Log in

View Full Version : Mission Editor Validation Errors


KeybdFlyer
07-15-09, 03:46 PM
I liked the look of the Fleet Tender by Mikhayl, so downloaded it and installed with JSGME. I then opened-up Campaign.scr in the mission editor and laid out a nice little route for one to travel along (as a test). However, when I attempted to save the file (Campaign.scr) I got several window's worth of Validation errors all to the effect that "Unit xxx is too close to Unit yyy" along with the recommended minimum of 300 and the actual distance which for some were really close. I made the assumption that these were deliberately close for positioning in the harbours etc. But... how can I save-out my modified Campaign.scr without "correcting" these "errors"? I must be possible - I'm running GWX 3.0, so obviously the GWX team saved the file! :) While I'm here, how do I get the mission editor to display the harbours themselves? I remember having this same problem when I first installed SH3 3 years or more ago, but can't remember the cure - was it to have a second installation of SH3 and use that 2nd editor? My memory is a bit hazy on that.
Many thanks for any advice on either question.

Thanks for the resolution to my "problem", Mikhayl. Just re-checked the thread regarding the Fleet Tender and I never realised "Save As..." would be the solution. All is now sorted, except for not being able to see the harbours still. Many thanks for the info and of course the suberb Tender itself.

nordfront.org
07-15-09, 05:39 PM
Some of our developers suspect that the visibility of the harbours depends on the default directory in which you started the editor. If you start the editor from the "Windows Start" menu, there are no harbours shown. However, if you use Windows Explorer to navigate to your SH3 installation folder and then double-click directly on the Mission Editor .EXE icon, then they will appear.

When saving missions, ensure that you save them as the correct layer type. Scripted layers need to be saved as scripted (not normal/random/etc.). Additionally, sometimes you may need to create an empty (or nearly empty) mission which validates correctly. Then save it (which will work, as it is valid) and then you can "merge" the campaign layer in. You can then save this and because it is not a new save, the auto-validation check will not run.

Finally, you may find the Mission Editor Users Guide useful. Here is a link to it: http://www.subsim.com/radioroom/showthread.php?t=153407

We hope that helps.


The Nordfront Development Team
17. Unterseebootsflottille »Nordfront«
http://nordfront.org/xvii/

KeybdFlyer
07-15-09, 05:45 PM
Many thanks Nordfront - yep, you're dead right. Your post in this thread arrived whilst I was editing my first post, so now I have both problems solved. Much appreciated! :D