cannot aim it, only 'look around' from between the barrels).

I was testing it out in quick missions.

Deck gun works nicely, at least. Is it supposed to fire 2 shots/barrels in rapid succession with a single push of the fire button?

Did you ever figure out the periscope depth/auto-targeting problem?
If not, could there be some variable relating to Periscope Depth or the periscopes themselves (or maybe the conning tower or some variable relating to its height or the height of the periscope 'mount point'?) that is causing auto-targeting to not work right?
For some reason, I can't help but think about one of the (earlier?) subs happening to have a periscope depth of 55ft.

Silverwolf
04-26-10, 09:57 PM
can you make a video to use NK Missile please

I'll make one up.

I cannot see the tower!!!!

Make sure the upcparts files in Ubisoft\Silent Hunter Wolves of the Pacific\Data\UPCData\UPCUnitsData are in numerical order.

Silverwolf
I am sorry to say, but this mod may not be as compatible with stock as you thought.
I am using stock (1.5), with just Kraken and the Kraken image (enabled via JSGME), and the conning tower does not show up (the 'top' is there and the missiles are visible), no periscopes, and the AA gun seems to not be usable (cannot aim it, only 'look around' from between the barrels).

I was testing it out in quick missions.

Deck gun works nicely, at least. Is it supposed to fire 2 shots/barrels in rapid succession with a single push of the fire button?

Did you ever figure out the periscope depth/auto-targeting problem?
If not, could there be some variable relating to Periscope Depth or the periscopes themselves (or maybe the conning tower or some variable relating to its height or the height of the periscope 'mount point'?) that is causing auto-targeting to not work right?
For some reason, I can't help but think about one of the (earlier?) subs happening to have a periscope depth of 55ft.

The cannon is supposed to fire that way.

Check the unitparts.upc files and make sure they are in numerical order. Then everything should be fine.

I did look around for a value like that for the periscopes but I couldn't find anything. I tried all the related files but nothing seemed to work. I don't think its a perisope height thing either because you can auto aim with the sub surfaced.

rditto48801
04-27-10, 01:22 AM
I keep forgetting about changing the number of the one file.
My bad. :dead:
(and soon to be bad for enemy shipping... maybe... darn slow moving enemy ships)

I have run into a few problems that I can't figure out.
I don't know if I messed up something, if it is due to using it with stock, or for some other reason.


First, the dials/gauges are all black, they have no numbers/markings (I have similar problems with other mods on occasion, not sure what causes it)

Second, no textures on the torpedoes, they look monotone (sort of a dark gray I guess.)

Third, AA gun never seems to do anything unless aimed manually. Even if manned and set to fire at will, it does nothing on its own. I got sunk in a test run because of aircraft, since the AA gun won't fire on its own and is a pain to aim with no target reticule.

Fourth, no doors cover the deck gun/AA gun when they retract.


Questions
Is it possible to raise the radar mast in stock?

Is it intended for the AA gun to have no target reticule?
I noticed in the mod, and in the video, there is no target reticule for the AA gun.


I have noticed even if their is no auto-target arrow normally, I can still sometimes lock onto a target, although the lock only lasts a few seconds. Other times, it won't lock at all, one time being with a heavy cruiser only about 3k yards away.


Are there any values relating to the conning tower or the sub hull itself that might have something to do with the auto-lock not working when the sub is submerged or otherwise has the conning tower below water?
Some variable telling the game the sub is 'below' the depth at which the periscope might normally be able to be above the water?
Is their some offset value or some such thing that might have a wrong number or typo or some such thing?

What about the sight range of the periscopes? Could there be some factor that is causing them to not 'see' far enough at times and cause them to not be able to lock onto a target obviously visible to the player? I have noticed at times even when I can clearly see the enemy ships (even a heavy cruiser at only 2-3k yards), when it won't lock, the map still shows only lines from sonar contacts.

Silverwolf
04-28-10, 12:10 PM
I did notice that the gauges were black and I fixed that. I don't know how it happened but I guess the textures weren't syncing up correctly so I deleted the nodes and re-added them.

The radar mast cannot be raised in the stock game sadly. There was never a key assigned to it.

The doors on the deck guns will not appear if you start a mission submerged. This is one of the draw backs of the animations. It's because they are sub nodes of the main bow plane node and they will only animate when the planes do. They start at their 0 position at the start of every mission.

The reticule on the AA gun was never there in the first place. The AA guns have a sight attached to them so the reticule wasn't needed. So that's why there isn't one. It is intentional because pretty much the camera is centered where the reticule should be and if you follow the barrels on the gun they close on a center point.

The AA gun not doing anything is a result of it being placed in the M02 slot as a deck gun. Even though there is a crew for it, it won't do anything because it's reading it in as a main cannon and not an AA gun like it is defined in the gun file. The reason I did that is so it would sound like an AA gun and not a deck gun. I don't know how to edit the sounds that are played when guns fire so if I had made it a deck gun, you would hear a rapid firing deck gun noise which would be really out of place.

I have checked every nook and cranny looking for something dealing with the lock on and the periscopes. There's nothing I can do to fix it, that's one of the reasons it took me so long to get this sub done.

-------------------------------------
Update posted on the first page that fixes some texture problems with the guages and torpedo. It replaces the Kraken_Image update so you don't need that one anymore.

Dr.Silversides
05-15-10, 01:05 PM
Is there any progress on the campaign with the Kraken??
Thanks

Dr.Silversides
05-15-10, 01:36 PM
Also, I'm having some issues getting the missile to fire--I'm running the Kraken TMO but with stock 1.5 (clean slate as of now) However I have the No Deck Gun version, and I can't figure out a way to it get to "Fire at Will", do you need to have the DG to fire the missile??

Dr.Silversides
05-16-10, 04:09 PM
Wait, sorry about that last post, I get now that on this boat No Deck Gun=No Missile go boom, oops :cool:

Silverwolf
05-17-10, 11:27 AM
Yeah that's one of the downsides, because the nuke is under a secondary cannon it can't be used without the deck gun.

As for the campaign mode, it's probably not going to happen. I've been having problems with the torpedoes not appearing or they are there but you have no reserves. I probably shouldn't have messed with the tubes on this guy.

Tobias99
05-20-10, 07:42 AM
Silverwolf, thats a really fantastic!!!! work!
I dont believe my eyes if is saw the missile:up:

Two questions:

I it not an better Idea instead a Nukemissile give the boat a modern Antishipmissile?
For big Ships like Battleship or Carrier..
And my second question, (english is not my native language) is it able to mod that you can launch the missile without "seeing" deckguns (perhaps you can make the animation invisible..)
I like the Movie "K19" and was complete disturb as i see your K19 with launching missile..:up::up::up::up::up:

Dr.Silversides
05-22-10, 06:25 PM
Ok, So am I screwing something else up?? I have tried firing at different ranges (the missile) but its not blowing up/arming. It only splashes down into the water. It worked once--the first time I used it, and after that, nothing. Rather anti-climactic lol Is there anything you would suggest?? It flies normally and it reaches the target, but instead of the warhead exploding, it just crashes. (I have reloaded the boat via JSGME, etc) but there is no real effect. Any help?? Thanks

Silverwolf
05-23-10, 06:21 PM
Silverwolf, thats a really fantastic!!!! work!
I dont believe my eyes if is saw the missile:up:

Two questions:

I it not an better Idea instead a Nukemissile give the boat a modern Antishipmissile?
For big Ships like Battleship or Carrier..
And my second question, (english is not my native language) is it able to mod that you can launch the missile without "seeing" deckguns (perhaps you can make the animation invisible..)
I like the Movie "K19" and was complete disturb as i see your K19 with launching missile..:up::up::up::up::up:

Anti-ship missiles aren't really needed since it is a sub and has torpedoes.

I am working on a way to make the nuke fire for the version without the deck guns.

Ok, So am I screwing something else up?? I have tried firing at different ranges (the missile) but its not blowing up/arming. It only splashes down into the water. It worked once--the first time I used it, and after that, nothing. Rather anti-climactic lol Is there anything you would suggest?? It flies normally and it reaches the target, but instead of the warhead exploding, it just crashes. (I have reloaded the boat via JSGME, etc) but there is no real effect. Any help?? Thanks

This is in the read me:
You need to be at minimum 7NM (Nautical Miles) away from the target(s) you wish to blow up. How far the crew sees has been modified for that purpose and it will affect all subs that you have installed, this includes stock and used.


If you are closer than that your sub will be destroyed from the blast.



Also I found aiming for the bridge gives you a better chance at the nuke exploding.

kiwi_2005
05-28-10, 03:07 AM
Also, I'm having some issues getting the missile to fire--I'm running the Kraken TMO but with stock 1.5 (clean slate as of now) However I have the No Deck Gun version, and I can't figure out a way to it get to "Fire at Will", do you need to have the DG to fire the missile??

How are you playing the campaign with the Kraken, when i choose in the campaign menu there's no Kraken available or is it named as one of the ww2 subs :hmmm: I have TMO enabled.

Silverwolf
05-31-10, 02:24 PM
How are you playing the campaign with the Kraken, when i choose in the campaign menu there's no Kraken available or is it named as one of the ww2 subs :hmmm: I have TMO enabled.

No campaign mode yet, I'm still working out some fixes for the sub torpedo wise and working on getting the nuke to fire without deck guns.

jack118711
06-01-10, 10:32 AM
I can't get it to move, it just says unable to comply when I click on the telegraph. Also can't fire torpedoes, no periscope.

jack118711
06-01-10, 11:15 AM
heh never mind, I just needed to overwrite some stuff :)

teer117
06-27-10, 11:07 PM
ok man can someone tell me how to install mods and patches and what kind on files to make and that sort of stuff:damn: cuz i hav trouble with it :wah: and why when i submerge the engine stops working can u tell me y?

teer117
06-27-10, 11:10 PM
I can't get it to move, it just says unable to comply when I click on the telegraph. Also can't fire torpedoes, no periscope.
is it when ur submerged or on water? if ur submerged then we hav the same problem :-?

Travis Reed
07-28-10, 06:49 PM
Warning: Thread necromancy in progress...

The download link for the texture fix seem to be broken.

chrysanthos
02-02-11, 08:08 AM
it has low deck gun ammo:(

oskar123
02-05-11, 01:20 PM
where should you place the files (on the computer) to get it work?

mwrnl
01-05-12, 11:04 AM
Hello silverwolf i cant find your submarine NNS Kraken anywhere... Could you give me another link? Would Apreciate it.. Gr Colin

sithlordmaligant
02-11-12, 06:36 PM
i would like to know if anyone has a link to download this sub i would love to add it to my sh4 game

mr.ahmed.aft
04-06-12, 11:58 PM
Welcome
I am Ahmed ,I'm glad to know you :)
I would like to ask you a question please

Can you make links to download these files subs (nss-kraken ,nss-shark , titan , Blackwolf ,Interceptor_Beta_V0.3 )
on mediafire or rabidshare ?

because the site (gamefront) has problems when I download it : ***1604;***1593;***1606;***1577;:
And told me if there were good links and there are no problems

I am sorry for bad english

And you all the thanks and respect and appreciation :salute:

bell117
07-21-12, 09:39 AM
when i click on the link it says file not found what do i do?

gevaudan
08-15-12, 07:01 PM
any one still looking for this file here is where to find it http://www.gamefront.com/files/user/Karle94
thanks karle94 for uploading it:salute:

bell117
08-16-12, 04:51 PM
any one still looking for this file here is where to find it http://www.gamefront.com/files/user/Karle94
thanks karle94 for uploading it:salute:

the gun does not have any ammo what do i do?

gevaudan
08-23-12, 09:05 AM
the gun does not have any ammo what do i do?
do you have TMO installed the sub was ment to be used with that mod if it still wont work with TMO i cant help

malosken
12-14-12, 08:44 PM
My country is banned from gamefront, can i download these files somewhere els? I would be so happy if i can download "Silverwolf996" files, atlest the NSS Shark and Titan

Phoenix35
05-08-13, 05:22 PM
it is may possible to have a another way to download this wonderful sub please?

Olivier83140
06-11-13, 08:20 AM
Hi all,
can you post links for Titan mod, Kraken, USS Shark, Red October... Please :D
because all links are dead ^^
:salute:

Popeye the Salior
08-08-13, 01:07 PM
can you make it for 1.4 and JSMG compatible??:hmmm:

Popeye the Salior
08-08-13, 05:16 PM
Hey silver fish can you please PM me the modding software you use or at least what its called.

Regards

Popeye the Sailor

________________________________________

Always check your 180 and give em hell!

capmalo
08-10-13, 08:11 AM
Someone can post a mediafire link (or on other host) please ? Gamefront/Filefront dowloads are dead :wah:

SpencerSnake999
07-09-15, 07:24 PM
Wrong downloads No one Kraken (K-384):huh:

Aktungbby
07-09-15, 07:27 PM
SpencerSnake999!:Kaleun_Salute:

Jimbuna
07-10-15, 08:23 AM
Welcome Aboard Spencer :sunny:

captvostrikov
05-07-16, 08:19 PM
Looks like a nice sub, too bad we can't download it anymore.

ETR3(SS)
11-22-18, 03:37 PM
Mod uploaded to Subsim here http://www.subsim.com/radioroom/downloads.php?do=file&id=5401