View Full Version : [REQ] Firing torpedoes at an angle (25°) for external tubes on the Narwhal
keltos01
08-13-09, 04:36 AM
http://img204.imageshack.us/img204/7168/0816815.jpg
mare Island CA
http://img40.imageshack.us/img40/3280/reartubes.jpg
In Game
Here's what we need :
right now the torpedoes appear and move along the axis of the sub when fired.
the external rear tubes on the narwhal and on the Class T submarines are angled outwards roughly 25 ° : > and not =
so for now the tubes have been placed on either side of the stairs and not on the other side of the railing as in RL.
http://img188.imageshack.us/img188/5617/4tubes.jpg
in order to be able to place the 3D model of the external tubes on the Narwhal at their correst position and angle, I need the torpedo to fire at the same angle, otherwise it's spawned partly outside the tube.
can anyone help ?
keltos
ETR3(SS)
08-13-09, 03:29 PM
I've tried to work with this with the 688i mod. If I remember correctly the torpedo tubes on a 688 are angled out at 7 degrees. In the model they're angled correctly but I think it's something hard coded. This is kinda the same issue that has been holding up a VLS mod.
keltos01
08-14-09, 05:00 AM
I've tried to work with this with the 688i mod. If I remember correctly the torpedo tubes on a 688 are angled out at 7 degrees. In the model they're angled correctly but I think it's something hard coded. This is kinda the same issue that has been holding up a VLS mod.
so they'll fire straight no matter what ?
keltos
ETR3(SS)
08-14-09, 11:32 AM
I believe so. The model of the tubes like I said previously are canted outwards 7º. I learned that the Torpedo Tube Muzzle Door determines where the torpedo is launched from, or so it seems. I haven't revisited this for some time now though. This could be a reason why the Narwhal was not put into the game. Also none of the surface ships fire torpedoes even though they have the launchers modeled. Could be a problem the dev team didn't have time to work on.
keltos01
08-14-09, 12:06 PM
I believe so. The model of the tubes like I said previously are canted outwards 7º. I learned that the Torpedo Tube Muzzle Door determines where the torpedo is launched from, or so it seems. I haven't revisited this for some time now though. This could be a reason why the Narwhal was not put into the game. Also none of the surface ships fire torpedoes even though they have the launchers modeled. Could be a problem the dev team didn't have time to work on.
i'll try anyways.
You are a sub driver in RL ? I very nearly signed on in the Navy when I was in High School in Pittsburg CA ..
keltos
ETR3(SS)
08-14-09, 12:55 PM
Was. I started out as a Seaman driving the boat. Then I made Radioman and manned the ESM stack with a little bit of time spent learning the radio room too. Good times had by all! :yeah:
keltos01
08-14-09, 02:15 PM
http://img151.imageshack.us/img151/5320/image314.jpg (http://img151.imageshack.us/i/image314.jpg/)
http://www.navysite.de/ssbn/ssbn737.htm
Beautiful boat !
where you aboard during the collision with USS SAN JUAN (http://www.navysite.de/ssn/ssn751.htm) (SSN 751) ?
keltos
ETR3(SS)
08-14-09, 02:21 PM
Nope, that was way before my time. I joined the boat for her first patrol in the Pacific In Jan 03. If i remember correctly though the San Juan incident happen when KY was coming back from her sea trials. And just like a trophy wife all her problems were on the inside lol.
EDIT: Looked up the collision info, wth was a Trident doing up by Long Island in 98???
keltos01
08-14-09, 02:32 PM
Nope, that was way before my time. I joined the boat for her first patrol in the Pacific In Jan 03. If i remember correctly though the San Juan incident happen when KY was coming back from her sea trials. And just like a trophy wife all her problems were on the inside lol.
EDIT: Looked up the collision info, wth was a Trident doing up by Long Island in 98???
I don't have a clue..
regards,
keltos
ETR3(SS)
08-14-09, 02:38 PM
More of a rhetorical question really.
keltos01
04-15-10, 04:11 PM
any more thoughts on this ?
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