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View Full Version : SH3 or SH4 for new Atlantic Warfare Mod?


iambecomelife
08-05-09, 07:22 PM
Hi; I am in the very early stages of a Silent Hunter Series total conversion mod. It will feature warfare in the North Atlantic during another time period. However, I still need to decide which SH game will serve as the basis for the mod. Silent Hunter 3 has obvious advantages, such as simplicity, ease of modding & texturing, and great tools such as SH3 Commander. On the other hand, the graphics/gameplay additions found in SH4 are equally obvious. Feel free to post comments & arguments in favor of one or the other; please keep it civil.

The 3d modeling of non-player vessels is well underway for this mod, and I have started on my first submarine. Screenshots and more information will be posted within about 14-21 days.

Thanks.

dcb
08-06-09, 02:46 AM
Hi IABL,
I voted for SH4, because of the many things that make its engine much more versatile than SH3's:

- a campaign split into years of war, which makes loading a breeze (almost instantly), compared to the 4-5 minutes of SH3;
- the much more natural behavior of AI ships (convoys really scatter and ships change course), vs. the unnatural zigzagging along the initial path of SH3;
- the possibility to use triggers and events in the campaign layers, allowing for a much more interactive campaign, if done correctly;
- the possibility to use auxiliary units (ships and planes) in support of the player, which - correctly scripted - would bring much more diversity in the campaign, removing the tedium of SH3's "go there, stay 24 hours then do whatever you please". A more eventful campaign is more fun IMO, and the interaction with other friendly units could really benefit to the gameplay;
- the possibility to bring in the game an unlimited number of playable uboats, compared to the predefined number of SH3.

Good luck and fair winds to your conversion mod!:up:

denis_469
08-06-09, 05:04 AM
I vote for SH3 in this reasons:
1) all ships from SH 3 can work in SH 4, but ships from SH 4 need convert for SH 3 for working
2) many peoples have weak computers and so can gaming in SH 3 mainly (as in Russia as I know)
3) if ships would be for SH 3 it can use new units more flexible for gamers SH 3 and SH 4
4) Mainly problem for ships from SH 3 in SH 4 - textures (converting from TGA to DDS) - as I know. So you can made textures in both formattes.

DarkFish
08-06-09, 06:06 AM
I voted for SH4, basically because of all the extra possibilities.
Most things that function in SH3 also function in SH4 (with only rare exceptions like the schnorkel), while many functionalities of SH4 don't work in SH3. For example the extended crew/systems functionality in the .upc files.
SH4 does take a bit longer to mod, because of all these extra functions, but IMO the result is better.

makman94
08-06-09, 07:30 AM
hello Iambecomelife,

my opinion is to wait for sh5 or if you want to start it now do it for sh3.(sh4 have allready lost the 'bet'.the only thing that i agree is that about the zig-zag behaviour of ships ...mentioned by Dcb)
btw,does anybody of the great moders here can tell us if there is a way to import sh4's ships behaviour to sh3?

geosub1978
08-06-09, 10:31 AM
What do you mean "another time period"? WW1? Cold War?
I would say SH4 in order to see something completely new for us who are SH3 addicted and SH4 failed to close the gap.

Sledgehammer427
08-06-09, 11:16 AM
I put up SH4 because I can help :D

That, And my other reasons mirror what dcb said

FIREWALL
08-06-09, 12:55 PM
How about SH4 1.5 ? It seems that an Atlantic Theater would be easier useing it.