View Full Version : Longitude & Latitude in GWX's Capaign_Scr file
Bent Periscope
06-05-09, 04:06 PM
I noticed that the GWX file Campaign_Scr list when task force will materialize. The location is given as:
[Group 374.Unit 2]
Name=HMS Nelson#1
Class=BBNelson
...
Long=-362133.312500
Lat=7046376.500000
...
How do you find the Long and Lat on the SH3 map? Do I have to do something on SH Editor (something I've never used)? If so, can you give me some guidance to where to look in SH3 Editor?
Also, what does the following mean?:
DelayMin=0
ReportPosMin=720
ReportPosProbability=25
SecondsUntilReport=-60.000000
RandStartRadius=0.000000
Thank you,
BP
The coordinates are display in the status bar of the editor. somewhere at the bottom I believe. You have to consider that 1 degree of lattitude and longitude is 120km. And the coordinates are actually in meters. So multiply with 120000 per degree. I don't remember though if East longitude or West is positive. North lattitude is positive. So that Nelson is somewhere 3 degrees 1 minute and 4 seconds (east or west) from the Prime Meridian (Greenwich), and at 58 degrees 43minute and 11.3 seconds of north lattitude.
DelayMin=0
I can't remember any delay for spawning units . Doesn't look like a field that was changeable in the editor.
ReportPosMin=720interval of position report on the map in minutes
ReportPosProbability=25 Percentage of chance that the mapcontact actually appears at that interval on the mapscreen
SecondsUntilReport=-60.000000Can't identify this either
RandStartRadius=0.000000The Nelson starts anywhere within a 0 km sized circle. In other words, right at the start location. But you could have given quite a large radius to make it spawn in a more random location.
Bent Periscope
06-05-09, 06:53 PM
Pisces,
Thanks, very informative.
Does this than match up with Google or Yahoo or are they just related to SH3 Editor?
I will say that after playing this game, I have greatly improved my math, mapping and plotting skills. Too bad I get seasick!:oops:
Thanks,
BP
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