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View Full Version : A realy, realy, REALY reasonable question.


Lt.Fillipidis
06-21-09, 05:48 PM
I thought about this on my way to my tent on my vacation after an enormous amount of alchohol. I WAS drunk but the question is seems more than reasonable to me:

So, in a given situation in the game when you're on your boat,
at any time your navigator can provide you with the exact depth for the exact location. I imagine that scripting depth for each meter of the whole map is a bit hard so the game must do something on-the-spot to calculate the depth.

And here's where the question comes in: Why doesnt the same mechanism work on destroyers aswell? Cause as far as i know the DD's sonar doesnt know of sea bed nor sunken ships and it can track you no mater how close to the sea bed you are. That makes playing dead impossible...

Stormende
06-21-09, 07:14 PM
A week ago i've got my hands on "The Curious Case of Benjamin Button" film.
At some point of this ridiculously long film, a tug boat rams a german u-boat which looked like an IX to me. The tug boat collides with the boat and pierces the bow armor, causes the torpedoes to explode and the uboat sinks.
As far as im concerned, the mere tug boat is too light and its bow not pointy enough to do such damage but i would like a second opinion on that...

Thanks! :D

Ask DaveyJ576, he knows a lot of subs specs and such things and will be glad to tell you.

http://www.subsim.com/radioroom/showthread.php?t=147577

Lt.Fillipidis
06-21-09, 07:52 PM
Done that Stormende. Thanks for the tip!
Now, about the question above? :DL

Highbury
06-21-09, 08:08 PM
Well first off, the SH games don't have peaks and valleys on the ocean floor. There is I think 4 - 5 depth levels, and that is it. There is no calculation of depth on the fly. Between the spots where the depth actually changes it is as flat as a billiards table.

As for your question.. I am not sure what you mean.. at all... but the sea floor and a DD's ability to track you on sonar are unrelated, unless of course you have figured out how to put the sea floor between the sub and the DD.. that would be something.

Leandros
06-22-09, 05:31 AM
....unless of course you have figured out how to put the sea floor between the sub and the DD.. that would be something.
Not so strange, after all. You can detect, and obviously be detected, with an island between yourself and another object...

Jimbuna
06-22-09, 08:55 AM
This is an anomoly that might never be corrected due to the game code...but the beer is wonderful.

http://i224.photobucket.com/albums/dd320/pasquarade/drunkcob.gif

Laufen zum Ziel
06-22-09, 10:09 AM
When in doubt pour another beer.

Sailor Steve
06-22-09, 01:04 PM
If you're asking why you can't hide by sitting on the seafloor, then the answer seems to be that they just left that part out. It worked way back in Aces of the Deep, but of course in that game if you did that you could get stuck in the mud, which I don't think ever happened in real life. Yes, hiding on the bottom should work - sometimes. No, it doesn't work in the game.

Stormende
06-22-09, 04:27 PM
Yup it doesn't work in the game and it is worse if you are playing TMO, the destroyers are darn good detecting you despite your depth but at 3000 meters they find you even if your engines are off.

Kpt. Weyprecht
06-22-09, 04:27 PM
Actually it seems rather likely (depending on the seafloor character). It was about to happen to the U-557, if my memory is right, according to Herbert Werner. I don't intend to launch another discussion on the reliability of the "Iron Coffins", still the risk probably did exist.
And yes, it's a pity we don't have de possibility to hide on the bottom in SH3. Together with the possibility of detection through an island, it keeps me out of the Med and Baltic seas. Well, for the Med I'll wait a SHX (5 hopefully) with advanced hydroacoustics and British subs...

Lt.Fillipidis
06-22-09, 05:07 PM
Actually, the sea bed in the game isnt as flat as you think.
Once i was cruising somewhere out of Portugal i think, where the waters are shallow but the depth changes every 1km i think. It should look like a tetris game if it was like you say but it looked good to me.